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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1462819739334.jpg (40.28 KB, 450x358, game-developement-services.jpg)

 No.468[Reply]

/ig/ - RPGMaker / Gamedev aka. Indie Gamedev

What is this board for?
In a broad sense, this board is for the discussion of independent game development. This includes the entire process of development, from design to coding to publishing. Asking for advice and sharing projects you're working on are good uses of this board.


(WIP Post)


File: 1487773677749.jpg (92.65 KB, 478x640, You see thats the problem ….jpg)

 No.616[Reply]

What do you think about piracy? Does it bother you?

 No.617

Quite the opposite. Stealing things gives me a bit of a rush. It's so damn easy. I'm just glad that's there's people out there willing to buy things. If everyone was like me it would suck. Similarly, telling stranger oti about adblocker is just stupid. People should really just learn to enjoy things to them self and keep things to there self. No need to announce everything to world.

 No.618

Copying files ain't stealing. Its not like I was ever gonna pay for any of that crap.



File: 1484574194677.png (213.13 KB, 711x313, 1484139293219.png)

 No.605[Reply]

Can someone help me here?
I'm trying to decode .flow as a reference material for a fangame but the fucking mojibake is killing me.

I don't know if it's the version i use (RM2k3 pirated unofficial english translation) or where is the OG japanese version with proper encoding being shared.

I have AppLocale & System Locale set to Japanese but im still getting tough luck.

 No.606

You need the Japanese version. It doesn't work even if you have your locale set to Japanese if you're using the English version of the engine, because rm2k(3) can't render Jap in windows-1252 encoding.

 No.607

File: 1484576738988.png (99.23 KB, 228x390, 1484139065677.png)

>>606
Do you have any idea where can i get it?

I've been lurking on torrent sites and on the internet as a whole but to no avail did i find a japanese version of RPGmemer.

 No.608

>>607
It's called rpg maker rtp (year) over there.
https://tkool.jp/support/download/rpg2003/rtp

 No.609

File: 1484596848744.jpg (143.22 KB, 926x853, 1484155048001.jpg)

>>608
You can't be serious…

>>607
Just download the 30-day trial, once it's over it won't let you create events anymore but you can still check the game contents (I think).
https://tkool.jp/support/download/rpg2000/trial

 No.615

File: 1487761505605.png (329.11 KB, 555x555, 1486147810771.png)

>>605
>>609
Someday we're going to need someone to get OG Japanese RPGMaker 2000/2003 cracked (even if your against piracy, do mind that it's software from 2000/2003 respectively and nobody is going to pay a second time for a tool so they can release a fangame for free) for educational purposes.

It probably already is, but i don't know jackshit on their language, but i do know that they don't torrent, feelsbadman.



File: 1481083125655.png (109.64 KB, 1276x956, greatpentagram.PNG)

 No.593[Reply]

I finally finished a playable version of my RPG Maker 2000 ASCII-adventure game, to be found here: https://ufile.io/01118

It is called CLASSIC GAME and it has many secrets.

It's about the HERMIT returning to the outside world to find it devastated by curses, and it uses its own combat system.

This version was made between 2011 and 2016.

Happy holidays from one NEET to y'all…
4 posts and 2 image replies omitted. Click reply to view.

 No.598

good maker bro..

 No.599

File: 1483206265201.jpg (14.67 KB, 474x368, 20161203143851.jpg)

i use app dashchan apk n overchan apk. btw i have project 4 u.u know have server life about game ultima online 6. that name web "ultima 6 cabal" can u build that app client be apk.. that good little game mmo.n upload that apk to playstore.. tara"!! u can :) get lilbit money from there n help are game lover.
i only game tester pro all genre.
cya bro..

 No.603

>>599
Please read the post guidelines on the rules page.

 No.604

>file was deleted
But why?

 No.614

>>604
>This file has expired and been automatically deleted.



File: 1484006712092.jpg (75.46 KB, 1280x720, maxresdefault.jpg)

 No.600[Reply]

What's your opinion about developers who post here? Do you have any favourites? What games do you like the most?

 No.601

File: 1484013310740.png (322.89 KB, 524x800, 1478713422001.png)

Are you talking about the ones that still post nowadays or all that have posted in ubuu? I will limit to those I know and that are still around this place.

>Owl

Cool guy, I really like style and games, although it's a shame he doesn't finalize most of them. I can see why that happens though.

>Mishka

Good taste, works hard. I need to check how her new project is doing, it seemed really promising.

>Prince

I love the art thread and the little we've seen from the game. Cool tastes too.

>Balthasar

Style is different from any game in this site (or most games, actually). Works hard. He's a fucking troll, but it seems he's gotten softie as of late. Still appreciated.

 No.602

>Owl
He's the biggest faggot ever and Miserere is one of the best western fangames.

>Jojogape

Someday is a very cool fangame for a traditional one, and he's a great dude, I think he abandoned though.



File: 1475174969875.jpg (102.06 KB, 540x647, IMG_20160929_144822.jpg)

 No.573[Reply]

So I was thinking about using RPG to make a game, not necessarily a fangame, but I cannot understand tilesets? Like, the only programme I have familiarity with is gamemaker so bear with me. First, how do I make my own tileset? And second, how can I make just one big tileset? Is there any real advantage to having specific ones? I find it way too limiting.

 No.575

Having specific tilesets is for two things: Making sure the art design of an area is cohesive, and simply organizing your tiles. Both of these are Good Things.

 No.576

>>575
It also greatly diminishes loading time. If you had all your tiles in one image, it'd have a huge file size, and the engine would have to load ut every time you move between maps.

 No.592

>>576
actual gamedev here, this is pretty much the opposite of true

generally you want to squish every single one of your textures into as few giant files as you can (texture atlases) to save VRAM, since ideally all your texture files will be POT or Power of Two (128x128, 1024x256, 512x512) etc in order to be supported in hardware by as many graphics card configurations as possible. since it's very likely that you won't manage to perfectly fill up a POT texture

BUT speaking pratically this general attitude isnt 100% applicable to 2D rpgs because 1. texture atlasing isnt as big of a concern since square tiles pack perfectly with no wasted space and 2. it's 2016 your sprite game isn't going to go past 10% CPU utilization even if you render everything in software unless you actively try to write the shittiest engine possible like the LISA guy apparently did

anyway a 2048x2048 texture is like 16 MB in VRAM and modern cards have 4GB plus so I guarantee all the pixel art you could make in a lifetime will fit and you aren't going to have loading times as long as you don't do something stupid like save everything as a TGA instead of PNGs

splitting tilesheets into themed areas for organization is a good idea though



File: 1480286625894.png (2.02 KB, 95x92, half-orange.png)

 No.577[Reply]

What sort of things would you expect to see in a lewd/hypersexualized Yume Nikki-ish game?
9 posts and 2 image replies omitted. Click reply to view.

 No.587

Have you seen Kanashimi no Belladonna? I loved the hippy-ish trip and the whole way they handed sexuality. Bonus for Klimt's influence.
https://www.youtube.com/watch?v=uIs1CT__ZBM

 No.588

>>586
You should try just throwing together what ideas you already have into RPG maker and go from there.
I think the end of the End of Evangelion has some good imagery that you could use.
https://www.youtube.com/watch?v=pVeKyqV1jWU

And yeah. I agree that less graphic violence and more subtle, nerve hitting horror is better.

 No.589

>>587
No. I haven't watched it. But I'll try it once I am done with Shiki.

>>588
I dunno. You need some solid world ideas for these games to make walking actually enjoyable. With the few map ideas I have right now, it might be better to just make the game puzzley like Lisa or even a straight up jrpg like Middens. Moreover I believe interactions between effects and worlds also needs to be planned with a bit of care so there is variety in the effects you use and you don't just end up using the same 3-4 effects to solve any obstacle.

 No.590

>>589
What I mean is that these fan games can take years to complete and are riddled by developer laziness.
If you have any ideas right now I would start on creating the sprites and creating a base in RPG maker.

 No.591

>hehehe lewd im 12 xDDD

Euch



File: 1468479278292.png (15.94 KB, 506x755, 1111.png)

 No.514[Reply]

(this is the first time ive ever used an image board in my life oop)

ive had a fangame as a pet project for about a million years now, ive been working on it on/off for several years for a variety of reasons, but now that i can safetly say its 1% towards completion, ive been more motivated to work on this thing. issue is, tho… is it just me, or is rpg maker 2k3 the glitchiest thing ever? it gives me horrific flashbacks of getting sloppy games to work on game maker 8.0, some things appear to just not work for no apparent reason when the logic makes sense

the specific thing that has finally driven me to posting is one specific bug im running into with an effect. its a weapon, and you can change "stance" with the shift button; it basically works just like the weapon effect in .flow. ive made progress, but mine is still broken in a couple ways

1) if you do the shift action while the character is moving, the character will face a different direction mid-animation without any apparent rhyme or reason. it either happens before the animation ir mid-animation, but in both cases, it seems like the move event thats facilitating the animation starts over. if theres a blue moon and all of the planets are aligned, the character will just spin in place as though the move event forgot to change the sprite
2) theres a switch to denote which stance the player is in, so that the proper animation will play. when you attack something, the switch doesnt get toggled even though the event explicitly calls for it, and its like nothing ever happened

attached is the unadulterated common event. i can provide other things if i gotta

its driving me totally bonkers. i went and downloaded .flow in the hopes that i could use it as a reference (since most of my stuff is developed based on how i imagine they worked in that game), but all the variable/switch/event names are true gibberish (garbled alt codes) that have stands that function as a 2nd "name" that the program likes to refer to them as and i cant even open two rpg maker windows at once and olksltjdbgs (hole in girl, tho. i should play .flow again)

i really do unironically wish i could code this stuff by hand. that said, if ive been going about things the wrong way this entire time, i would love to know

pls respond
8 posts and 6 image replies omitted. Click reply to view.

 No.525

File: 1468658507155.png (74.08 KB, 180x209, 5.png)

>>523
>>524

ive got a lot of video games on my plate rn, but if Under Night Inbirth and No Man's Sky dont totally book the rest of my year, chances are ill be working on this far more than i have been. i already am, really, and i think if i push for a little longer my friends will finally be convinced to join in on the fun, at which point development will be legit. ill do it for you guys, obv. how long has in been since a nice full fangame has graced us?

all of the barriers that have been holding me up are slowly starting to dissipate; im getting better at doing arts faster, im figuring out how my brain wants to make music, and im figuring out how to cheat around bugs in RPG maker. the only thing im inherently good at is thinking up concepts. with any luck, tho, ill actually get some drive from this progress to really start working on things, after [no joke] several years of touching on the thing once or twice a month and making like 30 minutes of progress over several hours. making video games is gunna be my career, for gods sake. i gotta learn

/ramble

dont get me excited tho, i dont wanna disappoint peeps. this would be something that pops up like months upon months in the future if anything, and i dont wanna release it to the world until its a product that i can call v1.0

 No.526

>>525
Having a fangame that will be released as a full game will be so nice, that's so rare. And your other games sound interesting. Do you have a blog or site of some sort where I can follow progress of your games?

 No.527

>And your other games sound interesting

oh no , lel. i WISH i had something to do with UNIEL or NMS. look them up if you wish, theyre both pretty cool specimens

all of the more well known fangames still being in this incomplete phase has always been pretty weird to me, but i cant really judge since theyre such amazing games despite being in the 0.1s. i just dont wanna do that, tho. if (and maybe when) i set Coda free, itll definitely be /finished/

 No.528

Don't die dev. please make it happen, I love the looks of it.

 No.569

File: 1472440020754-0.png (22.33 KB, 766x470, ss (2016-08-28 at 10.55.25….png)

File: 1472440020754-1.png (18.57 KB, 528x831, 2222.png)

im back with other issues that have been driving me nuts for a while now

to begin with… all the yume nikkis are doing it, and thats those things that make NPCs walk away from you backwards. seems simple enough, have a reversed charset so they appear to be walking backwards. when you interact with any event, though, it turns to face you. this means that such an NPC would turn its back to me when i interact with them. id make it so their sprite changes to the normal one so that they face me properly, but since i cant just do that in advance, they just twitch whenever i interact with them

does anyone know how this phenomena is pulled off effectively in the other games? i dissected .flow, but it didnt help much. attached is my crappy event page thats defective and bad

the other thing i reeeaaally need help with is this stupid issue im getting with my crowbar effect, where its unable to use the proper animation to change from the standard state to the hiding state and vice versa. im using a variable to denote whether or not "hiding" is active, and that should be enough to determine which animation to use, but its just not working. the event junk for this is attached as well. whats wrong with my logic osfdhjbvg, is there something else i could be doing thats more effective?



File: 1471826544918.png (5.33 KB, 84x64, rave.PNG)

 No.568[Reply]

I'm making your basic fangame in VX Ace, need help with following :

1. How to program a weapon effect, how to make it kill NPCs and play a sound effect
2. How to make cosmetic effects that have animations (ie. Cat effect)
3. How to program the whole "waking up" mechanic


 No.553[Reply]

Hi, I'm new here so I don't know about english so, I'm trying to make a yume nikki fangame and I need help on 3 things at least. 1) how can i make a save point? Because my idea is sitting on a wheelchair and then the music and the background circle appears like in yume nikki. 2) how can i make the character go to sleep and dream with the countdown 3) How can my rpgmaker 2003 stop erasing my map everytime that I edit events. I hope for an answer
9 posts and 5 image replies omitted. Click reply to view.

 No.563

File: 1470971747347.png (1.38 MB, 935x1417, 1465530584664.png)

>>556
At least 窓付き is a real word and not a meme translated with google.

>>557
>Akaitsuki means "Red" by the way assholes!
あのさ、赤いと言う言葉一色の名じゃありませんよ。ただ形容詞なのです。
You can lecture me on japanese once you learn the difference between adjectives and nouns and how nominalizing works. You don't even know what you named your own fucking character.

Also, it's funny that you're calling us assholes when you are acting like a cunt yourself. You came to the wrong board demanding to be explained extremely basic shit already answered many times and got butthurt when told to fuck off. You have no right to complain. Use fucking google and lurk more for fucks sake.

 No.564

>>563
Maybe they really meant 暁.
Or possibly 赤付き、But ended up forgetting to remove the い. Theoretically speaking he may be aware of using 付く's nominative form and could be using it with the noun 赤.

 No.565

File: 1470976433458.png (337.23 KB, 497x544, 1464903698001.png)

>>564
>Maybe they really meant 暁.
>Akaitsuki means "Red" by the way assholes!
Also, the nanori for 暁 is Aka or Akira.

I don't think OP knows Japanese at all. Not only he made the error with roumaji in his files but he also didn't notice when I pointed it out in my post, so I don't believe at all he knows what the nominative form is, much less considering spanish lacks such kind of language tools and that they're so disguised in English not many people notice their existence.
So no, cute, but bullshit.

 No.566

File: 1470979426852.jpg (324.77 KB, 1600x1200, 1438862021177.jpg)

>>565
Oh surprise, spanish actually has nominalization. The more you know.

 No.567

>>565
B-but sounds cute



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