All right you motherfuckers, I think I’m gonna do some jam. Complete noob though, which version of RPG maker is the best? There is so much them, and I don’t know which to use.
Thanks. But why I can’t pirate Maker and then sell games? Is there some kind of restriction?
So, basically, it is fine to make a jam game and learn shit, but if I wanna some shekels thrown at me, I have to buy it, right?
I guess it’s fine. I don’t expect a mad dosh from a fucking RPG MAKER shit, just learn stuff and maybe boost a confidence.
You don't have a license to RPGMaker's assets and most game.exe's made on pirated versions have modified information. Not to mention you're profiting off a commercial release made by something you "stole".
In short you would get a lawsuit and probably spend some time in jail.
There's absolutely no problem in using it for freeware games though.
Thanks for a clarification.
So, I guess it’s time for some video tutorials…
You'll pick it up along the way. The main thing you need is an artistic forte (spriting, music, etc) because events and tiling in RPGMaker is piss easy. If you ever run into something that you can't do just take a look at another RPGMaker game as reference (for example, seeing how Yume Nikki makes an effect)
I'd also recommend having a backup project with everything cleared and a blank database devoid of RTP (RPGMaker's default tiles and characters). Saves you a lot of time.
Well shit, I suck at spriting, never tried it, and yet another recolor will not help for a project in mind.
Not really, unless somebody makes something interesting with the flood… like write reviews or something.
That's actually what I plan on doing.
No, but reading this thread has been very entertaining. I'm grateful to everyone who posted here even the tumble trannies
The time has come. I'll be honestly, I don't have the patience or energy to sit through the entirety of every game. I'm only gonna give each five minutes at the minimum and write this as I play through each.
Cirus 0.00-RPG Maker VX Ace: Everything's sort of grey and dull in a simplistic sort of way. You get the impression that everything was done as a sort of call back to the original while having some arbitrary changes to differentiate itself. Voice recorder instead of a diary, apartment slightly to the left, etc. Pretty standard stuff. The sound effects are a tad harsh and really boring, like they were recorded on a really shitty mic or just some stock shit. I have to commend the profile artist. That was a really nice touch. There's actual weather in the game. You can't walk around your balcony when it's raining. Another nice touch. You get a sense of the character's personality from their furnishing. Her room's a lot neater in her dream. A little hallway outside of your room is also a nice bait and switch. Lots of little details. There's only two main worlds accessible from the nexus right now, presumably because of version. the areas a a bit sparsely populated and feel one note. No tension to speak of. The dream world representing different points in the mc's life is a really on the nose. Getting stuck just as a consequence of going to the wrong place and not by getting caught by some enemy is a tad annoying. There's too many dead ends. It's less like you're going through a labyrinth that goes endlessly and loops and more like being stuck in a cage. That might just be a consequence of limited development time. The metal bat works the same as the knife, except it's extremely lame. It has no impact and it's the earliest effect you can get(I think). Dull dull dull. The people making this need some magic mushrooms or something because i'm really not feeling this. I think I got through the whole thing.
re;fleXion v0.00-RPGM 2003: This one comes with a content warning, so i'm already expecting some edgy shit. The title's even in a nice, cut mark font.
>This game features depictions of
The sound effects in this one are definitely a step up. The mc never wants to take a shit, so there's already some symbolism there. Everything's ten times more fucked up when you go to sleep, which is a reversal from the last game. They're scared of toilets now. Get it? The dream state's not about the past, it's about the nether regions. This sprite's closer to the original. Not quite recolor tier, but close. Just two main worlds. Is that just the standard for this jam? I've got to say, i'm really impressed with the candy world. Dynamic npc's. Vibrant art. Tonally appropriate music. Actually different atmospheres! The sound effects are noticeably lacking though. There's little actual variation in the npcs. That seems to be a reoccurring problem. There's a gateway to a disturbing version of the world. Kind of a trope opposite to happy sunshine sort of thing. There's the doll house maze too. This one doesn't have interconnected areas, so points off for that, but it's interesting. This one might have promise. I couldn't find any disturbing stuff, that's probably why it was accepted.
Aura Aspic 0.00 -RPGM MV : This one looks ugly as fuck just from the screenshots. Very garish, mismatching colors. The description is super pretentious. There seems to be a lot of content at least. The whole aesthetic is really childish and Deviantart-esque. No balcony ;(. No musis in some places. Part of the, "original composition", is just some guy's fan. Npcs are also ugly as fuck. The sound effects seem like they were ripped from some rpg. No way in hell they're original. More dead ends. One of the worlds is literally a closed room. Everything is pointlessly geometrical. Aura Aspie. Absolute dogshit, don't bother.
I'm gonna continue it tomorrow. My computer is being a pain.
Oh, yeah, and there's only two worlds too. 1 hour playtime my ass.
Asphodelus ver 0.1: Interesting title screen. Unconventional, but refreshingly simple art. It has a unique feel to it. It has a neat plant motif to it. I don't know what the hell is going on, but I can't get to the nexus. I can't figure it out. The controls are also pretty unintuitive. Pretty disappointing, but maybe i'm doing something wrong. The door is to outside is also not conveyed particularly well.
Overgrow 0.0-Ace: This took a lot of time to download. It seems like either a lot of people worked on it or it's been in development for longer than the given time. Technically 100 people could just dominate since there doesn't seem to be a cap on team size. It uses rtp. Sort of impressive title screen. Has a visual novel flair to it, but it doesn't quite work. It's more like an old flash game. It's that sort of that faux nip aesthetic that used to be a lot more popular. Western sensibilities make it feel… Off. The sprite work is kind of nice in that it's like a drawing. It's very far from being a, "traditional yn fangame". It's a side-scroller. It takes place in a hospital and there's even dialogue. Mental hospital. Profile shots. I'm calling it now, this barely counts as a fangame. Gotta say i'm not digging the tumblr art style. Oh wait…
Very heavy use of rtp actually. Feels like i'm playing mgq paradox again. Cool music. Is it stock? It's definitely not traditional. This is really stretching it. Parts are actually top-down. Barren worlds make navigating a chore. Everything looks kind of samey too. Not a lot of landmarks. No npcs? In the forestry area there's even some cunt being meta about how generic all the assets are… Holy shit is this a chore. The slowness of your character is really emphasized when there's nothing around you, their sprite is large, and they have this obnoxious walk cycle. The slowness doesn't work in the design's favor. It's a hindrance. The drawn art really clashes with the pre-made assets. The music also contrasts with the snail crawl. I woke up repeatedly just to get back to the nexus. Whoever made this didn't want to make a yn fangame. They wanted to make a animu visual novel thing. This feels like a practice for them. Man fucking tumblr ugh. That's all I could think. The roller skates made it palatable at least, but it didn't fix the fundamental problems. I quite after the generic haunted house. The creators weren't looking to make something surreal and atmospheric. Totally misses the point in my opinion.
Glad the issue with Asphodelus wasn't just me, it was the only one I was interested in since the games seem unique and it actually has an ending. Shame.
Nexus door in Asphodelus is near-invisible in bottom right
Asphodelus: The sound design is rough on the ears. No npcs. I got the sunglasses effect just by blindly poking at all the weird murals. It seems too plain thus far. The techno world is better. The glitch gateway is very nice. This really feels like a blast from the past. Moving around in the glitch world is a bitch. I don't have the patience to figure it out. There's no landmarks there. I'm getting a quantity over quality feel. One world is literally just a room with the words no data written in it in large text. Another world is also just a room with the scooter effect in it. It seems that you can't go in the bathroom world without glasses. I wonder what that's supposed to symbolize? I don't think there's any npcs. One interconnected world. Invisible walls make it a tiny space… There's one type in the field world at least. Music loops are too noticeable. It just doesn't flow. One world functions as the sound options. One world is just a very pretentious crayon representation for the mc's past life and rejection by their peers. You have to move around in a straight line as a sparkle thing to get to a room that I think has nothing in it. Whatever. This one has promise at least. If more was added, restrictions were removed, and sprites better conveyed what the hell was going on it would work.
yqriel: This one has a sort of newgrounds aesthetic. It's definitely different, but I can't say it's visually appealing. I have to download some 2013 c++ thing to run this one. Holy fuck is this hideous. Your sprite transforms in every screen. The background art is a black and white, mc paint mess. It seems like you get items? You literally just turn into mc paint radios depending on what area you're in. Everything looks kind of samey. The same flat colors and, "mechanical", look. Atrocious, don't spend a second on it.
Oversomia: I wonder what this one's gonna be about…
>There is a little plot
>Irving is one of three members of a club based around discussing dreams. Although, it's really just three good friends chatting together.
wai? The art looks nice at least, albeit not really in the same vein as yn(realistic outside world). It's the only one with an acknowledgment of the jam in it's title screen. Nice. You can actually go outside. Gotta say, it's pretty underwhelming out there. Maybe this is a bait and switch? No music? Nature sounds. Ok, there is some. There's even little birds sprites flying above the character in the forest. Very nice. It seems the nexus has a sort of guide that gives you hints and other stuff. Definitely different, but kind of misses the point. It's feels like i'm on a hiking trail or something. They can also give temporary effects for currency including weapon. Hmm… Everything looks a bit samey and I can't say it's that trippy. I guess I could recommend this one if you're in the mood. I feel the maker wanted to make something closer to an rpg or something. Lots of stuff just feels like it's going through the motions, but maybe that's just me.
Oneiro: I've noticed a distinct lack of events so far, but maybe I've just missed them. I've noticed a lot of gimmicky variations on the title screen. Kind of a superficial way to deviate from yn. This one has a very weird, rushed feeling atmosphere. I wonder why… You just sort of jump in. I really feel like i'm back in 2006. There's dialogue too. Bad dialogue. No sound effects? Boring npcs seem to be a consistent problem. People don't get that they're just as important as environments. Boring woodsy maps all over. The nexus is ugly as fuck. Worlds are represented by Greek food. It seems you have to collect butterfly. All npcs seem to just be black and white negatives of the mc. One of them wants me to find their wife… Managed to get the athlete effect in the Greek temple. There's even a purification statue. Is this supposed to be a parallel to Mado's Aztec fetish? It's a little on the nose, yeah? Whatever, i'm bored. Don't bother with this one. The creator was just too out of their depth.
I Had The Strangest Dream, Ivan: This one seems really off the walls.
>Unfinished, but presented for posterity.
That means more shit to put on the wiki. Seems like they intend to finish it. Where the fuck is the download? I'm not gonna bother to look harder.
A Quiet Air: This one's also a side-scroller, but it's got way worse drawn art. It's even got a jump button. This is very newgrounds. >A young woman is left alone in a strange house she inherited from her estranged, eccentric great aunt.
Way to keep me guessing… The game keeps crashing as soon as I open it. I looked through the files and in tile sets there's a text file for forest. Okay, what's in it?>image:forest.png
That's it. I don't know what the hell that means and I don't know if my computer is just fucked or what, but i'm not going to bother finding out. I wonder if whoever is running this thing even spot checks the games for functionality. Going through all of them is tedious enough for me, so I wouldn't be surprised if they didn't.
Mona-GODOT: Some more newgrounds mc paint art by the look of the screen shots. This stuff still being around is just depressing. >explore her past experiences through her subconscious
Yeah. >point and click
What? I don't have words.>without you… I don't want to leave
UGHHHHHHHHHH. You click on the bed to fall asleep. One area only. Everything is narrated in the first person. Load times between screens are annoying. It's just a fade to black too. Wouldn't be surprised if these are just the limitations of the engine. Fuckin walls of text constantly. Ugly art. No music. It's boring boring boring boring. I'd rather listen to a lecture on fiscal fiance than go through more. >>13387
Mixtape: Now that title's a real blast from the past.
>Play as a jackalope(?) named Fenrir who has just received a weird mixtape from their best frienemy Faffy.
It's got a nice logo opening. Undertale/mimiga character design. Spites look good though. You get the feeling that this guy maybe has experience with jams. Nice eva reference. Lots of interactivity with the environment. Two worlds. Look like a third was planned. Still no npcs, but the art has a unique look to it. Lots of blocked entrances. One npc in red door world. Biped man thing. Alright. Title noises. Good. Receptionist for inn? God awful dialogue. Yeah, they've played undertale alright. Bike type effect early on. Lots of environment shifts don't feel like an intended consequence of your actions. A little of that is okay, but it doesn't quite feel like i'm really choosing my own path. In yn you could mostly go back and forth of your own free will and when you gt teloported somewhere totally different you knew why it happened. You interacted with a weird thing. You get to join in on a party thing. Yeah. You can see many clear variations on yn worlds like the pink sea. It doesn't manage to feel coherent. Wow, there's even an event. This one has potential and what they accomplished in a month is very impressive. If more time was spent on it and more interesting assets were used, there would be something to talk about.
Daze: Asking for donations. Ugly sprite. Seems you start the game dreaming. Hideous art direction. Monochromatic almost. Dark blues on dark blues. Bright yellow bed. Small sprites on a large map. Oh wait, I guess you don't start dreaming. Kind of confusing. Stock creepy guitar music. I don't if this was intentional or what, but there's this meta fake crash part of the game where you have to "return", to the nexus. Stock sound effects. Very lame. More boring npcs. It's all blue or black or grey. Oh wait, there's an all red world. The game puts me in a daze. Ignore this one.
I don't browse tumblr and I don't how it works that well (don't know if it has a rating system, etc), but aren't these the top entries? They were the first to pop up in the Jam's entry list. If my presumption of these being rated well is true, then it's going to take a long while until we find something good. Godspeed to you anon.
Mixtape does look a bit polished, even though it's still in the version 0.0x purgatory.>>13387
y check my dubs.
So, because an anon wanted to make an eroge, now the "whole of uboachan" is working on it?
Are these people genuinely retarded, or just slightly mentally impaired due to hivemind thinking?
>A furry Yume Nikki game
>it probably doesn't even count as a 0.00 fangame
Massive sprite. Tiny map. I have to give kudos for the pseudo-3d environment(only in bedroom). Character design and art direction are an eyesore. Little interactivity. Oh suddenly your sprite's tiny. That doesn't mess with immersion at all… Annoying music. Nightmare fuel profile. Derby(roller skates) is ugly as sin. Boring worlds, no npcs. Fuckin grey buildings and woods. Boring as fuck assets. Weird tree house monster. Wouldn't be too surprised if that's stock or stolen. I don't give enough of a fuck to find the other effect. No branching worlds from what I've seen. Door entrances to background buildings don't align with character sprite. There's not even the illusion that something might be behind there. Whoever made this definitely has some kind of mental illness, but it's not the right type for this sort of thing.
The Crash-MX: Storm Clouds of the Mind: Long title makes me a bit worried. Maker is a macfag. Even more worrisome. There's a big file size.
That's not a good omen. Weird 60's title screen. Reminds me of an old dvd option menu.
Very different art style. It's all drawn, not too well either. I'm getting the feeling that the makers where in over their head. I guess you're living with a kid or a cat? Forest. Laggy as fuck at start. Weirdly enough this reminds me of that live action zelda cdi game. Same problem as overgrowth. walking feels too slow. Barren world. No landmarks. Yadda yadda. Whispering instead of music in forest. Crying in next area. Torture torture. Holy fuck is the street world ugly as fuck. Hideous background texture. Alice and wonderland motif. Never seen that before. Hideous background objects. Stock fiddle music. I'm sick of it. The creators have promise, but this game and its aesthetic are a lost cause. The creator needs to sit down for thirty hours and play some final fantasy and other rpgs and visual novels and stuff like megaman, you know, all the good stuff, so they can absorb the essence of good video games. You have to know the rules before you break them.
Don't know how the system works. By the look of it things are actually going to get worse.
Cranberry Dream: Looks really pixie-girlish.
What. Looks like winrar can handle it… This one has two composers. Very uninspired instructions. Bizarre blocky sprite. Little interactivity. Art is a bit of an eye sore, but it could be worse. No balcony. Very linear red world. Knife get. That's definitely an improvement over the bat. Still no npcs. SO barren. Red world is literally just a handful of small maps with nothing in them but some spike things. Boring background. Music is better than most. So are sound effects. Blue world is also linear. Less work for me. First npcs are just blue men. Blue blue blue. Very little in the way of interesting assets. Some stuff looks so much better than everything else. I don't think effects actually do anything. Oh wait, they do, just not always. Unicorn world is the most interesting, but that's not saying much. Lots of areas either don't serve any purpose and just reach a dead end or they have an effect at the dead end. Dull. Maybe it has promise.
Px 1.0:You play as a little white pixel and there's dialogue. Very very reminiscent of newgrounds. I guess it's going for a more dos/atari look. Intro music cuts off abruptly. This reminds me of the thread where people talked about how just because something is faux retro, that's not an excuse for laziness. I called other games barren? This game just has a single pattern in the background and that's it. Music doesn't really fit.
>I am perfect you are not no one could be better than me ever
My brain is melting. You have to solve really cryptic riddles. You can just pick every option until you get it right. I'm not going on this scavenger hunt through fuckin carpet textures. Don't play this shit.
NvmU - NASU on the go!: It's a nasu clone for some dreamcast thing. It's more interesting than the name would imply. So much for traditional though. I tried it out. It works. The death screen has sound. I don't know if it has all of the same little events that the original does.
Violentolitin: Apparently it was made in less than a week. The description sets the bar pretty low. Very plain. Assets all look pre-made. You go to the nexus by interacting with a red orb thing. It feels very cobbled together. Lazy backgrounds. Just bad. Sound? Whatever. UGh
Sigil: The controls are unintuitive. Impressive amount of polish. Sprites are very, "lofty". They look very nice and fleshed out. The perspective is a bit strange. Leaving the room just closes the game. In the, "nexus", there's just multi-colored girls saying gibberish and doors. To get through a door you have to find a code in the room. I don't know how many layers of door there are to get to the real game or how to go through or what, but this part shouldn't have been included. It's a gimmick. If there's a way, i'm not going to spend more time trying to figure it out.
So I'm playing Oblivion, I got mixed feelings, like this is the first game of someone who doesn't really lack talent.
>First thing I see is a title screen with RTP sounds and system so my expectations die
>The graphics are actually nice, pretty charming and colorful, a lot of creativity there
>You save wth the bed and "dream" with the computer
>The game has tedious dead ends that make you wanna die, and some of the music can destroy your brain
>Some of the pixel art is seriously very pretty
This game suffers from quality bipolarity, a good example being the captures I posted, in the first one, the pink world with strawberries, you have a huge map with many dead pointless dead ends and ear torture for music, the second one, is pretty, balanced in area size and content, and the music is fitting.
I think the developer did a good work, and the problems this game has have two explanations, it's probably their first game, and the Jam itself rushing a newbie into a quick release.
Boys Work: It looks ugly as fuck from the screen shots. God damn. >Made in RPG Maker MV the afternoon of the deadline
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU>folder is called yumenikki clone
kek. It's dumb. Instructions are irl photo of a sheet of paper. It's ugly, but in an interesting sort of way. The mc looks like something from gaia online. Dumb jokes everywhere. Looks like somebody did end up making a mock entry. No going to sleep. Nexus is just bar after you take out the trash. Butt world. Fooooo. Weird cut-out npcs. Stolen undertale assets? >gained skin rash
Makes you red.
Stock sound effects. I'm done.
Q73:>A game made with entirely too little time.
Yeah.>Will be improved as time goes on, or on the next Yume Nikki game jam.
Pretty sure that's against the rules.
Ask for donations. Large file. Better a decent small game than a shitty large one. Very small spite. Decent furniture art. Not sure if it's original, but probably not. Stock sound effects. Mc has dialogue. Tv does some interesting, ring-esque shit. You have to turn on the tv to get to the nexus. Very confusing. Very weird music. Shallow imitations of yn mechanics with no rhyme of reason behind them. The doors look almost ripped from yn. I guess it's going for a .flow thing where you have to plug into technology or something. It focuses too much on the disturbing. Pretty edgy. Few npcs AGAIN. Barren. I think music is the best part. Very dull, flat colors. It doesn't dare to go bright from what I've seen. Just a big, shitty, grey mess. >>13397
Madotsuki's Story: Retrograde: It's a platformer where mado goes around with a knife stabbing things. Decentish sprite. Okay walking cycle. Looks awkward when she's going on an incline. Very boring, ugly art direction. It's all gray. Boring nothing music. Extremely awkward controls. Fucking obnoxious. There's no reason for the ability to summon and unsummon the knife, it's just a superficial similarity to the original. Okay jump cycle. Garbage enemy placement. Making big jumps is atrocious. Delay on knife is unnecessary and adds nothing. Tiny weapon range. All common enemies look the same. Don't know if there's bosses, don't care.
NASU Pinball-Unity: What it sounds like. Has next to nothing to do with nasu except the ball and music. As rudimentary as it gets. Is actually worse as a game than the original nasu.
>can be played in browser
Thank god. The creator actually made their own engine which they plan on making publicly available. The main feature didn't work though so it's almost a complete failure. Unbelievably hideous. Unbelievably slow. Space themed. Horrible backgrounds. Luckily you can sort of skip rooms. Finally got to bed. Nexus is just. Just. Don't play this. I would use this game as a torture method. Forcing somebody to play this is a form of cruel and unusual punishment. I'm not exaggerating.
SUPER NASU BROS: I feel like my soul is being sucked out of me, but it's the final stretch. Almost there! This is sorta nice. Landing hits takes getting used to since you're jump is so high. Landing some jumps is also unnecessarily difficult because you have to time jumping while killing an enemy perfectly to get high enough. Parts of the game are just there to fuck with you. Pits don't have any graphical representation the floor is just solid green. Text tells you where holes are. It's more, "enjoyable", than the other platformer.
Bad birds: In this game you try to collect lost memories, so I guess there's an amnesia gimmick in this one. Obnoxious music. Ugly worlds. Really ugly mc. Interesting crow npcs that fly away when you get near them. I don't blame them. Boring music now. You go straight to the nexus. The opening title screen shows you jumping off a building. 2000% edgy. Random skeletons for no reason. Stupid blob npc. Not sure how to interact. Enter? Stupid controls. Use the fucking arrow keys cunts. Holy fuck this music is shit. Spooky blood. Shitty events. Stupid broom. You can just sort of walk through npcs. Why is the mc so fat and ugly? Walking speed it inconsistent. What is this faggy, art school bullshit? Fucking boxes. It's all green. When you go through a door, you don't even go out through the other side, you're a little to the left. Ugh. Stupid green shit. Fuck this. At least
they're courteous enough to include an uninstaller. >>13400
This. I didn't play long enough to see the suicide shit. Guess I picked the wrong world.
>>13401>I didn't play long enough to see the suicide shit.
Oh, wait, you're talking about the title screen. My brain really is melting.
This looks even worse than last year. At least I could remember a few promising games back then, nothing here looks appealing.
Imagine if these games were somebody's first experience with Yume Nikki or its fangames…
You know what's awkwardly funny? this anon predicted the future >>13010 >what you get in the end is 30 shitty bugged YNFG
By the end of the event there were exactly 30 games, and most of them were the result of rushed first time creators.
I think it's fair to say it's not the developers' fault, though, there were a few okay entries that may become great full games in the future, but for the most part its an event that messes with newbies' learning proccess.
A deadline is not easy to respect, this game >>13397
had a talented artist behind it, but they obviously needed more time to replace the RTP assets that were still in there.
Even professionals commit awful mistakes with deadlines, there's people who still don't even know how to use the engine, I think rushing them with their current knowledge is harmful and will just create an embarrasing memory in a couple years, I have seen someone removing their project already because they were not satisfied with the results.
>>13407>I have seen someone removing their project already because they were not satisfied with the results.
Which one? Damn, I should have backed them all up online to preserve the embarrassment.
"Oneiro" I haven't tried it yet. The developer announced the removal in the Jam's discord but it can still be seen here: https://manamanami.itch.io/oneiro
From the screenshots it looks better than most of the games in the list though
it seems this anon covered it already >>13386
It's a shame that in the end we got nothing interesting. This was, like the anon said, life support for a dead community. Imagine if Yume Nikki: Yume Nikki featuring Ao Oni from the RPGMaker series didn't release, we would probably barely scrape the double digits. It was a flood of draining submissions that did nothing to help the dead community. I doubt anything worthwhile is going to be made after this from the western front since the fangame scene there is so dead. I have seen some promising projects in dev there and there but as of now in the coming months I'd doubt there will be anything to shake up the scene. I'm actually surprised there was no deliberate shitpost game in the submissions, I would love a spiritual Dickme Dicki sequel. Pray to whatever people go through the trouble of archiving & creating entries on the wiki.>>13394
>>13411>no deliberate shitpost entries
There was: 奇妙な日記. >>13403
Thanks for the reviews of this shit. I hate to trouble you, but will you be reviewing the late entries as well? They extended the deadline for a few, and there are about five or so games that were released afterwards that are still considered part of the Jam. >>13404
I kinda feel like the earlier thread drama and this was just part of some poorly disguised shilling done by astralshift. Why don't you just work on your proposed sequel/prequel game instead of just started fake arguments on obscure rpg boards to hype up your 5 year old game?
If I feel like it, I might look at those quickly. Also, your theory seems unlikely. Has astralshift done something like that before?
>>13430>Has astralshift done something like that before?
They have started some small-scale drama here and there, but nothing that would make you think they would do something like that in a small imageboard.
>>13429>poorly disguised shilling done by astralshift
Except it's not, I'm an old ubuu user and game developer not related to Astralshift, you can ask a mod, sorry to break your bubble but people can say good things about things you don't like.
In addition, what of what I said is false? It is the biggest modern game from that small tumblr community, the game's numbers are huge, it got tons of fanart, love and even some cosplay, that's a lot more than most little RPGM people will ever achieve.
By the way from the looks of it, you guys sure spend a lot of time trying to slam Astralshift, I've only said their game is very relevant and look at the reactions, like the art theft accusation which, after googling I realized it was nothing but a misunderstanding.
Like you're all almighty saints, let me quote Pinkuboa, the owner of the jam, about it:
>it’s not uncommon for the PM team to smack talk others behind their backs.
Isn't that what lots of you do to each other in the confession blogs? Pinkuboa's unprovoked agression against ubuu here >>13387
is a good example.
As I said earlier ITT, PM isn't even my kind of game, I don't like it, it represents everything I am tired of in a "horror RPG", little girls in dresses, cute atmosphere, the sounds, the haunted house, it's all about overused tropes, we have been making fun of that for ages here, but you know what? I think that's precisely why the game was successful and that's all I have been saying.
home team vs away team, whose gonna hit the big slam?