Hey.
A while back I had an idea for a game. Well no, actually. I dreamed the ending of a game.
You took the role of a fixer-for-hire, or perhaps an agent of some sort, and went through the game killing targets at the behest of a woman with pale pink, or maybe orange, hair (She looked a lot like Makima from Chainsaw Man), who seemed to be working for some sort of secret agency.
Eventually, however, you were asked to enter an oddly familiar house (perhaps seen when meeting the target for the first time) and kill the individual inside.
In my dream, the target was the player's parents or grandparents, but I think it makes a lot more sense for it be the "buddy character" and weapons merchant, a Chinese girl wearing a white singlet with an air about her ala Seam from DELTARUNE.
She would panic upon seeing you, emoting sort of like Kobeni (also of CSM fame), but mostly just expressing confusion. I think that you cut her head off with a late 1800's parrying dagger. But the details are hazy.
The most vivid part of the dream was that at the end of the final mission, the handler would drive you to the top of a grassy cliff overlooking the sea.
During the drive, she would ask you fairly inane questions, similar in "vibe" and aesthetics, though not actual content, to those used in password recovery tools: "what is your mother's maiden name", etc.
I remember, though, that the final question she would ask was "I was chained to a rock overlooking the sea. Isn't it horrible that someone would do that to me?"
After you arrived, I think there was some more dialogue, but I can't remember. The final event before the game cut to a .flow-esque credit scene was you falling asleep in the handler's lap as she stroked your hair, sitting cross-legged a little way from the edge of the cliff.
The overwhelming takeaway that I got from the game was that you had no way of telling if the handler really was part of a secret organisation, doing what she had done for unknown reasons, or if she had cultivated an increasingly bizarre, manipulative, almost parasocial relationship with the protagonist for no apparent reason. The thought terrifies me.
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