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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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News Post: I am Retiring.

File: 1598334238145.jpg (14.98 KB, 177x189, -.JPG)

 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
32 posts and 9 image replies omitted. Click reply to view.

 No.1125

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>>1124
Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.



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 No.1272[Reply]

Hey.
A while back I had an idea for a game. Well no, actually. I dreamed the ending of a game.
You took the role of a fixer-for-hire, or perhaps an agent of some sort, and went through the game killing targets at the behest of a woman with pale pink, or maybe orange, hair (She looked a lot like Makima from Chainsaw Man), who seemed to be working for some sort of secret agency.
Eventually, however, you were asked to enter an oddly familiar house (perhaps seen when meeting the target for the first time) and kill the individual inside.

In my dream, the target was the player's parents or grandparents, but I think it makes a lot more sense for it be the "buddy character" and weapons merchant, a Chinese girl wearing a white singlet with an air about her ala Seam from DELTARUNE.
She would panic upon seeing you, emoting sort of like Kobeni (also of CSM fame), but mostly just expressing confusion. I think that you cut her head off with a late 1800's parrying dagger. But the details are hazy.

The most vivid part of the dream was that at the end of the final mission, the handler would drive you to the top of a grassy cliff overlooking the sea.
During the drive, she would ask you fairly inane questions, similar in "vibe" and aesthetics, though not actual content, to those used in password recovery tools: "what is your mother's maiden name", etc.
I remember, though, that the final question she would ask was "I was chained to a rock overlooking the sea. Isn't it horrible that someone would do that to me?"

After you arrived, I think there was some more dialogue, but I can't remember. The final event before the game cut to a .flow-esque credit scene was you falling asleep in the handler's lap as she stroked your hair, sitting cross-legged a little way from the edge of the cliff.

The overwhelming takeaway that I got from the game was that you had no way of telling if the handler really was part of a secret organisation, doing what she had done for unknown reasons, or if she had cultivated an increasingly bizarre, manipulative, almost parasocial relationship with the protagonist for no apparent reason. The thought terrifies me.
Post too long. Click here to view the full text.
16 posts and 9 image replies omitted. Click reply to view.

 No.1310

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>>1309
Have you decided what type of game is this? have you researched the plugins that you need for your engine of choice to make the battle systems and other systems? do you know the dimensions of the assets you need? Do you have a folder with templetes so you can learn? Did you download Gamemaker? if you don't you're gonna keep daydreaming and drawing doodles forever.

I feel like you're too focused on the aesthetics and planning, like all newbies, no offense, but I've seen it so many times that I don't keep my hopes up anymore, everyone who feels like jumping into making a game wants it to be the total magnum opus and they keep planning it to perfection, when in reality it's probably gonna be dogshit, and that's fine, that's first games for ya.
But I have a lot of respect for newbies who make that first demo no matter how horrible it is.

 No.1316

>>1310
>"hey so i'm sort of maybe thinking about making a game i have no idea what i want it to be like haha"

>WELL IT'LL BE DOGSHIT IF YOU DON'T DO THIS THIS AND THIS RIGHT NOW ACCORDING TO MY PLANS, BECAUSE I'M SO WISE AND KNOW SO MUCH ABOUT THIS


like please quite sincerely kill yourself. i'm sorry that my incredibly vague and nebulous idea hasn't met your beautiful, lustrous standards. and yes, i have downloaded gamemaker and am checking things out, so before you adjust your glasses on your nose and the thumb in your ass and blare out a loud, strident, "HEHE, WELL LOOKS LIKE ANOTHER NEWBIE CAN'T HANDLE CRITICISM", please take that into account. now if you wanted to give some genuine feedback other than "it's going to be dogshit", that would be more than welcome.
i'm currently looking at working on things that won't be impacted by the game system, like tiles and dialogue, so that once i have a more concrete idea, i'll have a base to build off of.

i don't think i can put into words just how dreary your autistic haughtiness makes me(USER WAS BANNED FOR THIS POST)

 No.1317

>>1316
I get why you are mad at the anon but I wouldn't attribute it to malice. You are on a board where 90% of threads lead nowhere for decades, so some scepticism is warranted.

The standards of "present a game rather than a sketch exhibition" and "look willing to make a game" are sane to me.

 No.1318

>>1317
fair enough, but there's a difference between skepticism and just saying that whatever i make will be dogshit. i'm willing to take criticism, even active hostility, but there's a difference between that and obnoxious pessimism.

also, why do i owe some retard a game? why can i not, if i want to, just show off some drawings? please, enlighten me.

>(USER WAS BANNED FOR THIS POST)


kek. the ninja nation strikes again

 No.1319

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>>1318
>>1316
>WELL IT'LL BE DOGSHIT IF YOU DON'T DO THIS THIS AND THIS RIGHT NOW ACCORDING TO MY PLANS, BECAUSE I'M SO WISE AND KNOW SO MUCH ABOUT THIS
That's a gross misinterpretation of what I said, what I mean is just that it's likely to be bad because most first games are, that is why I said "and that's fine", when I made a game for the first time(and up to the fourth time actually) it was absolute crap, and I don't feel bad about it, cuz it's normal, you're bad at something when you do it the first time, try playing the guitar now.(assuming you don't already do it)

It's healthy for you to not have great expectations for your first time becauase it prevents you from falling into a cycle of perpetual planning and perfectionism which is extremely common in this, I want you to get somewhere with this, and in the end if you exceed those low expectations it will feel great and you'll be able to build something bigger from those foundations.

>and yes, i have downloaded gamemaker and am checking things out

That's awesome to hear, hey, you've already done more than 99% of the people who say they wanna make a game, keep it up.

>also, why do i owe some retard a game? why can i not, if i want to, just show off some drawings? please, enlighten me.

I thought you owed this to yourself, you told me earlier:
>I think I sort of HAVE to make it. I can't let the game die with me. I'm definitely not a talented artist, so the most I could promise is Touhou equivalent graphics.

>why can i not, if i want to, just show off some drawings? please, enlighten me.

Post too long. Click here to view the full text.



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 No.1301[Reply]

I've recently been hard at work making a religious psychological horror JRPG called Flesh Harvest. You slowly uncover the mystery of your father's CIA involvement and his formation of a cult by exploring the mind of the main character. The game blends both top down and 2D elements, it's still in development but if you'd check it out I'd be very grateful :)

https://girlsgreenhouse.com/fleshharvest/main
6 posts and 1 image reply omitted. Click reply to view.

 No.1308

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nvm you have a jap last name you're not a larping twit you cool

 No.1311

>>1308
could be a pseudonym tho

 No.1312

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>>1301
Alright let's rate this thread:
+It shows some screenshots, good job
+Digging a bit I found a short video of gameplay, good job.
+It's an actual game being made, good job.
+It has systems that appear to work, good job.

-10 entries into a mega game, okay that sounds too ambitious when you have yet to show something playable but I'll humo…
-Kickstarter Woah, woah
-LAUNCHING ON AUG 31st WOAH WOAH WOAH WOAH
You seem to be far ahead of yourself than you should be, at least with what you have shown, have you researched KS? You're right you are probably not gonna get funded, you need to plan that properly, stretch goals, rewards, budget, how you are gonna advertise the KS, do you have a kickass trailer showing everything the game can do and could realistically achieve with funding, what's the game funded vs not funded situation, do you even need a budget for a game like this? What do you need the money for? is it voice acting? original music? hiring freelance artists? People in KS need that info to take you seriously, are you ready for the change of workload if you succeed? The money isn't just to spend on yourself.
Be careful and ask yourself if you are not better off with just a kofi/patreon goal, or Indiegogo, I am telling you this because if your KS fails you get NOTHING

I've been there, failed and succeeded, you are not a larping faggot, you have potential and its admirable that you actually got to work on it, but don't take this lightly.

 No.1313

>>1312
I appreciate this reply anon. This game has been in development since early 2025, after two prototypes in 2024 that I worked on, I scrapped them as I didn't like the direction they were going in. I have the bones and what not of the game done, but some things could use polishing as it's more complicated than a typical RPG Maker game as I've had to learn Java to take advantage of RPG Maker MV. This project dates all the way back to 2020 as it was quite popular and got the featured page on a small website called RPG Maker.net the page pulled in 20,000+ views, sadly that site when defunct. I was pretty young at the time so had 0 clue how to capitalize on the attention as it hit me like a truck. Regardless if I get the money or not, I'm making this game, it'll just take longer.


There's a reason I'm splitting it into 10 parts, it's so I can release something instead of taking 6 years to release just one game that on one cares about, the parts are realistically just about 2 hours of gameplay, which will take a lot of effort but I can pull it off, as I released a game previously that was 12+ hours and it was free. I work a lot these days, even perhaps having to consider two jobs in a few months, as it's getting harder and harder to survive and my jobs pay me minimum wage, I hate e-begging but it feels like I've gotten to a point where things are becoming more and more dire as time passes.


It kills me each and everyday knowing that my dream project has to be pushed to the side. I'm undershooting the goal drastically as I'm only asking for 400$ The money is quite literally just to help me out, I've put some unique stretch goals that might incentivize people such as them getting there own NPC in the game for cheap, I've wanted to do a Kickstarter ever since 2024 and did plan this out, but the algorithm on mainstream websites despises me no matter how much I post.

You make a good point anon, if I fail I do gain nothing but lost time, I just see so many slop projects get 10k+ with no trailer or anything just false promises and concept images, so I thought maybe I'd throw my hat into the ring.

This game will be made with or without money, as I have a deep passion for making art and have wanted to make a game like this since I was a child, this was before indie RPG's where even popular or trendy.

Sorry if this reply was Post too long. Click here to view the full text.

 No.1314

>>1313
>$400
Oh…oh well then disregard what I said lol, do consider Kofi/Patreon though. But with such a small ammount you'll do just fine.

Social media and marketing are a painful part of it, I'll be following your progress, cheers!

PS. you'll be spammed with messeges from "experts" that "help" boost your campaign, you probably don't need to hear this but just in case, they are full of shit, every single one of them.



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 No.1226[Reply]

Hey uboa. I'm working on a Yume Nikki fan game running on Godot. After a couple of months, I got the basic mechanics to work and I released the source code on Github (it's still in early development though). It is free and open source and everyone can contribute. What do you think?

The repo can be found here: https://github.com/libre-nikki-devs/libre-nikki

 No.1227

>>1226
do you want contributors to make pull requests with world additions?

 No.1228

>>1227
Yeah.

 No.1229

>>1226
Is it solely GDScript or is C# acceptable? I might contribute when I get the chance

 No.1231

>>1229
My goal is to keep the source code written in GDScript only because Godot has limitations for projects written in C#. For example, you can't export the game to the web platform if it is written in C#.
I would be glad if you joined the project.



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 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it

 No.1074

>>1071
I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0

 No.1165

Reupload?

 No.1212

You should make a yt channel and upload these music dumps, i wish i still had the zip file to listen again to it

 No.1230

File: 1745286815342.webp (258 B, 126x126, image-15.webp)

Sometimes i forget to save files until it's too late, im not sure if i actually saw this years ago or if im hallucinating/confusing it with something else. Guess the world will never know what these sounded like



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 No.1225[Reply]

To any gamedevs, or people who want to make art/music for a game, this jam could be of interest.

Last Feverdream game jam had games which were very dream-like, and YNFGs are welcome.
https://itch.io/jam/feverdream-game-jam2


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 No.1213[Reply]

Hey guys, I've been working on a passion project of mine for a few years now. It's called SQUID'S MANSLAUGHTER, the game was started over several reoccurring dreams I had about being an office worker and running away from a shadowy old lady, these dreams where foggy to me, but still consistent enough to make a game of.

https://girlsgreenhouse.com/squidsmanslaughter/main

A Steam version is coming but, they're taking forever to approve it…
2 posts omitted. Click reply to view.

 No.1216

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>>1213
C'mon, it's just Himmler the boss, there's zero reason to earrape my speaker system and throw shock imagery at me for losing.

This game is peak schizocore dreamy kino, I love it. Thanks for making your dreams a reality. Awaiting the "streaming service ban%" run of this thing.

>A Steam version is coming but, they're taking forever to approve it…

I would ROFL if this gets on Steam. Wonder what the German censors will think of it.

 No.1217

>>1216

What game is that music from?

 No.1218

This is pretty good. I can't sleep now. Thanks.

 No.1219

Thanks for playing friend…! The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

The game over screen, I thought it'd be important to make the player feel dread for losing, as this game is a horror game, but in a really sporadic sort of way… *check the doors in the office dungeon for something really terrifying*

My strategy to get it on Steam is just to keep going until they tell me no, but if I had to change the game, I might just for Steam, though, it would take a lot of the symbolism out of it.

Anyways, it really does bring a smile to my face when I know someone has checked out this game, you have my upmost appreciation

 No.1220

>>1219
>The content of the game has made it pretty hard to get on Steam, but I've seen way more outwardly offensive projects on that platform, perhaps I have a chance?

h-how so…?



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 No.1199[Reply]

Hello uboachan. im currently working on a rpg maker game inspired by yume nikki, the premise of the game surrounds fungi and itll be a psychological horror experience. I want to take being a neet into something useful. Im super excited to work on it more,although this is my first game. What type of things do you all wish were included in more rpg makers?Thanks
5 posts and 1 image reply omitted. Click reply to view.

 No.1205

>>1204
I will sho you a lesson you despicable human being(USER WAS BANNED FOR THIS POST)

 No.1206

>>1202
Could you explain what you mean by this? Also I wouldn't exactly call it a fangame, Its more of heavily inspired.

 No.1209

>>1199
Maybe we can give you some feedback with a little more of context. what have you done so far for it?

 No.1210

>>1206
i mean its interesting how this post coincides, with a recent time i found out i suffer from a fungal infection

 No.1211

>>1205
By Allah, I shall give you a taste of my shoe :raeg:



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 No.1194[Reply]

Kitten Adoration Interpreter
Sort of a tribute game to Kitten Love Emulator. Kind of sucks, but I was wondering if anyone would be interested in helping me test multiplayer.
From what's been tested so far, it works pretty well but I've only had about 6 players. Very early so it's pretty buggy.
1 post and 3 image replies omitted. Click reply to view.

 No.1196

File: 1722174383710.png (38.86 KB, 1473x697, creepypng.png)

Alright, I'll bite.

But…I cannot find the LINKS…where PLAY?

I did find this, though.
https://www.youtube.com/watch?v=PEGnD5BHjG8

 No.1197

>>1196
Haha yeah that's a trailer one of my testers made. It's not exactly ready yet, I was just wondering if people here would be interested. I'll probably make a reply here with the link once it's ready.

 No.1198

>>1197
Will stay tuned, thanks :D

 No.1207

Hi, I've returned. Probably going to test this weekend. Anyone interested feel free to email me at KittenAdoration(@)firemail.cc, I'll send out a link to download the game once I've setup the server. Windows only atm but I'm also working on supporting android & linux.

 No.1208

looking forward to it anon will contact you on my alt email and hope to talk more from there



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 No.1185[Reply]

Anyone still use this site? I made a sort of survival horror game in RPGmaker MV. It's inspired by rpgmaker games of the late 2000s like Ib, The Witches House, and Ao Oni with some influences from newer titles like Fear and Hunger. It's short. Download it at vilerebis.itch.io/moonlit


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