>>14087I hate double posting but I ran out of space. Says a lot about me, doesn't it?
Anyway, I may be kind of a newfag but I have lurked in similar threads and I've taken note of the criticisms people have of these kinds of 2kki/collab games. Here are some of them (and my responses) to stir up discussion:
>Where's the quality control?The voting process allows for quality control. The voters effectively decide what does and doesn't make it into the game.
>I give it 2 weeks.The only person in charge of keeping the project alive is the organizer, who has no input on the actual game, only the devs do, and they are constantly changing. Devs are free to just make one map and leave, and eventually someone else will emerge to take their place. If the organizer gives up, the development process is already laid out, and another would-be organizer can pick up the project from the latest official release.
>No one's willing to put forth the continued effort.See above. Very little effort and very little competence is required from the organizer: Only basic RPGM skills for putting together the weekly map compilations, which doesn't take long. This rule doesn't apply to the devs, since they're replaceable.
>There are no incentives for actually working on this shit.Devs' names/pseudonyms will be published if they so desire, which can be used for garnering attention or generating interest in their own projects, for example. Yeah maybe that's not much, but then again what incentive is there for 2kki people to participate?
>Too many "idea guys" who don't do anything productive.There's actual discussion going on in the threads, but the only things that make it into the games are the maps that people submit. You want to make it in? Make a map. You want to influence the course of developement but you don't have the comptence/willpower to make a map? Vote or talk about it in the thread.
>It's just gonna be a boring, way too traditional fangame.I think if you stray too far from a bog standard traditionnal YNFG, you'll end up with either a gimmicky game with a barrier of entry that's too high or a game so different that it might as well not even be called a YNFG.
>It will just end up being a random mess of maps with no theme or connection to each other.I don't think so. That will depend on what the voters want. Say a jungle-themed map gets added to the game by someone, and then a few weeks later someone else makes a temple-themed map to go with it. Maybe the voters will decide "Hey, that'd go well with that one jungle map!" and vote in favor of the temple map. Maybe they'll think it's too cheesy and go for something else. I think this democratic style of quality control doesn't just allow for internal quality control within maps, but also for an external, game-wide, strategic kind of quality control for the whole of the game.
>No one will download and it will fall into obscurity and irrelevance very quickly.Since a new game gets released every 4 weeks, the total number of individual version downloads will likely be low, but this is hardly comparable to most other fangames since people may download different versions at different times.
I think once the project acheives a certain level of popularity, we can really get the ball rolling and coast on that. See the OP for ideas on how to accelerate initial popularity growth.
Additionally, I'd argue that in a project like this, audience participation and the voting/submission processes are a lot more interesting and meaningful than external downloads for the project.
>This isn't worth it; it'll end up too similar to regular 2kki.I doubt it. Since this is a primarily "occidental" version of 2kki, the cultural and societal sensibilities that will get reflected in the game are likely to be very different. Additionally, since the entire process is based on quality control, the coherence and overall quality of the game will be on a different, likely higher, level.
>Yume Nikki is a dead trend and no one gives a shit about YNFGs anymore.Under optimal conditions, I think this project could revitalize interest in YNFGs, but that's much too optimistic. If it doesn't, well there isn't much we can do about that anyway, now is there? Besides, the goal isn't so much to expand the popularity and influence of Yume Nikki of YNFGs, but rather to obtain as much popularity and influence for this project itself in order to ensure a steady stream of content (new maps).
I also want to say that I'm sorry if this kind of process was already attempted before and failed. Like I said, I'm relatively new and my knowledge on the subject is limited.