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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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Check out the *NEW* Uboachan Dream World MUD (and the discussion thread)

File: 1517067607682.png (12.83 KB, 246x138, Railroad Tracks.png)



This is the trailer for a little walking game I have been doing in my spare time.

You explore a surreal world and slowly stumble upon your past memories that reveal the story. There will also be a climactic ending, etc.

I hope to release a complete version in April.


Is it going to be side-scrolling only, or will there be some more freedom to explore? It looks really nice.



The world is free to explore in all four directions, but now you mention it I get how the way the trailer is edited creates the impression of a side-scrolling game. I'll try to upload some more gameplay footage in a while.


File: 1523483516333.png (4.99 KB, 800x600, parkshack.png)

Some more screenshots for now. I have locked myself in my room for the last few months working on this. Release will be May 31


File: 1523483531462.png (8.57 KB, 800x600, sea.png)


File: 1523483613265.png (7.02 KB, 800x600, attic.png)


That's honestly pretty good so far, I'm looking forward to its release.


Did you post this on /rpgmg/ years ago? I knew I had seen this before but I could never find it.



Could be! I have been working on it for years and have have a tendency for spamming it around.

I have a GameJolt page up for this finaly: http://socahdev.gamejolt.io/railroadtracks

Release is in June


Had to be, because I remember making my own shitty version of your character sprite because I thought I was crazy and couldn't find it, lol. Can't wait to play it. Good luck!



The first comlete and stable version is finally out as a freeware download:

All sprite sheets should be obtainable from the realease folder also.


I've only just started but I am LOVING this. You've made something with a lot of promise, I can't wait to play more. I'll share my thoughts when I'm done.


File: 1529189731612.png (16.91 KB, 640x480, NESphonebooth.png)


Thank you, this is very motivating!

The game is out on itch.io now to. I released the latest version to GameJolt also (some minor bugfixes, no real need to reinstall)


And full screen is Alt + Enter btw, that was misstated in the first version


I've been quite busy so I haven't had a chance to play much. I will say I'm still optimistic about the game and eager to play more when I can.

One thing I've noticed though is that it seems pretty huge so far. And without a central hub world, it gets really easy to lose yourself exploring, so if I have anything to criticize so far it's that. One area that frustrated me were some caves I found that were pretty repetitive and empty.



Thanks for the feedback!

It does get pretty big. The railroad is supposed to funtion as a sort of red thread that can be used as a starting point for exploration. I will try to improve upon the player guide sometime soon, with some pointers for the larger mazes.

Also, it is on Steam now:



I'm really enjoying this so far. One thing I've noticed is that there seem to be a lot of tiles that are walkable that I don't think are supposed to be, mainly decorations on walls like pipes and signs, in some cases you can go out of bounds.
Seems from reading other replies and other threads that "one thing I've noticed" is code for "I like it, but fix this". Weird that everyone meaning that makes the same language choices. I couldn't think of a way to reword it myself that sounded okay.

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