No.1036
I could be interested in such a thing…
No.1037
Better than most gamedev communities I think. Def interested.
No.1038
How do you think it would work?
And what would make it unique? Do you have some sort of "manifesto" in mind, like the one for glorious trainwrecks?
No.1039
>>1038I have no specific plan in mind really; it's a sort of pipedream, but if people from boards like this were interested and the site could even be marketed to non-English speakers (perhaps posting the link on the net games board on 5ch would be a good start?), then everything would be just dandy. Although of course, I'd want there to be some sort of "quality" standard for games. Of course kusoge and even some broken-but-still-functional games would be allowed, but tryhard spooky games wouldn't really fit. The key to weirdness is subtlety. Games aside, one issue with advertising here is potential channerspam from different imageboard cliques informing people on the forums about their totally original .moe/.xyz domain boards you just have to visit.
No.1052
>>1051If you're here, you gonna like it. Also it's free IIRC.
No.1055
OP here. This thread was purely hypothetical, but maybe we could have an /ig/ gamejam?
No.1056
>>1055>>1050 here, still interested in this.
I can't write or do game design for shit, but I can do code (Monogame, maybe some Godot), and some art/sound.
https://vocaroo.com/1eOD8ivgtsze No.1057
>>1056I would be interested as well. I can help with anything that needs be.
No.1058
>>1056>>1057That's cool. Thinking about it some more, I think what I'd like to do is make a simple web directory with graphics, where you can submit your game. Now keep in mind, when I say game, I'm primarily talking about .swfs, but if you want to make a big game with an executable that's allowed too, but that all depends on the amount of passion you have for your game. This hypothetical project would be all creative spitball freeware games, nothing professional.
No.1061
I really want to help make music/art for games. I have some music uploaded to streaming services for examples that I'll post if I see this actually get going.
No.1062
Someone come up with a game setting and we can start contributing designs from there.
No.1063
Ah yes, community projects, I look forward to see how this is abandoned like most of them.
No.1064
Artist, game designer, and writer here. Would love to make something if anyone here is being serious. Wish my left brain had a little more juice so I could code shit and not be an ideas guy forever. If nothing comes out of this,
>>1056 do you have somewhere I can contact you?
No.1073
this was one year ago and people just kept agreeing without actually doing anything
No.1108
An uboachan gamejam would be a great idea, it might even help attract a new community of game devs to /ig./
No.1109
>>1108how will we do it?
should we create a discord server or something
No.1110
We have noticed the continued interest in this thread, and are working out how to actually make this happen.
Should the Uboachan Discord community be invited to participate in the game jam? Organization would be done on the boards so no one would have to join Discord.
No.1111
>>1110While I admire your will to make something productive out of this, people saying they will do anything here are more often than not, all talk.
A real lot of the worst threads in this website started with someone saying they were gonna make a game, to gather SEVERAL people willing to deliver is to be excessively positive.
I want to believe that people in this site are still capable of gathering to do something cool, but, ehh, eeeh…eeeehh…
I think the few who are actually capable of delivering finished projects are already busy with their own.
No.1112
>>1111Worst case scenario it's a failed experiment and we can just forget about it, best case scenario it gets new like minded members to populate uboachan a bit more and hopefully breath more life into it. There's only things to gain by trying it out.
Personally I'm excited to participate.
No.1116
Proposal
U.S.A.G.I. Gamejam: The Uboachan / Sushichan Associated Gamejam Initiative.
Both imageboards as well as the Discord will be allowed to participate, (after all there is no way to tell who is a regular Uboachan user), but participation will be through a dedicated Uboachan board, with teams being allowed to spin off their own communication methods. (No Discord channel will be made for the Gamejam, so everyone must coordinate through here.)
There will potentially be prizes, depending on whether I can afford to give out prizes. TBD. The Gamejam would last between one and three months.
TBH I share the concerns of some users here, I am not sure if the Uboachan boards community alone will be enough to spin up an entire Gamejam, but with all three communities participating with the Uboachan imageboard as the hub, we could probably get some diverse content out while also pulling a little activity back to the site.
Submissions should exemplify the ideal spirit of one of the two imageboards, or possibly just fit into the Horror/Weird category suggested by OP, though this may limit Sushichan participation.
Alternatively, Uboachan and Sushichan could have separate Gamejams, if we feel their atmospheres are too diametrically opposed to participate in the same jam, but this could result in less output of less variety.
No.1117
>>1116Well it's a good opportunity for an imageboard cultural exchange and gives Uboachan Discord users a chance to visit Uboachan for the first time.
No.1119
Im very interested in this. I have experience writing, and minimal experience programming and pixel art.
Ive looked into this before, but what are some simple engines I could use to make a game with 2d pixel art? Of course I know about RPG Maker, but ive heard that can be a real pain in the ass to work with.
At most id want to make some maps to run around in, some on screen graphics (status symbols etc.) And earthbound - esque battle sequences.
No.1120
>>1119Well RPG Maker is easy drag and drop stuff, a severely retarded baby can make a game with it, but it has a wide range of limitations, screen, controls, fps, it'll start working like ass the second you decide to do anything that's not a retro-garbage undertale clone.
But to do something not that serious, I'd say it's cool.
No.1121
>>1120Sorry I meant to say you just click in very self explanatory buttons for things to happen, not "drag and drop"
As in, clicking on "show picture" button will probably show a picture.
No.1123
>>1119I'm this person here. Not sure if I will be joining the game jam itself because time constraints are annoying but I have resolved myself to begin working on a game of my own. I have about 0 practical experience but am tentatively hopeful I can make something interesting.
I think I will be using the godot engine for a few reasons. Mainly it seems simple + lots of templates I can piggyback off of. RPG Maker and EasyRPG Maker I think would frustrate me more than anything else, plus I might have to drop cash monies. Unity + Unreal are way too much for my computer to handle, and possibly my brain also.
Ive settled on what I think will be a pretty unique art style (though still 2d spritebase) and have been enjoying making a few map tiles. I dont really have experience but working at a level like 32x32 I feel I can get some really nice looking stuff.
Still trying to understand what exactly I want the gameplay to be and how I want it to pan out. Ofc besides lots of wandering in surreal environments lol. Im going to be going for a grim psych-horror kind of vibe but no idea what its actually going to end up being like.
No.1124
>>1122these are very nice, did you do this from scratch? do you have tips on how to make pixels actually look good from far away? my usual art is fine but I tend to hate my pixel art, though maybe I just don't spend enough time on it.
I can draw and maybe come up with neat designs, but I'm not sure if I have anything I can really offer at the time if we aren't doing something art-heavy like a vn. maybe just fun wallpapers like in 2kki
No.1125
>>1124Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.