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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1457041070868.jpg (115.17 KB, 1093x1002, Leslie-Withers-the-evil-wi….jpg)

 No.2[Reply]

Soooo I'm super new to using RPG Maker (I own VX Ace) and there are a lot of things I am having trouble figuring out. If any more come up I will ask on this thread.

1- how do you create animations for characters for VX Ace? (I'm not using the default sprite so any advice would be much appreciated)
2- how do you get a character to put on/take off an effect? And how do you add an animation?
3- how do you make it so you can't use effects while the character is awake?

Thanks in advance! :)
3 posts and 4 image replies omitted. Click reply to view.

 No.14

File: 1457052335709-0.png (30.25 KB, 665x560, Example 5.PNG)

File: 1457052335709-1.png (29.41 KB, 654x564, Example 6.PNG)

3- Now this one will require yet another common event, switches that should tell us whether the Character has gotten the effect or not and some patience.

First off, whenever an effect giver gives an effect, turn on a switch associated to the effect (We'll call it "Effect 1" for ease of association.)

Moving onto the common events, you will do two. One for taking/changing effects to their non-functional counterparts, and another to give the effects back.

All of those function the same way: The switch "Effect 1" will give/take away the corresponding effect, pictures related.

Where to put, is basically this: The "Take" event will be called whenever you wake up from dreaming/ come back to your room from whatever is going on. The "Receive" event is called whenever you start dreaming/hallucinating/you get the drill.

 No.15

File: 1457052470657.png (484 B, 64x96, template autotile vx.PNG)

Also here is a base template for an autotile in VX Ace. Useful even to make animated autotiles such as water/lava/blood/slime.

 No.16

File: 1457052913266.jpg (168.59 KB, 676x1000, tumblr_na284wKmYW1tj4rn6o1….jpg)

>>12
>>13
>>14
>>15
This is all so helpful!! Thank you so much! I'm going to test all of this out soon.

I'm such a noob haha

 No.17

>>16
You're welcome. We all had to start somewhere.

 No.18

>>17
If I have any more questions I'll be sure to ask again, this was very helpful (I'm sure I'll have more questions very soon cause it's all so new to me)



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