Try talking to the guys at the auto shop some more.
Just finished playing through it, I really liked it a lot. Concept and graphics are great. I didn't expect the story to be as good as it was, and it really held my interest.
Can't wait to see what's in store.
File: 1375592917378.png (Spoiler Image, 21.85 KB, 643x480, I know I can find him.PNG)
The whirlpool of anguish I am experiencing
Talked to the auto guys again and I guess I missed that I had to repeat an option a couple of times. Stuff does happen, I guess.
It was short but interesting, when you know where you need to go.
Just dropping by to say that even if the developer of this game is not a 30-years old virgin, (s)he is a true wizard. A wizard of pixel art.
Seriously. This thing is amazing. I don't care if it's not even a "proper" fangame, it's still amazing.
Keep up the good work.
Let me rectify that. It's enjoyable when you find some neat wallpainting or something is happening. It's not enjoyable when you are wandering around town finding nothing.
The parts I enjoyed make up maybe 10% of the game right now.
It's a demo though, so it's fine for now, but either the maps needs to be smaller or there needs to be more people in it.
Maybe I'm singing for the wrong crowd here, since YN fans seem to love wandering around with nothing happening.
Personally I've gotten tired of it. You can only play so many YN games before you start getting annoyed by it.
The parts where you're not wandering around aimlessly is good, don't get me wrong.
Maybe you just need to take some ritalin before you review a game.
please upload to a different site jesus christ I fucking hate mega.co with a passion
This is really awesome.
Lovely game, when I look at your sketches and see how its made in game its really a great transition.
Im sure people have mentioned this but as for bugs. During the Merielle event everyone's rooms should be locked but you are still able to enter Nikia's room and talk to her. Secondly the bike sound cuts out out completely for some reason.
Thats all the bugs I noticed, cant wait for the next update!
Fantastic game. I'm having 2 issues.
When I try to leave the orphanage, I'm told that I should try talking to Elyn first, even though I've already done so. Tried talking to her multiple times, nothing changes. Before this, I - of course - talked to her dad in the garage, him telling me to find out about her.
The screen goes black frequently. Controls and sound still work - I can save and restart; and the main menu displays properly. Anyone else having this issue? I'm running it through a 3rd party program so it may be that.
I can't find the right door for the key you get from Essie, any help?
I've never had the second issue but the first thing you've brought up is what I initially got stuck in.you actually have to visit the only room unlocked on floor 3 and walk into the room before the story progresses
I think personally after you've talked to Elyn and try to leave a different message should come up prompting the player to head to the room needed to progress the story.>>8300
The key won't work until after you learn what's really going on there, believe me you'll know when do use it.
Just finished the demo, Looks great so far, can't wait for later versions!
You DEFINITELY are gonna want to reduce the size on those audio files, they're all 1411kbps .wav files.
Also, will more "side quest" content be added eventually in later releases? I felt like the game was too narrowly focused on a main objective, and exploring the town wasn't extremely rewarding..
The art is really good, though. I love those areas with that sort of isometric(?) perspective.
i cant find the orphanage leader please help i just started…
The orphanage is the town hall on the map.
You can't talk to the orphanage leader until you talk to the people in the garage, to the east of the town hall.
Copy any .png file, rename it system2c and put it in the System2 folder. Extremely common problem.
i get sad when i see the people who made two of my favorite fangames (owl&elysium) not entirely enjoying one anothers' work ;_; apart from that oh god i love this so much, but the prospect of entering different worlds from buildings in elysium makes me antsy. i like the city as it is- it's a world all its own and there's enough ground to explore there without traveling to other dimensions as well!!
I just remembered about this game and I'm listening to the orphanage music right now.
May can't come quick enough!
Glad to hear work's resuming on this one! I really enjoyed what you had released of the game so far.
Hey, still working on it?
Would like to see updates!
Yes I'm still working on this. Sorry for the lack of update posts. I've been posting more often over on my blog. http://elysiumcity.tumblr.com/
I'll make sure to get my next update post on here too.
Just played through the demo. Dear dev, your game is absolutely beautiful.
Though there are some unpolished places/bugs. Some of them have been pointed out already. My main concern is the way the game lagged in the car shop and the orphanage - both Anne and text speed were rather sluggish. It's an annoying thing connected to parallel processes, I run into it every now and then. But could it be just my problem and not everyone's?
That said, I see lots of potential in this game. You have interesting ideas and know the magic of pixels, so… keep up the good work!
And thanks for inspiration.
Thank you! I'm glad you enjoyed it so far.
Right now I'm working on putting the game on paper so I know it all works. I will work on and re release 0.15 once I'm done with writing.
I'd love to try your game out but it seems that installing the RPG Maker 2003 RTP isn't something my computer would like to do. If at some point you'd release a version with it (or make it so the game doesn't need it, seeing as you're using original assets) I'd appreciate it.
I added a couple new areas and removed some bugs(while probably adding new ones). I’ve also tried adding some gameplay changes that hopefuly makes it more interesting.
Things I will try to implement in future updates:
A more fleshed out story/world.
Creating your own tools via workbench: with this I hope to make it more fangame-like where you explore the world to find materials to create your own tools(effects) to progress through the world.
A better menu system to differentiate between regular items and tools(effects)
I hope you enjoy it!
I was expecting more from the update, but beggars can't be choosers.
I liked how you changed the ending to the orphanage scenario. One bit of advice, you should change Shon's dialogue when he's standing in the office. The whole "Let's just say so-so isn't coming back" doesn't seem to fit given the new scene. Personally I'd suggest him saying something along the lines [spoiler]how he's trashed the lab and how if he sees Merille again he'll kill her or something.[/spoiler]
Also, I found a glitch. After the whole orphanage thing thing is over when I [spoiler]go into Essie's room I find the key again the dialogue of when you first find it repeats.[/spoiler]
Minor problem with the new save points is that the beds you can save in look no different than the beds you can't save in. You could do something like add a green arrow over them or something.
All in all, I'm glad to see this game get updated and can't wait to see what happens next.
Welp, apparently it's been much longer than I thought cause I completely forgotten how spoiler tags work and the board isn't letting me delete posts. What a day.
You still working on it?
Of course not.
Every yume nikki fangame posted here is NEVER finished.
to be fair, not even Yume Nikki is finished
Okay, time for some necro.
I download this game from a Uboachan collection of games, and i cant play it - "the file vehicle cannot be opened". I just reinstalled RTP, can still doesnt works.
Copy any file in the sprite folder and rename it "vehicle".
Nice! What engine are you using?
Unity at the moment. I would like to switch to godot, but it feels like a mess trying to get 3D working properly on it right now as I am still a beginner when it comes to programming.
Rick-click->Properties->Compatibility->Run in compatibility mode for Windows 7.
Glad to see this is coming back; it was one of my favorites and I had thought it died. I look forward to the new version and hope it maintains the same level of small details hidden around and general city-sprawl .