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I forgot to turn off the snow because I have only been checking the site from my phone and it doesn't show on mobile. Haha silly me.
And now, more snow!

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 No.3411[View All]

After some thinking, I decided to start a thread for my game "Elysium City". Though I actually started making this game less than a week ago, I've been planning on making something like this well before I even knew about YN fangames.

Anyways, You play as a girl named Anne who is an inventor and also a squatter, which means that her current residence is an abandoned house. In her backyard she managed to invent a machine that allows her to teleport to a different land. The place she arrives to is a city where none of the buildings lead you to different worlds.

While I want this game to have a dream-like feel to it, I'm going to have it focus a lot on urban exploration/decay. I will post more details of the game later.
115 posts and 32 image replies omitted. Click reply to view.


Lovely game, when I look at your sketches and see how its made in game its really a great transition.
Im sure people have mentioned this but as for bugs. During the Merielle event everyone's rooms should be locked but you are still able to enter Nikia's room and talk to her. Secondly the bike sound cuts out out completely for some reason.
Thats all the bugs I noticed, cant wait for the next update!


Fantastic game. I'm having 2 issues.

When I try to leave the orphanage, I'm told that I should try talking to Elyn first, even though I've already done so. Tried talking to her multiple times, nothing changes. Before this, I - of course - talked to her dad in the garage, him telling me to find out about her.

The screen goes black frequently. Controls and sound still work - I can save and restart; and the main menu displays properly. Anyone else having this issue? I'm running it through a 3rd party program so it may be that.


I can't find the right door for the key you get from Essie, any help?


I've never had the second issue but the first thing you've brought up is what I initially got stuck in.
you actually have to visit the only room unlocked on floor 3 and walk into the room before the story progresses
I think personally after you've talked to Elyn and try to leave a different message should come up prompting the player to head to the room needed to progress the story.

The key won't work until after you learn what's really going on there, believe me you'll know when do use it.


Just finished the demo, Looks great so far, can't wait for later versions!


File: 1376615469545.jpg (592.57 KB, 966x893, train statioin sketch.jpg)

I will(try to)have an update for the game later this month. It will have the bug fixes and a preview of a new area(pic related).



You DEFINITELY are gonna want to reduce the size on those audio files, they're all 1411kbps .wav files.

Also, will more "side quest" content be added eventually in later releases? I felt like the game was too narrowly focused on a main objective, and exploring the town wasn't extremely rewarding..

The art is really good, though. I love those areas with that sort of isometric(?) perspective.


i cant find the orphanage leader please help i just started…


The orphanage is the town hall on the map.

You can't talk to the orphanage leader until you talk to the people in the garage, to the east of the town hall.


File: 1376889199414.png (11.11 KB, 650x510, Error.png)

Popped up when I opened the game. Help?


Copy any .png file, rename it system2c and put it in the System2 folder. Extremely common problem.


i get sad when i see the people who made two of my favorite fangames (owl&elysium) not entirely enjoying one anothers' work ;_; apart from that oh god i love this so much, but the prospect of entering different worlds from buildings in elysium makes me antsy. i like the city as it is- it's a world all its own and there's enough ground to explore there without traveling to other dimensions as well!!


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…Has it really been two years?
Anyway, I'm really glad/relieved you didn't drop this OP! I still had the demo and it made me want to come back to uboachan and see if anything's happened with the game. I'm pretty happy with ver 0.15, thanks for staying around for so long, I love your art.


I just remembered about this game and I'm listening to the orphanage music right now.

May can't come quick enough!


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My summer break is finally here, so I can get back to work on this game. I am still looking for people to help with sound and music if anyone is up for it.

It feels good to have free time again…



Glad to hear work's resuming on this one! I really enjoyed what you had released of the game so far.


Hey, still working on it?
Would like to see updates!



Yes I'm still working on this. Sorry for the lack of update posts. I've been posting more often over on my blog. http://elysiumcity.tumblr.com/

I'll make sure to get my next update post on here too.


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Wow this is the first time I've seen this game. This looks absolutely fantastic!

Guess you get something good from the news feed.


Just played through the demo. Dear dev, your game is absolutely beautiful.

Though there are some unpolished places/bugs. Some of them have been pointed out already. My main concern is the way the game lagged in the car shop and the orphanage - both Anne and text speed were rather sluggish. It's an annoying thing connected to parallel processes, I run into it every now and then. But could it be just my problem and not everyone's?

That said, I see lots of potential in this game. You have interesting ideas and know the magic of pixels, so… keep up the good work!

And thanks for inspiration.


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Thank you! I'm glad you enjoyed it so far.

Right now I'm working on putting the game on paper so I know it all works. I will work on and re release 0.15 once I'm done with writing.


I'd love to try your game out but it seems that installing the RPG Maker 2003 RTP isn't something my computer would like to do. If at some point you'd release a version with it (or make it so the game doesn't need it, seeing as you're using original assets) I'd appreciate it.


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(from my blog)

Hello everybody, I have news!

I have taken off the link to my demo because I will soon be putting out an updated version. I hope my next post will be the updated demo with fixed and added stuff.

With that said, even though this is the same demo I will be re-releasing, I am adding and changing some things that will require some play testing help. I only need a few, but if you would like to be a play-tester, you can email me.
To see email hover mouse over my name for you chan newbies.


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That looks so damn cute! Please update soon I'm dying.



I added a couple new areas and removed some bugs(while probably adding new ones). I’ve also tried adding some gameplay changes that hopefuly makes it more interesting.


Things I will try to implement in future updates:

A more fleshed out story/world.

Creating your own tools via workbench: with this I hope to make it more fangame-like where you explore the world to find materials to create your own tools(effects) to progress through the world.

A better menu system to differentiate between regular items and tools(effects)


I hope you enjoy it!


I was expecting more from the update, but beggars can't be choosers.

I liked how you changed the ending to the orphanage scenario. One bit of advice, you should change Shon's dialogue when he's standing in the office. The whole "Let's just say so-so isn't coming back" doesn't seem to fit given the new scene. Personally I'd suggest him saying something along the lines [spoiler]how he's trashed the lab and how if he sees Merille again he'll kill her or something.[/spoiler]

Also, I found a glitch. After the whole orphanage thing thing is over when I [spoiler]go into Essie's room I find the key again the dialogue of when you first find it repeats.[/spoiler]

Minor problem with the new save points is that the beds you can save in look no different than the beds you can't save in. You could do something like add a green arrow over them or something.

All in all, I'm glad to see this game get updated and can't wait to see what happens next.


Welp, apparently it's been much longer than I thought cause I completely forgotten how spoiler tags work and the board isn't letting me delete posts. What a day.


You still working on it?


Of course not.
Every yume nikki fangame posted here is NEVER finished.


to be fair, not even Yume Nikki is finished


Okay, time for some necro.
I download this game from a Uboachan collection of games, and i cant play it - "the file vehicle cannot be opened". I just reinstalled RTP, can still doesnt works.


Copy any file in the sprite folder and rename it "vehicle".


File: 1561578689468.png (407.59 KB, 1115x628, Unity_yK6Uvi4hqm.png)

Hey everyone, I know its been quite a while since I last updated this. Life happened and a lot has changed since I started this project. I had multiple times of abandoning this project completely, but something keeps me coming back to work on this. I decided to restart this and switch over to 3D. Along with that, a lot of the writing has changed, though I'm try to keep it focused on the main idea of surrealistic urban exploration. I might move this to the other games section if need be.


Nice! What engine are you using?


Unity at the moment. I would like to switch to godot, but it feels like a mess trying to get 3D working properly on it right now as I am still a beginner when it comes to programming.


File: 1561839159637.png (8.42 KB, 645x511, 1.png)

what do


Rick-click->Properties->Compatibility->Run in compatibility mode for Windows 7.


Glad to see this is coming back; it was one of my favorites and I had thought it died. I look forward to the new version and hope it maintains the same level of small details hidden around and general city-sprawl .


File: 1563395274271.png (20.17 KB, 215x129, 3d and 2d.png)

TBH it's a little difficult to look at 3d version of Anne.


Are you still looking for people to help with music and sound effects?



thanks it worked


File: 1564527056426.png (120.58 KB, 1920x1080, main_menu2.png)

Thank you, I believe switching to 3D will be more fitting for a city environment as I feel it easier to portray a sense of the space.

Her model is still a work in progress, but isn't it a bit dishonest to compare it with her talking sprite? I tried making a model that fit more with the talking sprite proportions and it did not feel right. Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

Not at the moment, but I will let you know when I do. Honestly I'm looking if anyone with C# knowledge is interested in helping out with this. I'm a beginner at coding and even though I'm having fun learning it, things will be really slow for a good while.


Can you check your mail, please?


>that design work
Most impressive


>Who knows, maybe I'll try going with the 2D char 3D backgrounds similar Octopath Traveler or Ragnarok Online

This is a really good idea actually


any further updates? been following this for a while and it's really intriguing.


fascinating bread. i had an idea for a game similar to this (not exactly the same though). i hope i live to see the end result.


fuck, Elysium City. if the artist/author is still around at all I want you to know that this is one of the few games I've always super hopeful for from the beginnning. it's one of the things I look forward to whenever I come back to ubuu and look at fangames.


damn, what happened to this?

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