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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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The rules have been updated, effective immediately. Please review them. Specifically rules 6, 7, and 8 have changed or been added, and two guidelines have been removed.
Updated again to ban political ideology and imagery completely.

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 No.600[Reply]

What's your opinion about developers who post here? Do you have any favourites? What games do you like the most?
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 No.684

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>>681
What? Why do you assume I'm jojogates?
How paranoid do you have to be to think a random anon in a dead imageboard is somebody who doesn't even visit it anymore just because telling people to "stop" is fucking autistic? Do you lurk this board just to check if he ever posts or something?

 No.685

>>684
Who the fuck is jojogates?

 No.686

>>685
He was a faggot that got mad with ubuu some years during the spanish forum war (he was an admin there). Although he did admit he was being unreasonably stupid last time he ever came to this place, apologizing for being a retard and all. More info here >>656

Haven't heard from him since then. Hell, I don't even know why the other fag is so mad at him he calls out random people joe joe gates.

 No.687

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>>681
hello rindre, did you finish your game or it's still on eternal hiatus?

 No.688

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Since we're talking about him, Someday updated, I just played it it's pretty decent:
https://jojogape.itch.io/someday



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 No.41[Reply]

This board is dying, here's a thing: Show us your characters, but let's make it interesting.
Don't post things like:
>This is my OC memetsuki xD, she is edgy and likes, dislikes etc
Post the actual process you made in your brain to create them, what did you need in your story to come up with your ideas for that character? Will it change in the future.
Show us your character with some creation details.
20 posts and 8 image replies omitted. Click reply to view.

 No.155

>>154
>How complicated would be to do something similar in ren’py?
Depends, I consider it piss easy because I know python. The engine is just wonderful for that kind of stuff. But if you never touched code in your life it will seem sightly hard at the start, however there are thousand of python guides and books around the net, and it isn't that hard either honestly.

An alternative would be to download the source of a game which had this feature and see what the dev wrote there. UAB is the only game that comes to my mind right now.

 No.156

>>154
It looks complicated at first but it's actually very easy to learn, Renpy rocks.

 No.158

>>156
Ren'Py is stupid simple to use and makes creating CYOA type games and visual novels a breeze… but it's really heavy on needing art assets. If you can't draw for crap, hopefully you can find someone who can. Crunchy pixels aren't really its style.

 No.645

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It's an abandoned project for now, but here are images featuring badly edited RPG Makever VX assets. I would say it's "intentional", "deliberate", or maybe even "parodic" but the truth is, I have 0 art skills, and couldn't make decent pieces even if I tried.

Basically, the idea is that this character– the MAIN character, is a generic guard, and has an unspeakable horror behind his mask that kills anyone if they see it. Nobody has any clue to what really lies there, but the character himself and the narrator speculates that it may be that his face is just so hideous that it's functionally a sort of "information basilisk"*.
https://en.wikipedia.org/wiki/information_basilisk

There's another sprite I used somewhere in a video, but I can't find it. I'm pretty sure I featured it in one of my youtube uploads, so I'll try to dig around for that later.

 No.646

ah, looks like that article's gone missing



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 No.593[Reply]

I finally finished a playable version of my RPG Maker 2000 ASCII-adventure game, to be found here: https://ufile.io/01118

It is called CLASSIC GAME and it has many secrets.

It's about the HERMIT returning to the outside world to find it devastated by curses, and it uses its own combat system.

This version was made between 2011 and 2016.

Happy holidays from one NEET to y'all…
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 No.603

>>599
Please read the post guidelines on the rules page.

 No.604

>file was deleted
But why?

 No.614

>>604
>This file has expired and been automatically deleted.

 No.636

>>593
OP please re-upload this I want to play it.

 No.637

>>636
Hey, I'm not the OP, but check out his youtube channel.
He is stil updating the game.
https://www.youtube.com/watch?v=Qqc8ITK85bI



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 No.623[Reply]

Whenever I open a map in the game I'm working on, this happens. Not with Yume Nikki tho. I have windows 10 and RPG Maker 2003.

 No.624

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>Not with Yume Nikki tho
Then why did you post this in the Yume Nikki general board, you loaf bread?
We have /ig/ for this. Maybe someone can help you there.

 No.625

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Congratulations! You found the hidden error message! It means that you have to lurk more.

 No.626

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Whenever I open a map in the game I'm working on, this happens. Not with Yume Nikki tho. I have windows 10 and RPG Maker 2003.



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 No.605[Reply]

Can someone help me here?
I'm trying to decode .flow as a reference material for a fangame but the fucking mojibake is killing me.

I don't know if it's the version i use (RM2k3 pirated unofficial english translation) or where is the OG japanese version with proper encoding being shared.

I have AppLocale & System Locale set to Japanese but im still getting tough luck.

 No.606

You need the Japanese version. It doesn't work even if you have your locale set to Japanese if you're using the English version of the engine, because rm2k(3) can't render Jap in windows-1252 encoding.

 No.607

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>>606
Do you have any idea where can i get it?

I've been lurking on torrent sites and on the internet as a whole but to no avail did i find a japanese version of RPGmemer.

 No.608

>>607
It's called rpg maker rtp (year) over there.
https://tkool.jp/support/download/rpg2003/rtp

 No.609

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>>608
You can't be serious…

>>607
Just download the 30-day trial, once it's over it won't let you create events anymore but you can still check the game contents (I think).
https://tkool.jp/support/download/rpg2000/trial

 No.615

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>>605
>>609
Someday we're going to need someone to get OG Japanese RPGMaker 2000/2003 cracked (even if your against piracy, do mind that it's software from 2000/2003 respectively and nobody is going to pay a second time for a tool so they can release a fangame for free) for educational purposes.

It probably already is, but i don't know jackshit on their language, but i do know that they don't torrent, feelsbadman.



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 No.573[Reply]

So I was thinking about using RPG to make a game, not necessarily a fangame, but I cannot understand tilesets? Like, the only programme I have familiarity with is gamemaker so bear with me. First, how do I make my own tileset? And second, how can I make just one big tileset? Is there any real advantage to having specific ones? I find it way too limiting.

 No.575

Having specific tilesets is for two things: Making sure the art design of an area is cohesive, and simply organizing your tiles. Both of these are Good Things.

 No.576

>>575
It also greatly diminishes loading time. If you had all your tiles in one image, it'd have a huge file size, and the engine would have to load ut every time you move between maps.

 No.592

>>576
actual gamedev here, this is pretty much the opposite of true

generally you want to squish every single one of your textures into as few giant files as you can (texture atlases) to save VRAM, since ideally all your texture files will be POT or Power of Two (128x128, 1024x256, 512x512) etc in order to be supported in hardware by as many graphics card configurations as possible. since it's very likely that you won't manage to perfectly fill up a POT texture

BUT speaking pratically this general attitude isnt 100% applicable to 2D rpgs because 1. texture atlasing isnt as big of a concern since square tiles pack perfectly with no wasted space and 2. it's 2016 your sprite game isn't going to go past 10% CPU utilization even if you render everything in software unless you actively try to write the shittiest engine possible like the LISA guy apparently did

anyway a 2048x2048 texture is like 16 MB in VRAM and modern cards have 4GB plus so I guarantee all the pixel art you could make in a lifetime will fit and you aren't going to have loading times as long as you don't do something stupid like save everything as a TGA instead of PNGs

splitting tilesheets into themed areas for organization is a good idea though



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 No.577[Reply]

What sort of things would you expect to see in a lewd/hypersexualized Yume Nikki-ish game?
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 No.587

Have you seen Kanashimi no Belladonna? I loved the hippy-ish trip and the whole way they handed sexuality. Bonus for Klimt's influence.
https://www.youtube.com/watch?v=uIs1CT__ZBM

 No.588

>>586
You should try just throwing together what ideas you already have into RPG maker and go from there.
I think the end of the End of Evangelion has some good imagery that you could use.
https://www.youtube.com/watch?v=pVeKyqV1jWU

And yeah. I agree that less graphic violence and more subtle, nerve hitting horror is better.

 No.589

>>587
No. I haven't watched it. But I'll try it once I am done with Shiki.

>>588
I dunno. You need some solid world ideas for these games to make walking actually enjoyable. With the few map ideas I have right now, it might be better to just make the game puzzley like Lisa or even a straight up jrpg like Middens. Moreover I believe interactions between effects and worlds also needs to be planned with a bit of care so there is variety in the effects you use and you don't just end up using the same 3-4 effects to solve any obstacle.

 No.590

>>589
What I mean is that these fan games can take years to complete and are riddled by developer laziness.
If you have any ideas right now I would start on creating the sprites and creating a base in RPG maker.

 No.591

>hehehe lewd im 12 xDDD

Euch



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 No.568[Reply]

I'm making your basic fangame in VX Ace, need help with following :

1. How to program a weapon effect, how to make it kill NPCs and play a sound effect
2. How to make cosmetic effects that have animations (ie. Cat effect)
3. How to program the whole "waking up" mechanic


 No.553[Reply]

Hi, I'm new here so I don't know about english so, I'm trying to make a yume nikki fangame and I need help on 3 things at least. 1) how can i make a save point? Because my idea is sitting on a wheelchair and then the music and the background circle appears like in yume nikki. 2) how can i make the character go to sleep and dream with the countdown 3) How can my rpgmaker 2003 stop erasing my map everytime that I edit events. I hope for an answer
9 posts and 5 image replies omitted. Click reply to view.

 No.563

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>>556
At least 窓付き is a real word and not a meme translated with google.

>>557
>Akaitsuki means "Red" by the way assholes!
あのさ、赤いと言う言葉一色の名じゃありませんよ。ただ形容詞なのです。
You can lecture me on japanese once you learn the difference between adjectives and nouns and how nominalizing works. You don't even know what you named your own fucking character.

Also, it's funny that you're calling us assholes when you are acting like a cunt yourself. You came to the wrong board demanding to be explained extremely basic shit already answered many times and got butthurt when told to fuck off. You have no right to complain. Use fucking google and lurk more for fucks sake.

 No.564

>>563
Maybe they really meant 暁.
Or possibly 赤付き、But ended up forgetting to remove the い. Theoretically speaking he may be aware of using 付く's nominative form and could be using it with the noun 赤.

 No.565

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>>564
>Maybe they really meant 暁.
>Akaitsuki means "Red" by the way assholes!
Also, the nanori for 暁 is Aka or Akira.

I don't think OP knows Japanese at all. Not only he made the error with roumaji in his files but he also didn't notice when I pointed it out in my post, so I don't believe at all he knows what the nominative form is, much less considering spanish lacks such kind of language tools and that they're so disguised in English not many people notice their existence.
So no, cute, but bullshit.

 No.566

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>>565
Oh surprise, spanish actually has nominalization. The more you know.

 No.567

>>565
B-but sounds cute



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 No.539[Reply]

Hey there. I'm fairly new with making games, yet I feel like I'd be capable of making a game. I lack of knoweldge of programming, but I excel in music production and am fairly decent with making graphics.

As someone who adores Yume Nikki and it's fangames, I'd like to produce my own game inspired of Yume Nikki, it wouldn't follow the traditional 'effect collecting' style like most fangames do nowadays.

I feel like I'd need special programming help yet I have no idea where to ask or where to start, so I thought I might get here some help from other game dev's who are fairly experienced.

My game would be made on RPG maker 2k3, for now at least.
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 No.545

>>543
Oh I meant what you want to do in terms on making the game (more specific questions regarding the engine or what ever) rather then what's going to be in the game. That's something that is entirely up to you.

P.S.
Check out the /fg/ board. They sometimes have decent tut threads.
https://uboachan.net/fg/index.html

>>544
Ah, sei. I may have been hallucinating that then o.o

 No.548

>>545

Oh, um Im not sure on that either honestly. I'll try to figure out asap because I'd love to start on it. I have someone who'll help me out with programming at least wich i appreciate.

I'll take a look on the older threads, but I'm not sure they'll provide anything that I'll need.

 No.549

The hardest part for me, and alot of other people judging by the amount of games that get completed, is to actually keep up the steam until the end. Making games takes alot more time than people think, and it's definitely not all fun. In fact, the majority of it is soulcrushingly boring.

Passion is not enough when it comes to gamemaking. You also need the patience of a god.
Don't want to spend more than 50+ hours making a game that looks mediocre? Don't do it.
Don't want to spend weeks doing the same thing over and over? Don't do it.
Don't want to bash your head into the wall repeadetly because you can't figure out why something isn't working? Don't do it.

My examples not bad enough? Trust me when I say that it's alot worse than my examples made it sound.
It's a great feeling when you're finally done, but most people don't get to that point. So if you're the type that gives up on something easily and moves on to something else, don't do it.
And definitely do not do it if the reason you're doing it is because you're looking for praise from others, because making a game is probably the worst way to do it in existence. You would literally spend hundreds of hours to get a couple of people saying "it's pretty good, I guess". If you're lucky. Most peoples first games are absolute dogshit.

 No.550

idunno what its like for peeps that dont know a lot about programming, but make sure that if you run into an issue trying to get something to work right, stop before steam starts to blow out of your ears and go to google. you might not be able to solve your specific problem, but you can learn about how all of the options really want to work, and that has solved a ton of my problems. for example: the "proceed with movement" thing is really important and will magically solve 90% of all possible bugs

rpg maker works on this weird "drag-and-drop" thing, so its really just all about making sure everything is logical. this is really common for these game making engines, but you run into a lot of situations where things SHOULD work, but they just dont. these situations are probably whats caused me to burn out so often, cuz its just frustrating and you have very little control over it, in contrast to the process of making visuals and music. be vigilant, do research, and ask for help when you need it

 No.551

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>>549

I am aware of that making a game is a long and time consuming progress and I am willing to sacrifice most of my time on it in order to make my game as good as possible for my current skill level. And honestly, the progress is slow but there at least. and i know this screenshot looks like dipshit but im ok with lol

>>550

I actually don't mind for asking for help. I actually registred for the rpg maker forums so I can actually progress with my ideas. Currently i am still experimenting around with 2k3 but it's at least worth it



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