No.1[View All]
Hey, it's kinda strange there's no thread for the NEW YUME NIKKI GAME?! (or the Steam release of the original)
Here's a link to the countdown site for the new project:
https://promo.kadokawa.co.jp/gamecountdown/I wonder if that's when the new game release? Or will we just get teased with another trailer or something? Also the name game is being published by Playism, cool! I hope the creator can make some money.
And here is the extended trailer for the new project! Crazy looking stuff, very excited. We're very lucky to get another game after so many years… hopefully this site can continue to live too.
https://youtu.be/dc0KzL1LjBgI guess the new project is called "Yume Nikki: Dream Diary" which is obviously interesting because the subtitle is just the English title. I guess this could be in part to recognize the game's fan-base in English speaking countries, and makes it clear the new title will be marketed to us too.
395 posts and 137 image replies omitted. Click reply to view. No.684
>>680Seriously why is that K capitalized? I literally just noticed and now it's really bothering me.
No.685
>>684There's three things I can think of.
1. The big K stands for "Kikiyama".
2. The big K stands for "Kodakawa"
3. The K looks the way it does because the name of a really important character starts with the letter K.
No.686
>>685What if (and I know this sounds crazy) it's like that because they liked how it looked? What if they thought it was nice how it mirrored the position of the っ in the Japanese name, marking that little stop in the word? What if there's no deeper meaning to it?
No.688
>>684Maybe it's capitalized because of the little tsu that a double letter in Romaji implies of the Japanese spelling. There is a verbal "jump" at that point when pronouncing it. So they could be stylizing that.
No.695
>>680>>683I always thought it was a girl laying down; head on the left, feet on the right. It could still be that, just with the title inside of the design. I always thought the maze represented exploring her dreamworld; the world inside of her.
No.698
Official twitter dropped a new video
https://www.youtube.com/watch?v=JZx47XHhmaQIt has a whole 2 seconds of KyuuKyuu-kun among other little things
Am I allowed to be concerned yet
No.699
>>698this is becoming quite the roller-coaster of expectations
No.702
>>698It's fucking nothing.
The game is out in 3 Weeks, why can't they just release a goddamn full trailer that actually shows the game in action?
No.703
>>698I really don't like that music.
I thought at least the music would be fine after seeing the first teaser, but now i am even worried about that.
Also Official twitter changed their icon again.
No.706
>>702>That KyuuKyuu-kun model>No texture, no color aside from redLooks soulless as fuck.
I'm really trying to be optimistic about this, but it's becoming harder every time they show something new.
No.712
>>706Actually I think Kyu looks ok, we've seen it retained the texture in the concept art so it might just not be visible in this poorly lit area.
By that's also my problem, because the area completely lacks the atmosphere of the original. Where's the Aztec symbolism? That was a huge part of that game and I'm really worried they've done away with it.
No.714
If they do items instead of transformation, how the everloving fuck will they do the Frog effect? Just leave it out or?
Also what will they do about FC World. The oni is my wife
No.716
>>714I think that the red boulder rock thing that we see in a building is some sort of new effect, so I think the effects could be a mix of physical items, and transformations.
No.717
>>716You mean this thing that Mado pushes at some point?
http://yumenikki.wikia.com/wiki/Pain_Blob No.721
A thing that worries me about the screenshots and what've seen so far is the general tone shift from Yume Nikki. Yume Nikki felt neutral in that the areas it conveyed weren't meant to be spoopy, it was just a wild dream (aside from 2 or so areas)
The way the lightning is employed in the screenshots (excluding Pink Sea) seems to be going for the scare factor and less for the wows or weirding people out. The countdown artwork also has this darker and edgier approach (Mado looks like a fucking yandere, and don't get me started on Poniko…)
The screenshot were Madotsuki shat herself over Monoe, although funny, seems to be aiming for that horror vibe. It might be because of it's transition to 3D though, because to be frank that's why lots fo the things in the game have the appeal they do, the ambiguity. And it also makes the game feel detached. Heck, some fangames have tried for years to be spoopy and all of them failed. Maybe it's just a difference of perspective.
>>41fuck i just realized someone said the exact same thing i just wrote but i spent 20m on this so fuck society
I agree.
No.722
>>718Nah, I think she just pushes it around
>>453 No.723
>>721Anon you replied to here, you explained the problem much better than i did.
The best thing about yume nikki was the atmosphere, it was never trying to be scary in any way, it was just what it was, an exploration game with surreal ambients. It never tried to be anything else, it was just that.
I don't really care if YNDD has bad graphics or stuff like that, I just want it to be recapture that sensation of exploration the original had, but I am really uncertain after what we have seen.
No.724
>>721>Mado looks like a fucking yandereShe's just holding the knife but otherwise looks bored as shit. It's not even close to being half as edgy as most of her fanart.
>Don't get me started on PonikoShe definitely has a creepy gaze but it's not too out of line given that she's also Uboa.
Your concerns are valid otherwise though.
No.726
>>712>AztecI hope you meant Paracas/Topará.
No.730
>>727Probably the only hope I have left at this point.
No.732
>>731It's very very clear that they're purposefully withholding the more interesting stuff, letting out only bits here and there. People have been complaining that all the shown locations are too 'boring' and realistic but that might be the point.
We just have a month to go anyway at least.
No.737
>>734one in the deleted image is just piccolo
No.806
>>737Holy fuck I can't unsee it
No.865
So, anything else that's happened? Thread's kind of slowing down.
No.868
>>867Just checked. Wow… Well, they've freshly changed it, once again. What's the deal with that?
No.911
>>901Pretty cool. Snooped around on the website myself; I really regret that nobody backed up the older versions listed on that site or even the Steam versions with the unique trippy bugs and whatnot. Those are kind of part of the history of the game.
No.935
>>11
>That toriningenJcm2 is that you?
No.952
29 new screenshots of the game were released, here's an article with all of them.
http://www.4gamer.net/games/407/G040781/20180209031/ No.957
>>952Damn awesome find. Thanks for sharing!
No.963
>>962"Photograph fragment" GET!
No.969
>>963Huh. Wonder what kind of role the photograph fragments will play.
No.971
>>969The power to timetravel to when the picture was taken.
No.974
The photo looks like a girl(that looks like a hair, an ear, and a hand to me) in some building ,like a school or hospital or some shit like that.
No.981
>>971That's a fucking sick, twisted reference, but I won't pretend I didn't get it.
No.1077
>>971not gonna lie, i thought the same thing when i saw it…