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File: 1472531700447.png (104.69 KB, 461x461, YN_Mado_in_ubuu.png)

 No.5860[Reply]

Originally suggested some time ago, the idea has finally come true and is official now.

Uboachan is currently and actively working on the translation of Manga, Doujinshi and other fanworks related to Yume Nikki. The group behind the translations is Patchy Illusion Team. For those who don't know, we were originally a group oriented to game making/help. The team was disbanded, however, and I decided to take the reins and use it for this project. The name may ring a bell in some users.

We decided to create an all-purpose thread where we will publish new releases, post announcements, answer questions from the users and take suggestions. If you have something to say, this is the right place.

That being said, here's our first announcement: We are currently in the need of more people. If you want to give a hand, please, make sure to check the about page in our site and see what would you like to apply for:

http://scans.uboachan.net

You may also post in the thread, or send me a mail (hover over my name in the post).

More hands working on this means faster and better translations. This is a work done by the users for the users. And, as much as we all would love to translate manga as fast as possible, it is a rather time-consuming process prone to error. We're all human and we need to use our time for other things, such as work and/or college, or other people pointing out what we did wrong.

Please, notice no prior experience in any of these fields is needed at all. I personally don't have any problems with teaching people how to use gimp and what's the difference between a good and bad translation. Ultimately, we're doing this for our own enjoyment out of our own free will, so don't feel discouraged to give it a try if you want to participate. We don't bite.
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26 posts and 14 image replies omitted. Click reply to view.

 No.6569

>>6564
Hi, I sent you a mail. I really appreciate the fact that a translator is willing to help, so you are more than welcome! Thank you very much.



File: 1321651154432.png (6.56 KB, 300x300, 1213102223456.png)

 No.513[Reply][Last 50 Posts]

here we post "WHY IS THIS NOT WORKING" and then someone else posts "THIS IS WHY AND HOW TO FIX" yay

helping the YN/fangame community, ONE HELP THREAD AT A TIME.





Previously solved problems

WHEN USING WINE:
Error80004001
add LC_ALL=ja_JP@utf8 before the line to execute wine on your terminal.


Post too long. Click here to view the full text.
277 posts and 62 image replies omitted. Click reply to view.

 No.6990

>>6944
You have to run the RTP installation in the Locale Emulator, have you done that?



File: 1501338998278.png (45.72 KB, 640x606, 30_591.png)

 No.6721[Reply]

after thinking about a possible way to find the creator. i had a thought about just setting up a buy for the domain name of the official site and seeing whether or not they'd bite to sell it.
or maybe breaching the site to find its public ip or just upload some photo on the site to see if it gets removed.
Do you guys think the creator knows about the amount of fans?
14 posts and 2 image replies omitted. Click reply to view.

 No.6993

I would really like to know who KIKIYAMA really is… I guess we'll never know.

 No.6994

>>6968
This is the most likely theory IMO. I would bet Kikiyama was the pseudonym of a musician, and YN was an experiment in game-making for them that they eventually left. Perhaps they even joined the game industry and no longer had time to work on it.

 No.6995

>>6994
A musician who makes very short tracks on a project where ambiance is the main thing and silence fills as much space as noise doesn't necessarily ring a bell of logic in my opinion. More so considering he didn't work little on it, non-music wise. More than a side project or experiment it feels like some sort of game he aimed to complete someday.

 No.7031

>>6968
Pseudonyms used to be quite common in the japanese game industry because companies used to expressly forbid developers from using real names in the credits: the fear was that acknowledging their work would make their developers more likely to be poached by competitors. This isn't related to kikiyama's decision to use a pseudonym because that practice was largely abandoned by the early 90s, and also because he didn't have a publisher to pressure him into it to begin with. Or, perhaps he did have a publisher who was just not aware of his work.

Hypothetically, he may have had financial reasons to keep a low profile: supposing YN were a passion project of an established game industry developer, their contract might include an exclusivity/non-compete clause granting the employer copyright of work even outside company time. I wouldn't want my personal creation to fall into the hands of a company that did nothing to create it, and certainly not to one that I've fallen out with or gotten fired from.

 No.7032

>>7031
I find it more likely that using a handle is just a doujin thing.



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 No.7003[Reply]

It's spooky-scary halloween once more, and I have a question for all you who still use this site.

Do you think that Yume Nikki is a horror game? and either way, I want to know what part of it really creeped you out, or at least unnerved you a bit.
9 posts and 1 image reply omitted. Click reply to view.

 No.7023

Yume Nikki is a horror game and every part of the gameplay is tense and horrifying.

 No.7024

I'd echo that it is at least extremely unnerving. I think that whether or not it's a horror game could be attributed to how much you relate with it. And even then, that still borders on just being psychological. Still, Uboa, the Toriningen, FACE, the Guillotine world, and a few others struck me as genuinely terrifying. If anything Yume Nikki is relatable, and that in itself is scary.

 No.7025

I think the question people should make is "Did you play YN before or after the rpgmaker 'horror' fade?", because I doubt you could think of YN as such if you've played it before misao, ib, the witch's house etc became popular.

 No.7027

>>7025
Who would associate YN with such basic trash?

 No.7030

File: 1510081755464.jpg (186.54 KB, 576x800, 49282185_p0.jpg)

>>7027
All the fags claiming this is a horror game. Believe it or not some people is that stupid and think YN is horror just because of that crap, reason as to why I think that question is more important.
I played Yume Nikki before any of that games became popular on the west/before knowing about them, and it never stroke me as horror or horror-ish or anything at all. It has very calm and isolated areas (sky garden, the cliff, flute room), one cheerful place here and there (pink sea for example), and some very odd and surreal events (mars, famicom world, takofuusen). In the whole game, only Face and Uboa stroke me as an element deliberately placed to cause fear, and even then it's still more in common with the whole "dream" theme than horror for the sake of horror. There are no eldritch monsters chasing you (the toriningen can be passive or aggressive, so it's more like it depends on whether or not they're mad at you), there are no supernatural forces trying to destroy you, scare you, hurt you. At most, it fits as a psychological game, but even then I'd have problems calling it "psychological horror" because it's not the main thing in the game.
You explore the psyche of a young girl who doesn't leave her room, that's all. The rest is pure speculation.

Now look at .flow for example. It did strike me more as a horror version of YN simply because there were actually some sort of scary monsters (literally, 怪物 "kaibutsu") chasing you, the whole silent hill ambiance, the blood, the edgy drawings and pikes everywhere, and the corruption appearing in Sabitsuki's real room (some sort of external force affecting her life). And let's not forget the endings, it wasn't just a ".flow" (whatever that is) thing like in Mado's case where everything happened inside her head. A real maid appears in the real world and cuts Sabi's legs. One could argue it's not the real world and she just lost it or whatever but it is presented in that way.
Even though the mechanics are literally the same, .flow is actually horror-ish while YN isn't.

>>7010
Google ryona and join the fun wagon.



File: 1495785221615.gif (124.47 KB, 568x568, Madopuke.gif)

 No.6562[Reply]

In case you're not aware, i'm doing a yume nikki fanventure: http://mspfanventures.com/?s=18268
It's basically a mspaint styled comic where you give commands to a character.
You can leave commands here or in the Discord server: https://discord.gg/BZhJ8rg
40 posts and 14 image replies omitted. Click reply to view.

 No.7001

>Try the eye door

 No.7002

>>6983
Would someone knowledgeable of these things be willing to make a gif of mado tugging on Poniko's hair? I thought it was really cute.

What about my post looks automated? ;_;

 No.7005

File: 1509541906791.gif (57.53 KB, 650x450, 00124.gif)

>>7002
There you go!

 No.7016

File: 1509925590523.gif (1.02 MB, 540x540, 1454095181085-2.gif)

>>7005
Thank you!!!

 No.7026

This was really fun to go through!
I thought for a moment this had been abandoned but I'm more than pleasantly surprised to see this is still active, looking forward to future panels!



File: 1400093858690.png (1016.44 KB, 1121x677, urywbrev.png)

 No.4279[Reply]

stereogram thread
6 posts and 5 image replies omitted. Click reply to view.

 No.4286

File: 1400179953619.jpg (85.07 KB, 680x709, Horo_mado_vomiting.jpg)

>>4283
>If you weren't one of those plebs who can't do stereograms, you'd know.

Tough. I didn't know you learned how to use gimp yesterday and that that made you special and superior.
Oh wait, it's not even a image editor, but a pleb wizard you found on the internet

http://www.easystereogrambuilder.com/3d-stereogram-maker.aspx

Yeah, so 1337. Please don't h4x me.

 No.4400

bump

 No.7019

>>4286
why so rude

i like these

 No.7020

Nobody cares about stereograms. They're like worse kaleidoscopes.

 No.7021

File: 1510023291006.jpg (73.68 KB, 960x955, Lenin.jpg)

>>7019
You are replying to a post I made 3 years ago. It's also self evident why.



File: 1503011176820.png (9.32 MB, 2357x2110, Yume_Nikki_02.png)

 No.6805[Reply]

If anybody is interested, there is a Yume Nikki Light Novel and it is fully translated to english now if anyone wants to read it.
https://www.baka-tsuki.org/project/index.php?title=Yume_Nikki
5 posts and 1 image reply omitted. Click reply to view.

 No.7009

File: 1509570213853.jpg (91.58 KB, 500x1143, 64315121_p17.jpg)

It seems the translation was taken down.
Did any of you manage to make a back-up before that happened?

 No.7012

It was a terrible novel anyway.

 No.7013

Unless the publisher is really bored or really stupid, the only reason they'd do this if there is an official English release in the works. Though I can't imagine why there would be.

 No.7014

So they are fraudulent and now bitchy? Nothing lost.

 No.7015

File: 1509744737254.jpg (207.66 KB, 800x1000, 46424883_p0.jpg)

>>7013
>the only reason they'd do this if there is an official English release in the works.
You were right on the money. J-Novel Club licensed it less than a week ago.



File: 1485319663013.gif (386.07 KB, 373x373, Aztec_Rave_Monkey.gif)

 No.6257[Reply]

What scene to you has the most "magic"? If that makes any sense.

To me I feel like its the monkey rave in the desert. I dont know why but it gave me a mixture of emotions the first time I saw it.
4 posts and 5 image replies omitted. Click reply to view.

 No.6382

File: 1489234631042-0.png (30.83 KB, 2079x2080, Block_World.png)

File: 1489234631042-1.jpg (149.74 KB, 850x647, __madotsuki_and_mafurako_y….jpg)

Block World.
I think I spent around two hours wandering around the Block World on my first playthrough, it's somewhat charming and enigmatic.
I have always been a big fan of cubes and other parallelepipedons, for some reason, they always managed to calm me down.
The color palette they used here is really relaxing.
The music gives off a "stuck on an intricated puzzle" feeling;
at first, it made me anxious, but I learned to appreciate it after some time.

 No.6387

File: 1489359723812.png (16.64 KB, 789x600, 789px-Parallelepiped.svg[1….png)

>>6382
i like how you describe them as parallelopiedons, maybe they are angled 45 degrees and that explains the weird angle of them

 No.6402

As mentioned before sky garden and staircase. Not mentioned is flower cave, if anyone knows what I'm talking about. And did the screenshot guy kill the dudes standing there?

 No.6991

File: 1509044448119.png (10.06 KB, 500x650, 91653123.png)

>>6257
For me, it's the flute player. After going through the strange mall corridor where everybody looks humanoid but isn't able to communicate with you this guy made me feel kinda bonded. Bonded to him and the atmosphere of the game, by this extremely hope-giving tune he's playing for me. When I saw him at my very first time in the game I had the urge to hug him and join him with the flute he gave me. It translates my feelings into notes.

 No.6998

File: 1509337993075.gif (50.74 KB, 225x300, Mars-san.gif)

It's really hard to say… I think for me it might be Mars-san's room. It just seems so far away and isolated, and Mars-san seems insignificant and forgotten in the midst of it all.


>>6288
These three areas also resonate a lot with me. I feel like thematically, they fit right together. The last effect I needed to complete the game was in the Ghost world, and I had never been to these areas before then, so they all carry a sort of endgame feel for me.



File: 1508800836990.png (18.67 KB, 320x240, Screenshot (17).png)

 No.6986[Reply]

Im sharing some useless glitchess I found whle fucking about with the chair, you should join in.

Using the at and scarf effect on the chair while its snowing will allow you to go normal speed with the snowman. Sometimes on entering a room mado will be sitting down. Sometimes trying to torn back into hat and scarf mado will cause her to fall asleep on the floor.

Doing this with the midget lets big mado sit and pop little mados from her head. You can keep doing this indefinetly, but only p to five little mados will actually appear. You cant move little mado after pressing 1 the first time.

Using the severed head effect on the chair will actually make Madotsuki move slower.

If you use nopperabou on the chair and sit on the floor tou will stand up facing the opposite direction.The same will happen with the cat, but there wil be a frame where the cat effect is noticable.

Sitting after using the knife effect on the chair will make you sit for a second, then stand 90 degrees anticlockwise (you still have to press 1 to move again).

Lastly, equipping flute on the chair will make flute music play when mado sits and stands.

 No.6992

You know what I find funny? You can't do any of this in the Japanese version. In the Japanese version when you sit in the chair it says something like, "You can now sit in the chair" and then you do that. You can't use your menu. The reason why you can in the English version is because the translators removed that line of text, allowing you to do so, and letting you do all these glitches!



File: 1506859449853.png (15.95 KB, 500x654, yume-nikki-maniabig.png)

 No.6872[Reply]

What would you like to see in a remixed Yume Nikki? New areas, updated graphics, 16:9 and unusused content actually being used. Also 0.10 was released 10 years ago.
44 posts and 4 image replies omitted. Click reply to view.

 No.6977

>>6975
>Is making a mario 64 rom hack really that hard?
Don't know, can't answer.
>I don't know anything about developing, but surely all of the more, "difficult parts", like developing the physics could be avoided in some way, right?
Using a free engine. But name me 1 person in all the fandom who actually can produce a game in unity/unreal/whatever and I may start believing it's a possibility somebody actually is as nuts as to waste their time on a game 10 people will play. If somebody actually ever wants to do it, of course.

 No.6978

>>6975
>>6977
A more likely thing that would happen is a mod of a PC game. The closest game that is like Super Mario 64 on the PC is the newly release A Hat in Time, which features mod support.

Another game that could be fun to mod would be Skyrim or maybe even Doom. Hell, I would accept a Yume Nikki themed Sonic rom hack. Or maybe a Sonic Generations mod with normal Madotsuki and chibi Madotsuki but that all kinda goes against the general feel of YN.

 No.6979

>>6978
Games like skyrim wouldn't work because a lot of the appeal of Yume Nikki is its surrealism. A realistic art style would totally shatter that. The sonic generations idea is terrible and you should feel bad for coming up with it. Mario 64 already has a kind of eerie vibe to it and it's cartoonish art style is a perfect fit for yn.

 No.6980

>>6979
To start off, unless Skyrim is not super moddable, I'd imagine you could make it more cartoony if you wanted to. And the Sonic Generations idea might be silly, yes, but it was a plausible one as well. It's not like I said, "Let's put Madotsuki in Senran Kagura!!"

Nintendo games tend to be pretty hard to mod, even popular games are kinda hard to do. The general point is that PC games being able to be modded fairly easily and can reach a ton of people too. But I will grant it to you Mario 64 is kinda eerie as you said.

 No.6981

>>6980
Another advantage of mario 64 over skyrim is that a lot of the assets, like the snow, piano and grass, are already perfect. Everything would have to be changed in skyrim. Mario 64 is also fits better because it's kind of, "primitive", in a simmilar way to Yume Nikki. They both feel like something from the past. I really don't know how the total workload would compare. Either way I don't think anybody is going to step up to the plate.



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