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/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
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File: 1515886939432.jpg (29.87 KB, 554x311, yndd.jpg)

 No.1[Last 50 Posts]

Hey, it's kinda strange there's no thread for the NEW YUME NIKKI GAME?! (or the Steam release of the original)

Here's a link to the countdown site for the new project:
https://promo.kadokawa.co.jp/gamecountdown/

I wonder if that's when the new game release? Or will we just get teased with another trailer or something? Also the name game is being published by Playism, cool! I hope the creator can make some money.

And here is the extended trailer for the new project! Crazy looking stuff, very excited. We're very lucky to get another game after so many years… hopefully this site can continue to live too.
https://youtu.be/dc0KzL1LjBg

I guess the new project is called "Yume Nikki: Dream Diary" which is obviously interesting because the subtitle is just the English title. I guess this could be in part to recognize the game's fan-base in English speaking countries, and makes it clear the new title will be marketed to us too.

 No.2

…You're not Green, right? You kind of write like him.

 No.3

>>7305
When do you use it?

 No.4

File: 1515909632463.png (97.18 KB, 368x429, spingrill.png)

>>1
I'm honestly nervous about it not being too good. For a "western audience" means it's going to go for what a western audience would want out of Yume Nikki, which probably means jump scares and whatever. I mean sure I'm fairly optimistic and excited but at the same time I feel a little worried about things not going smoothly. If Kikiyama is really on board though things will probably be relatively good, but regardless I'm ready to ride this through with my Yume Nikki-loving friends. The game changed my life and I'm passionate enough to want to ride through any of this shit; it being official is mindblowing and it means a lot of attention is going to be drawn to it, so even if the game is bad it'll probably be a fun ride to scream about with them. If it's just mediocre then hey, I can talk about the pros and cons of the game with people. If it's awesome then fuck yeah, I get to play an awesome Yume Nikki successor.

Regardless of what happens, I'm a huge fan and the lone fact that I get to experience this is pretty far out since I expected this game to just be left alone forever. We're most certainly getting some kind of ride, so here's hoping that whatever it is, it's a fun one.

 No.5

There is, just go on the thread about the anime poster in Comiket. It's just a continuation of Kadokawa's madness.
Dream Diary: Dream Diary though.

 No.6

>>4
Great post. After the godawful manga I'd be surprised if this next project could be worse, but regardless, the original game stands fine, along with all the stuff it's inspired.

 No.7

It's a fucking visual novel isn't it?

 No.8

File: 1515932369279-0.jpg (19.3 KB, 225x225, 1511682729001-int.jpg)

>>7
It probably is. I seriously hope it retains the same explorative gameplay and simply incorporates certain VN parts like dialogue boxes and being able to talk to NPCs into it.

 No.9

>I hope the creator can make some money.
I hope the creator is alive.

 No.10

File: 1515940784721-0.png (354.1 KB, 393x900, 1515798771318.png)

File: 1515940784721-1.png (433.24 KB, 648x900, January18.png)

File: 1515940784721-2.png (395.67 KB, 551x900, January19.png)

File: 1515940784721-3.png (426.83 KB, 430x900, January20.png)

Reposting the leaked art 1/2

>>7
Judging from these pics it could be, but I really hope it isn't. I don't think they are from the actual game, but just promotional stuff.

>>4
My feeling exactly, good post anon.
>If Kikiyama is really on board
Well his copyright is there, but I doubt he is involved or even supervising, but at the very lest he gave permission (unless Kadokawa is lying, but let's not get in to that argument again).

 No.11

File: 1515940836170-0.png (156.31 KB, 266x900, January21.png)

File: 1515940836170-1.png (545.28 KB, 842x900, January22.png)

File: 1515940836170-2.png (282.56 KB, 264x900, January23.png)

File: 1515940836170-3.jpg (22.21 KB, 200x582, chrome_2018-01-12_17-17-25….jpg)

>>10
2/2

 No.12

To the Fraudmobile!

 No.13

>>11
That last image isn't very anatomically…acceptable.

 No.14

>>11
Wasn't there a five-armed Monoko?

 No.15

File: 1515945811184.jpg (563.28 KB, 425x621, 1425695342232.jpg)

Speaking of Kadokawa, what happened with that one YN mobile game they announced back on September of last year?

 No.16


 No.17

>>16
>本日より配信された『ゆめにっき』の公式ゲームは、ききやま氏から許可を得て制作したifストーリーとなっており、壊れたテレビの中のような世界に迷い込んだ少女の前に、過去に出会ったキャラクターが突如現れるところから物語が始まる。ファンはもちろん、まだ『ゆめにっき』を遊んだことがない人も楽しめる「ラノゲ」になっているので、ぜひ独特な雰囲気で魅力溢れる『ゆめにっき』の世界に触れてみよう。
Could somebody translate this paragraph specifically?

 No.18

>>17
From today onwards the freely distributed game "Yume Nikki" will be turned (under the permission of Kikiyama-shi) into a story made by if I think that's the penname of the writer. A story of a girl who loses her way inside a world that looks like the inside of a broken TV, where she will face characters she's met in the past. Fans and also people who haven't played "Yume Nikki" will be able to enjoy this game that resembles a VN and will definitely feel touched by the uniqueness of the charming atmosphere of the world of Yume Nikki.

 No.19

>>18
Thanks. Anyway this part
>under the permission of Kikiyama-shi
makes me raise my eyebrows a little. Hmmmmmmm, does the shi part have any significance? The game supposedly came out half a year ago, so why hasn't anyone here talked about it?

 No.20

>>19
氏 [Shi] is an honorific, equivalent to -san.
We haven't talked about it because it looks shitty, I suppose. And it wasn't translated as far as I'm aware so I don't even know how you guys would go at playing it.

 No.21

>>17
>>18
Wait so if THIS is a VN, what the hell is the big project?

 No.22

>>21
No, it's not the vn, it's a separate, shitty mobile game made by the same company.

 No.23

>>22
>Fans and also people who haven't played "Yume Nikki" will be able to enjoy this game that resembles a VN and will definitely feel touched by the uniqueness of the charming atmosphere of the world of Yume Nikki.

This part. It implies the mobile-game is something like a VN. Why would they hype up the big project if it's just like this one?

 No.24

>>18
WOW that sounds awful. Why not port the actual game to the app store or something?

 No.25

>>18
>game that resembles a VN
I think this + the style of the comiket posters is making me imagine a 2D, surreal Night In The Woods or Fran Bow style exploration game, with VN-esque pop-up character interactions (a bit like persona in that last regard, i guess).

honestly, i'm pretty okay with this. I feel like kadokawa/pretty much any studio would struggle to capture the unique feel of a traditional rpg maker yume nikki game, so approaching it from another perspective means it isn't trying to copy/replace something it can't be. also, if it turns out to be a horrible pile of shit, it's distanced itself enough from the original that it can be written off without affecting anything too much.
as with most things, i think it's hard to say how it'll turn out at this point & depends on the people making it themselves (there are loads of ways they could potentially screw it up; imagine a talking madotsuki), but i can imagine yn working with that kind of genre if it's handled properly. cautiously hopeful.

 No.26

>>25
>imagine a talking madotsuki

Oh we got that, the manga. What a pile of shit. They couldn't have picked a better artist for a Yume Nikki manga though, so what a shame Tomizawa had to be saddled with that ridiculous writer.

 No.27

>>26
I think a talking Madotsuki can be done right, and I think the manga didn't pull it off too terribly. Rather, the actual pacing and writing of the manga was what made it terrible. The art was good and I enjoyed a few little bits of it but man it was just honestly kind of a mess; I've legit read fanfictions that were more competent and exciting than that manga.

 No.28

>>27
Talking is not for Madotsuki. I wish they just let yume nikki sleep peacefully i still feel bad when i think about the manga.

 No.29

>>14
You are probably thinking about the mobile game
>>20
>>19
>>15
It is indeed shit. I read it. It's a fan theory (and an average one at best) written in an narrative way. Basically, Mado finds a few characters, and she thinks about who they are (Monoko was a childhood friend that was run over by a car, Monoe was the sister of Monoko, that always blamed Monoe, Masada was some family counselor that tried to help her with the trauma and she fell in love with, Poniko is Masada's lover and a bitch that for some unexplained reason ripped her heart appart in the most cruel way possible). If it was a post here, I would maybe think it's interesting, but as a VN it's really lacking.

 No.30

>>27
No one is being fair with the manga, actually. The first few chapters were kind of all right, they were just presenting the setting, but everyone and their mother kept complaining about silly things, before seeing where it went. Then, it got a hiatus, and next chapter changed the pace drastically (it was the Poniko chapter). It was clearly axed. Of course it ended up being a mess. And it's a real shame because precisely, the Poniko chapter showed how much potential there was in the exploration part, with the art being so good. But we didn't get to see any of it.

 No.31

>>29
>always blamed Monoe
Obviously, Monoe always blamed Mado. Not sure how I messed that up.

 No.32

File: 1516029282121.png (185.06 KB, 266x900, maqmc6kuvt4gczu4_2.png)

>>29
>You are probably thinking about the mobile game
Nope.

 No.33

>>32
Oh, neat, I missed that one.

 No.34

>>30
You must have read a different manga, I remember how Mars-San turned into some fucking alarm and Masada was an evil mastermind? Unique interpretations are one thing but this was just batshit in the bad way.

 No.35

File: 1516049920199.png (112.18 KB, 644x956, gats.png)

>>32
I love the art but why does she have black socks and white shoes?

 No.36

>>34
That was after the change of pace. Of course it's messy if you want to cramp everything into just one volume. You keep judging the manga for what it ended up being after everyone made it become what it is. The manga is all right until Uboa shows up. Then it falls apart (the pace is bad, the explanations are lacking, the other characters just make a one panel appearance even though there was something clearly thought for them, etc.). And that's the exact moment they decided to cancel it. That's why I say people were not fair to the manga.

 No.37

>>34
>>36
I actually kind of liked how Masada was handled. I didn't see him as evil, just kind of as some strange guardian and mender of the dreamworld. Mars wasn't that bad. I don't mind it being batshit because unique interpretations are always fun, and Yume Nikki is basically a haven for that sort of thing. Shame what happened to the manga as I think good things could've been done with it, but even then I just feel like the good stuff was far and few between and even the first few parts were kind of average.

 No.38

>>37
>tvtropes
Not always anon, not always.

 No.39

Anyways, the thread is getting a little off-topic; so what did everybody think about the trailer? I don't believe it's been touched on much in this thread.

https://www.youtube.com/watch?v=dc0KzL1LjBg

So? What do you think? The voice acting is putting me a little on edge and it's kind of hard to see anything much from the trailer since it's just kind of a psychedelic mess, but at the same time I feel like it conveys a nice sense of what the atmosphere is going to be like. That ending scene with the moon and the droning music is probably my favorite, and honestly feels like it could've been an amazing location in a YN fangame of sorts, or even YN itself. Kind of reminds me of the Puddle World a little bit, actually.

 No.40

>>38
That's still arguably fun, on a staring a trainwreck kind of way.

 No.41

File: 1516058111945-0.png (1.17 MB, 1280x720, YUMENIKKI –DREAM DIARY– We….png)

File: 1516058111945-1.png (692.67 KB, 1280x720, YUMENIKKI –DREAM DIARY– We….png)

File: 1516058111945-2.png (588.97 KB, 1280x720, YUMENIKKI –DREAM DIARY– We….png)

File: 1516058111945-3.png (47.76 KB, 1280x720, YUMENIKKI –DREAM DIARY– We….png)

>>39
What worries me about this PV is that it looks like they are trying to go with the creepy/scary/jumpscare/horror style, instead of the surreal and unsettling style of Yume nikki. Yume nikki was never about those things.
The OST Sounds good tho. The music at the beginning makes me hope for NASU 2.

But anyway, this trailer didn't show shit of the actual game, and at this point it's best to wait these 9 days and see what the game looks like.
I hope it's not Visual Novel, I would take a remake over a Visual Novel.

 No.42

>>41
>jumpscare/creepypasta
Yeah I'm worried about this as well. It looks like it might be trying too hard to go down that direction and that makes me a little disappointed if that's the case, but it really is best to just wait and find out. That girl in that black image kind of reminds me of Monoe or something but the tone of it just looks like it might be trying a little too hard. I hope I'm proven wrong. The NASU opening made me really happy and I enjoyed it a lot, but otherwise I'm not sure what to say about the rest of the trailer. Once again I'll say that the voice acting felt a little forced and unnecessary, and I think they should just stick to electronic noises or whatever for the characters in the game; they're a lot more unique and charming.

 No.43

>>42
>>41
So much this. I want it to be good, but it's not giving me any good feeling.

It sounds good, it looks good, but the way the present everything feels so off. It's as if it wants you to be on tension the whole time, while the game was pretty relaxed most of the time… and let's forget about the voice acting.

I think more people in this fandom need to watch benibame's videos (or even gobou's), to get rid of that image that Yume Nikki is some kind of terror game.

 No.44

>>4
It's going to be like Corpse Party because western audiences love Corpse Party and it makes the best use of the high-res portraits while still retaining the topdown exploration gameplay.

I hate it already. The portraits substract from the abstractness of the game, it's like nobody understood what made this game so good in the first place. Fuck my life.

 No.45

>>44
Y'know, personally I never really got the appeal of Corpse Party. It's the absolute most generic J-horror game I've ever seen. It's like a bad Blair Witch ripoff in a spOoOoOoOoky school where a loli ghost girl tries to brutally kill everyone for absolutely no good reason whatsoever. It's only good for gurofags to jack off to.

What warrants it's 50+ spinoffs that try to add more lore to a plot that doesn't really have room for worldbuilding in the first place? And beyond that, all of it's spinoffs introduce five new characters in each new game who will just be killed in the first 10 minutes. Will they just finish Dead Patient already? That at least has some potential.

 No.46

>>45
I wasn't impressed by it either, anon
Every time I see it mentioned or praised I can't help but feel like I'm missing something

 No.47

File: 1516136369610.jpg (1.26 MB, 2500x2835, Corpse party style.jpg)

>>45
I've seen people being wrong before, but wow, anon, you are on a whole new level.

People like Corpse Party because they like the characters. Thee`y get attached to them, and want to save them, even if they know there's no hope. So they keep playing. While there's bound to be some people in it for the gore, it's just like the people that are into YN because of the horror. Of course, the simple gameplay and exploration elements were important, not to talk about the music and voice acting.

Now, there are not that many spinoffs. There's Cemetery, a novel that follows Naho and her paranormal adventures (2nd volume never released, and Naho is fucking dead now anyway), there's Dead Patient, that at this rate will never be finished, and a manga called Another Child. Everything else follows the main timeline (Blood Covered, Book of Shadows, 2U and Blood Drive), with a few short stories here and there. One could even argue that Dead Patient is a sequel to BD, but since there's not really much connecting them so far, I guess it's fine to say it's a spinoff.

No, don't get me wrong, I'm not saying it's amazing or anything. But it's still good.

 No.48

>>27
What are some of those yn fanfictions which are actually good? I've read very few fanfics for anything but I'd make an exception to that for something good and yn related.

 No.49

>7 days remain
Fuck I still remember listening to Madotsuki in Wonderland from 24 Effects and seeing the countdown timer for the first time. The music and timer synced up so perfectly in tone and it just created this chilling experience of "holy fuck I can't believe Yume Nikki is getting something new what the shit". Of course I winded down and realized the reality of the situation, but it was only a damn week ago since this whole train started. I still hold the sentiment from my original post about me just being happy to have something new to react to with other Yume Nikki lovers, but it's just like, shit, the weight of this is stunning.

 No.50

>>49
I'm still sort of in disbelief of the whole thing. I'm obviously looking forward to whatever comes of it, but manic 'omgomgomg' sort of high hasn't hit me yet.

 No.51

Personally, while I don't want the new project to be a modern horror jumpscare fest, or, horror at all, for that matter, I'd rather they resort to that than fail for not being able to capture the magic of the original. Whatever it is, it's clearly marketed towards fans (even if it's a little misguided) so I'm not gonna worry about it, if it's good, great, if it's bad, we can forget about it, nothing's lost.

 No.52

It's already the 18th and no concept or character art to be seen in the website.

 No.53

lol sent out a tweet with a pic of an updated countdown not too long ago: https://twitter.com/lol_rust/status/953882480288788480

Is anyone having any luck seeing this? No one else seems to be seeing it.

 No.54

File: 1516263042245.png (346.17 KB, 648x900, n7nwkh94p3kbeana[3].png)

>>53
The image was only viewable for a few seconds. There'll be a new one tomorrow, probably the same time?

2018-01-19T00:00:00+09:00 to be exact.

 No.55

>>53
>>54
See the filename of these pic
>>10
>>11
They should appear each one for a small time period each day, Monoe should be next.

 No.56

One of the devs for the steam release stated that they worked with kikiyama for its release. Chances are pretty good they're involved with the new project then. In a perfect world, kimiyama is making everything themself and Kadokawa is just marketing and publishing but any way it goes SIX DAYS LEFT

 No.57

>>56
Yeah I know kiki too, slept with my sister once. Bloody slut.

Also, here's the code for the images that appear once in a while, which have the exact dates and times (as pointed out by >>54 ).
https://promo.kadokawa.co.jp/gamecountdown/js/index.js?20180112

 No.58

>>57

So every day up until the 23rd, between midnight and 9 AM? Or between midnight and 12:09 AM?

What about time zones? Are we basing it off of japan standard time or is it calculated individually?

 No.59

>>58
I'm pretty sure it's 00:00 GTM+9, or midnight in Japan, if you prefer. We should try to confirm how long they last though, that java shit is a bit confusing at first glance and I'm not on my computer.

 No.60

>>56
>One of the devs for the steam release stated that they worked with kikiyama for its release. Chances are pretty good they're involved with the new project then.

How does that correlate?

 No.61

>>60
Because it seems like a pretty logical assumption that the steam release was done to help stir up interest/coincide with the new project.

And if Kikiyama is still involved with he original, it seems like they'd be involved in a new official product, seeing as they're the creator. Not that they are, just that it doesn't seem like a big leap of logic to me.

 No.62

Hey guys what if Kiki just worked at kadokawa all this time on other stuff? People in Japan have lives too.

 No.63

>>62
So he had a game that was extremely popular ten years ago and he decided to submit it to his boss just now so they can milk the dead cow?

 No.64

>5 days left
What the fuck do you think we're in for guys? This period of "waiting for the countdown to reveal something more" can't last forever. It's gonna all be over soon and we're not gonna be able to talk about it and savor the worry and possible hype forever. Not that it's particularly amazing, it's just that I'm kind of devoted to this game so having a new official game come out is kind of mindblowing, even if it has a fair chance of being bad.

 No.65

>>64
Five Nights at Kyuu Kyuu's

No but seriously, it could be anything. The "trailer"s seem to be alluding to something more sinister though. It doesn't have much of the brighter aspects of Yume Nikki though.

 No.66

>>63
If he wasn't very high in the ranks he probably couldn't suggest it at all.
Maybe he also lost interest, or just didn't want to give them rights for it.

Business isn't as simple as you think, and maybe this game doesn't matter as much to him as it does to you

 No.67

File: 1516425632581.png (11.79 KB, 300x300, 1514401924333.png)

>>66
You're assuming too much to actually make a point. It's possible for kiki to be a dev, or an underman in game industry, just as it's possible for him to actually be working in NASA or for Kim Jong Un and developing ICBMs after being captured.

 No.68

>>65
Yeah the trailer seemed like it might've been trying too hard. I hope it's still nice and comfy though.

 No.69

File: 1516428966575.png (1.36 MB, 1576x671, PonikoNikki.png)

>>52
>>53
>>54
>>55
>>58
>>59

I got the Poniko image tonight. It lasted maybe two seconds or so before fading away. I THINK the website tracks whatever your time zone is, because I'm in GTM -6 and it popped up at exactly midnight, as the countdown hit 0 for the day. So, if you guys wanna see the concept art, try watching the countdown tick over to a new day at midnight!

 No.70

>>64
20 bucks to it being a gacha game.

 No.71

>>70
That'd be hilarious, although a bit disappointing.

 No.72

File: 1516489694726-0.jpg (630.63 KB, 3840x2104, chrome_2018-01-21_00-00-14.jpg)

File: 1516489694726-1.jpg (677.12 KB, 3840x2104, chrome_2018-01-21_00-00-18.jpg)

Midnight just passed here, and I managed to catch them. the first one lasted 3 seconds before changing in to the second pic for 4 seconds, an then faded away.

 No.73

>>72
MONOKO YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 No.74

File: 1516575797191.png (1.15 MB, 1366x659, Screenshot-2018-1-22 YUMEN….png)

I actually stayed awake for this.

 No.75

File: 1516575804435.jpg (676.87 KB, 3840x2104, chrome_2018-01-22_00-00-07.jpg)

Caught this one too.
Only 3 days left lads.

 No.76

I've still got five hours left before it pops up for me

 No.77

File: 1516649654647.jpg (16.49 KB, 300x274, 409337l.jpg)

Remember that countdown from 2013?
Project Yumenikki sure loves to fiddle-diddle with our patience.

 No.78

Wait Wait Wait. Why hasn't anybody just hacked Kikiyama's email?? Perhaps more knowledge on Kikiyama could be found if we just hacked it! So, why don't we just find and or acquire someone who can hack his email??

 No.79

File: 1516649942430.png (18.74 KB, 400x400, 6ed1d97fdbd224dc605539e44d….png)

>>78

 No.80

http://steamcommunity.com/app/650700/discussions/0/1635237606652708114/?ctp=7#c2595630410187209963

"Hi, this is not a bug, but are you able to confirm Kikiyama's consent and participation in this porting of Yume Nikki?"

"Yes, we have worked with Kikiyama to bring Yume Nikki to Steam."



Sadly, my stay at Uboachan just made me too sceptical to believe this.

 No.81

>>80

But it would be awesome as hell if it's true.

 No.82

File: 1516658735527.jpg (39.76 KB, 554x555, welp.JPG)

Midnight just struck here
Absolutely nothing happened

 No.83

>>80
I really want to believe that, but the fact that I don't is just another reason why I don't think the new project will be good

 No.84

>>80
I'm glad to know we help.

 No.85

File: 1516662187865.jpg (685.25 KB, 3840x2104, chrome_2018-01-23_00-00-07.jpg)

>>82
Midnight here.
Sounds like a problem on your end.

 No.86

>>85
Yeah, figured. I don't know what the issue is, but oh well.

Thanks for posting the screenshot, though. I won't have to worry about it

 No.87

>>84

Yeah. At this point, the real kikiyama could actually show up in person and we wouldn't even believe them.

 No.88

Hi, it's me. I'm Kikiyama. This romhack is a scam from the russia government. I do not approve. Good day

 No.89

File: 1516668830300.jpg (41.73 KB, 675x540, KSWtm7P96Sg.jpg)

>>88
Ой да не пизди уебок. Даже если ты каким-то хуем сам Кикияма ты переоцениваешь нашу страну.

 No.90

>>41
I like the visuals but definitely agree. The sound effects and noise within the video really is trying its damn hardest to be unsettling and missing the point of what made yume nikki unsettling in the first place. the music is at least nice though, but my expectations for this is low, especially with the kadokawa name attached.

 No.91

File: 1516710109909.gif (318.54 KB, 400x400, 7JKtNbX.gif)

>less than 48 hours remain

 No.92

also how did they even contact kikiyama if anon from both eng and jap chans have been trying for years without success? sounds a bit sketchy, given the reticent nature of the creator.

 No.93

>>92
I asked myself something akin to that as well, how's the other side of the jap community taking it? (outside of twitter, pixiv, blogs, basically something that's not surface level)
I don't browse the chans because i don't know moon that well but i'm interested to hear if anything new has popped up

 No.94

>>85
Reminder that new artwork KyuuKyuu-kun is for hugging.

 No.95

Honestly I really hope it's an anime because that's the one field YN hasn't crossed over into yet. A series of silent atmospheric shorts would be ideal.

 No.96

File: 1516720858112.png (14.98 KB, 583x53, Cattura.PNG)

>>95
It's almost certainly a game

 No.97

>>96
Oh right. Well maybe in the future then.

 No.98

>>96
>VNs are "games"

Also did anybody see and save what last night's image was?

 No.99

>>98
read the thread next time
>>85

 No.100

File: 1516748522867.jpg (704.72 KB, 3840x2104, chrome_2018-01-24_00-00-06.jpg)

Again Midnight here.
31 hours to go.

 No.101

File: 1516754442597.jpg (436.19 KB, 606x737, YN 89.jpg)

>>100
That would be the last of the leaked images, right?

 No.102

>>100
Damn, missed that one by seven minutes. I was hoping I was gonna be able to get to see one but I guess it's over now. Ah well. Gonna try and be around for when the countdown timer hits zero. Should be fun, for better or worse.

 No.103

File: 1516774539444.jpg (25.19 KB, 344x326, 1488601209374.jpg)

Don't get me wrong. I'm glad that there's a new flow of content and all, but I fear the repercussions of releasing a new game in this day and age. If it gets enough exposure, Uboachan and the Yume Nikki community as a whole will be flooded and the once-serene atmosphere will be lost.

 No.104

File: 1516790383318-0.jpg (40.09 KB, 768x432, Dream Diary.jpg)

File: 1516790383318-1.jpg (82.13 KB, 1224x540, Yume Nikki Dream Diary cha….jpg)

File: 1516790383318-2.jpg (35.34 KB, 1280x719, YN-2.jpg)

File: 1516790383318-3.jpg (41.78 KB, 970x545, YN-4.jpg)


 No.105

>>104
AHHHHH 3D YUME NIKKI HOLY FUCK

 No.106

File: 1516793268520-0.jpg (87.65 KB, 853x623, 20180124-9323.jpg)

File: 1516793268520-1.jpg (38.67 KB, 970x545, 20180124-9325.jpg)

File: 1516793268520-2.jpg (29.44 KB, 970x545, 20180124-9327.jpg)

File: 1516793268520-3.jpg (46.17 KB, 970x545, 20180124-9329.jpg)

>>104
I says here that Kikiyama is fully supervising the project.

Release date: February 23, 2018 (Friday)
Price: 1,980 yen (tax included)
Platform: PC
Language: Japanese · English · Chinese (Simplified / Traditional Chinese) · Korean · French · Italian · German · Spanish · Russian
Only available in digital donwload

From the pictures it looks like a remake, maybe with new stuff.
It actually looks neat.

 No.107

>>106
Anything on System Specs? I hope this can run on a toaster.

 No.108

>Mr Kikiyama

Mystery solved or is this a Google Translate goof?

 No.109

File: 1516793813986.gif (479.71 KB, 500x283, 1507694106023.gif)

>>107
Nope, this looks like leaked stuff, for more we have to wait 18 hours.
I don't think it will be too much demanding.
>tfw played the original on a shitty laptop
>tfw gonna enjoy this in beautiful 4k 60fps on a 55' tv
>in just a month
Hyped as fuck here

 No.110

File: 1516794227803-0.jpg (103.96 KB, 1280x1706, 20180124-9330.jpg)

File: 1516794227803-1.jpg (67.17 KB, 1280x623, 20180124-9331.jpg)

First pic - Character design by Kiyayama

Second pic - Re-design for "YUMENIKKI-DREAM DIARY-"

 No.111

>>106
>I says here that Kikiyama is fully supervising the project.
Every time that is said outside of his website this loses credibility.

 No.112

>>111
Okay but what about this? >>110 Could this be actual new art from Kikiyama? I'm not sure if it is or maybe one of the Sewer Murals.

 No.113

>>112
Nevermind, I just checked, this isn't from the Sewers.

 No.114

Why doesn't the twitter page and the website link work?

 No.115

>>108
>ききやま氏
As mentioned above in another post, this is Kikiyama-shi, and it is akin to saying Kikiyama-sensei. It's a genderless honorific. It's usually used as a sign of respect towards creators (artists, composers, etc.).

 No.116

>>114
You mean, this?
http://yume-nikki.com/
https://twitter.com/k_yumenikki
Because obviously it hasn't been officially announced yet. We need to wait those few hours left.

 No.117

>>116
hope so

 No.118

>>7494
>Being this stupid
There are still 15 hours left.

 No.119

Oh hey, the logo appears for a couple seconds everytime I refresh the page

 No.120

File: 1516808851945-0.png (341.86 KB, 3840x2104, chrome_2018-01-24_16-41-57.png)

File: 1516808851945-1.jpg (523.29 KB, 3840x2104, chrome_2018-01-24_16-42-17.jpg)

>>119
same
>tfw even the countdown has little secret to discover by messing around

 No.121

File: 1516816012051.png (2.05 MB, 1440x2960, Screenshot_20180124-113655.png)

>>119
>>120
The page loads like this on mobile, logo and all. Not sure if that's what you guys mean or what. Also don't have a PC to check

 No.122

File: 1516816933908.jpg (81.45 KB, 773x1033, the_end_of_humanity__lisa_….jpg)

>>110
>a dripping penis
>a woman with spread legs
>anal
Real subtle guys.
Remember when "Mado was raped" was just a theory? Seems like they're trying to canonize it.

 No.123

File: 1516821158659.jpg (689.08 KB, 3840x2104, chrome_2018-01-24_20-08-42.jpg)

>>120
>>121
Yeah, the logo is now displayed.
10 hours to go.
Since the release is in a month I hope for a gameplay trailer.

 No.124

>>103
If the worst happens I'm going to weather the storm with the rest of my friends who loved the original game. The chill fans will always exist; they might be scattered but they'll always be around. Yume Nikki to me is an experience, and I consider interacting with the fans and experiencing the culture to be part of the experience, too.

 No.125

>>122
I always felt like YN was a little uncomfortably subtly sexual anyways. I think the design is pretty Yume Nikki; it just feels like a new take on the style and it's kind of cool to see.

 No.126

Gentle plead to have someone take a screenshot or be recording when the timer reaches zero in case something crazy happens, for those who won't be able to attend it live. Thank you

 No.127

File: 1516833932431.jpg (31.96 KB, 306x193, pls.JPG)

>>126
Forgot image

 No.128

File: 1516835253927.jpg (779.72 KB, 3840x2104, chrome_2018-01-25_00-00-09.jpg)

>>126
>>127
Will do.
By the way, midnight here for the last time, they just repeated the last pic.
Going to sleep now, since I have to wake up at 6:40 to be there when it reaches zero.
Only 7 hours to go.

 No.129

File: 1516837858860.png (1.89 MB, 2573x1920, 1516828186824.png)

>>128
Goodnight, and thank you for your hard work.

 No.130

File: 1516838717137.jpg (75.35 KB, 480x640, come to me.jpg)

Almost time lads

 No.131

oh my god

 No.132

I like this premise a lot, but is anyone else really worried by the game's graphical quality?
Those pics of the inside of Madotsuki's room look worse than most PS2 games. That's like, some Unity asset flip shit.
It really doesn't look good at all artistically/graphically.
I really hope those are either old as hell screenshots or just mock-ups or cheapo renders or something.

 No.133

whatever it is, I hope all the Paracas mythology themes stay intact or at very least the aesthetic

 No.134

>>132
it looks okay I just hope I can run it on my potato

 No.135

2 more hours dudes

 No.136

>>135
I know right? It feels like only two weeks ago when the counter was at 14 days remaining. Crazy shit.
>>133
I loved that part of the original Yume Nikki aesthetic. It'd be great to see it come back.

 No.137

>>134
That depends, is it a Japanese potato?

 No.138

>>136
It feels like it was two weeks ago because 14 days is practically 2 weeks ago.

Anyway, 2:40 hours go. Can't wait to read all the complains and claims that this the biggest shit since the manga.

 No.139

>>138
It's not that I can't wait to, it's just that I'm happy to experience, with everyone else, whatever ride we get. It's kind of big to have something new to flip shit about in YN so it should be pretty fun.

 No.140

File: 1516858302288.jpg (77.29 KB, 635x636, 0e1cab444607aadbbc84f2322f….jpg)

>less than 30 minutes remain

 No.141

File: 1516858691871.png (448.13 KB, 496x708, do it.png)

>>140
Time to wake up once again.

 No.142

File: 1516858903904.png (624.87 KB, 986x886, chrome_2018-01-23_02-41-09.png)

mfw reading the posts about it being a mobile game

 No.143

>>141
Shame that the speculation and tension is coming to an end, but yeah shit's going to go down soon and I'm excited for that. I saved a bottle of cream soda for this moment and I'm gonna crack it open to celebrate or just have a drink to Yume Nikki and us in general.

 No.144

File: 1516858958187.png (160.03 KB, 519x843, 0130ec143476d10330ca28c956….png)

game more like gayme

 No.145

the countdown ends at midnight for me exactly

i'm in central time

 No.146

>>144
I am very homosexual for Yume and his Nikki

 No.147

>>143
Despite how much of a shitshow this whole countdown deal has been, it's been really fun sharing it with you guys.

 No.148

>>146
same

 No.149

>>145
Damn son. I'm EST so I get it at 1 AM.

 No.150

oof

 No.151

Do you think Nikki is going to figure out xis gender identity in this one?
The original was really vague and I hope this game has answers.

 No.152

I know we're all very excited but lets try and keep the shitposting down a little, as fun as it may be.

 No.153

I haven't been on this site in years but it's heartwarming to come back to join you all in collectively losing our shit over this

GET HYPE BOYS, GIRLS, AND ASSORTED ELDRITCH HORROR BLOBS

 No.154

File: 1516859264430.png (478.2 KB, 1090x423, chrome_2018-01-24_23-47-08.png)

15 minutes

 No.155

>>151
please clue me in on this 'madot is trans' meme

 No.156

>>152
Fite me cunt

 No.157

>>154
11 minutes you mean.

 No.158

>>153
It is, isn't it? Welcome back home motherfucker. The ride's just about to start and we might get mediocrity but we also might get something good. Here's to us chilling out for many more years and having god damn kickass times together and enjoying what Yume Nikki has to offer.

 No.159

>>155
Really old theory that got taken over by shitposters and tumblr.

 No.160

wow this thread has gotten even more active oof

 No.161

10 MINUTES

 No.162

Hmm, I'm still a little skeptical…

 No.163

File: 1516859601251.png (18.56 KB, 623x482, mspaint_2018-01-24_23-52-5….png)

5 minutes!!

 No.164

maaan I am so happy to be back in here.

Just when something new comes out c:

-
I was so active back then (even made an banner for this site)
-

Let us all hope that there will be something really good after the countdown c:!!

 No.165

File: 1516859650874.png (201.89 KB, 758x621, 1306032222882.png)

>>163
beautiful image have a monkono

 No.166

File: 1516859655155.jpg (37.29 KB, 640x475, 5_minutes_left.jpg)

5 MINUTES

 No.167

>>165
monoko really activates my almonds if you know what i mean

 No.168

before the countdown ends what are you favorite areas of the original game? i like the torinigen party

 No.169

>>168
I really liked the boss fight with The End

 No.170

>>168
Sky Garden, without a single doubt.

 No.171

Every time I refresh the page it resets to 33 minutes and 5 seconds and counts down from there.

 No.172

2 minutes!!! excited

 No.173

holy shit i hope its a new game

 No.174

File: 1516859971574.jpg (55.87 KB, 600x600, 1447403824961.jpg)

AAAAAAAAAAAAAAHHHHH

 No.175

BRACE FOR IMPACT

 No.176

It's sitting at 0 seconds for me.

 No.177

ah ?

 No.178

are you serious? nothing happened

 No.179

File: 1516860088337.png (136.12 KB, 394x298, 1358671438333.png)

kummyyummy pls

 No.180

absolute jape

 No.181


 No.182

oh worm?

 No.183

File: 1516860136602.png (1.11 MB, 1920x928, fakecount.png)

Wow! It's fucking nothing!

 No.184

File: 1516860138791.png (421.32 KB, 578x768, 1512410888838.png)

I-is this a bug or something?

 No.185

>>181
Oh boy, here we go.

 No.186

File: 1516860142255.png (161.17 KB, 517x480, u3yyxdihozsjg7vi3ft4.png)

I didnt wait all that time for nothing

 No.187

File: 1516860164868.png (759.6 KB, 1025x770, unknown.png)

Well it happened, whatever happened

 No.188


 No.189

>>YUMENIKKI -DREAM DIARY- was created under supervision and with the full cooperation from the original creator, Kikiyama themselves.

kikiyama confirmed not dead

 No.190

File: 1516860268881.jpg (274.33 KB, 1616x908, ss_d33cde75e24d8723ffb68b6….jpg)

I really, really hope this isn't a final screenshot.

 No.191

>>189
The only thing that can confirm his life is an update to his site. His site has not been updated.

 No.192

>>189
I'll believe it when kikiyama's website is updated…

 No.193

File: 1516860307511.jpg (71.26 KB, 1080x1080, 1516714104824.jpg)

>no trailer
What a shit

 No.194

>>189
>original site still not updated

 No.195

The new game looks like shit.

 No.196

File: 1516860418366.jpg (550.69 KB, 1920x1080, block6_bg.jpg)

>>191
>>192
>>194
why won't you guys just ask the publisher on steam to tell kikiyama to update his site?

 No.197

i'm staying optimistic, maybe the screenshots are before the game is finalized

 No.198

>>196
From where did you get that picture?
And people have already asked the publishers on Steam to ask Kikiyama if they could update their site.

 No.199

it actually looks really good.

I was looking forward a 3d yume nikki

 No.200

>>198 >>8002
site link posted here

 No.201

> 4 weeks

G-gee, thanks.

 No.202

>>199
>new game
>looking good

 No.203

>>196
I really like this image. It gives me some hope for the project.
>>191
>>192
>>194
While you can be as skeptic as you want, this time they are not only saying that they have Kiki's permission, but that they have their designs for different creatures like >>110
>>198
It's in http://yume-nikki.com/#p6

 No.204

Watching numbers flow was fun at least…

 No.205

Yall check http://yume-nikki.com/#p1 we getting a new game bois

 No.206

File: 1516860754897.png (485.15 KB, 631x461, Screen Shot 01-25-18 at 03….PNG)

worst countdown ever
there weren't even fireworks

 No.207

"YUMENIKKI -DREAM DIARY- was created under supervision and with the full cooperation from the original creator, Kikiyama themselves. We hope it will help to create a whole new wave of fans, as well as push the envelope in terms of what RPG Maker games can become. - http://steamcommunity.com/gid/103582791461390040#announcements/detail/1665638172193352604

 No.208

File: 1516860882808.png (1.91 MB, 1920x1080, ClipboardImage.png)

hype as fuck bois

 No.209

File: 1516860968196.png (1.58 MB, 1325x727, Screen Shot 01-25-18 at 03….PNG)

OH WHAAAAAAT

 No.210

>This diverging follow-up combines influences from the original game and other recent indie juggernauts to create something wholly unique.

YN x Undertale confirmed

Pack up boys.

 No.211

File: 1516861083728-0.png (147.96 KB, 368x192, Screen Shot 01-25-18 at 03….PNG)

File: 1516861083728-1.png (23.2 KB, 892x422, Screen Shot 01-25-18 at 03….PNG)

LOCKED ACCOUNT

 No.212

File: 1516861239115.png (957 KB, 917x861, 7c44669c307e9c0a9b0ac01c69….png)

whats up with the spook hands? bloody touching monster?

 No.213

locked official twitter account :) :) :) :)

 No.214

File: 1516861258173.jpg (31.22 KB, 692x508, Kikiyana 2018.jpg)


 No.215

File: 1516861263228-0.png (460.28 KB, 988x487, opera_2018-01-25_01-04-01.png)

File: 1516861263228-1.png (14.94 KB, 599x181, opera_2018-01-25_01-18-29.png)

SEMINAL

RELEASE

 No.216

File: 1516861296783.jpg (87.66 KB, 864x365, 1516860902691.jpg)

here's the requirements, Is it toaster friendly?
I'm not disappointed. Yet. I'm just hoping that we get to see gameplay or finally release screenshots by next week.

 No.217

it's true kikiyama is madotsuki's father

 No.218

File: 1516861314540.png (32.38 KB, 744x551, madoleveys.png)

I'm quite happy with this outcome. It doesn't look as ad as it could be and even if it turns out to be shit, the original game still exists.

 No.219

File: 1516861352889.jpg (39.39 KB, 600x337, ss_d16554a9090d4866b99b98c….jpg)

>Looks like my house from The Sims 3
B R A V O CANCOLLECTOR DEVS
R
A
V
O

 No.220

File: 1516861435907.png (332.83 KB, 815x675, mess.png)

So, which one is it?

 No.221

File: 1516861450377.jpg (684.62 KB, 650x1118, kyuukyuukyuukyuu_by_zillyw….jpg)

>>215
I really enjoyed Kikiyama's seminal release
If you enjoyed Kikiyama's seminal release you got good taste
I loved playing around in Kikiyama's seminal release
I loved playing with Kikiyama's seminal release
I waited so long and hard for Kikiyama's seminal release
Kikiyama's seminal release was so refined and beautiful
KIKIYAMA'S
SEMINAL
RELEASE

 No.222

File: 1516861464750.png (28.2 KB, 143x167, ClipboardImage.png)

tfw you cant play the new game bc your computer is a fuckin potato

 No.226

this game looks gay lol

 No.229

>The RPG Maker team at Kadokawa has paired up with Active Gaming Media’s development team
But Active Gaming Media is a localization company. Since when do they have a development team?
They worked on Nier: Automata, so I guess the translations will be good at least…

 No.234

it really got moved :(

 No.235

File: 1516861714184.png (214.4 KB, 450x347, ClipboardImage.png)

Calling it now there's gonna be some kinda easter egg that lets you play the original yume nikki in this new game

 No.236

trying to stay neutral on my hype, but it sure is good to have yume nikki discussions again. and the potential for new kiki clues.

 No.237

Cool, there's a new board!
I guess now we can talk about the new game in a place away from Kikiyama's seminal release.

 No.238

>>237
>I guess now we can talk about the new game in a place away from Kikiyama's seminal release.
>implying you can escape Kikiyama's seminal release

 No.239

kikiyama seminally released on all of us

 No.240

Was Yume Nikki raped?
Pls don't ban

 No.241

>>217
That would make sense, given his seminal release.

 No.242

>>240
Yes, Kikiyama seminally released inside of her.

 No.243

File: 1516862045373-0.png (1.07 MB, 1487x820, ClipboardImage.png)

File: 1516862045373-1.png (578.65 KB, 1478x828, ClipboardImage.png)

Messed with the brightness and contrast on some of the darker screenshots for a slightly better look at em

 No.244

Guys I love Kikiyama's SEMINAL release

 No.246

>>243
looks like an LCD from 2004

 No.247

>this thread
>all of this hype and discussion building up to a bunch of seminal release memes
W-was… was this entire countdown just a countdown to our own metaphorical seminal release within this very thread?

 No.248

File: 1516862257675-0.png (605.11 KB, 1478x828, ClipboardImage.png)

File: 1516862257675-1.png (1.11 MB, 1487x820, ClipboardImage.png)

>>246 these any better?

 No.249

>>248
Quite the opposite to tell the truth.

 No.250

File: 1516862380471.png (566.45 KB, 600x650, ClipboardImage.png)

>>249 I'm doing my best god damnit

 No.251

File: 1516862450814.jpg (23.77 KB, 625x351, GOqmWRa.jpg)

>seminal release

 No.252

>>250
That drip coming out of her mouth just screams "seminal release"

 No.254

>>250
It's appreciated all the same if that counts for something?

 No.255

File: 1516862535026.png (14.25 KB, 79x93, d91e221fc1ff713403f7a709df….png)

monkey spotted

 No.256

The text description in Japanese is slightly different from the English translation.

It says they got fans from all over the world for this project, and that the Kadokawa team faced Kikiyama to give their thanks with this project.

 No.257

>>256
>Fans from all over the world
>possible fangame devs getting in
>possible little nods to things like .flow and 2kki

 No.258

>>255
Nice.
>>256
>and that the Kadokawa team faced Kikiyama to give their thanks with this project.
So, Kikiyama didn't make it, they made it as a "thank you" project?

 No.260

i bet kikiyama is mad at the writer who wrote seminal release cause we're all making fun of him now

 No.261

>>258
Kind of, but they also say that it has the full approval, supervision and cooperation from them. All the information that is in English in the page is there in Japanese too. The only two bits missing are those I mentioned there.

 No.262

>>260
>i bet kikiyama is mad at the writer who wrote seminal release cause we're all making fun of him now
We're not making fun of him, we're just embracing his SEMINAL RELEASE.

 No.263

>>260
>him

 No.264

So will this have Yume 2kki in it?

Does Yume 2kki have multiple SEMINAL RELEASES?

 No.265

>>263
her (male)

 No.266

>>263
How else would it be a seminal release? Are you implying Kikiyama is a futa?

 No.267

>>264
Actually yes. It's on seminal release number 0.106a right now. That's a lot of seminal releases! Wow!

 No.268

File: 1516862969866.png (148.09 KB, 795x391, Screen Shot 01-25-18 at 03….PNG)

giant poop monster

 No.269

File: 1516863035809.png (110.02 KB, 573x698, Screen Shot 01-25-18 at 03….PNG)

>>268
I mean
vomit monster

this one is the giant poop monster

 No.270

>>268
That thing looks very phallic. I've noticed in its design that it looks like a woman spreading her legs. The lack of arms seem to show symbolism of helplessness, which fits rather well, and the one eye and dribbling seminal releas- I mean "ooze" also fits the phallic design. Yume Nikki was always a little uncomfortable sexual, so I think it's kind of cool to see the themes of it be taken and developed into more of an art style.

 No.271

File: 1516863286017.png (55.84 KB, 300x278, meme.png)

nice to see were already memeing the steam page

 No.272

File: 1516863325340.jpg (23.53 KB, 328x380, 01f238a5ab570d7c0786a72444….jpg)


 No.273

File: 1516863389266.png (24.67 KB, 317x149, 665fa5b01fb4c6b4f9709be9ca….png)

time to die

 No.274

>>273
It did say it was taking inspiration from recent indie hits. I'm guessing that means Undertale and DDLC but I'm hoping it's just some shitty translation issue and is actually talking about the fangames or something cooler.

 No.275

>>273
Yeah, definitely
Kill yourself

 No.276

File: 1516863571406.png (137.79 KB, 342x176, Screen Shot 01-25-18 at 03….PNG)

>>270

it reminds me of those pregnancy references from the original game

 No.277

File: 1516863580858.jpg (88.65 KB, 1024x578, yume nikki touhou2.jpg)

2018, good or bad?

 No.278

>>277
Pretty good.
Regardless of how I feel about the look of the game, its cool to see so many people talking about Yume Nikki again.

 No.279

File: 1516863751062.png (98.98 KB, 436x641, opera_2018-01-25_02-00-44.png)

>>273
yeah but

 No.280

>>274
The Japanese literally says "modern indie game style", whatever that means.

 No.281

Twitter is dead. Doesn't exist anymore.

 No.282

>>276
Yeah exactly. The original game had some shit like that, and there were the uterus monsters and some things that were vaguely phallic. I think it's nice. The Mars eye feels a little cut-and-paste but I think it adds a lot to the redesign.

 No.283

>>273
I'm ok with this

 No.284

>>283
>new manga and anime soon
I fucked up

 No.285

>>279
It's almost like some tags don't actually mean anything.

 No.286

File: 1516864068742.png (127.03 KB, 571x345, Screen Shot 01-25-18 at 04….PNG)

>>281
i saw some people trying to talk with this account and flooding
but now the only info we have are mysterious those 4 tweets

 No.287

>>284
You tried.
>>282
Doesn't it look a bit like Mars-san from a different angle?

 No.288

File: 1516864223822.png (24.05 KB, 405x328, ClipboardImage.png)

>>286
They just deleted their account

 No.289

>>144
baste

 No.295

I hope they don't go the manga route and make Uboa a huge part of the game.

 No.296

>>286
>>288
Did anybody cap the posts?

 No.297

Twitter is back! And there are posts!

 No.299

>>295
I don't mind Uboa being a recurring character, but if they do that, they need to make Poniko one too; they're tied together and exploring Poniko and learning more about Uboa could potentially be a really cool experience. Especially if this turns out to be an adventure game/walking sim hybrid.

 No.300

>seminal release jokes
Come on guys I'm in public

 No.302

>>300
…Are they reading the thread along with you?

 No.303

>>300
did the seminal release cause you to make a public release of your own?

 No.304

but will it have steam cards

 No.305

>>296
The posts couldn't have been capped since the Twitter was protected, only people who were accepted as followers could've seen it and I tried following it hours ago with no luck on being accepted. As a side note since this morning the Twitter went from 2 tweets to 4.

 No.306

>>304
I hope it has Steam Market support for skins for each effect. Can't wait to uncrate a red frog.

 No.309

>>297
The site edited the original Twitter link to direct to a new page @Y_DREAMDIARY
It makes me wonder if it was by mistake they linked to @k_yumenikki.
I just wonder what the tweets were.
Was it Kikiyama?

 No.310

https://steamdb.info/app/774811/

at least its playable, huh?

 No.311

>>303
Not this time but I've done that too.

 No.312

>>309
>@k_yumenikki.
The old leaked article linked to that website, so it probably wasn't a mistake.

 No.313

>>309
>kikiyama lost his login credentials for his website's control panel and email
>makes a new game and a twitter account to keep in touch with his fans
>doesn't sign up with a phone number
>twitter's ai recognises the avatar pattern and disables the account as an alt-right nazi bot and demands he provide personal information for verification
>seminal releases aren't enough

 No.316

>>297
how is it back up ? can't find it

 No.318

>>316
Its on the bottom of the Yume Nikki website. There
was a new twitter account made.

 No.319

>>317
No, you'll need three graphics cards and a ryzen

 No.320

File: 1516868099298.png (417.34 KB, 576x582, Cattura.PNG)

Official Twitter said more information is coming January 31.

 No.321

File: 1516868177110.png (34.83 KB, 498x166, Steam_2018-01-25_02-15-42.png)

i wonder how long until it gets taken off

 No.324

>>319
Will it run on my Japanese potato? It doesn't have any graphics cards but I think it has a hole in it.

 No.326

File: 1516871535756.jpg (94.16 KB, 1024x1140, 1465739223746-3.jpg)

>>321
With one meme about the awkward translation on the Steam page I have started a revolution of seminal releases.

 No.327

File: 1516871678282.jpg (82.03 KB, 1280x720, seminole_release.jpg)

Seminole release

 No.330

File: 1516876935792.jpg (619.06 KB, 1920x1080, 1516875297275.jpg)

New Background from the official site

 No.331

>>330
that's weird, what's monoe doing with an umbrella?

 No.332

File: 1516877436458.jpg (851.9 KB, 1920x1080, YN-15.jpg)

>>330
What if they're all playable?

 No.333

>>330
I wonder why it got changed. Maybe they will post another new image on a few hours?

 No.335

>>330
>>332
>>331
>play as other characters, each of them with their own dreamworlds
>finally able to explore Monoko's seemingly empty head and see what goes on behind that dead stare

 No.336

>>335
I forgot to add that it's raining indoors, so it's obviously the umbrella effect. It's even white since Monoe is using it. What does it mean?

 No.337

>>335
if it's a game version of the manga they will all be in the same dream world. I think it is just a 3D version of the old game

 No.338

>>332

kikiyama's battlegrounds. torinigens have to hunt down the yume nikkis. yume nikkis must find effects to survive. 100 players a server, so hyped

 No.339

File: 1516878322466-0.jpg (218.96 KB, 1616x908, ss_a55f97ab2de0aadc3b1c844….jpg)

File: 1516878322466-1.jpg (274.33 KB, 1616x908, ss_d33cde75e24d8723ffb68b6….jpg)

File: 1516878322466-2.jpg (290.05 KB, 1616x908, ss_d16554a9090d4866b99b98c….jpg)

File: 1516878322466-3.jpg (242.29 KB, 1616x908, ss_956453810c2a175014ae883….jpg)

screenshots of the game

 No.340

>>338
>not just having every player be a pirori and have them all fight to the death in the Wilderness as Madotsuki's dreamworld goes to hell as she bleeds out on the pavement after jumping

 No.341

File: 1516878381535.jpg (56.01 KB, 1616x908, ss_9780056279badb256965655….jpg)


 No.343

>>339
>>341
These were posted earlier but honestly it's kinda nice to see them again so I don't really care.

 No.345

>>332
Also remember that the full-length vid was titled "We can't wake up" or something along those lines.

 No.346


 No.347

File: 1516879046795.gif (682.79 KB, 500x482, 8f5f570fddb47c4e42b7b1ac3e….gif)

>>346
forgot image

 No.348

>>346
>wuz

 No.349

>>348
Back to /pol/.

 No.350

I just really hate the 3D look. Sprites and Pixel Art will always just look so much more appealing to me. Even though the original was dark, it was still colourful. These new screenshots just look way too dark.

 No.351

>>339
>Her console is a Kikiyamacom

 No.352

File: 1516879802280.png (57.56 KB, 230x212, qsZioWI.png)

Is this supposed to be big red or…?

 No.353

>>339
Looks really ugly, to be quite honest.

 No.354

File: 1516880221516.gif (2.09 KB, 64x64, Neon1.gif)

>>352
It reminds me more of one of the NPCs on the Neon World.

 No.355

>>350
>way too dark
>bright, colorful and cheery pink sea

 No.356

>>354
That's true, also reminded me a bit of some of the parallax art from graffiti and windmill world but that's probably stretching it a bit. Can only wonder what it's doing floating around the barracks Mado, though.

 No.357

>>356
>the barracks Mado
About which image are you talking about?

 No.358

>>357
Fucked up the grammar sorry, ignore the barracks bit. I'm talking about the pic that appears on page 1 of the new site. Creature shown by her head doesn't seem to be in any environment that looks like the image in the original game.

 No.376

File: 1516899977818.png (400.36 KB, 540x540, Maddytsuki1x.png)

I'm just waiting for Jan 31st to see if there is some footage of the game in action or hopefully a demo with only one world to be in and an effect so people can do better judgement to see if they nailed the sound/music atmosphere of the original. So far the screens look fine but how will they handle the more unorthodox areas like the White Desert?

Furthermore, will the camera be adjustable so we can look at everything/play with the perspective we want or will it be fixed?

Will effect changing be held through the menu or will there be a quick-cycle button?

 No.378

File: 1516901312991-0.png (780.02 KB, 809x467, Screen Shot 01-25-18 at 02….PNG)

File: 1516901312991-1.png (851.34 KB, 1266x710, Screen Shot 01-25-18 at 02….PNG)

File: 1516901312991-2.png (694.75 KB, 529x739, Screen Shot 01-25-18 at 02….PNG)

this live action setting could be interesting but if there's one thing i love the most in yume nikki is that we are capable of identyfing with the ambient and characters without any effort. that's because of simplification. simplification of all information from scenery and those potato looking characters.
this game looks terror-like to me, not horror like the original. it can be interesting, but won't it be the same from all the other games?
i wish someday fans will create a game like the anime shoujo shuumatsu, the atmosphere really reminds me of yume nikki.
SORE FOR MAI ENGURISU

 No.385

>>110
>>122
>>209
>>268
>>269
I propose that we call the new guy Bikdut.

He looks like a Bikdut.

 No.388

>>385
Bigdik

 No.389

>>385
I second this

 No.400

>>385
He's based on one of the sewer drawings iirc. Doesn't that drawing already have a name? We could just use that name.

 No.403

File: 1516916808913.png (3.91 KB, 384x480, Monopic06.png)

>>400
Actually nevermind. That original sketch looked so close to something you'd see in the sewers that I swore it was from the original game. I checked, and it's not. It even has those weird little hand things you see in this sketch, here.

Bikdut is a fun name but it doesn't flow off the tongue that easily. Something more Yume Nikki-ish like "the dribbling monster" or "Awadatsu", following the trends of calling things monsters or giving them Japanese names based on something. Awadatsu is Japanese for "ooze", though, "Tereru" is for "to hang" or "to drop" which kind of fits his head. Awadatsu-san has a nice ring to it though. Tereru-san isn't bad either, but "dribbling monster" fits his inhuman nature. We could wait until the game releases and see if he has anything to do with Mars-san, and if so, we could name him something related to Mars like Phobos-san.

I don't mean to get so indepth into this but it's kind of fun to talk about. It might be best to see the characters functionality in game first, and even then, I think it's something that everyone has to agree on.

 No.406

>>403
Never thought I'd see a new creature being named

 No.418

File: 1516932255965.jpg (78.91 KB, 598x800, hirasawa-yui_k-on3.jpg)

>>261
Yeah, I have Kikiyama's full approval to do some Yume Nikki shit too. It's true because I said it on the internet and people don't go on the internet and tell lies!

Until there's a kikiyamaHP update, this is 100% fraud, end of story.

 No.421

>>418
>Until there's a kikiyamaHP update, this is 100% fraud, end of story.
This is fucking stupid.
I hope you realize you're setting up a pretty much impossible endgame if you ever want this confirmed, as Kikiyama has no intention of interacting with the community ever again likely.
So you're just looking for an easy excuse to call this a fraud likely because you just don't like the way the game looks.

 No.423

>>418
So, you think that a major company that has been around for 63 years is knowingly taking the risk of publishing the successor to a well-renowned and loved indie game under completely falsified permission from the original developer?

Using a small group of developers with a passion for the game, and extras who were literally required to play the original game through to the end to ensure that they are true to the source material?

Just to sell it exclusively on the internet for $20?

 No.424


 No.426

>>424
Sorry, accidentally blank posted. It seems like most of the hate toward the game is based off of two less pleasant-looking screenshots from Madotsuki's home, despite everything else looking borderline perfect

 No.427

>>423
You clearly have NO IDEA how companies work. They don't give a shit about some decade-absent developer; they have money and lawyers. The point is that if it's official it should be mentioned on the official Yume Nikki website.

IT'S FUCKING NOT.

 No.429

>>427
Alternatively, instead of being a fraud, everything that's been released so far has been completely true. Kikiyama doesn't want to be involved on the public side, and the website isn't updated because they don't want it to draw all that attention when Dream Diary already has its own site set up and everything. And why bother? Because a handful of people are skeptical?

It could be IP theft. Or Kikiyama could just be being reclusive.

 No.438

>>427
mentally ill

 No.439

Anything else get posted or do we still have the same stuff from before? I still love that image of Monoe with the umbrella effect.

 No.441

File: 1516955445403.jpg (124.52 KB, 800x1148, yokohama-kaidashi-kikou-88….jpg)

>>378
Oh god I love Shoujo Shuumatsu Ryokou. Good taste anon. And yeah, it has a very dreamlike and quiet explorative feel. I consume a lot of media with that kind of atmosphere (Kino no Tabi, Oyasumi PunPun, Yokohama Kaidashi Kikou, Mushishi, etc.) so I didn't immediately draw comparisons with YN, but it definitely has a similar quality.

As for this new project, I'm going to wait until I see it in motion.

 No.443

>>429
This logic makes no senses whatsoever; not wanting to be involved in the public side… wtf does that even mean? It's not like he's updating the site with his house address or anything or even speaking to anybody. Why wouldn't you want attention to a website you created? Pretty sure having the Yume nikki on steam would be a pretty big deal for him. As well, the link to kikiyama hp is present on Yume nikkis game page. "Why bother"… because for years hundreds of people have been wondering if this man/woman is still alive on this godamn planet. If he doesn't want to be involved publicly, what would make you think he would want to be involved at all?

 No.444

daily reminder that s e m i n a l r e l e a s e and i'm a fucking child so i won't ever stop finding that funny

 No.446

>>443
Just because Kiki doesn't conform to typical expectations of how a person should interact with the public doesn't mean they don't care about whether or not an official follow up to their creation is decent or not. It doesn't mean they don't care about their fans.

 No.447

File: 1516961161814.jpg (503.94 KB, 2480x3508, DUdV9RzUQAAas0g.jpg_orig.jpg)

Official twitter posted new concept art.

 No.448

File: 1516961484360.jpg (86.86 KB, 1604x899, DUdY9itUMAAd-7t.jpg_orig.jpg)

>>447
And a new in-game shot.

 No.449

>>447
Oh shit that's pretty cool. I've always liked O-man because of his weird therapist feel; he plays a nice song and gives you the flute, which is probably the most relaxing and reassuring effect in the game.

 No.450

File: 1516962166384.png (220.24 KB, 793x711, tumblr_mv54df6xWu1sk1iefo1….png)

>>447
I think these aren't bad at all but I prefer the armless stubby look they had in game. I'm not sure if Kiki intended for them to be outright humanoid. I do hope the other weirder looking characters get to actually remain weird looking, though I can imagine certain changes being necessary for 3D modeling and animation.

I hope fanartists won't take these as the "actual canon" look for the characters. Interpreting them is much of the fun, and this game should just be considered another interpretation like the manga, even if it has Kiki's supervision.

 No.451

File: 1516962696288.png (1.29 MB, 2480x3508, DUdcQXeVwAEi01v.png_orig.png)

>>448
Yet another one.

 No.452

>>451
Oh he's adorable

 No.453

File: 1516963007892.jpg (123.61 KB, 1604x899, DUdfEboU0AY7mmK.jpg_orig.jpg)

Dang, they're putting out a lot today.

 No.454

>>453
Huh! It's Pain Blob but this area is brand new. Interesting.

 No.455

>>453
I wonder if this means the game will have puzzle solving?

 No.457

>>455
An adventure game/walking sim hybrid? That sounds like a fun idea; I brought it up earlier in the thread after me and some friends talked about the idea a bit if I remember correctly. Might be cool to see!

 No.458

File: 1516965538214.jpg (132.89 KB, 1604x899, DUdoeoqVoAAZD4Y.jpg_orig.jpg)


 No.459

>>458
I am really worried that this might be a 2.5D game.
I Really hope not.

 No.460

>>459
Worry no more. It clearly is.

 No.461

>>459
>>460
I don't think it is judging from the Pink Sea screenshot

 No.462

>>459
>>460
Look at >>339, these are all fully 3D views

 No.463

>>458
This is the most baffling screenshot yet. What on earth is happening here? Monoe isn't in the White Desert and she SEEMS to be in an antagonistic role. It looks like they're in a High School.

It's clear already that this has diverged a lot from the original game, so I don't think we're looking at a straight up 3D remake.

 No.464

There's something that seems to tip me off about the 2.5d thing - and that is the dilapidated school screenshot. Had this be an actual 2.5 environment, Madotsuki would not be farther off the screen or they would even do enough space for chairs on front.
There is also the oblique angle on the Karaoke street and the balloon to the Pastel Cones. Everything seems to point out to a fixed camera a la Silent Hill.

 No.465

>>464
I'm wondering if it will be a side-scroller, a lot of the screens seem to imply that.

 No.467

I wonder if this game will even have effects (besides maybe the knife). None of the screenshots have shown any.

 No.468

>>467
I could see them just replacing effects with conventional items, but they could also just be saving them for last.

 No.469

>>467
Madotsuki's holding a lamp in two screenshots, so I think we can assume the lamp effect's present.

 No.470

>>469
She's holding a lamp, yes, but the Lamp Effect replaces her head. So something different is being done with the effects.

 No.472

>>443
So Kikiyama should want to update their personal website because other people want them to update their personal website. Got it. And a person who has diligently gone out of their way to maintain their anonymity should definitely want to be directly interacting with their fans, especially since their fans want them to. And they can't possibly just want to work on their stuff behind the scenes now that someone else can take care of the more bothersome PR aspect.

It's completely inconceivable.

>>465
We've already got some screenshots that make me think it's not, like her room and the Pink Sea, but some of the others like in this recent batch definitely do have a sidescroller feel.

They've gone out of their way to clearly show her face, though. I wonder if that's just a stylistic choice for the screenshots, or if it'll be a thing in the game itself too.

 No.473

>>472
>They've gone out of their way to clearly show her face
Not to clearly show her face. That is an important keyword.

 No.475

>>472
>like her room and the Pink Sea
Those could easily be from a cutscene tho, like if you interact with the balloon or the console the camera moves for a cinematic shot

 No.476

>>472
I'm sure it's taken 10 years for any type of company to notice the capitalize ability of this game. He's not involved, you're in denile and describing the description of a dead person.

 No.477

>>476
At this point it doesn't matter if you're willfully trolling or not, you're wasting or time being a fucking moron online.

 No.480

>>476
We're both shitting out explanations with no definite proof and basically no way of getting it. I'd say we're on basically even footing. If not being cynical enough to automatically assume the worst and immediately dismiss all other explanations without definite proof either way means I'm in denial, okay. I'm in denial. Congrats on being definitely and irrefutably correct.

>>475
Yeah, it could be cutscene stuff. I'd be kind of disappointed if that was the case. I'm hoping it's just the layout of a couple places that kind of give it that look.

 No.489

>>480
You can't prove me right, and I can't prove you wrong. I see there's no point in arguing from the beginning, but your saying shit about how kikiyama personality is that you have no clue about. Plus, you seem to like sucking playisms small COCK.
Also thanks for proving me right

 No.504

>>489
>>>/8chan/

 No.543

>>475

Personally, I'd kinda like it if the camera was at a fixed angle, but you still had full 3D control of Madotsuki.

 No.548

File: 1517019730283.png (1.37 KB, 296x290, Toku.png)

>>451

Ok, is that Tokuto-Kun? It looks like it a little bit.

 No.554

>>548
Yeah seems like it. Kind of a cool redesign; he's lost a lot of his mysticality but the redesign is pretty cute. Kinda looks like a Kirby 64 enemy now or something.

 No.555

>>458
That's two images with Monoe in them recently. Is she gonna have a bigger role in the game? Honestly I'd be incredibly open to that as the Mono Sisters are my favorite.

 No.556

>>543
Honestly the game could be both 3D free walking and 2.5 line walking considering the original had rooms like the staircase where the movement was locked.

 No.563

>>556
yeah that could be the case
same goes for the sewers

 No.567

>>448

Is it just me, or is Madotsuki's neck really long in that picture?

 No.647

>>448
Woah, I missed this one earlier. Seeing the fisherman in 3d really gives him a different vibe. I think it makes him stand out and feel a bit creepier, since you can see the depth and shape of his human figure more clearly in a rather dark and empty place. I like it.

 No.649

File: 1517147821833.jpg (78.71 KB, 634x849, 1497466933_smeshnye-koshki….jpg)

btw the countdown site is still there
https://promo.kadokawa.co.jp/gamecountdown/

 No.666

>>649
It makes sense to leave it up. If someone were to check in after missing out on the countdown or forgetting about it, they'll go "Oh wow it's already over? Cool". It's just kind of letting people know it's over, almost.

 No.668

>>666
Wouldn't it be better if it served as a redirect to the new game's website, though?

 No.669

>>668
It does. If you click on the logo, it sends you there. But I agree that they should do something with it to make things clear. As it is, it's weird and confusing, as if they forgot about it.

 No.671

>>444
are you the guy that started that steam discussion?
if so, the pinned answer made me smile thanks

 No.672

>>671
i'm the guy who gave the pinned answer and accidentally started the meme by poking fun at the wording on the steam page

 No.674

File: 1517210288076.jpg (4.91 KB, 354x354, rs_srnqI_400x400.jpg)

Official twitter account changed it's icon.
I always really liked this pattern.

 No.680

File: 1517312526991-0.png (345.87 KB, 1000x442, 1000px-Yume_Nikki_Logo.svg.png)

File: 1517312526991-1.png (100.35 KB, 711x304, logo_l.png)

What do you guys think of the logo redesign?
I personally don't really like how the title almost covers the entire maze, it should have been smaller.

Also new information (probably a trailer) in a few hours.

 No.681

>>680
My main gripe with the redesigned title is the one enormous K. Plus the "Dream Diary" text looks so obviously slapped onto the bottom, without any attempts to make it look like an actual part of the logo. It's so fucking hideous.

 No.682

They should have named this Dream Diary Squared because this title is so redundant.

 No.683

>>680
I would be fine with it if it was just a maze, but the fact that it was actually the title (ゆめにっき), and that now they covered it, takes away some of its charm.

Anyway, I don't want to judge things too early. Let's see what they say now.

 No.684

>>680
Seriously why is that K capitalized? I literally just noticed and now it's really bothering me.

 No.685

>>684

There's three things I can think of.

1. The big K stands for "Kikiyama".

2. The big K stands for "Kodakawa"

3. The K looks the way it does because the name of a really important character starts with the letter K.

 No.686

>>685
What if (and I know this sounds crazy) it's like that because they liked how it looked? What if they thought it was nice how it mirrored the position of the っ in the Japanese name, marking that little stop in the word? What if there's no deeper meaning to it?

 No.688

>>684
Maybe it's capitalized because of the little tsu that a double letter in Romaji implies of the Japanese spelling. There is a verbal "jump" at that point when pronouncing it. So they could be stylizing that.

 No.695

>>680
>>683
I always thought it was a girl laying down; head on the left, feet on the right. It could still be that, just with the title inside of the design. I always thought the maze represented exploring her dreamworld; the world inside of her.

 No.698

Official twitter dropped a new video
https://www.youtube.com/watch?v=JZx47XHhmaQ

It has a whole 2 seconds of KyuuKyuu-kun among other little things
Am I allowed to be concerned yet

 No.699

>>698
this is becoming quite the roller-coaster of expectations

 No.702

File: 1517383313576-0.jpg (30.72 KB, 1200x651, DU2a54MXkAE0Whw.jpg)

File: 1517383313576-1.jpg (12.84 KB, 1200x651, DU2QKWwXkAAr4HR.jpg)

File: 1517383313576-2.png (270.18 KB, 1280x720, vlcsnap-2191-10-04-14h45m4….png)

File: 1517383313576-3.png (416.88 KB, 1280x720, vlcsnap-2333-01-11-13h43m2….png)

>>698
It's fucking nothing.
The game is out in 3 Weeks, why can't they just release a goddamn full trailer that actually shows the game in action?

 No.703

File: 1517383810696.jpg (14.66 KB, 400x400, Xo4v2TB9_400x400.jpg)

>>698
I really don't like that music.
I thought at least the music would be fine after seeing the first teaser, but now i am even worried about that.

Also Official twitter changed their icon again.

 No.706

>>702
>That KyuuKyuu-kun model
>No texture, no color aside from red
Looks soulless as fuck.

I'm really trying to be optimistic about this, but it's becoming harder every time they show something new.

 No.712

>>706
Actually I think Kyu looks ok, we've seen it retained the texture in the concept art so it might just not be visible in this poorly lit area.

By that's also my problem, because the area completely lacks the atmosphere of the original. Where's the Aztec symbolism? That was a huge part of that game and I'm really worried they've done away with it.

 No.714

If they do items instead of transformation, how the everloving fuck will they do the Frog effect? Just leave it out or?

Also what will they do about FC World. The oni is my wife

 No.716

>>714

I think that the red boulder rock thing that we see in a building is some sort of new effect, so I think the effects could be a mix of physical items, and transformations.

 No.717

>>716
You mean this thing that Mado pushes at some point? http://yumenikki.wikia.com/wiki/Pain_Blob

 No.718

File: 1517402874427.jpg (30.72 KB, 1200x651, 1517383313576-0.jpg)

>>717

I'm not sure if that's the same thing or not, but I mean this.

 No.721

File: 1517404309118.jpg (672.63 KB, 1941x1455, 1516713551595.jpg)

A thing that worries me about the screenshots and what've seen so far is the general tone shift from Yume Nikki. Yume Nikki felt neutral in that the areas it conveyed weren't meant to be spoopy, it was just a wild dream (aside from 2 or so areas)
The way the lightning is employed in the screenshots (excluding Pink Sea) seems to be going for the scare factor and less for the wows or weirding people out. The countdown artwork also has this darker and edgier approach (Mado looks like a fucking yandere, and don't get me started on Poniko…)
The screenshot were Madotsuki shat herself over Monoe, although funny, seems to be aiming for that horror vibe. It might be because of it's transition to 3D though, because to be frank that's why lots fo the things in the game have the appeal they do, the ambiguity. And it also makes the game feel detached. Heck, some fangames have tried for years to be spoopy and all of them failed. Maybe it's just a difference of perspective.

>>41
fuck i just realized someone said the exact same thing i just wrote but i spent 20m on this so fuck society
I agree.

 No.722

>>718
Nah, I think she just pushes it around >>453

 No.723

>>721
Anon you replied to here, you explained the problem much better than i did.
The best thing about yume nikki was the atmosphere, it was never trying to be scary in any way, it was just what it was, an exploration game with surreal ambients. It never tried to be anything else, it was just that.
I don't really care if YNDD has bad graphics or stuff like that, I just want it to be recapture that sensation of exploration the original had, but I am really uncertain after what we have seen.

 No.724

>>721
>Mado looks like a fucking yandere

She's just holding the knife but otherwise looks bored as shit. It's not even close to being half as edgy as most of her fanart.

>Don't get me started on Poniko


She definitely has a creepy gaze but it's not too out of line given that she's also Uboa.

Your concerns are valid otherwise though.

 No.726

>>712
>Aztec
I hope you meant Paracas/Topará.

 No.727

>>726
So long as it's in

 No.730

>>727
Probably the only hope I have left at this point.

 No.731

File: 1517416045900.png (6.97 MB, 1920x1080, flying up.png)

Is it only me or I think they're trying to emulate the original Clock Tower with the screen and camera style.

I'm just hoping they got renditions of other iconic places. I mean really, there's seemingly nothing much about Deserted School (other than the screenshot of what appears to be Monoe looking at Madotsuki fill a bucket and the blackboard with a hand on it) that catches my eye. Karaoke street could have some impact, but it seems to be weighed down, but who knows, maybe there's something there other than Dark Gondola. What about the Wilderness or Monochrome Desert, Kadokawa. What about the stairs to Sky Garden.

Granted, the Paracas are there but so weighed down like the possible hand on the blackboard but come on, now.

Also show more actual in-game footage without trailer music. I want to see how effect changes are handled. Please.

By the way if you pulled a GB player and made people able to chose whether to play the old bgm or new bgm with a menu setting, it'd be nice.

 No.732

>>731
It's very very clear that they're purposefully withholding the more interesting stuff, letting out only bits here and there. People have been complaining that all the shown locations are too 'boring' and realistic but that might be the point.

We just have a month to go anyway at least.

 No.733

File: 1517416819535.png (135.74 KB, 543x909, madolamps4transp.png)

>>732
You're right. I just hope it's worth the 20 bucks. If not, at least a sale off.

 No.734

File: 1517419204329-0.jpg (296.71 KB, 1920x1080, 1516875480152 - Copia.jpg)

File: 1517419204329-1.jpg (787.24 KB, 1920x1080, 1516860418366 - Copia.jpg)

>>727
>>730
You can see some of them on the main artwork and on the artwork that was removed from the official website.

 No.736

>>734
Oh fuck, nice eye

 No.737

>>734
one in the deleted image is just piccolo

 No.806

>>737
Holy fuck I can't unsee it

 No.865

So, anything else that's happened? Thread's kind of slowing down.

 No.866

File: 1517752720158-0.jpg (87.38 KB, 816x1200, DVKbibAU0AAVnj5.jpg)

File: 1517752720158-1.jpg (19.01 KB, 400x400, XKlt-5_Q_400x400.jpg)

>>865
There seems to be a new art piece from their twitter. Also they changed the profile pic again

 No.867

File: 1517754311174.jpg (20.5 KB, 400x400, vPgM_iV2_400x400.jpg)

>>866
That's weird, this is the one I am seeing.

 No.868

>>867
Just checked. Wow… Well, they've freshly changed it, once again. What's the deal with that?

 No.873

File: 1517814931341-0.jpg (102.12 KB, 1200x675, DVP0eeJVoAAaffC.jpg)

File: 1517814931341-1.jpg (21.99 KB, 400x400, qw9R5o6C_400x400.jpg)

New pic.
Also they changed their twitter icon again.

 No.890

File: 1517916448060.jpg (19.64 KB, 400x400, 71w2reFM_400x400.jpg)

…And they changed it back again.

 No.901

File: 1517964181286.png (291.89 KB, 876x920, 678.PNG)

Well, here it is.
At least now we know for sure.

 No.908

>>901
damn it

 No.911

>>901
Pretty cool. Snooped around on the website myself; I really regret that nobody backed up the older versions listed on that site or even the Steam versions with the unique trippy bugs and whatnot. Those are kind of part of the history of the game.

 No.934

File: 1518120429320-0.jpg (21.3 KB, 400x400, LFjUCXzy_400x400.jpg)

File: 1518120429320-1.jpg (14.19 KB, 400x400, EF8jUfjF_400x400.jpg)

They changed the icon a couple of times.

 No.935

>>11

>That toriningen


Jcm2 is that you?

 No.952

29 new screenshots of the game were released, here's an article with all of them.

http://www.4gamer.net/games/407/G040781/20180209031/

 No.957

>>952
Damn awesome find. Thanks for sharing!

 No.962

File: 1518192740495.jpg (64.51 KB, 1833x1027, 013.jpg)

>>952

Does anyone know what this translates to?

 No.963

>>962
"Photograph fragment" GET!

 No.969

>>963

Huh. Wonder what kind of role the photograph fragments will play.

 No.971

>>969

The power to timetravel to when the picture was taken.

 No.974

The photo looks like a girl(that looks like a hair, an ear, and a hand to me) in some building ,like a school or hospital or some shit like that.

 No.975

>>974
Younger Madotsuki?

 No.981

>>971
That's a fucking sick, twisted reference, but I won't pretend I didn't get it.

 No.1077

>>971
not gonna lie, i thought the same thing when i saw it…



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