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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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Seisatsu's Lost Cities Minecraft Server is now on 1.16.3, and running PaperMC with CraftBook, DynMap, and other fun stuff!
Yumebooru has been added to the Community Services in the sidebar.

File: 1466204691033-0.png (918.92 KB, 1082x806, VideogamePostercommission ….png)

File: 1466204691033-1.png (271.97 KB, 803x611, BCMSS.png)

File: 1466204691033-2.png (787.12 KB, 809x621, BRCMSSS.png)

File: 1466204691033-3.png (1.43 MB, 1366x768, BirthrightScreenshot.png)

 No.509

Hey guys. I've been working on a projct for quite some time (since 2015 actually) and finally got the kickstarter campaign approved! So today, I'd like to present to you guys Birthright Cataclysm Zero.


The game is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Both races are caught in a never ending conflict that almost caused the end of the world.

The war has recently entered a phase called the Birthright Cataclysm. The new generation of warriors are being sent to the front lines to battle each other and conquer the opposing forces.

To prevent my game from being 'yet another Kickstarter game', let me explain why I'm kickstarting this.

I've played games like Yume Nikki and .flow for a long time, I even recently became a speed runner for Yume Nikki, I'm very passionate about that game because it was very, very different, original and unique, and while working on my game, I kept feeling something was missing, something that could help my game 'be something'. It definitely carries some 'silent inspirations' from Yume Nikki as some scenes in and stages in the game come straight from what I love so much as a Yume Nikki player.

For those who wonder, all the money made from the kickstarter campaign will go towards the creation of original material such as artwork, graphics, music and assets for the game. I want it to gain its own unique identity and I can achieve that by hiring the talents needed to make my vision come true.

I will leave you guys with the Youtube trailer, a link to the kickstarter and a few screenshots.

I hope you'll like what you'll see and I hope to hear from you in the future.

I will check this thread regularly to see if anyone has questions about the game and its development.


Trailer: https://www.youtube.com/watch?v=fb3I4gTsBmk

Kickstarter campaign link: https://www.kickstarter.com/projects/1799754183/birthright-cataclysm-zero/description

 No.510

File: 1466216213323.png (207.96 KB, 400x400, Hero.png)

Allow me to be blunt, indie games devs are mostly hobbysts, and their games won't be judged with the same level of criticism as…you know, big brand games.

With that said, let me point out some things.

You're asking for funding for a commercial game, made in RPG Maker MV, which is alright, we all know RPG Maker games are treated poorly and heavily criticized outside our small communities.

This is because normal people think it's drag>drop>click>BOOM GAME.

But this is a commercial game, we're very used to see hordes of games produced with the same engine with an EPIC LEVEL of quality.

You must be aware that in Steam and others people have this in mind, and(I checked the links/steam/kick) you're showing that after half year you got three screenshots with what seems to be the default engine facesets, default engine battle system and minor edits…not to mention poor mapping, meaning the execution of the map's tiling.


Again, considering there are LOTS of masterfully well produced games in the same engine for free, you will have a difficult time making it pass.

Unless you show that you have content and features that are worthy of money under the modern Indie community standards.(AKA actually capable of producing original graphics like you did with the poster, original music, original everything and well executed, coding some interesting unique features maybe((or the intention to hire X-Person for it)))

I am not telling you what it is, I am telling you what I percieve from the things you're showing us and the community.

The things people percieve may vary from reality, maybe you got a lot of hidden treasures there, but, who knows? I don't know it, this is also to prevent your Steam and otherworld pages to get flooded by negative comments.

The game looks alright, you got an interesting story and you seem determinated, I wouldn't be saying the things I said if the game was free as in freedom(as in free).

Pic related.

/opinion

 No.511

Thank you so much for your realistic insight.

I am fully aware that there are many free games with superior quality out there. I just personally wish to release something officially, and when I saw even cheaper indie games out there being released on Steam I thought to myself, why not give it a shot?

All of the criticism so far, no matter on what media or website has been about the mapping. All I have to say to that is, the game is not finished, it is not too late to fix it, and I genuinely appreciate the realistic insight people have given me.

There is absolutely no ego behind this project, only the desire to create something fun, so criticism (even bashing) is fully accepted.

A quote I love is

'Hate not your enemies, for they will tell you all your truths.'

I take this quote to heart, very, very much. Even if people end up bashing the hell out of my game for hours, if what they say is factual 'such as the maps being bad' I will sincerely consider and do something about it, because all I want in the end is to create something fun.

Thank you again for checking out my project and taking of your time to reply.

 No.512

If you've got an accepting mindset, you'll go far.
First of all, the second poster already explained it really well. There are much more masterfully created games that are completely free, making it that much more harder to see why you need funding for a commercial game. That said, you've already reached your Kickstarter goals. One thing concerns me though: are you commissioning your artist for each art piece? If so, it seems that you aren't getting much bang for your buck. If you have a truly compelling idea, there are plenty of people who know how to draw out there and will do so as a team, which will greatly reduce your costs as long as you fairly split the profits with them later.

 No.529

So why do you need a kickstarter for this game?

 No.530

>>529
To get your money.

 No.531

>>529
To get your money, we want your money.

 No.536

Everything in this game looks like it came from the rpgmaker xp rpgrevolution forums.
Not going to lie.



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