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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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 No.33

Which is the best RPG Maker I could use to make my game?

 No.35

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They're all the same shit, it depends on what you want to do with your game.
2K and 2k3 are for 16-bit graphics with classical RPG features. XP onward engines have support for 32-bit graphics with the addition of scripting so you can do more shit.

The best engine is Wolf in my opinion.

 No.36

>>35
>The best engine is Wolf in my opinion.
But why exactly? What do you specifically like about it?

 No.37

All the engines are equally bad, it just depends on what kind of game you're making.

 No.38

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>>36
Basically, RPGMaker is the same shit with little modifications between each version (like, seriously, the last update just had more resolution FFS) and bad coded.

Wolf is more polished while offering the same features plus more seamless code, also freeware.
Again, they're all the same shit, it depends on what you want to do with your game.

 No.39

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Depends on what are you thinking of doing on which version of windows and which color depths. And which battlesystems do you plan on doing.

 No.40

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>>39
>Mobile and HTML5

 No.45

I'd suggest RPG Maker 2k/2k3, if your going for a Yume Nikki esque game. If you want that, but more bells and whistles, RPG Maker VX/Ace is yer way to go.

 No.47

File: 1457734844223.png (877 B, 67x110, 1439858048636.png)

>>45
I want to make a RPG that has a weird-ass setting similar to Yume Nikki-style games, I guess I'll go with the later ones.

 No.48

>>47
>weird-ass setting
Please elaborate.

 No.49

They are all the same thing except, if I’m not mistaken, the resolution, the UI, and the programming language. You can do the same things in all of them, you’ll just be doing it a bit differently. I’d probably go for MV because of the new features they added, but it’s your choice really, they aren’t very much different.

 No.50

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>>49
>the programming language
mate….

 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

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>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.

 No.1088

>>49
There's a big difference between versions of RPG maker pre- and post-XP. RPG maker XP introduced scripting, which despite what >>53 will tell you, gives you a lot more leverage over the engine.



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