i spent 30 min in the spooky forest world trying to look for something then quit out of nauswea
came back and spent some time in the Number World and gone to a mad world of adventures
i remember my first effect was the severed head and i painstakingly used it until i found my second effect (the snowman one) because i thought something would happen when if i came across an area
I went to forest world first myself. Kept trying to get things to talk to me, but nothing would. Tried to talk to a mad toriningen, that… didn't end well.
I didn't play it blind my first time. Basically came right off the heels of watching a Let's Play of it (the LoudMan one) and used my vague memory of what had happened to guide my steps. Still ended up looking up a couple things.
same. i found .flow before yume nikki then halfway in the game i found out it was a YNFG
i remember i found the early areas of YN noticeably harder to explore. i still didnt know the goal of the games was collecting effects, i just thought they helped you get to secret places/get stronk to defeat the evil chasers, so i still felt the magic of the game when i spent like 5 hours roaming around the game world trying to interact with every single NPC with the knife effect thinking there would be a cutscene or an area opening up or something, lol'd. And when i saw Mado crash and fucking die
out of nowhere, the game was sealed in my heart.
>>7129>I guess I am afraid of it being over
This is a terrible mindset.
the "dissapointing" and "that's it, game over" nature of YN and it's FG's make me hesitate finishing them on replays, but how are you supposed to know it on a 1st playthrough? When i first saw Mado crashing and fucking dying
i thought it was a joke ending especially given the song. Then after 5 minutes of staring in the screen thinking about it and exploring the dreamscape i finally realized that was it.
Vaguely. It was years ago, I think early in high school. I tried telling my friend at the time about it but he didn't seem interested. I don't remember much else but I remember that I ended up using a walkthrough for the last couple effects. At the time I was mostly interested in the spookiness of it, but since then my view of it has changed.
I was a young one before i discovered yume nikki, i got into it because "OH CAT GIRL! MUST JOIN FANDOM" and boy did i get into it for a whole 'nother different reason afterwards. it was ages ago though and now im struggling to juggle cod, yummy nickers, and ddlc. feelsbadman.jpg
white desert was too scary
I was 14 years old back then. I can’t recall how I discovered the game. My first effect was the frog effect. I remember going to the place with thr guillotine and being chased by a toriningen and it spooked the shit out of me. I finally gave in and used a guide and Madotsuki really grew on me while finding all the effects. The loneliness and isolation just made me feel “connected” to her somehow.
It's been so long. The first time I played it was 6 and a half years ago when I was staying at a friend's house for the summer.
I wish I could but I don't remember any specific details about my first playthrough.
Way back in middle school, I saw a video about Uboa and decided to play the game. I remember feeling really apprehensive the whole time. After I got the flute I would play it frequently. Evoking a familiar tune and having something I was in control of helped ground the experience when I was lost and anxious. It was so intimidating and alien that first playthrough, but now it's more of a comfort game. Funny how that works.
I must've been around 14, played it with a girl one or two years older than me I met online. We played it with that skype screenshare feature, and she would patiently watch me play and guide me through the game. It kind of defeats the whole 'isolation' theme of the game, but it was still a blast - it was just the two of us, completely alone, exploring the surreal and atmospheric world of Yume Nikki. I also remember being fairly lucky with the random events, it didn't take long until we got the Uboa event and we got to see Takofuusen just as we got into the White Desert. After a day or two I never talked with this girl again, but this game has left me with some very pleasant memories and an incredible experience I will never forget.
Almost every year I try to replay the game alone at night but I can never finish it because I'm a huge pussy when it comes to this kind of "unsettling" stuff and the game makes me feel a bit paranoid after a while. But one of these days I'll wake up early in a sunny day and play the whole game in a morning.
I discovered it shamefully at the start of the RPG horror stuff popularity, before those types of games were called that. I played a RPGmaker game popular at the time and liked the atmosphere they conveyed even with the limit of their pixelated look and searched for more that seemed to go for the same style. I think Yume Nikki was the third or fourth I played, and I noticed right away that it was not the same thing, but I was charmed by it and kept playing, It was such a strong experience, that atmosphere was really hypnotizing.
I remember downloading it, going into both the forest and lamp worlds and finding nothing in either and immediately quitting.
At the time I had little to no knowledge of it and i was convinced there was just nothing to see beyond looping worlds with sparsely placed objects.
Came back to it about a year later after watching a video somebody had made about it and got hooked almost immediately.
English is not my main language, but I want to answer as well. Sorry for my english.
When I first played it, I identified myself with Madotsuki, maybe because I saw me in her and I used to think we had the same age. I was still in my 13 - 14 in those times.
The surrealism and dream theme really moved me because I used to have control over my dreams and remember all of them (they reminded a lot the dreams from the game). I have a problem with fetuses and when I saw those references in the game I thought how amazing it was, even if I was trembling myself with fear.
So I played it blindly. Of course later I played using walkthroughs, but the first time had to be magical. And so it was. I didn't know where I was going and I had all the time to be alone and think with myself about every element I could see. I felt this kind of lonely feeling that I shared with those who played it without the only intention of beating the game.
So nowaday I see it as a game that is like a work of art, and I think Kikiyama absence is pure part of the narrative.
The best thing is that we never got any answer.
We are free to think for ourselves and create our own story for the game. And it doesn't mean a literal story or linear, It can be an abstract one that we include ourselves in it.
I think that for us to identify with things, they have to be the simplest.
(i love this game)
First time I played this game I absolutely loved it.
Kinda was creeped out though, especially with the ending.
The forum here and all the conspiracies made the game a much more awesome experience.
Never played the original or the fan translated version.
I did play the Steam version almost right after I saw RevScarecrow play it, though.
I don't remember how I first discovered Yume Nikki, but it was a long time ago, 4 or 5 years.
I do remember trying to play it and being confused and how slow was the exploration before I discovered the bike.
But the soundtrack hooked me right into it and I fell in love with the game with time, always curious about it's secrets and weird visuals (Some even inspiring some of my writing works)
Yup. I think I played it before version 0.10 but I can't be sure - it was in 2008 or 2009. Saw some anons talking about it on 4chan's /x/ and decided to try it out. At first I thought it was pretty boring, took me ages to get anywhere, then I dropped it.
Around 2010 anons were having a fit about how the game had been updated after a long time, and I decided to check it out again, this time following a guide whenever I got stuck. It was a fucking wild ride. It helped that I was really depressed at this point in my life and the game really inspired me.
I am playing Yume Nikki for the first time right about now. (And I wonder whether Madotsuki refusing to save the game at some point was a glitch or had an actual explanation.)
I played first in 2008, only thing I knew was how to get the bike. From there I played for like three hours just walking around, and remember getting scared by the superfast toriningen. WHAM! My memory is really bad, so this is all I remember.
Yeah. It was fun. I remember randomly finding it on a forum when I was looking for ganes. I loved the settings and madotsuki became my dream girl. Love time Nikki forever and inspired me to game dev
I've lost years, weeks, days, and hours of my life to that board. At least once upon a time it was good. I'd say I got lucky and caught it right at the best time. 2008-2012 was the Golden Age. You still had good storytellers. Part of me wishes we could encourage them to come back and make it as good as it once was. Maybe that's just a pipe dream though. Just an oldfag feeling a bit sad about the current state of affairs.
I downloaded it maybe a year ago on steam and felt overwhelmed immediately. I thought it was going to be an overly complex, slow walking simulator with a bunch of surrealist randomness. I was kind of right, but it wasn't as hard or obtuse as it looked. I've been thinking about suicide a lot recently. I decided to give it a try again out of nowhere because I thought I could take the experience and possibly gain some kind of understanding for myself. I beat it the whole way through tonight, getting most effects on my own and using a guide to clean up the last few. I'm gonna blogpost now.
I think surrealism is extremely easy to justify as "ugly because it's supposed to be." Yume Nikki is consistent enough with the Aztec/Grungy Modern look that it gets a pass. I already knew what a majority of the NPC's looked like beforehand so they weren't as shocking as they should be. With that said, the experience of just being in certain rooms and putting things together in person made me feel some kind of way. The Toriningen party was my most emotional part.
The major theme for my playthrough seemed to be bullying. Going from the maths room to the room of beds to the guillotine world felt like one of the most direct allusions in the game. Uboa taking the place of a girl when the lights are dark, who in turn took you to a world where a monster is grouping hills. I remember these two as the most dangerous NPCs which makes them significant in a game where there are almost no enemies. I noticed the sexual themes but I think they would have been more obvious if they were the focus. I don't think she was raped but bullied and made to feel unworthy by other girls and feels anxiety towards those parts/her body because of that.
I think the ending is bad, mostly because of presentation. When I saw the stepladder it hit me hard how this would all be over. It was just silence for minutes. That part before was chillingly good. Then I jumped and all there was was a single blood stain, two jelly fish and credits. I really wish there was just a sliver more to the ending, though I'm not sure what to add really.
I can't imagine any story hitting as close to home at the right time, basically. (Yes I do remember my first time)