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/yn/ - Yume Nikki General

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 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.

Previously solved problems

add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.

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Thank you anon, this worked.

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Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:


You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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The translation is progressing smoothly, however I'd like to remind people that more hands helping are always welcome. If you want to participate, please do not hesitate to send me a mail. Although image editing and text pasting are the things that require more time and effort (thus slightly more important than the others), please remember that you can help with proofreading or translating (if you know some japanese). And if you don't actually want to participate, just spreading the news would really help me. I you know somebody who could be interested, feel free to tell them so.

On a related note, some users contacted me with discard e-mails the last time. Since I had no other way to contact them I wrote to those addresses. If you are one of those, please try to check those mail accounts again (If that's not possible, jut send me a new mail).

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In three words, describe what you think Uboa would feel like to the touch.
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he's hairy by canon


>taking the manga as canon


Like a vacuum sucking you in.


Bags of sand


Squishy, Amorphous, and Unnerving.

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What got you into Yume Nikki? How did you discover it?
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What got me into Yume Nikki is how much I loved how it crashed my hard drive the first time I tried to run it 4 years ago c:


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I found a fukkireta video with Poniko and Uboa, I wanted to know where it came from …and yeah that's pretty much it. It's a shame I cannot find that video anymore.


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browsing the creepypasta wiki while bored in college in the middle of last year (2015). I wanted to check to see if there were other video game based creepypastas (read ben drowned and was mildly interested) and they had a ranking list of top spooky games they liked that year. .flow was on the free games list; sounded cool so I checked it, concept was neat and seemed very trippy but the wiki recommended I play Yume Nikki before diving in to .flow. checked YN out and became a big fan of the game; thankfully the game ran fairly easily on ubuntu (how, I have no fucking idea; installing 2kki was a nightmare) or I might have never gotten into one of my favorite series. also, got into horror rpg games as a result which is top tier.


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i found it through a vinesauce stream of a shitty unity game called "integuments: shadow of shrek"

isn't it funny how you stumble across something, say "huh maybe i'll check this out", and it changes you forever?

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What do you think is the best music or "single loop" really? I honestly love the opening music for yume nikki. It captures that sense of mystery for me and is relaxing and gentle. I sort of wish there was more of the song to enjoy though.
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Dense Woods B. It reminds me of a song by Aphex Twin called "Grass"

Barracks Settlement, Martian Underground, & the Dark Waters are all good too.


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mall entrance aka shield-folk world slowed down


Flute room theme and Toriningen theme. The first time I heard the latter it freaked me the fuck out.


Dark Water and Dense Woods B are my top favorites. I also really like Mars (surface), Shield-Folk World, Mural World/Footprint Path, Number World, Kalimba, and Guillotine Room/Uboa.

Honestly most of the loops are pretty good, this game has some of the best short music I've ever heard.


I love every single track of the game. Yume nikki's soundtrack is one of the things that made me love the game so much. If I really had to chose, I'd go for the one that feels as one of the most iconic, the ending tune. It brings me chills each time I hear it.

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Shit guys I'm going to kyoto in the summer for 6 weeks and I can't wait! I love Japan and everything about since I've been in highschool and I can't believe that all my hardwork has paid off! I know this isn't necessarily yn related by I just really wanted to share this with you guys. Has Yume Nikki ever shaped your perception on Japan? I don't what it is about stuff like yn or lsd dream emulator but that just gives me that "magic" feeling that I love so much and I'm wondering if I will get that when I am over there.


Moved to >>>/ot/17048.

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I'll post all the ones I know of.

Speed Glitch: Use bike in the chair while asleep

Double Speed Glitch : Use bike in chair, then take chair out to nexus. Press 5 to drop effect. Equip bike again then go back to desk and exit chair at the desk.

Use effects with speed glitch: Equip Yukki-Onna in chair, then hat and scarf. Take the chair and activate the hat and scarf effect. Then equip desired effect and put chair back and exit chair.

Walk through walls: Use knife in chair. Leave chair and immediately after activate the knife effect.

Softlock game on rocket ship: while the ship is crashing hold down sit and you will not be able to get back up or do anything.

There are a few other very minor glitches but those are the most noticeable and useful ones.

Anyone else know any other glitches?
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And… what's even the point of all of this?


It's a hobby of mine. Though it's niche it's something I enjoy, and no more pointless than most other hobbies.


Isn't the spaceship glitch intentional? I think madotsuki's head actually is lower when this happens, as if she's broken her neck or something.


It's hard to tell, because there are other ways to obtain that kind of sitting, but that's the only way that softlocks it.

Basically you can obtain that same type of sitting by using an effect in a chair like frog, exiting the chair and using frog so you can walk around while you are supposed to be sitting. When you do this you have around 12.5 second before the game will force you to sit down. When the games timer ends and you are forced to sit down you will be sitting with the spite of Madotsuki with her head down. Which has a lot of interesting properties.

The reason for this I am not really sure of, but because of the fact that the sprites existence can already be explained by the Madotsuki in the closet(which means it wasn't custom made) that means that it is more likely to just be something along the lines of the game not knowing what sitting state you should actually be in. There is evidence of this because if you use certain glitches to be able to have the sitting sprite while moving it will cycle through the 4 different sitting sprites used for the animation if you have the normal sitting state. However if you have the head down sitting state it will not cycle through any different sprites while you move.

Plus why would someone purposely put an event in to softlock their game? It would ruin any save progress, and just doesn't seem like a practical design decision.

If I find anything more about it I'll post it here.


This is probably one of the craziest things I've seen in terms of glitches in this game.

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What do you think the time span of yume nikki is? How much time does she spend awake and how much time does she spend asleep? Lets say that every time mado gets an egg, a night or so passes by. There are 25 eggs in YN so that means less than a month. There are also special events that happen that make her wake up or are significant, which all take up a night. So in total she would have only been a NEET a month. Also I'm assuming the time she spends awake is minimal besides recording her progress in the notebook and playing vidya or look at sky outside. Unless she did it all in one night not counting the special events.


Didn't the city bg change when you get out to the balcony? If it changes every time you wake up, then you may have a point on the 1 dream = 1 night thing. That doesn't assure you find an effect every night though.
And also, we don't know how long she's been in her room, the game could have started at day 0 just as much as it could be things happening after 2 years of that lifestyle, or just her last days before the ending.

I personally think it doesn't take that long. 1 month, 2 at most.


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A question, or just thought, that I have always had about Mado is if she was in the room for quite long periods of time, days at least, then how was she not dehydrating/starving or having to use the bathroom? (Of course I like to pretend she does it when we leave, because then she is truly alone again…) But personally I believe that the time span is really based upon how many times you wake up in game and go through the day/night cycles.


I like the idea that it takes place over several weeks.
I'd feel kind of disappointed if the whole game was meant to take place all in one night.
>Of course I like to pretend she does it when we leave, because then she is truly alone again…
Yeah, that's what I think.
Maybe she lives with her parents (dropout, just graduated Japanese-equivalent of HS, vacation etc.), and just doesn't go out of her room during times in which she knows they'll cross paths. I.e. whenever the game is loaded.

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Has playing Yume Nikki given you any new information or a new perspective as life as a hikikomori? What do you think the author was saying about hikikomori lifestyle as a whole? For me as someone who spent about six months playing vidya and sleeping only rarely going out of my room to eat and sometimes talk to my family. I feel as though kikiyama attitude towards hikikomori seems pretty destructive and cynical. Im posting here because I'm not sure if the NEET board is alive anymore but feel free to move me there.
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will playing yume nikki help me cope with trying to live a real life
i had 3 years of living in virtual world and i quit a while ago going back to reality
but it still hurts
so much
idk what to do with my life


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Let me guess, you're also a NEET who's in college?


What don't you just play it & stop asking stupid questions?


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Best damn advice I have seen in a while.


bullies ;-;

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Hey guys, this may seem incredible, but check kikiyama's website, it has been updated.

You probably won't see the difference at first, in which case click on this link: http://www3.nns.ne.jp/pri/tk-mto/game1.html

And then on this one: https://web.archive.org/web/20160508165810/http://www3.nns.ne.jp/pri/tk-mto/game1.html

It's a very small change, but a change after all.
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I'm the real kikiyama but don't tell anyone.


>Level 2

That would make what we have so far the longest and most interesting tutorial stage in a game ever.


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Its me. Its Kikiyama.


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Hola, yo soy Kikiyama.


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