yeah, it's called unity and 5 hours of youtube tutorials.
i'm not totally opposed to something that would make the development process go faster for newfags, but something about the 'quantity over quality' that results from this does not set well with me.
anyone can make a game these days. i believe 'the fantabulous game' was made just to prove this point to vinesauce and vinesauce's audience?
i guess it has more to do with games not being able to reach their potential because they get lost in the sea of other, equally hopeful creations: non-traditionally developed games by people trying to draw in their audiences.
i'm pretty sure indies of this ilk are more or less solely what letsplayers make/made their livings on for a long time, though. FPS (first person spooker) hobby/portfolio games.
i think the stand-outs do eventually rise to the top, it's just that it takes them longer.
steam may not be the best example of personal projects-per-year since it includes AAA.. and a lot of indies are too modest to expose their proof-of-concepts on the greenlight.