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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1501949557560.jpg (135.7 KB, 672x480, seisatsusrevenge.jpg)

 No.702

Which marketing moves and public bragging activities make you pretentious? How much of it? Can you give me examples of activities that can be seen as pretentious from a game dev?

 No.703

If you have to ask: All of them.

 No.704

>>703
So every professional game developer is prentious?

 No.705

Extraneous q&as on your personal life that have nothing to do with the game. Excessively talking about why you made your game and the creative vision behind it. saying that your game is representative of some broad theme or big social issue. "I crafted my work of art in the hope that when people experience it they can better connect on an emotional level with starving children in Africa. I want my audience to be held captive and forced to look into the mirror. I want them to see the looking glass. My game is about love, truth and a hope for a better future. It is impressionistic and it is symbolic of the perils of corruption. My biggest inspiration came from the late, great Charlie Chaplin", like that. If you don't want to be pretentious, talk as little about yourself as possible and only do it when promoted. If you market your game as art, you're pretentious. If you go onto message boards to talk about how deep your game is, you're pretentious. If you go out of your way to do interviews because you like being asked about yourself, you're pretentious. Pretentiousness is a mind-set of grandiosity and self-congratulation. If you're not a pretentious person, you wont act pretentious, so you should have nothing to worry about.

 No.706

>>702
The artist defines how they wish to interact with the world. I think that trying to impose restrictions on how someone should present can hamper creativity. This isn't necessarily a good or bad thing, as far as I know. Love everyone.

 No.707

inb4 rant thread

 No.708

>>702
Applies for every product:
Comparing your product to others on a dishonorable way (i.e Discord "say goodbye to skype" and it's aggressive marketing), especially on personal face and not PR.

 No.709

>>708
Ok yeah I can agree with that.

 No.710

>>708
This.

As well as comparing your game to "Everyone's favorite game,"

e.g. "It's like Final Fantasy VII with elements of Metal Gear and Call of Duty" or some crap like that. Don't compare it, just try to describe what it is and remember that brevity is the soul of wit.

 No.711

>>710
>like Final Fantasy VII with elements of Metal Gear and Call of Duty
That sounds fucking awesome.

 No.712

>>710
I have seen this a lot in Yume Nikki fangames.

 No.713

>>712
hoopy loopy >>707 was right
also holy shit you ~4 guys are active, 2 or so posts every 20m
But i agree, saying "my fangame is like LCD Dem because it has good music!" or "my fangame is like .flow because its trying to be scary/dark!" is annoying but, even without a comparison, i still get a subconscious idea that its being compared, maybe because it's based off another product.

/rant
Hopefully this thread doesn't get sidetracked, i already made like a few ranty threads about YN, no point in having more of them at the moment (especially now that a new one popped up)

 No.714

File: 1501990832983.gif (2.35 MB, 640x400, Seisatsu's Revenge.gif)


 No.715

We love you Sei
Pls don't shoot my family

 No.716

>>714
>Night Slave

good taste~

 No.717

One of the things I see as pretentious is to overexplain a project in development, I understand marketing is a must in game development, but if you're going to spam your wiki with more and more info about your characters, game prequels/sequels, and post about things like "headcanons" crossing your characters with other games and such while your game shows little to no progress after a long time I'm going to think you're pretentious.

Before anyone things I'm talking about them(which can happen here) I'd like to say this is common and not about anyone in particular.

I get what you guys try to say about forced and justified association to other games, but as an example, if I draw a dozen of memes of a character from another game with mine to absorb audience I'm simply going to look bad, especially if my game shows no progress.

Sane advertising is fine, you go somewhere, you show your project, you get out, clean and simple.

>>714
Sei has no chance, our hero is armed with youtube.

 No.718

>>717
>but as an example, if I draw a dozen of memes of a character from another game with mine to absorb audience I'm simply going to look bad, especially if my game shows no progress.
Hell, that sounds exactly like Yandere Sim.

 No.719

File: 1502037956326.png (4.87 KB, 396x85, a2.png)

>>718
At least that guy delivered a few builds, some fangames over here have a couple years on their shoulders without a demo.

 No.720

>>719
>>718
I was just thinking about that. At least yn fan game devs don't ask for money or don't pay their volunteers who do most of the work or waste volunteer's time by asking them to make stuff that wont even be compatible with the game later or constantly stealing copyrighted shit and never apologizing for it.



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