No.1272
Hey.
A while back I had an idea for a game. Well no, actually. I dreamed the ending of a game.
You took the role of a fixer-for-hire, or perhaps an agent of some sort, and went through the game killing targets at the behest of a woman with pale pink, or maybe orange, hair (She looked a lot like Makima from Chainsaw Man), who seemed to be working for some sort of secret agency.
Eventually, however, you were asked to enter an oddly familiar house (perhaps seen when meeting the target for the first time) and kill the individual inside.
In my dream, the target was the player's parents or grandparents, but I think it makes a lot more sense for it be the "buddy character" and weapons merchant, a Chinese girl wearing a white singlet with an air about her ala Seam from DELTARUNE.
She would panic upon seeing you, emoting sort of like Kobeni (also of CSM fame), but mostly just expressing confusion. I think that you cut her head off with a late 1800's parrying dagger. But the details are hazy.
The most vivid part of the dream was that at the end of the final mission, the handler would drive you to the top of a grassy cliff overlooking the sea.
During the drive, she would ask you fairly inane questions, similar in "vibe" and aesthetics, though not actual content, to those used in password recovery tools: "what is your mother's maiden name", etc.
I remember, though, that the final question she would ask was "I was chained to a rock overlooking the sea. Isn't it horrible that someone would do that to me?"
After you arrived, I think there was some more dialogue, but I can't remember. The final event before the game cut to a .flow-esque credit scene was you falling asleep in the handler's lap as she stroked your hair, sitting cross-legged a little way from the edge of the cliff.
The overwhelming takeaway that I got from the game was that you had no way of telling if the handler really was part of a secret organisation, doing what she had done for unknown reasons, or if she had cultivated an increasingly bizarre, manipulative, almost parasocial relationship with the protagonist for no apparent reason. The thought terrifies me.
I remember very little other than that, other than the appearance of the protagonist, which I've tried to draw several times. (I think they were naked in the dream, though.)
SO, UBUU, what did you think? I genuinely have no idea as to what gameplay it had. I want to know what YOU would want to see in a strange game like this. Also, any suggestions are really welcome. Please engage if this interests you; if the banjo kazootard can get bumped daily, please criticise my idea.
Another thing is the name. It's currently a toss-up between "a forest through which the sea can be seen" and "carpet of flowers". Any suggestions would be great.
Genuinely, I really need some criticism and instruction. Normies are USELESS for this sort of thing.
(Looking at these images, I'm rapidly realising just how much I am not an artist. :P)
No.1274
>>1272Well that sounds pretty neat actually, but it begs the usual question, are you actually gonna make this? Do you know how to? and if yes, do you have the drive and willpower to commit to it with consistency?
With ideas for a game, especially in this genre my biggest want and what is most important is your ability to actually deliver, one you are sure of that, you can dedicate yourself to the creative.
>>1273>More drawings. Also, I think the player character was mostly androgynous, stoically masculine in manner, but they had nice round boobs.>Hi Chatgpt describe a tomboy in the most overcomplicated way possible No.1275
>>1274I think I sort of HAVE to make it. I can't let the game die with me. I'm definitely not a talented artist, so the most I could promise is Touhou equivalent graphics.
I also have absolutely no gamedev experience, so I would basically be going in blind, but I'm more than willing to learn Gamemaker or RPGmaker. My main obstacle at the moment is vision. I have no ideas for the gameplay, or for what the bulk of the game would be.
For gameplay, I would really appreciate your input. Maybe a top-down shooter with a targeting reticle? But I hate 2D games with features like that… I could always do simple Earthbound-style encounters, but I'm not sure how you'd eliminate the tonal dissonance between that and the presence of guns.
>ChatGPTDo I really write like that? I'm gutted.
But also, calling it a tomboy seems wrong. I don't think it could be a man, either, because that would lead to people thinking that it and the handler were romantically involved in a very awkward way. I'm sure it'll come to me later.
No.1276
>>1275If it's your first game I would choose between the easiest of things to produce with RPG Maker, it's easy as ass, you just load it with assets and press buttons, if the button says "show image", it probably shows an image.
>Turn based RPG>Real time action battle systemThere's plenty of plugins for both types
>If you want to be ambitious maybe roguelite? Permadeath?I don't see why earthbound style encounters wouldn't work.
Get in the forums and check some battle systems, maybe one of them will surprise you or spark an idea or two, plugins come with everything pre made and the edits needed are minimal.
I would recommend not being too ambitious, first time and all that. A game from the player perspective and dev perspective are different, focus on moving into action rather than planning a perfect idea, it's gonna be far from perfect. Make sure to post updates so people can tell you how much it sucks, you will need that to give you direction.
The best of luck with your tomboy RPG
No.1279
>>1276Actually, hotline miami has a targeting reticle and that game is awesome. Fuck it
No.1281
>>1280also just what do you think in general
are my sprites JEW or GOY
No.1282
non ironically love yourself, my fire
No.1296
>>1281im deeply sorry that was very cringe and disrespectful i hope ill be forgiven