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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it

 No.1074

>>1071
I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0



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 No.509[Reply]

Hey guys. I've been working on a projct for quite some time (since 2015 actually) and finally got the kickstarter campaign approved! So today, I'd like to present to you guys Birthright Cataclysm Zero.


The game is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Both races are caught in a never ending conflict that almost caused the end of the world.

The war has recently entered a phase called the Birthright Cataclysm. The new generation of warriors are being sent to the front lines to battle each other and conquer the opposing forces.

To prevent my game from being 'yet another Kickstarter game', let me explain why I'm kickstarting this.

I've played games like Yume Nikki and .flow for a long time, I even recently became a speed runner for Yume Nikki, I'm very passionate about that game because it was very, very different, original and unique, and while working on my game, I kept feeling something was missing, something that could help my game 'be something'. It definitely carries some 'silent inspirations' from Yume Nikki as some scenes in and stages in the game come straight from what I love so much as a Yume Nikki player.

For those who wonder, all the money made from the kickstarter campaign will go towards the creation of original material such as artwork, graphics, music and assets for the game. I want it to gain its own unique identity and I can achieve that by hiring the talents needed to make my vision come true.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted. Click reply to view.

 No.529

So why do you need a kickstarter for this game?

 No.530

>>529
To get your money.

 No.531

>>529
To get your money, we want your money.

 No.536

Everything in this game looks like it came from the rpgmaker xp rpgrevolution forums.
Not going to lie.

 No.1060




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 No.1013[Reply]

I'm currently figuring out some concept for a challenging boss battle for my game.
It's an exploration game similar to YN, so you don't really fight throughout the entire game, you dont gain exp, you dont increase stats, you just solve puzzles most of the time and collect effects. First i was thinking of some turn-based sans-like action but scrapped it, since the player might just be too weak to kill the boss with brute force. some bullet-hell dodging stuff ala omega-flowey sounds alright, but it needs some more of a catch.

Are there any amazing boss battles you remember that didn't require any grinding or leveling? I really dont want this stuff in my game. However I want a heckin painful boss battle with some out-of-the-box-thinking

 No.1059

>>1013
chrono trigger bosses?



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 No.1028[Reply]

They have a announced a new Rpg Maker
https://www.rpgmakerweb.com/news/842-mznews_20200611

From what is known right now I'm not sure whether it will be worth getting it, as it seems to be mostly the same as RPG Maker MV, while being incompatible with its scripts/plugins (And I've changed engines already too often on all of my projects). On the other side it seems that it will offer more eventing options similiar to the old 2000/2003 versions and it is also claimed that there will be some big new feature that many wanted. Supposedly there are some leaks, but I have no idea where to find them.

 No.1029

Yeah I saw the news on the rpgmaker forums. I won't be getting it anytime soon that for sure. I got MV like about a year ago and just now I'm finally getting the hang of it. I don't see myself paying 80 bucks for a new rpg maker engine anytime soon, no matter what features it has.

 No.1040

https://www.youtube.com/watch?v=1vzqoy7I0Kg
Here's a 3 minute video covering all major changes between MV and MZ. Really not worth it.
>>1029
You and me both. I bought around a year ago as well and have yet to figure everything out.



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 No.1024[Reply]

Hey friends. I need to make a jrpg quickly. I've been trying to make it from scratch in javascript canvas but that isn't going quickly enough. What tools should I use? It needs to be able to run in a browser.

 No.1025

>>1024
do you have rpg maker? just make it in that

 No.1034




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 No.1031[Reply]



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 No.1002[Reply]

Hello all,

Hope it won’t be out of line if I post this here. I’ve been working on a kind of Yume Nikki derivative game which tries to apply that kind of wandering structure to loose and colourful collage worlds. It’s a little more compressed and lacks the effect system but I hope it will appeal to people who enjoy exploring strange digital rooms. It is a paid game alas and costs $6. You can find it here: http://harmonyzone.org/10BeautifulPostcards.html

Wishing you the best in your travels,

thecatamites

 No.1003

oh shit lol, so weird to see you postin in such a niche weirdo zone. I guess it makes sense. Your stuff is great, keep it up!

 No.1008

reminds me of something like LSD dream emulator. i love games where you explore otherworldly enviroments

 No.1030

File: 1595985268238.png (130.47 KB, 850x558, 636.PNG)

Are you inspired by Weirdo House at all?



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 No.1004[Reply]

i have rpgmaker xp and i want to make a short yume nikki fg, are there any resources to help me do this? no experience in coding or rpgmaker, by the way
3 posts omitted. Click reply to view.

 No.1019

>>1018
I've been told of sdl. I'm sure I wont' get anywhere though. The trade off of doing everything the hard way will cause no work going into creativity, knowing this I never get motivated to learn code. It's why there's an engineer that tells the code monkey what to do. I resent it all.

 No.1020

>>1019
What kind of game are you trying to do?
It's kind of hard to give you advice on what could be potentially best for you with just what you said so far.

 No.1022

>>1018
What can you do with wolf that you can't with RPGmaker?

I tried getting into RPGmaker myself last year, forgot which one I dl'd. I set myself a very small goal of making a game where you bake a cake by walking to all of the ingredients in a room then putting them in the bowl in order but I got stuck and gave up because I didn't know what exactly I was doing wrong, it was pretty frustrating. When these problems happen it's like being in math class as a kid again. I don't know if I give up too easily or if I'm not smart enough.

 No.1023

>>1022
I don't know how much this information will help you anon, but it should be known Wolf come with a complete English manual which explains what the game engine can do along with, some troubleshooting, and other such helpful stuff.

(P.s if your going to get Wolf get the bundle it comes with a graphic synthesizer which is needed to make custom characters.)

 No.1026

I personally find Rpg Maker 2003 to be the most comfortable to use.

Wolf Rpg Maker has a messy interface while the Rpg Maker XP is more restricted when it comes to eventing and relies on scripting in Ruby.



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 No.1011[Reply]

Since the beginning of the year I've been working on an indie game. I just released a first (short) version in early access mode on Steam. Please consider playing it and let me know about feedback for the final release (planned in spring).

The game is about a college student who gradually alienates from the social scene and ends up becoming consumed by his thoughts. His behavior becomes more and more erratic and in the end there is a climax.

https://store.steampowered.com/app/1054450/The_Raintime/

 No.1012

Looks interesting OP, might take a loot at it.



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 No.1010[Reply]

Hi, this drawing is an old concept art kinda inspires on Yume Nikki's ambience and Sluggish Morss Characters.

I wanted to realize it but I'm noob af trying to develop a game.Recently I'm doing new concept art so perhaps don't gomma be a problem. But I need tips for getting involved into software like RPG Maker and PixelArt. Also a way to get more clear ideas forbmy game.


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