No.1353[Reply]
I haven't really seen anyone doing so in the recent times, so I thought I'd share some ideas from my experience playing it. It's been a while since I've played YN at this stage, so my memory may be fuzzy, but I did a little research earlier today.
I don't think there's any one thing going on in YN I think in general it explores feelings of alienation and that possible transgender themes are a classic way of doing that. I think the game does have meaning, as shown in the other thread and Holo's knowledge on the Peruvian themes was really interesting. I might touch on other theories I have and how they relate to this.
I think I'll start off by dealing with my theory of what Number World represents.
I believe Numbers World is meant to be a hospital. The beds, the cold, clinical atmosphere, the scary looking cabinets, etc. I think numbers are a good way of expressing a kind of arbitrary, cold distance and I think people who are afraid of hospitals often associate them with such things; or of hospitals and asylums of old which were truly terrifying places. I'm reminded a bit of the Throbbing Gristle track "Hamburger Lady" based off a rather disturbing piece of mail art. Numbers World is one of the scariest areas, because hospitals can be scary.
But hospitals can also be a nice experience in some ways when you're young - the doctors are friendly to you, they have children's play areas and jelly & ice cream. I think this is where the apparent juxtaposition comes from here, and the design of Numbers World reminds me a bit of some children's wards I've seen. There's something friendly despite the frightening nature of a hospital, but there's something abstract and disturbing about that in of itself.
Going back to the Numbers themselves; I think their presence plays up the "mad science" element that may figure into some people's fear of hospitals - but there are so many numbers associated with hospitals, in dosages, bed numbers, codes, costs/bills etc. not to mention counting down the days until you're released; there's a prison like feel to Numbers World as well, with the "clang" background music.
Now, I want to address how Numbers World relates to the transgender theory, starting with this picture of the "stabbing room".
27 posts and 14 image replies omitted. Click reply to view. No.2164
I'd rather bump and continue this thread than post a new one because it has so many good leads in it. In the past, video games were somewhat considered a boy's activity, especially around the NES/Famicom era, though girls did play them. Furthermore, I've taken a notice to how bland Madotsuki's room is. There's no sign of femininity anywhere in it. It might be possible that the realization of her gender identity was recent and that she may be in denial of what compels her to put her hair into twin braids and wear skirts, though she's more unhappy without it, obviously.
No.2165
This guy kind of covers everything talked about in this thread, with his own take on it.
https://www.youtube.com/watch?v=DVvERwIiNAI No.2174
What is this peruvian thing ongoing?
No.2175
>>2174Well, it's one of the most prominent theories because trans females continue to find the bizarre phalluses and womb imagery to be a sign of dysphoria when they're made aware. When presented the interpretations, it all seems to click into place for them. It hasn't been brought up because the theory has been covered so extensively there's barely room for further discussion, but a growing percentage believes in it. The reasons for discarding it would normally be to support another theory or simply anti-trans prejudice at this point, unless you can go through and pick all the overwhelming evidence apart bit by bit.
No.2177
wow.