[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd.sx / lainzine ]

/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
[catalog]

Name
Email
Subject
Comment
File
Password (For file deletion.)

News Post: I am Retiring.

File: 1504788484766.png (2.49 MB, 2282x1712, s4rtyi3h4tekj.png)

 No.725[Reply]

Hey Uboachan. Lately I've started working on a Yume Nikki mobile port, I hope this will embrace both iOS and Android versions, with probably scaling 320x240 graphics to higher resolutions.
I know that somebody probably ran this game with some RPGMaker emulators or something on Android, but i'm talking about the proper port idea with, i hope so, nice sprites scaling for even big HD iPhone/ipad screens and a virtual d-pad plugin.
But, what is Yume Nikki legal status, like, in the future, can i hope to release it (for free) on the app stores and this app not be taken down? Is it even possible to contact Kikiyama, for it is his intellectual property? What should i write him? Did anybody, like guys from http://yumenikki.net contact him?
5 posts omitted. Click reply to view.

 No.731

The NASU game is associated with http://yumenikki.net

 No.732

Would it be legal? Probably not.

Would anyone care to fire off a take down notice? Probably not.

 No.735

Some should have told you there is easyrpg.org that can already play yn on android and others out of the box.

 No.736

>>735
Right, there's some other workarounds needed so you can actually do the necessary keyboard inputs while playing, but EasyRPG has been demonstrated to play Yume Nikki on Android with a virtual keyboard if I'm not mistaken.

 No.738

>>735
No problem, the case is that first I want to practice with making a full mobile game with Phaser engine, and it is second that anybody would want to play that. I chose to try to port YN because I like the game, it's a pleasure working with it. Also the game world is pretty desolate and most levels are simple to build. Almost no AI. At the moment I have those locations almost complete:
+Room
+Balcony
+Nexus
+Forest world
+Puddle world
+Mural world
+Checkered-tile path
+Shield-folk world (half-complete)



File: 1503354804260.png (23.25 KB, 1920x1080, ADHDaYNfg room screen-shot.png)

 No.721[Reply]

Hi. I'm making a YN fangame titled "ADHD: A Yume Nikki Fangame".
I'm having a little bit of trouble figuring out how the "Wake up" mechanic works.
I'll be looking for the solution right after I have posted this.

 No.722

Here's the old thread for RPGmaker/Yume Nikki fangame help → >>>/fg/165

There you'll find many suggestions on how to make the wake up mechanic, effects, and other fangame related stuff.

If you don't feel like reading it all, click "Control + F" at the same time on your keyboard and write a keyword related to your interest in the box that appears to perform a search on the whole thread for it. (Ex: write "wake" to find posts talking about the wake up mechanic, it's that simple.)

Why am I posting this instead of explaining how to do it? Because that thread has years of useful information for anyone making a fangame in RPGmaker, and will be of better aid than my already rusted knowledge of RPGmaker. Hope it helps.



File: 1501949557560.jpg (135.7 KB, 672x480, seisatsusrevenge.jpg)

 No.702[Reply]

Which marketing moves and public bragging activities make you pretentious? How much of it? Can you give me examples of activities that can be seen as pretentious from a game dev?
13 posts and 1 image reply omitted. Click reply to view.

 No.716

>>714
>Night Slave

good taste~

 No.717

One of the things I see as pretentious is to overexplain a project in development, I understand marketing is a must in game development, but if you're going to spam your wiki with more and more info about your characters, game prequels/sequels, and post about things like "headcanons" crossing your characters with other games and such while your game shows little to no progress after a long time I'm going to think you're pretentious.

Before anyone things I'm talking about them(which can happen here) I'd like to say this is common and not about anyone in particular.

I get what you guys try to say about forced and justified association to other games, but as an example, if I draw a dozen of memes of a character from another game with mine to absorb audience I'm simply going to look bad, especially if my game shows no progress.

Sane advertising is fine, you go somewhere, you show your project, you get out, clean and simple.

>>714
Sei has no chance, our hero is armed with youtube.

 No.718

>>717
>but as an example, if I draw a dozen of memes of a character from another game with mine to absorb audience I'm simply going to look bad, especially if my game shows no progress.
Hell, that sounds exactly like Yandere Sim.

 No.719

File: 1502037956326.png (4.87 KB, 396x85, a2.png)

>>718
At least that guy delivered a few builds, some fangames over here have a couple years on their shoulders without a demo.

 No.720

>>719
>>718
I was just thinking about that. At least yn fan game devs don't ask for money or don't pay their volunteers who do most of the work or waste volunteer's time by asking them to make stuff that wont even be compatible with the game later or constantly stealing copyrighted shit and never apologizing for it.



File: 1489297282001.png (15.11 KB, 652x519, Screenshot_2017-03-11_23-5….png)

 No.628[Reply]

I've been trying to use WINE to play the older fangames after MS went to hell, but all the old games are stuck in SHIFT-JIS locale.
I've got everything running weirdly using ja_JP.UTF8 locale.
I've got reverse mojibake because unicode doesn't shift or my fonts are broken.
If it's the font, then how does an RPG Maker game store/request a font?
3 posts and 1 image reply omitted. Click reply to view.

 No.632

>>631
What he said wasn't really worthless advice. If you are using WINE, you might as well just buy a cheap used computer with Windows or get a VM to play the games with no real issues.

Are you really going to waste time that could be spent playing these fangames because "MS went to hell"? No offense, but that's really stupid.

 No.633

File: 1489425995996.jpeg (140.01 KB, 731x1024, monkey-king-3d-poster-3-7….jpeg)

>>631
Install Windows.

 No.634

>>632
>>633
This is true, Windows is fine.

I do think, however, that everyone who wants to should install (desktop) Linux on their computer so they can discover the good sense they need to stop using it as soon as possible.

 No.635

>>634
VM or GPU Passthrough if he doesn't want to dualboot Windows.

 No.699

The only thing I can think of right now is "update Wine", unfortunately. I don't have this issue when running a English-translated Yume Nikki in Japanese locale (mojibake filenames are a mess, so I ran the installer in Japanese locale), but if using certain distributions, your Wine is probably extremely out of date, so that's the best guess I can give.
(If your Wine version is still 1.something, then it is definitely out of date.)



File: 1484006712092.jpg (75.46 KB, 1280x720, maxresdefault.jpg)

 No.600[Reply]

What's your opinion about developers who post here? Do you have any favourites? What games do you like the most?
10 posts and 2 image replies omitted. Click reply to view.

 No.684

File: 1495683335361.png (120.28 KB, 268x309, 1478679235001.png)

>>681
What? Why do you assume I'm jojogates?
How paranoid do you have to be to think a random anon in a dead imageboard is somebody who doesn't even visit it anymore just because telling people to "stop" is fucking autistic? Do you lurk this board just to check if he ever posts or something?

 No.685

>>684
Who the fuck is jojogates?

 No.686

>>685
He was a faggot that got mad with ubuu some years during the spanish forum war (he was an admin there). Although he did admit he was being unreasonably stupid last time he ever came to this place, apologizing for being a retard and all. More info here >>656

Haven't heard from him since then. Hell, I don't even know why the other fag is so mad at him he calls out random people joe joe gates.

 No.687

File: 1495687564964.png (212.21 KB, 396x529, 1475593957001.png)

>>681
hello rindre, did you finish your game or it's still on eternal hiatus?

 No.688

File: 1495687803940.png (149.26 KB, 614x454, 00000A.png)

Since we're talking about him, Someday updated, I just played it it's pretty decent:
https://jojogape.itch.io/someday



File: 1457445186446.jpg (63.2 KB, 400x225, fuck.jpg)

 No.41[Reply]

This board is dying, here's a thing: Show us your characters, but let's make it interesting.
Don't post things like:
>This is my OC memetsuki xD, she is edgy and likes, dislikes etc
Post the actual process you made in your brain to create them, what did you need in your story to come up with your ideas for that character? Will it change in the future.
Show us your character with some creation details.
20 posts and 8 image replies omitted. Click reply to view.

 No.155

>>154
>How complicated would be to do something similar in ren’py?
Depends, I consider it piss easy because I know python. The engine is just wonderful for that kind of stuff. But if you never touched code in your life it will seem sightly hard at the start, however there are thousand of python guides and books around the net, and it isn't that hard either honestly.

An alternative would be to download the source of a game which had this feature and see what the dev wrote there. UAB is the only game that comes to my mind right now.

 No.156

>>154
It looks complicated at first but it's actually very easy to learn, Renpy rocks.

 No.158

>>156
Ren'Py is stupid simple to use and makes creating CYOA type games and visual novels a breeze… but it's really heavy on needing art assets. If you can't draw for crap, hopefully you can find someone who can. Crunchy pixels aren't really its style.

 No.645

File: 1494213048888-0.png (16.62 KB, 96x96, facegeneric.png)

File: 1494213048888-1.png (14.69 KB, 96x96, faceshock.png)

File: 1494213048888-2.png (16.38 KB, 96x96, dead serious.png)

File: 1494213048888-3.png (11.81 KB, 285x128, Guardsprite.png)

It's an abandoned project for now, but here are images featuring badly edited RPG Makever VX assets. I would say it's "intentional", "deliberate", or maybe even "parodic" but the truth is, I have 0 art skills, and couldn't make decent pieces even if I tried.

Basically, the idea is that this character– the MAIN character, is a generic guard, and has an unspeakable horror behind his mask that kills anyone if they see it. Nobody has any clue to what really lies there, but the character himself and the narrator speculates that it may be that his face is just so hideous that it's functionally a sort of "information basilisk"*.
https://en.wikipedia.org/wiki/information_basilisk

There's another sprite I used somewhere in a video, but I can't find it. I'm pretty sure I featured it in one of my youtube uploads, so I'll try to dig around for that later.

 No.646

ah, looks like that article's gone missing



File: 1481083125655.png (109.64 KB, 1276x956, greatpentagram.PNG)

 No.593[Reply]

I finally finished a playable version of my RPG Maker 2000 ASCII-adventure game, to be found here: https://ufile.io/01118

It is called CLASSIC GAME and it has many secrets.

It's about the HERMIT returning to the outside world to find it devastated by curses, and it uses its own combat system.

This version was made between 2011 and 2016.

Happy holidays from one NEET to y'all…
6 posts and 3 image replies omitted. Click reply to view.

 No.603

>>599
Please read the post guidelines on the rules page.

 No.604

>file was deleted
But why?

 No.614

>>604
>This file has expired and been automatically deleted.

 No.636

>>593
OP please re-upload this I want to play it.

 No.637

>>636
Hey, I'm not the OP, but check out his youtube channel.
He is stil updating the game.
https://www.youtube.com/watch?v=Qqc8ITK85bI



File: 1488225253512.png (65.11 KB, 856x422, IMG_0441.PNG)

 No.623[Reply]

Whenever I open a map in the game I'm working on, this happens. Not with Yume Nikki tho. I have windows 10 and RPG Maker 2003.

 No.624

File: 1488225953971.jpg (313.1 KB, 1029x1373, main-dogs-eyebrows-image.jpg)

>Not with Yume Nikki tho
Then why did you post this in the Yume Nikki general board, you loaf bread?
We have /ig/ for this. Maybe someone can help you there.

 No.625

File: 1488226077856.jpeg (211.86 KB, 1011x716, d0d8faa2d6e117518fb732cdf….jpeg)

Congratulations! You found the hidden error message! It means that you have to lurk more.

 No.626

File: 1488230099831.png (27.53 KB, 640x253, IMG_0442.PNG)

Whenever I open a map in the game I'm working on, this happens. Not with Yume Nikki tho. I have windows 10 and RPG Maker 2003.



File: 1484574194677.png (213.13 KB, 711x313, 1484139293219.png)

 No.605[Reply]

Can someone help me here?
I'm trying to decode .flow as a reference material for a fangame but the fucking mojibake is killing me.

I don't know if it's the version i use (RM2k3 pirated unofficial english translation) or where is the OG japanese version with proper encoding being shared.

I have AppLocale & System Locale set to Japanese but im still getting tough luck.

 No.606

You need the Japanese version. It doesn't work even if you have your locale set to Japanese if you're using the English version of the engine, because rm2k(3) can't render Jap in windows-1252 encoding.

 No.607

File: 1484576738988.png (99.23 KB, 228x390, 1484139065677.png)

>>606
Do you have any idea where can i get it?

I've been lurking on torrent sites and on the internet as a whole but to no avail did i find a japanese version of RPGmemer.

 No.608

>>607
It's called rpg maker rtp (year) over there.
https://tkool.jp/support/download/rpg2003/rtp

 No.609

File: 1484596848744.jpg (143.22 KB, 926x853, 1484155048001.jpg)

>>608
You can't be serious…

>>607
Just download the 30-day trial, once it's over it won't let you create events anymore but you can still check the game contents (I think).
https://tkool.jp/support/download/rpg2000/trial

 No.615

File: 1487761505605.png (329.11 KB, 555x555, 1486147810771.png)

>>605
>>609
Someday we're going to need someone to get OG Japanese RPGMaker 2000/2003 cracked (even if your against piracy, do mind that it's software from 2000/2003 respectively and nobody is going to pay a second time for a tool so they can release a fangame for free) for educational purposes.

It probably already is, but i don't know jackshit on their language, but i do know that they don't torrent, feelsbadman.



File: 1475174969875.jpg (102.06 KB, 540x647, IMG_20160929_144822.jpg)

 No.573[Reply]

So I was thinking about using RPG to make a game, not necessarily a fangame, but I cannot understand tilesets? Like, the only programme I have familiarity with is gamemaker so bear with me. First, how do I make my own tileset? And second, how can I make just one big tileset? Is there any real advantage to having specific ones? I find it way too limiting.

 No.575

Having specific tilesets is for two things: Making sure the art design of an area is cohesive, and simply organizing your tiles. Both of these are Good Things.

 No.576

>>575
It also greatly diminishes loading time. If you had all your tiles in one image, it'd have a huge file size, and the engine would have to load ut every time you move between maps.

 No.592

>>576
actual gamedev here, this is pretty much the opposite of true

generally you want to squish every single one of your textures into as few giant files as you can (texture atlases) to save VRAM, since ideally all your texture files will be POT or Power of Two (128x128, 1024x256, 512x512) etc in order to be supported in hardware by as many graphics card configurations as possible. since it's very likely that you won't manage to perfectly fill up a POT texture

BUT speaking pratically this general attitude isnt 100% applicable to 2D rpgs because 1. texture atlasing isnt as big of a concern since square tiles pack perfectly with no wasted space and 2. it's 2016 your sprite game isn't going to go past 10% CPU utilization even if you render everything in software unless you actively try to write the shittiest engine possible like the LISA guy apparently did

anyway a 2048x2048 texture is like 16 MB in VRAM and modern cards have 4GB plus so I guarantee all the pixel art you could make in a lifetime will fit and you aren't going to have loading times as long as you don't do something stupid like save everything as a TGA instead of PNGs

splitting tilesheets into themed areas for organization is a good idea though



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8]
| Catalog
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd.sx / lainzine ]