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/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
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Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

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So now that it's out and it's pretty heartbreakingly goddamn trash, anybody got a link to the non-virus laden crack for it?
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I'm the anon who called it nothing special other than an art gallery. I meant it to define it's best points, being an artistically sound piece of work, but you have to admit, Yume Nikki is mostly a walking simulator. Yes, I understand how it drew you in with the music, visuals and interaction combined. It did everyone who liked the game. It did me.


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Music, visuals and interaction were certainly part of the appeal, but if the game lacked npcs or if Madotsuki was less intriguing, the impact of the game would be far less. The dream world itself is part of Madotsuki's mind which makes you think about what sort of person Madotsuki is, and the real world itself is strange because Madotsuki never leaves her room and seemingly had very little to do. That's what characterization is. Even if we never get a clear view of who Madotsuki really is, we are given many clues and that's enough to make a real character that you can empathize with like you would a real human being. You don't have to know who Kikiyama is or what they intended when making it to be drawn in. You certainly don't need a, "charismatic", guide to explain anything to you for you to care or feel some sort of empathy for another human being.
>And as you can see here, this Uboa piece is a reflection of Kikiyama's inner inhibitions towards women both as a result of his high school experiences with a blond foreign exchange student and his strained relationship with his mother. Poniko transforming into a monstrous form more widely symbolizes how kikyama views the contrast between the facade superficial people put on compared to who they are on the inside. This type of symbolism is fairly common within the post-modernist digital new-wave movement. Moving on…
They're not the same thing.


Reminder: Sei said chill


I saw Sei naked




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A lot of you were really pissed off regarding Yume Nikki Dream Diary at first, for a number of sometimes violently conflicting reasons, and I stepped back and let that play out for a while, but I'm restoring some order now. It's time for /yndd/ to calm down a few notches. Take another look at the site-wide rules and guidelines, and expect those to apply to this board from now on.

Flaming, lame trolling attempts, personal attacks, derailment, and other rule-breaking behavior will be moderated here starting now. This is not /ot/. Take a deep breath and cool off, or I will hand out warnings and bans.

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This is literally me.
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Kiki the Lord and saviour updated his website though bon-bon.


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They turned a game about exploration into a "horror" WITH INVISIBLE WALLS.


Supposedly kiki did the music and that's one of the few things people are liking about the game.

I'm not saying it's proof that kiki was really involved, though. The public's reaction to the soundtrack could just be a chicken and egg sort of thing.

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ripped the textures for the diary pages and scattered open notebooks in mado's room. can anyone translate?
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Those theories get no traction whatsoever. It's all in your head. The only theory that wasn't a one liner was an essay made by some faggot that just got ignored.
That being said, the new game has no room for theories. It's all clear cut (except for Monoe was raped meme), the prologue is basically a retcon of the original ending and the ending is just Mado giving up on her hikki ways.




For English speakers regarding the images in OP: Yeah, nothing really that deep to look at here. Check out the link in >>2195 , that's the original work one of the pictures is sourced from (found thanks to Japanese anon). It's a book with a main character who is a female student, but other than that I don't think there's a bigger connection.


I actually like the unironic queer theories, I just want more variety in our shitposting. It does not take much effort.
>Mado jumped off of a building
>a guy jumped off of the WTC
>the whole game is a metaphor for 9/11
>Masada is Osama bin Laden, who also was tall and did not have a mouth
>Poniko is the fat guy with the hairy tits that planned the whole thing
>some things in the game look vaguely like towers or airplanes
Just like that, it's fresh, it's stupid, and it's annoying. Easy.

Yeah, the new game doesn't give you much to chew on. The doubt that followed you throughout the original and the shock of the ending, that's why we're talking about YN over a decade later. Dream Diary is mainly meme fuel, it doesn't really make you feel like you need to know more. When it's done it's done.


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It finally released Ubuu, what did you think about Kikiyama's seminal release?

Looks pretty bad, to be honest.
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Even if you somehow have a problem with it it's barely noticeable most of the time.
But what I really liked is the little sigh of relief when she wakes up form a nightmare


I can't believe what i'm about to say, but even .flow (which is as edgy it can be) felt way lighter in terms of color palette & hostiles compared to YNDD. Almost every single NPC from the original now hunts you down. And the eyeball world is now some dark alleyway with walking Anonymous™ people in the background, leading to some epik chase while some music straight out of DmC plays. Some puzzles are nice but its frustrating not being able to explore the little that they gave us because you need some item in the other side of the world, which leads to the best part: the backtracking in this game is just shit. You walk in, there's no way out, which is really annoying. The presentation was actually nice, its just that the actual meat of the game (and Mado's autistic look) detract so much from the experience.


Bruuuh the music kicks ass. I feel like the person who was in charge of the arrangements was incredibly passionate. It's undoubtedly the best part of the game. The barrack's settlement theme after it becomes habited by NPCs again made me tear up a little bit.
I loved the distant school bells when you go through the beginning of the school world and you are outside.
The soft rain you can hear outside your room's sliding door is so pleasant.

The music and sounds were truly beautiful.


Great soundtrack and ambience. Ok controls, decent graphics. I actually *liked* the references to Ao Oni, Ib, Silent Hill, and prolly others I didn't catch. Dark forest area with the witches was prolly my favorite. That or playing with Monoko. Really wish they woulda included a flight scene on the rooftop of the mall. Some segments were a bit laggy which is probably a fault of the engine; ain't nothing in here that HL2 didn't do over a decade ago. I really wish there was simply *more* to it. You could spend hours wandering and exploring in the original… this one has very little replay value once you've collected everything. It's also way too easy. If you're gonna have puzzles, don't make the solutions so dang obvious.

Worth the money? Eh sure. Wasn't terribly expensive. Best thing since sliced bread? Nah. Stands above a lot of hipster tripe, but there are many things better than it (including the original).


I hate the platforming parts of this game. Mado keeps missing all the jumps and it is SO infuriating, especially at the mannequins part. You know, the one where YOU HAVE TO JUMP OVER A LOT OF GAPS WHILE BEING CHASED BY THINGS THAT INSTAKILL YOU WHEN THEY GET NEAR YOU IN THE DARK.

It pretends to be a horror, but is actually a rage game.

At least the music is nice.

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ITT things you thought were kinda neat.

Most of the game followed this awful pattern of turning existing content weirdly hostile or morphing it into puzzle elements. This is the one change that really caught me off guard in that its purpose seems to be entirely thematic instead of just catering to YNDD's new focus on horror and puzzles. I don't really know what to make of it but I thought it was interesting, which is probably my most positive response to anything in the whole game.
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>Madotsuki in THUG
I would ask how to do this if I actually liked that model.




same, THUG was my childhood
the model is fine, it's just the face that's a bit uncanny


I remember there being this one guy that was fixing the model proportions to be more accurate to the original, like scaling up the heads slightly, fixing the torso a little, etc.


Nice. You have a pic or something? I'm curious.

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 No.1535[Reply][Last 50 Posts]

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What about that Masada pic?
Why does it turn into an item?
I went and visited everyone i could think of but no one accepts it


I have a feeling that won't work, since it's marked as a Red item, which means it's sold out anyway. The 100 yen drink becomes red after buying it, too. (unless it's red unless you have enough to pay for it, I suppose)


I can think of three reasons why the Masada picture is in the game. Obviously, it's anyone's guess as to why it's in the game, but this is just what I think.

1. It's there to tease some kind of upcoming DLC.

2. It was originally meant to be used for something, but the developers didn't have enough time to add what they wanted to add.

3. It's there for bragging rights.

I mean there wont be any harm in trying, right? I'd say it's at least worth a quick investigation.


It was red until I had enough. I was unlucky enough to have to hunt for the last coin.


Sounds legit.

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What are your favorite Yume Nikki theories /yndd/?
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>Pink (blood) Sea
>You travel around in "balloons" (condoms)
>Seminal release at the end
>And inside the "castle" (womb) it's Poniko

Madotsuki raped Monoe with her Kyuucock-kun, left her pregnant and Poniko is their daughter WHERE IS MATPAT



Also, why would there be so much emphasis on venus symbols unless it meant something important to her? It's her gender she identifies as but not her birth gender.


Matpat was executed as a deserter of the Night's Watch back in the first book, just after the prologue. Sad stuff.

That's why Monoe was crying. Well, that and because she was raped and has a penis.


The desert villager asking for the kalimba raped Matpat.

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Better than the original in every way. Filled with nuance, substance, mechanical depth, atmosphere and incredible music. Truly a masterpiece.

SUPER NASU is the game of the century, and I look forward to seeing what crazy tech the boys cook up. Good job Kadokawa lads, give yourselves a pat on the back and a slap on the ass.
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If I piss you off more, will you make more oc?


It's not like it's in my top reasons that DD is bad (saying it's "the dumbest shit" is obviously hyperbole). However, I do feel that Super Nasu is a clear indication that the DD devs had no appreciation for the subtleties of YN, and it's the first thing after the prologue that let me know that. So I do kinda resent it.
>It being deliberaty dull probably isn't a design decision though, you are probably embracing your head canon a bit too much here. It's just a little minigame. Do mind the game was made in 2004.
I'm inclined to disagree and say that it's too little a thing with too much work put in for it not to have been included for a decent purpose. At the same time, I know you're probably right. We all give Kikiyama way too much credit. But because the original YN means so much to me, and because that meaning is so specific, I knew I was gonna have these kinds of nitpicks regardless of the quality of the end product. I was really dreading this release.


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eh, I'm not pissed off, cuz these days I'm kinda not capable of feeling much anymore in the first place. if my shitposts are appreciated for some reason I can keep doing em though


I feel this entire comment so much it's a little scary.


I'm enjoying this quite a bit. And now I want to have a George Costanza shirt. I'm thinking silk screen, buttonless T.

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The Uboa scene.
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Yes, they change according to lights on/off, like in the original



yes, but we can't see if other than the poster and the carpet change.

Since everything is so damn dark.


What… the fuck? They turned Uboa into a fucking jumpscare?

What a good waste of potential… Not like this game had much, to begin with.


man this game is just bad


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I was kind of hyped on how 3D Uboa would look like, but they managed to fuck it up

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