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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

File: 1517067607682.png (12.83 KB, 246x138, Railroad Tracks.png)

 No.784

https://www.youtube.com/watch?v=GR2E5WpGwq4

This is the trailer for a little walking game I have been doing in my spare time.

You explore a surreal world and slowly stumble upon your past memories that reveal the story. There will also be a climactic ending, etc.

I hope to release a complete version in April.

 No.785

Is it going to be side-scrolling only, or will there be some more freedom to explore? It looks really nice.

 No.787

>>785

The world is free to explore in all four directions, but now you mention it I get how the way the trailer is edited creates the impression of a side-scrolling game. I'll try to upload some more gameplay footage in a while.

 No.796

File: 1523483516333.png (4.99 KB, 800x600, parkshack.png)

Some more screenshots for now. I have locked myself in my room for the last few months working on this. Release will be May 31

 No.797

File: 1523483531462.png (8.57 KB, 800x600, sea.png)


 No.798

File: 1523483613265.png (7.02 KB, 800x600, attic.png)


 No.799

That's honestly pretty good so far, I'm looking forward to its release.

 No.844

Did you post this on /rpgmg/ years ago? I knew I had seen this before but I could never find it.

 No.846

>>844

Could be! I have been working on it for years and have have a tendency for spamming it around.

I have a GameJolt page up for this finaly: http://socahdev.gamejolt.io/railroadtracks

Release is in June

 No.847

>>846
Had to be, because I remember making my own shitty version of your character sprite because I thought I was crazy and couldn't find it, lol. Can't wait to play it. Good luck!

 No.848

>>847

The first comlete and stable version is finally out as a freeware download:
gamejolt.com/games/railroadtracks/317081

All sprite sheets should be obtainable from the realease folder also.

 No.849

I've only just started but I am LOVING this. You've made something with a lot of promise, I can't wait to play more. I'll share my thoughts when I'm done.

 No.850

File: 1529189731612.png (16.91 KB, 640x480, NESphonebooth.png)

>>849

Thank you, this is very motivating!

The game is out on itch.io now to. I released the latest version to GameJolt also (some minor bugfixes, no real need to reinstall)

https://socah.itch.io/railroadtracks

And full screen is Alt + Enter btw, that was misstated in the first version

 No.851

>>850
I've been quite busy so I haven't had a chance to play much. I will say I'm still optimistic about the game and eager to play more when I can.

One thing I've noticed though is that it seems pretty huge so far. And without a central hub world, it gets really easy to lose yourself exploring, so if I have anything to criticize so far it's that. One area that frustrated me were some caves I found that were pretty repetitive and empty.

 No.860

>>851

Thanks for the feedback!

It does get pretty big. The railroad is supposed to funtion as a sort of red thread that can be used as a starting point for exploration. I will try to improve upon the player guide sometime soon, with some pointers for the larger mazes.

Also, it is on Steam now:

https://store.steampowered.com/app/888070/Railroad_Tracks/

 No.861

I'm really enjoying this so far. One thing I've noticed is that there seem to be a lot of tiles that are walkable that I don't think are supposed to be, mainly decorations on walls like pipes and signs, in some cases you can go out of bounds.
Seems from reading other replies and other threads that "one thing I've noticed" is code for "I like it, but fix this". Weird that everyone meaning that makes the same language choices. I couldn't think of a way to reword it myself that sounded okay.

 No.958

the game is ok. the desing is nice and the gloomy aspect is well done and music is fine but not remarkable.
I don't really like the fact that some paths are acutaly low res pics, but thats a minor aspect and might chance my opinion on it. Also encountered many walkable areas which are not suposed to be (walls, sky, sliping out of the path, usually corners with a 45º turn.
And maybe I am wrong but I think the conection between areas are way too far from each other. so far so like 8 memories while it is an exploration game without map (and the point is to explore) I have the feeling one can spend hours walking the same areas and missing a whole area that the only acces was right at the start.
Maybe more connections between areas would help. Maybe.

 No.960

>>958

Thanks for all the feedback! I have been releasing some updates that fix many of the passability issues. (Being able to walk through walls.) If you still find any remaining let me know and I will patch them.

All in all I liked this project, but I think it was a bit too big to really make it good. I have started building a new game that will be smaller and more polished in the end.

Also the OST for railroad tracks is out now:

https://www.youtube.com/watch?v=sKC_B1WwaZs



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