No.23
>>21That’s a pretty nice map. Are the trees supposed to contrast so much with the rest of the graphics?
No.24
>>23They are since the land is supposed to be made of artificial materials while the trees are relatively natural.
No.25
What program do you use to create your tiles?
No.26
>>25Paint.Net. It's no Graphics Gale, but it makes things work and it's free.
No.28
>>24Ah ok, I see. Their foliage looks beautiful.
No.30
>>29Looks pretty neat for a LSD Emulator fangame. Wish you luck on your project.
No.32
Are you making your gam w/ an engine or wo/?
I'm making mine in JS and HTML canvas, no engine, but I might start using one.
No.648
>>647I dig this one, especially face chips
what will it be called?
No.649
>>648The game itself will be called "Hunt"
still a (WIP), but i hope to make something fun and interesting
The game follows the character Hunt! [yes i know kinda stupid to name the game after the main character, may change it later]
At most it will be a very symbolic game with puzzles and some rpg elements.
No.650
>>649sounds like my type of game, i'm looking forward to play it! Do you post anywhere your progress or something?
No.651
>>650Im very flattered that you like it! ^_^
unfortunately there isnt a place for me to post frequent updates about the game. I plan to make some kind of website in the future, but no nothing yet sorry.
No.652
>>647Reminds me a lot of OFF and that's a good thing. Love the character portraits. Good luck.
No.653
>>652More like it looks like an OFF fangame or something.
No.690
>>689Good work, it's looking really nice.
No.691
>>689Kinda looks like The Neverhood to me.
No.692
>>690Thanks!
>>691If it ends up even a third as good as Neverhood, I'll be happy.
No.724
>looks at first screenshot
Holy shit, OFF 2!
No.762
>>760You should have posted the originals so we can see how they look with their real size.
1)- The shading is too soft. Gradients usually work when you have more space to work with them (and even then they're not that soft), but these sprites are too small so if you want shading at least make it visible. It gives the sprite perspective.
2)- The edges are too strong in your clothes. Along with the fact that your shades are barely visible, it makes the whole sprite look too flat.
This is more of a personal opinion, but please, avoid the closed eyes if possible. It worked well in YN but it makes me think of the "recolor" age where people barely made any changes. Give those faces more of your style.
No.763
>>760The skin color could use improvement. Make it more peachy. Like another anon already said, give the clothes more shading. If these sprites are supposed to be of effect, the second one is kind of bad.
No.764
>>762Sorry, here are the originals. I'll work on improving them tomorrow, I'm tired as shit at the moment. Thanks for your comments.
>>763I was mostly just fucking around in GIMP rather than bringing about any ideas I had had, but I would appreciate it if you could elaborate on why that one is bad for an effect.
No.765
>>764It's both ugly and boring, a bad combo. An effect can be as grotesque as possible and be great, but an old man effect that just changes the face seems dull. The guy doesn't even look like the same character. An old person effect is a pretty interesting idea, but a lot more could be done with it. A greater resemblance to the normal sprite, some white hair for better conveyance of this. A hunch and cane. A slow walking speed could also be employed. I don't even know what it's actually supposed to be right now, but an old person direction has potential.
No.766
A long while ago I tried my hand at some poke a man sprite work, specifically, "devamps", which are sprites of newer Pokemon made in a recreation of a predating style. I only really cared about, "second generation", devamps because those were based on a point in the games where the sprites were already not ugly, but still had a simplistic charm to them. The process can be pretty difficult considering how over-designed a lot of newer ones are. The older style compliments simple designs, so trying to faithfully recreate something so complicated in it can be challenge. I mostly just resized and re-made blurry pictures I found on google images. It was painfully tedious work. I even made some of my own, but just as I was stating to get kind of good I gave up from being burnt out and having sore eyes. This is the last, and best thing I made. It was, "inspired", by the sprite on the far right. I never got to the point where I could make them with new, dynamic positions instead of reusing the original pose.
No.768
>>760I made some improvments to two of them and added some new ones. I tried some other types of eyes, but I couldn't find another way to do it that looked ok, so theyre like this for now.
That thing wasn't actually meant to be an old man, but I thought that was a good idea so I made one.
No.769
>>768Those definitely look much better.
No.776
You guys have too much talent for me. I'm just making a visual novel.
https://i.imgur.com/sAABFar.gifv>>29Good luck, my man. Good luck.
No.777
>>776I honestly think making a VN is harder than some shitty RPG game because you have to put a shitload of effort into the story or it won't work, plus dozens of illustrations for each character.
I won't lie, your art looks a bit shitty there, even for the "b&w weird style". It's not so bad, I think that if you manage to make the lines cleaner and give the characters a bit more details it could work quite well. You actually have way more potential than 90% of the people I see spouting they'll make a game in RPGmaker. And you can actually improve.
No.778
>>776>>777I actually think it looks really good. The aesthetic looks like it took effort to achieve rather than going for le postmodern no-imagination thing.
No.779
>>778Again, not saying it's absolute crap here, I'm merely pointing out that it could with some polishing. I just think the lines look a bit rough here and that makes it look like the image is actually smaller and was resized to fit the screen there, which makes it look shitty but can still be smoothed. It's got a lot of potential and I'd play it even if this didn't get fixed because it looks interesting.
No.780
>>779>>778>>777My god, thank you guys so much, this means lots to me. I hope I won't disappoint too much.
I will also look into the art suggestions you gave me, thanks again.
No.783
>>776Is that TyranoBuilder? I tried using it a while ago but it was too limited for me, and when I tried to use TyranoScript it was too hard. I've since switched to Kirikiri but it's also a bit stressful since there's barely any English resources for it. Anyway, good luck.
No.786
>>783Super late, my apologies. Yes, it is Tyranobuilder. You can do a lot knowing a little Tyranoscript, it is highly worth learning! But, if you really don't want to use Tyranobuilder, please go for Ren'Py or Visual Novel Studio. I wouldn't recommend using smaller, limited free engines, as they may have little to no documentation and stuff.
Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.
No.788
>>786Well, even with Tyranobuilder I found it frustrating to customize the pause menu and stuff. I wish it was another .ks file instead of actual HTML.
Kirikiri's actually okay, and it's what Tyranoscript was based off of. A lot of Japanese devs have used it (including Type-Moon). It's just frustrating to troubleshoot because my Japanese knowledge isn't as good as it could be.
>Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.Congrats d('-'d) I like what you've posted in this thread, and I can't wait to see what else you'll make!
No.792
>>791Not much really, except the face looks a bit like poniko's recolor. But that happens a lot with R2k oriented sprites.
No.801
>>800It looks pretty nice so far.
No.803
>>800>low poly 3d explorationthis is my vidya fetish
No.804
>>800You'll have to give us an update some time when you've got more finished, I want to see where this goes.
No.805
>>800Holy shit, looks great.
No.845
>>834… Linda computadora…
No.956
>>834Jugaría videojuegos en tu computadora, anon.
No.989
>>988Fairly decent. Not sure if it's intended but she looks yandere as fuck.
No.990
>>988those are some creepy ass eyes
No.991
>>989>>990I'm glad it's not completely shit and yeah the intent was to make her look fucking crazy, since I'm aiming for some kind of war torn setting filled with broken people.
No.992
>>988I like the design but maybe hire someone more skilled to draw it for you?