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File: 1527035563317-0.png (148.89 KB, 849x598, dits1.PNG)

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File: 1527035563317-2.png (185.85 KB, 1186x665, dits3.PNG)

 No.13252[View All]

Not sure whether it'd fit in here or in /ig/ so please move if this is too far off.

That aside.

This is basically a buncha exploration where you look for things. Yes, there's going to be a demo. Yes, draw a conclusion from that fact.

No, this isn't the protagonist's own head - it's someone else's. No relation at all. What an asshole.
52 posts and 47 image replies omitted. Click reply to view.

 No.13592

File: 1536286109666.png (598.94 KB, 1005x566, ClipboardImage.png)

Work in progress - may need to adjust the color of the background. More things will be added. A lot more.

 No.13594

i think that the protag looks a little bit out of place, maybe because of his colour scheme and thick black outline

that being said, your animations are pretty and would totally work in a flash platformer game of sort

 No.13595

File: 1536340619653-0.png (107.29 KB, 1118x656, itbelikethat6.PNG)

File: 1536340619653-1.png (108.5 KB, 1126x641, itbelikethat7.PNG)

File: 1536340619653-2.png (110.24 KB, 1105x671, itbelikethat8.PNG)

File: 1536340619653-3.png (97.55 KB, 1005x546, itbelikethat9.PNG)

And now for more screenies - introducing a simple party change system with a press of a button!

 No.13596

File: 1536340715142-0.png (757.8 KB, 1189x666, ArthropodWorld1.PNG)

File: 1536340715142-1.png (743.8 KB, 1190x669, ArthropodWorld2.PNG)

File: 1536340715142-2.png (568.58 KB, 1188x665, ArthropodWorld3.PNG)

File: 1536340715142-3.png (633.17 KB, 1190x665, ArthropodWorld5.PNG)

A few more in-progress shots of the new world. It's missing npcs and a little sprucing up.

 No.13597

>>13596
The black and green thing on the left of the first screenshot looks awesome.

This is showing a lot of interesting improvement over "Me".

 No.13598

File: 1536360284693.gif (21.78 KB, 64x64, beetle1.gif)

>>13597
That large object is thanks to a beloved person who helped me with these larger objects - she's working as a co-artist/concept maker, giving me ideas sometimes and has contributed some art for the game but it's still 95% me when it comes to tilesets/drawn objects in the game.

That aside, I agree that it makes a lot of interesting development/evolution since 2011 or so.

 No.13599

Oh wow M-256, I'm so happy to see "Dye in the Sky" coming along! (I dropped off checking Tumblr when it was still in its conceptual stages of development.) I'm as stoked to play this as I was your other games. Protag looks phenomenal. Glad to see this one's breaking the mold a bit after three true-blue YN fangames, haha.

 No.13602

File: 1536441198100.png (10.52 KB, 676x389, ClipboardImage.png)

>>13599
Gee, thanks, anon. Have a wip

 No.13615

File: 1536634357893-0.gif (Spoiler Image, 6.04 KB, 128x128, beetlebuzz.gif)

File: 1536634357893-1.gif (Spoiler Image, 5.02 KB, 128x128, fungidance.gif)

Some in-battle renditions of a few NPCs found in the area.

 No.13637

File: 1537201339089-0.png (124.69 KB, 1182x659, ClipboardImage.png)

File: 1537201339089-1.png (135.42 KB, 1152x658, ClipboardImage.png)

some wip screenies.

 No.13641

File: 1537544097140-0.png (211.55 KB, 928x664, screeniearthropod.PNG)

File: 1537544097140-1.png (69.64 KB, 1169x649, screeniepathways.PNG)

File: 1537544097140-2.png (15.38 KB, 285x371, screeniepathways2.PNG)

A few screens.

 No.13663

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 No.13687

File: 1539020497228.png (15.87 KB, 640x480, Pic_12.png)

Excuse my delays, I found a roadblock in regards to the combat system and to redo a bunch of stuff that I had done in months.
Meanwhile, have a Cornelius in a frog suit.

 No.13700

File: 1539359491699-0.png (636.22 KB, 1194x665, autumnfrogfestival1.PNG)

File: 1539359491699-1.png (728.46 KB, 1192x669, autumnfrogfestival2.PNG)

Some more progress. The NPCS are not done yet, though.

 No.13701

>>13700
Those look beautiful.

 No.13725

File: 1539723060680-0.png (134.96 KB, 1150x661, ClipboardImage.png)

File: 1539723060680-1.png (121.58 KB, 779x596, ClipboardImage.png)

Some areas are only directly available to certain characters as it pertain to certain events.

 No.13779

File: 1540592842564.png (545.82 KB, 1192x670, ClipboardImage.png)

Another wip area.

 No.13780

Oh man, just look at all these checkerboard floors. I just can't get enough of those!

 No.13781

File: 1540606805105.png (7.19 KB, 485x562, ClipboardImage.png)

>>13780
We <3 checkerboard floors

 No.13782

File: 1540608677427.gif (89.89 KB, 294x235, GIF.gif)


 No.13783

>>13781
Heh, yeah, putting effort into your designs is so overrated. :)

 No.13784

>>13783
Pls, you're in the fanbase where 99.9% of all ynfg protags are mado recolors and the rest tend to be incridebly nondescript. If you want to jerk off to floor tiles, look somewhere else, because here is checkered floors or gtfo

 No.13785

File: 1540648143868-0.png (725 B, 32x32, Bluassoa.png)

File: 1540648143868-1.png (676 B, 32x32, TheEggandtheVine.png)

Some stuff I did on my phone this morning.

 No.13786

>>13784
>Pls, you're in the fanbase where 99.9% of all ynfg protags are mado recolors and the rest tend to be incridebly nondescript
Even so, they usually look good at least.
>If you want to jerk off to floor tiles, look somewhere else, because here is checkered floors or gtfo
Yeah, well, if that's what you consider to be quality artwork, more power to you. I'm just a little perplexed is all.

 No.13787

File: 1540655821502.png (12.56 KB, 120x162, oohyes.png)

>>13786
You sure are convincing me of your emotional response.

 No.13788

>>13787
I feel like you're using your game's 'meta' status to advert criticism. Sure checkered floor tiles are common, but don't you want to do better than the norm? Personally I'm not bothered by it, but the way you justify it seems to be enabling mediocrity.

 No.13789

>>13788
Dude, I just like checkered floor tiles. It's a minor thing I enjoy and unlike things like large looping maps or hell mazes, it doesn't hurt anyone. No one cares about floor tiles in a game that much beyond color.

Real talk, you're too stuck in a single unimportant detail rather than staring at the whole picture whatsoever.

Furthermore if you had put some thought to it, you'd realize two things:

1- Checkerboard floors have appeared in the "real life" room of the head you are visiting (whose screenshots can be found further up the thread), giving it credibility to the reocurring pattern, similar to the paracas textiles in yn which come from Mado's rug, y2k's references to the twin mountainset found outside Uro's veranda and so on.

2-the whole area is a reference to Remedios Varo's paintings to some extent, which along the reocurring themes one can find that show up in the area (warm tones, nighttime, elongated faces) are, unsurprisingly, checkerboard floors.

3- I just like checkerboard floors and nothing will change my mind about it.

>tl;dr

Who cares about floor tiles that much?

 No.13790

>and unlike things like large looping maps or hell mazes, it doesn't hurt anyone
"My lazy design choices are so much better than those other lazy design choices!"

Can one possibly have less self-awareness than this? What do I know though, I'm just an emotional response. Better post another smug face so as to look superior.

 No.13791

>>13790
You're the one gettin' mad at floor tiles here bud, not me.

 No.13792

File: 1540679066168.png (55.66 KB, 320x240, yume-23.png)

>>13789
There's a lot of things you could do with checkered floors that are more interesting than what you did. If I remember correctly, Yume Nikki had them showed from an interesting angle. Fact of the matter is, a straight on, flat floor of squares of alternating colors and with little texture, isn't particularly interesting. I don't care about that much, but to write off criticism of poor craft rubs me the wrong way. There's no harm in someone pointing out you could be doing something more visually interesting and technically impressive.

 No.13793

>>13792
It's not interesting, but it bothered you enough to make you all passive aggressive about it for two whole posts.
There's a reason I brushed off your critique and it's called "Nobody cares about floors that much unless they do something or clash with the setting or they are too detailed/busy in the eyes".
Furthermore you presented something that is nitpicking/personal taste at worst and tried to pass it as an objective design flaw - ignoring the reasons presented for the design in first place.
To add, you went "you're using your game's meta image to dodge critique" when this doesn't even apply to the situation in question. The other games example was to show reocurring imagery that is manifested through small things found in the games' real life sections (Rug, Background Scenery)
And last but certainly not least, you're the one assuming that you, the one who are just doing basic nitpicks, is a self-important critic. You're just trying to nitpick something and gettin' all huffy all because I had the choice not to give a shit. And I'll bet you'll go fearmongering like "ooh you won't improve if you listen to me" but the bigger picture is that people don't care about floors that much.

>tl;dr

Read the fucking post

 No.13794

File: 1540732042741.jpg (269.33 KB, 850x1214, __original_drawn_by_ginkou….jpg)

>>13793
I'm not the anon that first complained about the floor tiles. I'm playing devil's advocate because your reaction to and interpretation of criticism is poor. Even if you adamantly believe that there's nothing wrong with flat, checkered floors, you should still take it in stride when someone points out that they're kind of lame.

If you intend to make your game's top priority gameplay rather than aesthetics, i'd say it barely fits the label of fangame, but that's a whole separate thing and doesn't matter much at this point.

 No.13802

File: 1540760526152.jpg (67.5 KB, 850x708, 57022348_p0.jpg)

>>13794
He isn't reacting bad to criticism, I think it's more like he reacts bad to criticism that was put in such a rude and unhelpful way. It's obvious that author don't listen to this critic, but this critic won't listen and understand what author's intentions was either. Developer explained his point of view to which "critic" continued to be rude and not make any objective points in his speech (besides "but it looks boring and baaad!"). "Boring and bad" is not a criticism, it's a subjective thing. It's impossible to make something which wouldn't be seen as "bad and boring" for every people on planet Earth.

 No.13803

>>13802
Oh man, I thought I'd just move on, but if people like you are gonna whiteknight for our artist friend, I guess I'll make myself extra clear.
> not make any objective points in his speech (besides "but it looks boring and baaad!")
No, dude, that's not what I've said at all. I've said that the art is lazy, or low-effort. And something being low-effort is not a subjective metric, it's actually pretty easy to measure how much work and how much thought has gone into producing something.

I admit it's rude and petty of me to give feedback in this way, but hey, it's not like everyone is obligated to be part of our artist friend's fan club, is it? Since no one else brought it up so far, I thought I might as well. Mr. Artist doesn't seem to care either way; his work is clearly perfect in his head, and everyone who disagress is just emotionally defective after all.

>>13789
>Furthermore if you had put some thought to it, you'd realize
Well, that's a cool rebuttal, except for the following:
1. This logic only works if the detail in question is something specific, something that stands out on its own. Like the examples you've mentioned, the mountains in 2kki and the textiles in Nikki. But checkerboards are by their very definition generic, and if you try to use them as a recurring detail, it just doesn't have the same effect. It's like if you said "the hero has some generic rock outside his house, so the dream world is full of generic rocks". It might be the case, but it's still not gonna be read that way by the audience, cause the detail you're using just doesn't stand out.
2. So what you're saying is that lazy and mediocre designs are cool as long as some other artist did it before? All the while there's not even any logical relation between your game and that woman's work? Man, you must be a really creative person.
3. Hey, good for you, totally beside the point though.

Oh boy, look at all this text you're not even gonna read! Can I get another smug face response, please?

 No.13804

This isn't Tumblr, it'd be cool to stop making such a big deal of something so silly.

 No.13805

File: 1540766589313.jpg (292.8 KB, 1200x1173, 70001627_p5_master1200.jpg)

>>13803
>low-effort
>objective
Well, Yume Nikki is objectively low-effort, you can say that. At least I've heard people saying that. What a dumb thing to say, isn't it? And even is it is low effort, does that means it's bad and thoughtless? No. How can you say that something is "low effort" to begin with? Do you know how much effort other person put into something? Look at the logos for example: is Nike's logo looks complicated to you? It isn't, isn't it? Yet every designer thinks deep into the logos and symbols to make sure that it sticks with audience. But you can say that logos are "low effort" because of how simple they are. That's is you indicate how low effort things are judging by how complicated they look.
Also you've accused author of being boring and not trying to design properly to which he clearly replied with his thoughts about why he made floor this way. So he clearly did this intentionally. That's if your understanding of "low effort" is something that haven't got any thoughts behind it.

Trust me, I'm not defending the author and I'm not saying that his designs are perfect (nobody's perfect I bet if you tried to put your thoughts in constructive manner at least everything would've be better), I'm just explaining his reaction and what did he meant by >presented something that is nitpicking/personal taste at worst and tried to pass it as an objective design flaw.
Please, think about your mindset, I'm just triggered by the people like you, as an designer/artist myself.
Please, don't critique anyone if you don't know how to do that properly or just want to be rude or say how do you hate said artist's vision.

 No.13806

>>13805
>And even is it is low effort, does that means it's bad and thoughtless?
I consider thought part of the effort involved, so anything low-effort would also be thoughtless by definition. Or I wouldn't call it low-effort. Like for example, Yume Nikki's art may be simplistic, or low-effort from a technical standpoint, but it does have some sort of overaching thought to it (otherwise why would people go to such length in making up theories), as such it hardly counts as low-effort.
>How can you say that something is "low effort" to begin with?
The same way one can say whether a piece of music is harmonious or not, the same way one can say whether a color combination is pleasing to the eye or not. It's mostly feeling based, but there actually is a rigorous math underneath it all; if one is so inclined, it's very possible to measure artistic harmony.
> Look at the logos for example: is Nike's logo looks complicated to you? It isn't, isn't it? Yet every designer thinks deep into the logos and symbols to make sure that it sticks with audience. But you can say that logos are "low effort" because of how simple they are
On top of what I've said about thought being part of the effort, your comparison is scarcely valid, as a logo is an entirely different art form. That's like comparing a haiku to a full-fledged novel; even if they use the same language, their structures will still be fundamentally different.
>Also you've accused author of being boring and not trying to design properly to which he clearly replied with his thoughts about why he made floor this way
Boring is a subjective category, and it's not even the real problem in question. It seems that the author just doesn't have any original ideas to his work. That's why the whole "meta-commentary" is a thing, it's not stealing other people's styles if you do commentary on it, right? Fair Use, yo.

Also, as you might see, I've went back and deconstructed that reasoning, because it doesn't sound very logical.
> I'm just explaining his reaction and what did he meant by >presented something that is nitpicking/personal taste at worst and tried to pass it as an objective design flaw.
I've made my case for why it is, in fact, a flaw. Dismissing everything is easy, what matters is whether there is some logic to back it up.
>Please, think about your mindset, I'm just triggered by the people like you, as an designer/artist myself.
Well, that makes it two of us, or three with OP. And guess what – I'm triggered by people like him, who leech off other people's creativity while pretending to be some kind of certified expert about it.

 No.13807

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 No.13808

File: 1540771760100.jpg (304.28 KB, 850x1311, __original_drawn_by_hebits….jpg)

>>13805
Even if somebody complained about the dumbest, most minute detail, that's not a good reason to get all pissy, or 'triggered' vomit about it. Low or high effort is very arbitrary, but what's not is that simply making those sorts of tiles isn't very difficult for an average person. You could also say it looks boring. Subjectivist reasoning is moronic because it implies that something like Policenauts looks no better than Undertale. Flat, checkered patterns aren't creative and they don't give much to feast your eyes on. Low or high effort, YN always gave something interesting and distinct to see. I'm noticing from a lot of screenshots that a flat checkered floor or some other plain grid is used often.

 No.13813

File: 1540823800569.jpeg (7.82 KB, 226x223, images.jpeg)

Honestly I'm pretty certain this is just trolling. M has put checkered tiles into all her other games and no one's said anything until now. It might not be something I really care, but she does and she's perfectly allowed to put them in because she likes them, and she's actually the one making this game and putting in work into the rest of it, and it's not so offensive that it automatically makes this the worst thing in the history of uboachan or mankind in general. It's just a designer thing, like lol puts in edgy loli girls, rust, and viscera into his games and wataru makes beautiful garden post-apocalyptic garden areas you can't see shit in. Besides that, the game itself is looking pretty good all in all, even better than Me (which, by the way, is also filled with tile patterns, blood, and eyes that I don't see many people complaining about.)

I hope M doesn't pull a Mishka on us and fuck off forever, which is probably what this guy's wanting. One could even say that it might just be the same person, because ubuu is easy as hell to screw with because of the massive circlejerking. Don't be a slut M, please.

 No.13823

File: 1540903960549-0.jpg (3.26 MB, 4128x3096, 20181030_094920.jpg)

File: 1540903960549-1.jpg (2.94 MB, 3096x4128, 20181030_094916.jpg)

>implying I'll leave
I was just working on other stuff this weekend. Today I'll be sketching up some concepts for Rosa Forest and further development on the brutalist architecture area.

 No.13824

>>13823
Goddamnit I posted the same image twice! Oh well.

 No.13834

>>13486
So did Toby Fox rip you off in his new game or what? Because that guy looks a lot like the wizard character in deltarune.

 No.13835

File: 1541298374410.png (7.36 KB, 156x288, $Honeyairgunshoot.png)

>>13834
At least Honey's willing to hold a gun and is far less empathetic.
but really, the coincidence is hilarious.

 No.13836

File: 1541300123444.gif (1.57 MB, 480x270, 1510366489904.gif)

>>13834
>>13835
I'm not exactly a fan of Toby Fox's work or anything, but I'm going to have to be honest with you and say they don't look all that similar. I think you'r being a bit paranoid here.

 No.13837

File: 1541301403433.png (9.01 KB, 216x288, $eggs.png)

>>13836
Yeah, I know. I just found the comparison itself hilarious.

Have some eggs. Development has slowed down quite a bit, but I believe by tuesday I'll have some stuff to show.

 No.13842

File: 1541434995686.png (440.16 KB, 1066x1156, fffffff.png)

>>13837
>>13836
>>13835
>>13834
wait. wait.

i think i found something. like i've cracked some sort of code here.

 No.13862

>>13842
Of course! Jubei was pulling the strings the whole time! It all makes sense now…

 No.13863

File: 1542039968216.jpg (36.31 KB, 731x558, 11111aaaaa.jpg)

>>13834
nah, he's just blue from blue's clues.

 No.13897

File: 1544449831089.png (174.63 KB, 960x1728, essentia_192x192px.png)

Sorry for the lull in activity. Currently I'm reestructuring the game and its database. In some time you'll get some new screens.
But for the time being have this.



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