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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1457107967479-0.png (92.67 KB, 955x619, Work 1.PNG)

File: 1457107967479-1.png (63.37 KB, 938x510, Work 2.PNG)

 No.21

Post screenshots, pieces of tileset/character sets, code snippets of whatever you have been working on for now for people to marvel/laugh at/criticize/give tips.

Pictures related.

 No.23

>>21
That’s a pretty nice map. Are the trees supposed to contrast so much with the rest of the graphics?

 No.24

>>23
They are since the land is supposed to be made of artificial materials while the trees are relatively natural.

 No.25

What program do you use to create your tiles?

 No.26

>>25
Paint.Net. It's no Graphics Gale, but it makes things work and it's free.

 No.28

>>24
Ah ok, I see. Their foliage looks beautiful.

 No.29

File: 1457137585807.jpg (901.28 KB, 1280x720, 1.jpg)

im making a LSD fangame because its about time someone did
im making a thread for it on on /fg/ (its kind of YN inspired too) when i make enough stuff and put a download out

 No.30

>>29
Looks pretty neat for a LSD Emulator fangame. Wish you luck on your project.

 No.31

>>29
Looks nice.

 No.32

Are you making your gam w/ an engine or wo/?
I'm making mine in JS and HTML canvas, no engine, but I might start using one.

 No.61

>>29

This is too good.

 No.68

File: 1458591869514.jpg (51.61 KB, 500x752, 1187369809438.jpg)

>>29
Mah nigga :)

 No.507

File: 1464330204369.jpg (42.89 KB, 550x550, tumblr_nwft0rPAIe1sosmo7o2….jpg)

>>29
Godspeed

 No.647

File: 1494918611781-0.png (41 KB, 576x288, facechip.png)

File: 1494918611781-1.png (2.09 KB, 192x384, citychip.png)

File: 1494918611781-2.png (2.17 KB, 144x192, !$hunt.png)

A bunch of fucking weirdos fighing over some stuipido muney and shit.

Hunt looks for sometinh idk.

A few face chips and tiles sets hey why not huh?
basically inspiration from silent hill

 No.648

>>647
I dig this one, especially face chips
what will it be called?

 No.649

File: 1494974370049-0.jpg (71.97 KB, 797x380, hunt2.JPG)

File: 1494974370049-1.jpg (229.45 KB, 800x612, mindhunt.JPG)

File: 1494974370049-2.jpg (1004.97 KB, 2195x1880, IMG_20170515_0001.jpg)

>>648

The game itself will be called "Hunt"

still a (WIP), but i hope to make something fun and interesting

The game follows the character Hunt! [yes i know kinda stupid to name the game after the main character, may change it later]

At most it will be a very symbolic game with puzzles and some rpg elements.

 No.650

>>649
sounds like my type of game, i'm looking forward to play it! Do you post anywhere your progress or something?

 No.651

>>650

Im very flattered that you like it! ^_^

unfortunately there isnt a place for me to post frequent updates about the game. I plan to make some kind of website in the future, but no nothing yet sorry.

 No.652

>>647
Reminds me a lot of OFF and that's a good thing. Love the character portraits. Good luck.

 No.653

>>652
More like it looks like an OFF fangame or something.

 No.689

File: 1496121446496.png (84.53 KB, 1058x592, 2017-05-29_17-21-26.png)

Making a surreal atmospheric adventure game in full 3D with a PS1 vibe and it's probably going to take a million years.

http://imgur.com/a/m76ww

 No.690

>>689
Good work, it's looking really nice.

 No.691

>>689
Kinda looks like The Neverhood to me.

 No.692

>>690
Thanks!
>>691
If it ends up even a third as good as Neverhood, I'll be happy.

 No.724

>looks at first screenshot

Holy shit, OFF 2!

 No.760

File: 1513813933650-0.png (5.57 KB, 736x734, boy boy.png)

File: 1513813933650-1.png (4.71 KB, 733x735, boy dent.png)

File: 1513813933650-2.png (5.69 KB, 736x734, boy trunk.png)

File: 1513813933650-3.png (4.79 KB, 734x738, boy wizard.png)

I've started working on some sprites for a game I've been planning… yeah, I'm not very good. some critisism would be appreciated.

 No.762

>>760
You should have posted the originals so we can see how they look with their real size.
1)- The shading is too soft. Gradients usually work when you have more space to work with them (and even then they're not that soft), but these sprites are too small so if you want shading at least make it visible. It gives the sprite perspective.
2)- The edges are too strong in your clothes. Along with the fact that your shades are barely visible, it makes the whole sprite look too flat.

This is more of a personal opinion, but please, avoid the closed eyes if possible. It worked well in YN but it makes me think of the "recolor" age where people barely made any changes. Give those faces more of your style.

 No.763

>>760
The skin color could use improvement. Make it more peachy. Like another anon already said, give the clothes more shading. If these sprites are supposed to be of effect, the second one is kind of bad.

 No.764

File: 1513821027001-0.png (646 B, 32x32, spr_boy.png)

File: 1513821027001-1.png (3.1 KB, 32x32, spr_boy_dent.png)

File: 1513821027001-2.png (3.1 KB, 32x32, spr_boy_trunk.png)

File: 1513821027001-3.png (3.1 KB, 32x32, spr_boy-cloak.png)

>>762
Sorry, here are the originals. I'll work on improving them tomorrow, I'm tired as shit at the moment. Thanks for your comments.

>>763
I was mostly just fucking around in GIMP rather than bringing about any ideas I had had, but I would appreciate it if you could elaborate on why that one is bad for an effect.

 No.765

>>764
It's both ugly and boring, a bad combo. An effect can be as grotesque as possible and be great, but an old man effect that just changes the face seems dull. The guy doesn't even look like the same character. An old person effect is a pretty interesting idea, but a lot more could be done with it. A greater resemblance to the normal sprite, some white hair for better conveyance of this. A hunch and cane. A slow walking speed could also be employed. I don't even know what it's actually supposed to be right now, but an old person direction has potential.

 No.766

File: 1513826222985.png (5.27 KB, 222x82, pokeman.png)

A long while ago I tried my hand at some poke a man sprite work, specifically, "devamps", which are sprites of newer Pokemon made in a recreation of a predating style. I only really cared about, "second generation", devamps because those were based on a point in the games where the sprites were already not ugly, but still had a simplistic charm to them. The process can be pretty difficult considering how over-designed a lot of newer ones are. The older style compliments simple designs, so trying to faithfully recreate something so complicated in it can be challenge. I mostly just resized and re-made blurry pictures I found on google images. It was painfully tedious work. I even made some of my own, but just as I was stating to get kind of good I gave up from being burnt out and having sore eyes. This is the last, and best thing I made. It was, "inspired", by the sprite on the far right. I never got to the point where I could make them with new, dynamic positions instead of reusing the original pose.

 No.767

File: 1513826942227.png (5.32 KB, 240x240, d78711532f6115cb87084ec833….png)

For comparison, here's some, "lesser", work.

 No.768

File: 1513867099843-0.png (1.74 KB, 255x255, Screenshot (199).png)

File: 1513867099843-1.png (1.6 KB, 255x257, Screenshot (200).png)

File: 1513867099843-2.png (1.79 KB, 254x256, Screenshot (201).png)

File: 1513867099843-3.png (1.91 KB, 254x257, Screenshot (202).png)

>>760
I made some improvments to two of them and added some new ones. I tried some other types of eyes, but I couldn't find another way to do it that looked ok, so theyre like this for now.

That thing wasn't actually meant to be an old man, but I thought that was a good idea so I made one.

 No.769

>>768
Those definitely look much better.

 No.776

File: 1514515445626.png (57.84 KB, 978x675, bad_visual_novel.png)

You guys have too much talent for me. I'm just making a visual novel.
https://i.imgur.com/sAABFar.gifv

>>29
Good luck, my man. Good luck.

 No.777

>>776
I honestly think making a VN is harder than some shitty RPG game because you have to put a shitload of effort into the story or it won't work, plus dozens of illustrations for each character.
I won't lie, your art looks a bit shitty there, even for the "b&w weird style". It's not so bad, I think that if you manage to make the lines cleaner and give the characters a bit more details it could work quite well. You actually have way more potential than 90% of the people I see spouting they'll make a game in RPGmaker. And you can actually improve.

 No.778

>>776
>>777
I actually think it looks really good. The aesthetic looks like it took effort to achieve rather than going for le postmodern no-imagination thing.

 No.779

>>778
Again, not saying it's absolute crap here, I'm merely pointing out that it could with some polishing. I just think the lines look a bit rough here and that makes it look like the image is actually smaller and was resized to fit the screen there, which makes it look shitty but can still be smoothed. It's got a lot of potential and I'd play it even if this didn't get fixed because it looks interesting.

 No.780

>>779
>>778
>>777
My god, thank you guys so much, this means lots to me. I hope I won't disappoint too much.
I will also look into the art suggestions you gave me, thanks again.

 No.783

>>776
Is that TyranoBuilder? I tried using it a while ago but it was too limited for me, and when I tried to use TyranoScript it was too hard. I've since switched to Kirikiri but it's also a bit stressful since there's barely any English resources for it. Anyway, good luck.

 No.786

>>783
Super late, my apologies. Yes, it is Tyranobuilder. You can do a lot knowing a little Tyranoscript, it is highly worth learning! But, if you really don't want to use Tyranobuilder, please go for Ren'Py or Visual Novel Studio. I wouldn't recommend using smaller, limited free engines, as they may have little to no documentation and stuff.
Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.

 No.788

>>786
Well, even with Tyranobuilder I found it frustrating to customize the pause menu and stuff. I wish it was another .ks file instead of actual HTML.
Kirikiri's actually okay, and it's what Tyranoscript was based off of. A lot of Japanese devs have used it (including Type-Moon). It's just frustrating to troubleshoot because my Japanese knowledge isn't as good as it could be.

>Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.

Congrats d('-'d) I like what you've posted in this thread, and I can't wait to see what else you'll make!

 No.791

File: 1518419081077.png (1.37 KB, 96x96, kogasa2300.png)

is there anything spectacularly wrong with my spritework? it's kogasa from touhou, made to practice before i start work on a fangame

 No.792

>>791
Not much really, except the face looks a bit like poniko's recolor. But that happens a lot with R2k oriented sprites.

 No.793

File: 1518929936692.jpg (42.95 KB, 383x358, 1493238289600.jpg)

>tfw trying to use wolf rpg editor
>sample game has too many shit variables to sift through and delete but the blank template is too barebones and doesn't have basic functions like opening the save menu
Has anyone else dealt with this hellspawn of a program? I mean, it's better than RPGMaker 2000/2003 by a long shot, but getting an "engine" (for lack of a better term) set up is kicking my ass.

 No.800

File: 1523501764756.png (72.71 KB, 501x305, BabylonNetwork.png)

Just started making an exploration/puzzle game. Using a ps1 low-poly style because I can't pull off anything high-res, plus I want to finish it sometime in my life.

 No.801

>>800
It looks pretty nice so far.

 No.803

>>800
>low poly 3d exploration
this is my vidya fetish

 No.804

>>800
You'll have to give us an update some time when you've got more finished, I want to see where this goes.

 No.805

>>800
Holy shit, looks great.

 No.807

>>800
That's the stuff

 No.834

File: 1525875213670.png (1.52 KB, 50x50, computadora.png)

Hice una computadora…

 No.845

>>834
… Linda computadora…



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