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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

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 No.509[Reply]

Hey guys. I've been working on a projct for quite some time (since 2015 actually) and finally got the kickstarter campaign approved! So today, I'd like to present to you guys Birthright Cataclysm Zero.


The game is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Both races are caught in a never ending conflict that almost caused the end of the world.

The war has recently entered a phase called the Birthright Cataclysm. The new generation of warriors are being sent to the front lines to battle each other and conquer the opposing forces.

To prevent my game from being 'yet another Kickstarter game', let me explain why I'm kickstarting this.

I've played games like Yume Nikki and .flow for a long time, I even recently became a speed runner for Yume Nikki, I'm very passionate about that game because it was very, very different, original and unique, and while working on my game, I kept feeling something was missing, something that could help my game 'be something'. It definitely carries some 'silent inspirations' from Yume Nikki as some scenes in and stages in the game come straight from what I love so much as a Yume Nikki player.

For those who wonder, all the money made from the kickstarter campaign will go towards the creation of original material such as artwork, graphics, music and assets for the game. I want it to gain its own unique identity and I can achieve that by hiring the talents needed to make my vision come true.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted. Click reply to view.

 No.529

So why do you need a kickstarter for this game?

 No.530

>>529
To get your money.

 No.531

>>529
To get your money, we want your money.

 No.536

Everything in this game looks like it came from the rpgmaker xp rpgrevolution forums.
Not going to lie.

 No.1060




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 No.1013[Reply]

I'm currently figuring out some concept for a challenging boss battle for my game.
It's an exploration game similar to YN, so you don't really fight throughout the entire game, you dont gain exp, you dont increase stats, you just solve puzzles most of the time and collect effects. First i was thinking of some turn-based sans-like action but scrapped it, since the player might just be too weak to kill the boss with brute force. some bullet-hell dodging stuff ala omega-flowey sounds alright, but it needs some more of a catch.

Are there any amazing boss battles you remember that didn't require any grinding or leveling? I really dont want this stuff in my game. However I want a heckin painful boss battle with some out-of-the-box-thinking

 No.1059

>>1013
chrono trigger bosses?



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 No.1028[Reply]

They have a announced a new Rpg Maker
https://www.rpgmakerweb.com/news/842-mznews_20200611

From what is known right now I'm not sure whether it will be worth getting it, as it seems to be mostly the same as RPG Maker MV, while being incompatible with its scripts/plugins (And I've changed engines already too often on all of my projects). On the other side it seems that it will offer more eventing options similiar to the old 2000/2003 versions and it is also claimed that there will be some big new feature that many wanted. Supposedly there are some leaks, but I have no idea where to find them.

 No.1029

Yeah I saw the news on the rpgmaker forums. I won't be getting it anytime soon that for sure. I got MV like about a year ago and just now I'm finally getting the hang of it. I don't see myself paying 80 bucks for a new rpg maker engine anytime soon, no matter what features it has.

 No.1040

https://www.youtube.com/watch?v=1vzqoy7I0Kg
Here's a 3 minute video covering all major changes between MV and MZ. Really not worth it.
>>1029
You and me both. I bought around a year ago as well and have yet to figure everything out.



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 No.1024[Reply]

Hey friends. I need to make a jrpg quickly. I've been trying to make it from scratch in javascript canvas but that isn't going quickly enough. What tools should I use? It needs to be able to run in a browser.

 No.1025

>>1024
do you have rpg maker? just make it in that

 No.1034




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 No.1031[Reply]



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 No.1004[Reply]

i have rpgmaker xp and i want to make a short yume nikki fg, are there any resources to help me do this? no experience in coding or rpgmaker, by the way
3 posts omitted. Click reply to view.

 No.1019

>>1018
I've been told of sdl. I'm sure I wont' get anywhere though. The trade off of doing everything the hard way will cause no work going into creativity, knowing this I never get motivated to learn code. It's why there's an engineer that tells the code monkey what to do. I resent it all.

 No.1020

>>1019
What kind of game are you trying to do?
It's kind of hard to give you advice on what could be potentially best for you with just what you said so far.

 No.1022

>>1018
What can you do with wolf that you can't with RPGmaker?

I tried getting into RPGmaker myself last year, forgot which one I dl'd. I set myself a very small goal of making a game where you bake a cake by walking to all of the ingredients in a room then putting them in the bowl in order but I got stuck and gave up because I didn't know what exactly I was doing wrong, it was pretty frustrating. When these problems happen it's like being in math class as a kid again. I don't know if I give up too easily or if I'm not smart enough.

 No.1023

>>1022
I don't know how much this information will help you anon, but it should be known Wolf come with a complete English manual which explains what the game engine can do along with, some troubleshooting, and other such helpful stuff.

(P.s if your going to get Wolf get the bundle it comes with a graphic synthesizer which is needed to make custom characters.)

 No.1026

I personally find Rpg Maker 2003 to be the most comfortable to use.

Wolf Rpg Maker has a messy interface while the Rpg Maker XP is more restricted when it comes to eventing and relies on scripting in Ruby.



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 No.1011[Reply]

Since the beginning of the year I've been working on an indie game. I just released a first (short) version in early access mode on Steam. Please consider playing it and let me know about feedback for the final release (planned in spring).

The game is about a college student who gradually alienates from the social scene and ends up becoming consumed by his thoughts. His behavior becomes more and more erratic and in the end there is a climax.

https://store.steampowered.com/app/1054450/The_Raintime/

 No.1012

Looks interesting OP, might take a loot at it.



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 No.1010[Reply]

Hi, this drawing is an old concept art kinda inspires on Yume Nikki's ambience and Sluggish Morss Characters.

I wanted to realize it but I'm noob af trying to develop a game.Recently I'm doing new concept art so perhaps don't gomma be a problem. But I need tips for getting involved into software like RPG Maker and PixelArt. Also a way to get more clear ideas forbmy game.


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 No.996[Reply]

Hey everyone! So, I and a couple of my friends are deciding to make a short fangame. I'm making the tiles for the game since I have a bit of experience in pixel art. As I'm looking through Yume Nikki's game files to capture the style of the game and seeing through the tiles piece by piece, there's just one thing that really boggles me and that's with some of the tiles, mostly on the walls. I'm not asking as for how they were made but more on its textures. They use up a lot of colours and are spread very unevenly, yet, they all somehow manage to blend well together. I'd like to know if there's some sort of trick to get those results of texture done or do I really have to place each pixel manually and hope for similar results. The images below have arrows on them just to show what I mean. Thanks for reading!

 No.997

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I'm not quite sure what you mean, but you mentioned images being "spread unevenly" so I'll hang on to that and you correct me if I misunderstood you.

I included screenshots of RPG maker (that's .flow, though) which should kind of explain this. Basically, you just copy and paste tiles from the sheet into the game. Each tile should have a specific size, then you just click the thing and click on the place you want to put it in.

So it doesn't matter how you spread them on the sheet.

 No.999

>>997
He's talking about pixel placement when making tiles, not how to use tiles.

OP, the only cases in your pictures where I'm 100% sure it was done through some texture or algorithm are the walls (e.g the desert ones, mado's room, the wall where you get the ghost kerchief effect). Those more than likely had some "noise" added onto them and then filtered to get the resulting "texture" feeling, then one side got darkened to get a 3D feeling.

The floor wood boards and the book shelf on Mado's room, as the bricks in the skygarden are more than likely done by hand. Just practice a little.

I have my doubts about the sand in the desert. It seems done by hand but don't quote me on that.

 No.1000

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>>999
ANON WHAT ARE YOU DOING.
Also, 1000 GET!

 No.1001

Understood! Thank you, both. I'll see if I can figure it out.



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 No.946[Reply]

Hopefully the right place to put this, but looking for a couple people to help play-test an upcoming game.

Best way I can describe it as a cross between LSD and Dreaming Mary. It all seems very randomy but does have an overarching horror element exposed late-game that ties it together. Very heavy exploration based with levels that change themselves as you progress.

Does require a decent gaming rig, and fully supports local CO-OP. The game is finished besides any last minute bug-fixes or additional hints as needed.
3 posts and 2 image replies omitted. Click reply to view.

 No.950

I'm going to go ahead and move this to the indie gamedev board.

 No.952

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>>950

Cool, thank you.

>>948
>>949

Awesome! Feel free to e-mail me at: kle(AT)waifu.club and I can get you a copy.

Also full disclaimer, I do plan to put this on Steam for a few bucks since I've sunk a lot more money and time into it than I care to admit. Will definitely give out keys on Uboa though (And of course free copies to the testers), since I really just want people to try it out.

A quick trailer is now up at: https://steamcdn-a.akamaihd.net/steam/apps/256734700/movie480.webm

 No.954

File: 1542882595590.png (2.9 MB, 1922x1080, emo.png)

Well if anyone stumbles back in this thread and wants to try it out on Steam: WDJ8D-786AJ-YF5VT

 No.993

>>954
er, what's it called? Can't find it on steam without a name :^J

 No.994

>>993
Kitten Love Emulator
The code is expired though.



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