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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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 No.1004[Reply]

i have rpgmaker xp and i want to make a short yume nikki fg, are there any resources to help me do this? no experience in coding or rpgmaker, by the way
3 posts omitted. Click reply to view.

 No.1019

>>1018
I've been told of sdl. I'm sure I wont' get anywhere though. The trade off of doing everything the hard way will cause no work going into creativity, knowing this I never get motivated to learn code. It's why there's an engineer that tells the code monkey what to do. I resent it all.

 No.1020

>>1019
What kind of game are you trying to do?
It's kind of hard to give you advice on what could be potentially best for you with just what you said so far.

 No.1022

>>1018
What can you do with wolf that you can't with RPGmaker?

I tried getting into RPGmaker myself last year, forgot which one I dl'd. I set myself a very small goal of making a game where you bake a cake by walking to all of the ingredients in a room then putting them in the bowl in order but I got stuck and gave up because I didn't know what exactly I was doing wrong, it was pretty frustrating. When these problems happen it's like being in math class as a kid again. I don't know if I give up too easily or if I'm not smart enough.

 No.1023

>>1022
I don't know how much this information will help you anon, but it should be known Wolf come with a complete English manual which explains what the game engine can do along with, some troubleshooting, and other such helpful stuff.

(P.s if your going to get Wolf get the bundle it comes with a graphic synthesizer which is needed to make custom characters.)

 No.1026

I personally find Rpg Maker 2003 to be the most comfortable to use.

Wolf Rpg Maker has a messy interface while the Rpg Maker XP is more restricted when it comes to eventing and relies on scripting in Ruby.



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 No.1024[Reply]

Hey friends. I need to make a jrpg quickly. I've been trying to make it from scratch in javascript canvas but that isn't going quickly enough. What tools should I use? It needs to be able to run in a browser.

 No.1025

>>1024
do you have rpg maker? just make it in that



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 No.868[Reply]

This is Realm Walk of Soul, a YNFG-Like game, where you you play as Iris, a short haired pale girl exploring dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since 2013.
https://www.youtube.com/watch?v=M7qWd-Krl6s

This is Iris.Fall, a YNFG-Like game, where you play as Iris a short haired pale girl exploring explore dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since march 2018.
https://www.youtube.com/watch?v=Z-BsXhpTxms&feature=youtu.be

Have you found games that look way too similar in the Yume Nikki/RPG Maker&Misc circles? What do you do when this happens to your game?
1 post omitted. Click reply to view.

 No.870

>>869
It's been ages without news about Realm so I assume it's dead. I don't think it's bad to copy an abandoned project, it's still odd, though.

Ambitious projects often die abandoned when it comes to Yume Nikki related stuff, just look at DvD.

 No.942

The social media still indicate the game is still alive, but im sure some development hell is happening.

 No.943

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I was also very interested in the development of Realm, but this is what happens when you deal with "professional" studios, to keep development active for so many years is expensive, studios will always give priority to small projects that produce quick cash, not long term experimental things, I've seen it over and over, it was a stupid desicion to make the project so ambitious.

Look at this disaster, I also assumed they abandoned it like it happens with most YNFGs and almost all of the ambitious ones and lots of the people who followed it are already disappointed.

I don't doubt in the good faith of the producers, but whoever's specificly in charge of the public image of Realm should be fired.

 No.1014

So, is realm dead?

 No.1015

File: 1575935258637.jpg (37.53 KB, 671x523, las impertinentes.jpg)

Its not dead at all believe me, but dayjobs are so time consuming and energy draining we had barely little time to work on it, (we need the bucks to eat and have a floor to sleep).

Also many stuff changin in both creative and administrative things have turned lot of stuffs upside down, but we managed to find a way.

But as of today, I can assure you, ubuu people, that REalM is close to completion.



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 No.1013[Reply]

I'm currently figuring out some concept for a challenging boss battle for my game.
It's an exploration game similar to YN, so you don't really fight throughout the entire game, you dont gain exp, you dont increase stats, you just solve puzzles most of the time and collect effects. First i was thinking of some turn-based sans-like action but scrapped it, since the player might just be too weak to kill the boss with brute force. some bullet-hell dodging stuff ala omega-flowey sounds alright, but it needs some more of a catch.

Are there any amazing boss battles you remember that didn't require any grinding or leveling? I really dont want this stuff in my game. However I want a heckin painful boss battle with some out-of-the-box-thinking


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 No.1011[Reply]

Since the beginning of the year I've been working on an indie game. I just released a first (short) version in early access mode on Steam. Please consider playing it and let me know about feedback for the final release (planned in spring).

The game is about a college student who gradually alienates from the social scene and ends up becoming consumed by his thoughts. His behavior becomes more and more erratic and in the end there is a climax.

https://store.steampowered.com/app/1054450/The_Raintime/

 No.1012

Looks interesting OP, might take a loot at it.



File: 1568990422918.jpg (2.35 MB, 2160x3840, IMG_20190919_190233.jpg)

 No.1010[Reply]

Hi, this drawing is an old concept art kinda inspires on Yume Nikki's ambience and Sluggish Morss Characters.

I wanted to realize it but I'm noob af trying to develop a game.Recently I'm doing new concept art so perhaps don't gomma be a problem. But I need tips for getting involved into software like RPG Maker and PixelArt. Also a way to get more clear ideas forbmy game.


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 No.1002[Reply]

Hello all,

Hope it won’t be out of line if I post this here. I’ve been working on a kind of Yume Nikki derivative game which tries to apply that kind of wandering structure to loose and colourful collage worlds. It’s a little more compressed and lacks the effect system but I hope it will appeal to people who enjoy exploring strange digital rooms. It is a paid game alas and costs $6. You can find it here: http://harmonyzone.org/10BeautifulPostcards.html

Wishing you the best in your travels,

thecatamites

 No.1003

oh shit lol, so weird to see you postin in such a niche weirdo zone. I guess it makes sense. Your stuff is great, keep it up!

 No.1008

reminds me of something like LSD dream emulator. i love games where you explore otherworldly enviroments



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 No.996[Reply]

Hey everyone! So, I and a couple of my friends are deciding to make a short fangame. I'm making the tiles for the game since I have a bit of experience in pixel art. As I'm looking through Yume Nikki's game files to capture the style of the game and seeing through the tiles piece by piece, there's just one thing that really boggles me and that's with some of the tiles, mostly on the walls. I'm not asking as for how they were made but more on its textures. They use up a lot of colours and are spread very unevenly, yet, they all somehow manage to blend well together. I'd like to know if there's some sort of trick to get those results of texture done or do I really have to place each pixel manually and hope for similar results. The images below have arrows on them just to show what I mean. Thanks for reading!

 No.997

File: 1556013806664-0.png (63.94 KB, 1317x771, Снимок.PNG)

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I'm not quite sure what you mean, but you mentioned images being "spread unevenly" so I'll hang on to that and you correct me if I misunderstood you.

I included screenshots of RPG maker (that's .flow, though) which should kind of explain this. Basically, you just copy and paste tiles from the sheet into the game. Each tile should have a specific size, then you just click the thing and click on the place you want to put it in.

So it doesn't matter how you spread them on the sheet.

 No.999

>>997
He's talking about pixel placement when making tiles, not how to use tiles.

OP, the only cases in your pictures where I'm 100% sure it was done through some texture or algorithm are the walls (e.g the desert ones, mado's room, the wall where you get the ghost kerchief effect). Those more than likely had some "noise" added onto them and then filtered to get the resulting "texture" feeling, then one side got darkened to get a 3D feeling.

The floor wood boards and the book shelf on Mado's room, as the bricks in the skygarden are more than likely done by hand. Just practice a little.

I have my doubts about the sand in the desert. It seems done by hand but don't quote me on that.

 No.1000

File: 1556042762626.jpg (88.53 KB, 512x512, cirno-halloween.jpg)

>>999
ANON WHAT ARE YOU DOING.
Also, 1000 GET!

 No.1001

Understood! Thank you, both. I'll see if I can figure it out.



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 No.946[Reply]

Hopefully the right place to put this, but looking for a couple people to help play-test an upcoming game.

Best way I can describe it as a cross between LSD and Dreaming Mary. It all seems very randomy but does have an overarching horror element exposed late-game that ties it together. Very heavy exploration based with levels that change themselves as you progress.

Does require a decent gaming rig, and fully supports local CO-OP. The game is finished besides any last minute bug-fixes or additional hints as needed.
3 posts and 2 image replies omitted. Click reply to view.

 No.950

I'm going to go ahead and move this to the indie gamedev board.

 No.952

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>>950

Cool, thank you.

>>948
>>949

Awesome! Feel free to e-mail me at: kle(AT)waifu.club and I can get you a copy.

Also full disclaimer, I do plan to put this on Steam for a few bucks since I've sunk a lot more money and time into it than I care to admit. Will definitely give out keys on Uboa though (And of course free copies to the testers), since I really just want people to try it out.

A quick trailer is now up at: https://steamcdn-a.akamaihd.net/steam/apps/256734700/movie480.webm

 No.954

File: 1542882595590.png (2.9 MB, 1922x1080, emo.png)

Well if anyone stumbles back in this thread and wants to try it out on Steam: WDJ8D-786AJ-YF5VT

 No.993

>>954
er, what's it called? Can't find it on steam without a name :^J

 No.994

>>993
Kitten Love Emulator
The code is expired though.



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 No.21[Reply]

Post screenshots, pieces of tileset/character sets, code snippets of whatever you have been working on for now for people to marvel/laugh at/criticize/give tips.

Pictures related.
53 posts and 29 image replies omitted. Click reply to view.

 No.988

File: 1551707420253.gif (78.17 KB, 640x360, OC_DONUT_STEEL_timelapse.gif)

Timelapse of the first animu styled pixel art portrait I've attempted for the RPG I'm working on. Still WIP and I will add more details + shading later, but I could use a second opinion of it so far.

 No.989

>>988
Fairly decent. Not sure if it's intended but she looks yandere as fuck.

 No.990

>>988
those are some creepy ass eyes

 No.991

>>989
>>990
I'm glad it's not completely shit and yeah the intent was to make her look fucking crazy, since I'm aiming for some kind of war torn setting filled with broken people.

 No.992

>>988
I like the design but maybe hire someone more skilled to draw it for you?



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