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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

File: 1680757737451.png (11.64 KB, 500x250, Oekaki.png)

 No.1155[Reply]

what's some nice engine one can use to make games that is small

something like this but with more editing tools
http://tululoo.com/

also how to make rotating castle effect like castelian https://en.wikipedia.org/wiki/Nebulus_(video_game)

 No.1158

depends what you want i guess
rpg maker is well the obvious uboachan choice for stuff like rpgs and stuff that doesn't require super complicated battle systems. You'd be better off in the long run learning a harder engine like godot, unity, unreal, etc since they have more transferable skills but if you really just want to stay simple you could use something like pixel game maker i suppose.

 No.1159

>>1158
>godot
Seconding this recommendation. It's cross-platform, free and there is enough documentation.



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 No.1081[Reply]

How's your game going anon?
Don't tell me you're not working on it
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 No.1106

just started the first draft script outline, i have no idea how half of this is gonna play out

 No.1107

>>1106
can i read it?

 No.1141

File: 1668030498500.png (36.06 KB, 976x509, slowdown.png)

>>1105
Use the "Set Move Route" event command, select "Player" as the event, then add the "Decrease Speed" command.

This is how it works in RPG Maker 200X but I believe you can do the same in other RPG Maker engines as well.

 No.1156

>>1141
whats this

 No.1157

just started writing a demo for a vn i'm working on but i keep having to rewrite the script because i don't like how it reads :(



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 No.1143[Reply]

https://itch.io/game/summary/1863248
just played around with rpgmaker

 No.1144


 No.1145

>>1144
Well no way I'm downloading this, there's not even a legit screenshot, even the yt video is about something entirely different than the game.

 No.1146

>>1145
zoom out on the page

 No.1148

Well, I played your weird ass shitty game. I have one question tho, are you a fan of the Q from the Book Club? There was a random reference to John Green and burning a babel tower.



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 No.1147[Reply]

https://fred14lol.itch.io/chuck-the-truck-driver

i fucked up the prices that the bartender has. ill fix that tomorrow. besides that its done
first rpg so b nic


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 No.1041[Reply]

Been working on this exploration game for a while now. made with html cause it was easy. Made it public today and would love some feedback, I work on it everyday so it will be updated regularly.
http://wizards.garden/
16 posts and 4 image replies omitted. Click reply to view.

 No.1126

>>1093
op here! I didnt have the money to renew the site! I'm backing it up and will put it up on geocites or something. I'll post soon! I'm glad you like it, I spent so much time on it

 No.1127


 No.1138

File: 1667870962501.png (1.3 MB, 1508x861, Screenshot 2022-11-08 1227….png)

helllo op here, I'm making a VR game. hard to get the vibes how i want tho

 No.1139

>>1138
Oh nice, I'm looking forward to seeing what you do.

 No.1140

Very cool!



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 No.1002[Reply]

Hello all,

Hope it won’t be out of line if I post this here. I’ve been working on a kind of Yume Nikki derivative game which tries to apply that kind of wandering structure to loose and colourful collage worlds. It’s a little more compressed and lacks the effect system but I hope it will appeal to people who enjoy exploring strange digital rooms. It is a paid game alas and costs $6. You can find it here: http://harmonyzone.org/10BeautifulPostcards.html

Wishing you the best in your travels,

thecatamites

 No.1003

oh shit lol, so weird to see you postin in such a niche weirdo zone. I guess it makes sense. Your stuff is great, keep it up!

 No.1008

reminds me of something like LSD dream emulator. i love games where you explore otherworldly enviroments

 No.1030

File: 1595985268238.png (130.47 KB, 850x558, 636.PNG)

Are you inspired by Weirdo House at all?

 No.1137

I'm happy to have passed by you here Stephen, if not in the same time at least in the same space. I loved to read Harmony Zone some time ago. Thank you for all that you've put out into the world. You are one of the top grotto-sphere content creators as far as this poster is concerned. Happy travels



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 No.1136[Reply]

Me and some other people are going to make a game featuring Monoe and Monoko. If that idea sounds cool to you and you have any game development skills, hit me up at https://discord.gg/CCp95wk
(We can always use more artists)

Game most likely will be an RPG.


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 No.1128[Reply]

Two years ago I made a game in RPGmaker 2003, only recently uploaded it to itchio. It is a simple surreal adventure. I made it just for the sake of completing an RPGmaker game, but I think it stands alone fairly well. It's called Magic Unfolding and it is about a cat-creature who finds an indescribable object of infinite power with the same name as the game title.

https://azeluth.itch.io/magic-unfolding
2 posts omitted. Click reply to view.

 No.1131

Oh wow, this looks sick. Kind of reminds me of Hylics if you don't mind me making a comparison.

 No.1132

Great work OP, the game feels like a competent package so far. I've gotten past the three demon bosses and I'll have to wait a few more days until I can beat the game.

I'll try and post a more detailed review once I'm done.

 No.1133

Done, here are my overall thoughts.

The game conveys a lonely sense of atmosphere very well. I like how varied the maps and locations are.
I never understood what the weird number stuff was for and just assumed it was fluff, and I beat the game without it.

Combat is the biggest downside, it was pretty repetitive and the bosses weren't very interesting. Enemy design in general was hit and miss, with some clever designs but mostly being some variation of 'weird face'.

Overall I enjoyed the game, looking forward to what else you do!

 No.1134

>>1133
Thanks for the feedback, that helps! I struggled to make the combat interesting in RPGmaker 2003, but in future projects I'll try to experiment and see what I can do within the limited framework. The numbers started as an afterthought but if you collect them all and input them in the Clown Village it's a bonus area, so yeah it's not necessary to beat the game.

 No.1135

>>1134
I'd really love to see another RPGmaker game from you.



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 No.33[Reply]

Which is the best RPG Maker I could use to make my game?
11 posts and 6 image replies omitted. Click reply to view.

 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

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>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.

 No.1088

>>49
There's a big difference between versions of RPG maker pre- and post-XP. RPG maker XP introduced scripting, which despite what >>53 will tell you, gives you a lot more leverage over the engine.



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 No.868[Reply]

This is Realm Walk of Soul, a YNFG-Like game, where you you play as Iris, a short haired pale girl exploring dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since 2013.
https://www.youtube.com/watch?v=M7qWd-Krl6s

This is Iris.Fall, a YNFG-Like game, where you play as Iris a short haired pale girl exploring explore dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since march 2018.
https://www.youtube.com/watch?v=Z-BsXhpTxms&feature=youtu.be

Have you found games that look way too similar in the Yume Nikki/RPG Maker&Misc circles? What do you do when this happens to your game?
4 posts and 2 image replies omitted. Click reply to view.

 No.1014

So, is realm dead?

 No.1015

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Its not dead at all believe me, but dayjobs are so time consuming and energy draining we had barely little time to work on it, (we need the bucks to eat and have a floor to sleep).

Also many stuff changin in both creative and administrative things have turned lot of stuffs upside down, but we managed to find a way.

But as of today, I can assure you, ubuu people, that REalM is close to completion.

 No.1068

>>1015
I don't know if you are reading this or not but you I'm responding to you in 2021.

Perhaps you guys bit more than you could chew? You've been completely silent in social media too, zero communication with the people who supported your game, am I missing something? Who is to blame for this disaster?

 No.1095

>>1068
Aaaaaaaand it's coming out.

At the end of the month.

https://youtu.be/GtDSFfnVBRc

 No.1096

>>1095
That's exciting, I know it's been like a million years but at least you guys deliver, just that makes you better than 99.9% of the YNFG & misc. tumblr "developers" who say they will make a game, years pass and all they do is roleplay as their OCs and cry about drama.

Don't expect free praise though, the gloves are off.



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