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/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
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New scanlations released!
All scanlations now available for reading and download through the Patchy Illusion Team Reader.

File: 1534495274336.png (86.99 KB, 827x695, 2018-08-17 10_39_30-YUMENI….png)

 No.2439[Reply]

Something interesting about Yume Nikki: Dream Diary is that the music is all done by Diana June except for the main theme which is composed by "AQUILA".
Why do they go out of their way to emphasize that this person made the theme if they are so unknown and seem to have no other music out there? I looked up bands or artists called AQUILA and found one band that seemed to have nothing to do with it.
In the credits, after Kikiyama is credited, Aquila comes on the page after and is at the same space where Kikiyama's credit was before.
This also happens in the trailer of the game, after "full co-operation with Kikiyama" comes "main theme: AQUILA", or it's on the same page.

It's also put in the news release and on the steam page. It seems really odd that someone would be advertised like that like it's a big deal, but have no music available.
Something I did notice however was that when searching for it in Japanese, AQUILA sounds a lot like "Akira".
An officially licensed story to Yume Nikki was released January 7 this year. Around the same time the game came out for free on Steam. The author goes by the name "Akira" and nothing else.
AQUILA? AKIRA? Pretty similar.

 No.2440

pretty suspicion…



File: 1529105428966.png (1.21 MB, 1240x825, Untitled.png)

 No.2430[Reply]

The recent reviews are very positive. What are you going to do about it, haters?
3 posts and 1 image reply omitted. Click reply to view.

 No.2434

File: 1529114155662.png (11.01 KB, 722x177, yndd.png)

>All reviews(Mixed)
>Literally 6/10
>The recent reviews are very positive
The key is language here

 No.2435

>>2433
You know it is possible to leave your review up after you've refunded, right?

 No.2436

They released an update that actually did fix a lot of issues for free, which is a really good step forwards.

 No.2437

>>2433
>>2432
>>2434

>that mental gymnastics of haters

 No.2438

File: 1529149380126.jpg (104.82 KB, 482x720, marcus-aurelius-2721712_96….jpg)

>>2437
>facebook tier trolling



File: 1525943340739.png (528.53 KB, 776x533, timer..PNG)

 No.2304[Reply]

There's a new countdown on YNDD's site.
http://yume-nikki.com
73 posts and 29 image replies omitted. Click reply to view.

 No.2411

>>2409
Mask of fear

 No.2426

>>2409
> sewer room with all the sentry monsters
where is that room?

 No.2427

With the addition of the Snow World leading to the Pink Sea, is there any confirmation what happened to the original route? I'm curious what they did - if they put something new or left it exactly the same.

>>2426
Some room accessible in the sewer only by freezing over the trench of water. I believe you take the path to the right when you first enter the sewer.

 No.2428

>>2427
from what i've seen. they left the light house route untouched.

I wish they'd move Yuki Onna to snow world. and make the Light house route lead to somewhere else. maybe endless road.

 No.2429

File: 1528840701173.png (1.36 MB, 960x1282, mask of fear.png)

>>2428
Maybe in the future. I'm hoping they'll be adding more, and that 2.0 wasn't just a one off appeasement for the bad steam reviewers. I like what they added, and the new stuff is less linear which is a massive improvement that they can learn from and utilize in future areas.

They just need to stop with the godawful platforming and "game" elements already holy shit. That one in the block world was ridiculous. They claim it's a hardware issue with keyboards, but at least they made it shorter it in the last update. Yet it still only worked for me when I used the numpad arrows of a random ancient keyboard I had lying around. Makes no sense. Wasn't even about the height, she just wouldn't grab onto the fucking ledge.



File: 1519895957539.jpg (333.62 KB, 1280x720, 20180228194026_1.jpg)

 No.2151[Reply]

*MAJOR SPOILERS*
(Part 1/4, rest is the first couple replies)

-So I never pulled this much from the original game, but in this reimagining I am pretty sure there are strong themes here of gender identity. I know many people have joked about this theory before, but I think there's actual evidence here. The only bathrooms Madotsuki ever enters in YYDD are men's restrooms. To get the secret ending (and to finish the game) you have to activate the symbol of Venus aka the symbol representing female, and then enter into a giant Venus symbol to enter. In the sketchbook there's two pictures you get of Madotsuki that are practically the same, but one with her eyes closed and one with them open. Most related pictures are next to each other in her Dream Diary, but for this one a picture of her eyes closed are next to KyuuKyuu-kun, and her picture of her eyes open is a few pages later next to the picture of the feminine mannequin. Literally eyes closed next to the most phallic character in the game, eyes opened next to the character most with a 'female form'. Add to this the area you get the flute in the mall looks even more like a clinic than the original, and to add to this O-Man's updated look looks a lot more like a doctor, there's character's alluding to genitalia-esque objects on the walls, and E-Man who you go to see in the clinic gives you the Flute. I don't know quite yet on this one if I'm reaching here, but all I'll say is I never got this theory in the original but have it pretty strongly in YNDD.

-I'm going to cover this more in the following points, but I think Madotsuki is a shut-off NEET not because she was raped (I don't think there's evidence for that) or even because of gender identity things. I think it's more straight forward, she experienced multiple scars over the years that made her more reclusive and eventually just shut off from the world. Rather than one traumatic event she experienced several over-time events that made her close off. This also ties in well to unlocking the final door by re-experiencing everything and then when you go out of your apartment having to survive your inner fears (that shadow thing) to get the happy ending.

-Monoko is dead. In the original game the stop/start light changing her form was a bit suspicious and the specifics of the differences, but this remake somewhat spells it out where you can reach her by going to the world end event related to death to find her, and when we see her Post too long. Click here to view the full text.
60 posts and 9 image replies omitted. Click reply to view.

 No.2421

Gender dysphoria *creates* mental health problems, such as depression and anxiety, it's by no means a mental health disorder on its own and that's been proven if you read any given paper on the fucking subject instead of screaming soy and sjw. People that transition with the help of hormones report lowered depression and the suicide rate goes down as a result.

>>2404
How old are you? Did you ever hear about the pride riots in the 80s? Started by a trans woman? This shit is older than 2008, the scientific progress and history was destroyed by the nazi's in germany, and we're just now seeing it become more socially acceptable again. Hell, trans people have existed since civilization has existed.

And seriously? Soy? Are you actually dumb enough to believe that meme, or do you just beg daddy Paul Joseph Watson to force feed you more brainforce+ all the time.

 No.2422

lol at these snowflakes getting mad that some people want to change their bodies. do you guys get angry about how "unnatural" tattoos and piercings are too?

people like you are gonna lose your shit in a few decades when robotic enhancements and shit start becoming commonplace

 No.2423

>>2419
Soyboy doesn't specifically refer to soy itself you mongoloid. It refers to someone who has his hormonal system disrupted due to nutrition and xenoestrogens from non-food sources. And to people who were born with these hormonal disorders.

 No.2424

>>2423
>mongoloid
lol, i'm not a, "mongoloid", because I don't know the exact definition of your pol lingo. Fuck off back there already.

 No.2425

>>2424
>soyboy
>pol lingo
Definitely mongoloid.



File: 1527269175091-0.png (363.04 KB, 1895x796, yumenikkidreamdiary.PNG)

File: 1527269175092-1.png (1.63 MB, 1920x1080, roblox.png)

 No.2378[Reply]

Dream diary was made in roblox

 No.2381

oof
o
f

 No.2382

Ooof indeed
o
o
f


i
n
d
e
e
d

 No.2383

eh mah gaw



 No.2365[Reply]

The game is currently on sale. It inconsistently shows up as 9.99 or 7.99, but if you were interested in playing it before but didn't want to spend 19.99, here's your chance to get it cheaper. I'm still kind of in the middle with this game. It's not horrible but not great, either. 7.99 seems fair.

 No.2366

Why was the file deleted?



File: 1527085275995.png (4.54 MB, 1632x1221, WHATHAVETHEYDONETOYOUMYPRE….png)

 No.2359[Reply]

Do you still love Poniko?

 No.2360

Yes.

 No.2361

Yes.

 No.2363

dunno. doesn't look that bad to me.
Sure, she doesn't look Japanese.

 No.2364

Yes, but that's not poniko. I love the real deal, not some pot head imposter.



File: 1519478123207.jpg (1.78 MB, 2039x1378, 1501112880111.jpg)

 No.1798[Reply]

Will this game ever get a Mac port? Some of us are stuck as Macfags for the time being, and want to experience this for themselves.
(Please)
(My soul is crying)
25 posts and 2 image replies omitted. Click reply to view.

 No.1976

>>1974
I'm sure you're not willing to give up, either.

 No.1978

>>1973
>Yume Nikki is shitty modern art
>No it isn't, it's just a nice experience
>B-B-But shitty modern art

Excellent argument. Sadly no one is saying that so your argument is shit. Go away.

 No.1979

>>1974
All you've ever given was your own opinion on what Yume Nikki is and isn't. Give me reasons why you made such an opinion and I'll give you some credit.

 No.1986

>>1979
The game uses color and shape in interesting ways that create surreal visuals. The childish drawings imply some connection to Mado's mindset. How much the visuals say about Mado is up to interpretation, but as you play yn, you naturally contemplate this. The use of music also helps to create a very wide array of atmospheres and emotional landscapes. It's strangeness perfectly fits with the visuals. Some environments are heartwarming and cozy while others feel cold and sterile and others feel menacing or foreboding. This is done through sound and visuals. The sheer variety and constant transition from one feeling to the next keeps you on your toes constantly. You don't know what will be thrown at you next. The npcs both have personality and comes off as lifeless, which makes you simultaneously feel alone and like some alien presence is watching you. This constant feeling of isolation sometimes makes you feel lonely and other times makes you feel dread. This isolation also mirrors Mado's isolation in the real world. The vastness of the dreamworld contrasts with the claustrophobia of the real world in a captivating way that sticks with you. The interactivity is limited, but feels emotionally significant because of the roller coaster of emotions that this game puts you on. Killing some random npc is actually a bit sicking, which is only intensified by the scream sound effect. The heavy use of sound effects is also bizarre and adds another layer to the atmosphere. This game stimulates your visual and auditory senses constantly and pull you into its world through this.

 No.2324

Wine typically works fine for Unity games, and I keep hearing this is supposedly a Unity game, so use Wine, I guess.
Step 1. Install Wine.
Step 2. Install Steam into Wine.
Step 3. Get game via Mac Steam, because Steam's web browser is allergic to Wine.
Step 4. Install game into Steam on Wine.
Step 5. If game fails to run, refund while you still can?



File: 1519449795359.jpg (69.46 KB, 1280x720, maxresdefault (28).jpg)

 No.1757[Reply][Last 50 Posts]

So what do you guys think of Yume nikki dream diary?
116 posts and 27 image replies omitted. Click reply to view.

 No.2299

A bit off topic but what happened to a thread made on this board around 3 hours ago about some dudes discussing yndd best value being the ost? Someone posted yndd’s ost there and I wanted to download it.

In relation to this thread, I still haven’t played it. 20€ is a lot for a fangame since I can get more promising games for less.

 No.2300

>>2299
Guess op didn't like the response they got.

 No.2301

File: 1522523099004.png (499.88 KB, 806x1000, 1522103156955.png)


 No.2302

File: 1522525750054.png (639.96 KB, 949x1012, yume_nikki__mado_by_illite….png)

>>2301
Thank you!

 No.2303

File: 1523664667525.jpg (351.19 KB, 1610x1050, hgbjmbgmjm.jpg)

Cons and pros (according to me; not necessarily objective):

- Bugs, glitches, lack of optimisation. This is mostly fixed now, but the release was unplayable.

- Too much 2spooky generic horror tropes. I understand why they decided to put more emphasis on the horror elements with this new kind of gameplay, but aside of what comes from the original game, it's the wrong kind of horror. Where the original had surreal Lynchian stuff as well as body⁄sexual horror motifs that gave the impression they would fit in a Japanese, Mesoamerican or other circumpacific folklore story, this has Silent Hill schools, slaughterhouses and evil beacons. And that's without even counting the mannequins and that Slenderman-looking shit, which felt like they were randomly inserted from some other game.

- Platforming and action sequences are an abomination.

- Too short, too linear, too many invisible walls. A little bit of free roaming sections in which you could just walk around and maybe see a thing or two without gaining anything would be nice.

- Visuals, in the dream worlds at least, could really benefit from a bit of stylisation and a bit less realism.


+⁄- The game has a lot of nostalgia targeting packed in. Plenty of Yume Nikki stuff in it consisted of what was basically cameos and Easter eggs (Monoko, FACE, the secret "ending", Aztec Rave Monkey, etc.). On the one hand, the game would be less enjoyable for me if those things weren't present, on the other, I think the way they were included was somewhat unsatisfying. Feels like plain fanservice, although I'm almost sure this is not the case (see below).

Post too long. Click here to view the full text.



File: 1519581648929.png (186.82 KB, 854x462, 1463665545769.png)

 No.1923[Reply]

So now that it's out and it's pretty heartbreakingly goddamn trash, anybody got a link to the non-virus laden crack for it?
34 posts and 3 image replies omitted. Click reply to view.

 No.2281

>>2279
I'm the anon who called it nothing special other than an art gallery. I meant it to define it's best points, being an artistically sound piece of work, but you have to admit, Yume Nikki is mostly a walking simulator. Yes, I understand how it drew you in with the music, visuals and interaction combined. It did everyone who liked the game. It did me.

 No.2282

File: 1521130858841.png (454.93 KB, 596x390, artguide.png)

>>2281
Music, visuals and interaction were certainly part of the appeal, but if the game lacked npcs or if Madotsuki was less intriguing, the impact of the game would be far less. The dream world itself is part of Madotsuki's mind which makes you think about what sort of person Madotsuki is, and the real world itself is strange because Madotsuki never leaves her room and seemingly had very little to do. That's what characterization is. Even if we never get a clear view of who Madotsuki really is, we are given many clues and that's enough to make a real character that you can empathize with like you would a real human being. You don't have to know who Kikiyama is or what they intended when making it to be drawn in. You certainly don't need a, "charismatic", guide to explain anything to you for you to care or feel some sort of empathy for another human being.
>And as you can see here, this Uboa piece is a reflection of Kikiyama's inner inhibitions towards women both as a result of his high school experiences with a blond foreign exchange student and his strained relationship with his mother. Poniko transforming into a monstrous form more widely symbolizes how kikyama views the contrast between the facade superficial people put on compared to who they are on the inside. This type of symbolism is fairly common within the post-modernist digital new-wave movement. Moving on…
They're not the same thing.

 No.2285

Reminder: Sei said chill

 No.2286

>>2285
I saw Sei naked

 No.2287

>>2286

rub..҉.
rub…
rub…



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