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/yn/ - Yume Nikki General

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File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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 No.9008

THE GRUDGE



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


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297 posts and 65 image replies omitted. Click reply to view.

 No.9120

>>9119
There’s https://easyrpg.org/player/downloads/
The executable requires the latest version of libc which I think shouldn’t be an issue on manjaro.

Another thing, I’ve not tried yn under wine in this distro before but I reckon the command can be simplified to
> WINEARCH=<win32/64> WINEPREFIX=<path> wine <path to .exe>



File: 1612751068454.png (167.59 KB, 608x538, Screenshot_32.png)

 No.9196[Reply]

Hello everyone, I present to you "Yume Nikki Browser".

It's basically Yume Nikki made in plain html, but mainly to explore areas of the game with the web browser and cursor.

There're a lot of minor updates and fixing that I'll implement in the future, now that it's practically finished (except for some minor areas).

I was hoping for you to try it and give me some feedback/suggestions for it. I hope you like it!

https://kenome.neocities.org/yn.html
2 posts omitted. Click reply to view.

 No.9199

>>9198
Sorry for samefagging, but it just came up to me. Think you could make a github repo of your project?

 No.9200

Oh wow, this is awesome OP!

 No.9201

On checkeredtilepath2.html, there's a path missing, among some on other maps
But it's really great to see the maps in full, with animations, music and whatnot, proper kudos deserved

 No.9203

That's so cool

 No.9206

>>9196
holy hell this is awesome. what a great idea!



File: 1556366684892.jpg (2.3 MB, 3264x2448, 1533820350471.jpg)

 No.8791[Reply]

Recently finished Yume Nikki despite knowing about it for a long time.

I'd like to hear what other people thought about the game when they first played it, and when they first finished it.

For me, I thought it was immensely relatable. I spend almost all of my time escaping online or in games, then going to bed to hope I might have a fun dream, almost never leaving this small space. The ending was perfect, it was predictable but in a strange way it wasn't. I feel like in my own life I predict suicide as the likely outcome, but I still repress it, and I did the same in Yume Nikki. Even as Madotsuki stepped up, I didn't know where she was going until it was too late.

I'm sorry if this has been posted a million times before, but I'd still like to hear your first impressions of the game or about my reaction.
14 posts omitted. Click reply to view.

 No.9188

I loved it
I'm a loser neet too, i love the lack of dialogue I love the visual motifs, I love the designs I love it all

 No.9189

>>9188
Even if the game technically didn't have a story it has really fucking strong themes
The hands and eyes and sexual imagery are gonna stay with me
Part of me think I am overthinking every little detail but the fact so many images and themes appear so often means that thought was obviously put into this
I got lost a lot which I was fine with and I diiiiiid use a guide for the last few effects
I didn't see the ending coming at all and it felt abrupt but tbh in a dialogueless game what else ia there to do
I hated hell
The headless pregant women freaked me the fuck out too
Also I hate to admit this but I neber found the white dessert on my first playthrough
I felt a constant sense of dead but never like fear
I played the game at 8pm to calm down after a bad day on a whim and I beat it in 4 hours and then stayed up till 5 thinking and thinking and talking to my sister about it
I really really hope she didn't die
As a massive loser who saw herself too much in her I really wsnt the both of us to get a happy ending

 No.9202

I've just finished it, have been reading stuff about it now.
I think I actually found this game from this website
I was in a similar position to >>8797, I hadn't played anything that is fun for the same reasons as this before.
Anyway, at first I was very confused. I was somehow aware that it wasn't gonna be a "normal" game, but it took me a little bit to figure out what the game is about and how it works.
But then it was very nice, walking and exploring stuff. Finding deeper worlds. And I mean, the stop-light effects, that's pure genius!
The only thing that bothered me a little was the often returning feeling that I didn't figure something out, but luckily I didn't get obsessed over it. I say "luckily" because often this feeling was mistaken because some things in this game "just exist", like vending machines. Not a bad thing, just unusual to me. Another example of my wrong assumptions was that I thought the floating figures in the jungle were a puzzle, like I had to combine them in a special way to get somewhere/something or something like that.
I think this is a significant weakness of games with clever combos like this one partially (for me at least). It's very very cool when you figure something out on your own (for me it was the witch effect for example), but the possibilities of such mechanics are endless, so it's almost impossible to find all such things, plus it generates wrong expectations. Like me thinking the flute (which I found early on) would play some role at some point. It didn't. That didn't stop me from playing it to several npc's in hopes of something up until I read about it on the wiki.
Now of course, my personal stupidity, limited game experience and unfounded expectations are a big culprit in this. Just keep in mind that this is my subjective experience with the game
Once I finished looking through all the nexus worlds I had probably around 16 if not a few more effects, and I didn't know where to begin looking for the remaining bunch. I ended up using the wiki.
If I had made a map of every area I went to and kept track of the world-connections I could've probably found out many more autonomously, but to me this is not too fun. Following wiki instructions wasn't too bad but it does make it less immersive.
Finally, the ending. My first reaction was to laugh. I'm sorry. After gathering 24 effects, them appearing inPost too long. Click here to view the full text.

 No.9204

Please don't kill yourself op

 No.9205

>>8791
Same here, op. It's like gravity.



File: 1612143113757.png (25.39 KB, 360x450, Mallshop.png)

 No.9190[Reply]

I don't understand why people think madotsuki is locked in her room? What is the idea/evidense about this theory?
To me it kinda flies in the fave of the themes of social anxiety and being a hikkimori in my view of the game

 No.9191

Sounds like a weird theory and I've never heard of it before. If anyone locked her door, I think it would've been Mado herself.

 No.9192

>>9191
seen it mentioned a few times
iir it's what the manga actually went with(not that the manga is canon but it seemed to be believed by quite a few people)



File: 1412008085540.jpg (316.91 KB, 500x500, Dream symphony.jpg)

 No.4481[Reply]

I was updating my Yume Nikki folder when I found this.
It's a CD called "音日記" ("Sound Diary") that was released during Comiket 86. The PVs sound nice, but unfortunately, I can't seem to find any upload, and the people doing it don't sell it by mail.
PVs:
http://www.nicovideo.jp/watch/sm24219498
https://www.youtube.com/watch?v=hBNCgQzRVdg (same video as above)
https://soundcloud.com/photosphere-official/uboa-0001crossfade

But while looking for it, I found this other thing:
http://zh.yumenikki.wikia.com/wiki/Music_CD
It's the YN wiki in Chinese, and it list all the CDs released, either officially or by doujin artists. So I thought about hunting them all down, and… failed miserably.

The official ones are already available on other threads, and these are the links:
Yume Nikki no Tame no Waltz:
mp3 - http://www.mediafire.com/download/9hbb6oiabz1oer6/ゆめにっきのためのワルツ.rar
flac - http://www.mediafire.com/download/9egjvks5be4iix8/ゆめにっきのためのワルツ FLAC.rar
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 No.9149

>>9148
I left it open for 30 minutes but it's as good as dead. Seems like it didn't upload properly.

 No.9150

File: 1607738158624.png (98.12 KB, 570x804, 055109dd2e146a7000418ce56e….png)

>>9149
Okay, I caved and tried it on Nyaa.si - hopefully at least it works. Please try this one…

https://nyaa.si/view/1313777

 No.9151

File: 1607738451968.png (576.11 KB, 1068x769, wat.png)

>>9150
Me again - well, it's saying the nyaa tracker isn't working, yet when I click to download the torrent file/magnet link from nyaa, it does say that I already have that torrent in my client and that it has merged the trackers. Maybe it just needs a little more time? Those trackers do manage a lot of files…maybe try leaving it on for a little while longer, if you wouldn't mind trying?

 No.9152

File: 1607746768187.png (609.93 KB, 1068x803, yayyyy yn ost collection i….png)


 No.9187

File: 1611802513587.jpg (113.89 KB, 471x550, 1367645077879.jpg)

>>9152
Bampu…did anybody here who was interested get a chance to torrent it? There's been over a hundred downloads so far!



File: 1607577129443.jpg (37.13 KB, 300x395, the-arch-cat-1948.jpg)

 No.9141[Reply]

I recently discovered Victor Brauner's artwork, and I was wondering: could it have inspired YN on some level?

https://www.wikiart.org/en/victor-brauner/
4 posts and 3 image replies omitted. Click reply to view.

 No.9153

File: 1607779176967.jpg (11.48 KB, 210x256, poet-in-exil-1946.jpg!Pint….jpg)

>>9145
That's true. It wouldn't surprise me if some of the imagery in the game did have religious connotations, especially with the existence of Mayan/Paracas deities.

 No.9154

File: 1607779548545.png (603.53 KB, 500x669, rov5vJ0.png)

There are some forms of media that you'd think either referenced or inspired the game from the modern age, though it could just be coincidental

 No.9170

File: 1609483478147.jpg (190.18 KB, 1058x1200, unku.jpg)

>>9153
Y'know, there was actually a pretty good analysis on /t/ (unheard of, I know. It was like one of the only salvageable posts on there) regarding some of the Peruvian imagery. Genuinely recommend going through it. A number of designs were directly pulled from Paracas textiles, most of which are directly symbolic of dreams and the mythology surrounding dreams in Paracas culture. I'm surprised nobody else has brought this up ever, but Madotsuki's sweater design looks strikingly similar to these military tunics worn by officers of the Sapa Incan military.

Among those, there are also various Japanese cultural references that I'm a little too tired to list off but most should be obvious if you've already gone through the game.

The reason why the discussion of this game is so limited (besides being old) is that everyone has a bad habit of trying to make massive stretches when discussing the game's imagery which lead to very personal, emotionally-charged and often very amateurish interpretations. When you only make interpretations that are nothing of worth, then I guess it's better not to discuss it seriously at all. That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.

 No.9171

>>9170
>That's why I find a lot of stuff like this riveting and I think it's depressing that this game's had little to no proper analysis done in the time it's been out.
Feel free to drop yours whenever you have some time, I guess.

 No.9186

File: 1611247184796.jpg (17.32 KB, 480x360, que_me_he_perdido_yume_nik….jpg)

>>9170
>I think it's depressing that this game's had little to no proper analysis done in the time it's been out.
There's an excellent one from 2013 (don't be confused by the upload date, the original was deleted) that I think it's unparalleled even to this day. Sadly, it was only in Spanish until recently the reuploader added English subtitles, so I think it's a perfect time to show it to the non-Spanish speaking community.
https://youtu.be/Rr3-va41TUU

On the topic of this thread, the user who made this analysis also talked about the possible inspirations for the game's visual aesthetic in other two videos. One covers the pre-columbian art and the other the potential artistic influences in general, the latter one also being an amazing critique on YNDD as well as an analysis of many aspects of Yume Nikki and its fangames. These ones have not been translated to English yet, however, but I'll leave the links here anyway in case you're interested:
https://youtu.be/8_8xoQcSNvE
https://youtu.be/g7BBojT5Mwk?t=338



File: 1611237861685.jpg (17.29 KB, 318x469, 18402500.jpg)

 No.9185[Reply]

Does anyone have a fullset of artpages from the YN light novel? Would like to obtain one.


File: 1483300367109.png (156.04 KB, 800x600, 7cb2fdb3ee68fa7ccc1507e6fa….png)

 No.6124[Reply]

The hug thread is gone >>>/c/1313. But I want to keep reporting about it. It's been eight years since the original thread. Would be against the rules to start a new one here?
43 posts and 19 image replies omitted. Click reply to view.

 No.8947

This is how supervillains are made.

 No.8949

>>8946
I will always remember you, and will always be rooting for you.

 No.9064

File: 1597216896497.jpg (618.85 KB, 689x965, cb7fc4ecf56050af2883117359….jpg)

For one to search for something which can not be found, one must, first, search for what can make it real. For that, one must search for what is not known. For, not being know, it is not the same has not existing.

The first step was to know what it is known what it is not. What we do know is that Madotsuki is a character made for a video game. Therefore, we also know that her existance is beyond our reality. That much we know. But what is known must not stop you from at least trying.

The second step was to throw away what is known, and connect my search to anything that is unknown. And what it is that remains unknown? The answer is simple. So much. Way too many things are still unknown.

The forth step was to select which unknown things are most likely to make it real. And here it is where the madness began. After all kinds of research all travels, all boiled down to five different kinds of the "unknown". They are as follow.

The five Unknows: Reality, Depths of Space, Depths of our mind, Our very lives and Depths of the Sea.

First - Reality. What do we really know about reality? We are only capable of knowing as much as our brains allow us too. Would be there any point in teaching a cow how a automobile works? It would not. Same for us. It is possible that there is an `upper reality`, one our brains are just not capable of processing. Does a bacteria in a laboratory knows they are being watched? "We are much more intelligent and aware than bacterias", one might say. Are we, know? We don`t even understand how other living beings think. We still can`t enter the mind of an animal and see through its eyes, see its thoughts, see its reality. Do dogs really do not see color? How could we know? Science have incredibly good tests, it can come really close to an answer. But we can't ask a dog, we can't enter its mind and see its world. We can only see the body, and study understand its functions.

Do we really think we are so smart we would know we are not under surveillance. Is the reality we see, really the final stage of reality? How can we tell for certain? We just can't. And with this, the hug is no longer 100% impossible. The unknow may provide me ways.

I will be back with more info. But for now, I need to keep searching.

 No.9183

and when we needed him most…

 No.9184

>>9183
he vanished.



File: 1522015813810.jpg (106.08 KB, 1000x602, uboa bed.jpg)

 No.8287[Reply]

Uboa laying in bed
15 posts and 3 image replies omitted. Click reply to view.

 No.8826

>>8413
…go on…

 No.8967

File: 1583027547146.jpg (99.01 KB, 577x1051, faceless uboa.jpg)


 No.8968

>>8967
Now things are getting juicy

 No.9074

File: 1598403975607.jpg (885.06 KB, 1200x2468, uboa and friends.jpg)


 No.9180

cute thread



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