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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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The new CP spam filter now also works on posts that hide the link in the image instead of the post body.

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 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
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 No.1125

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>>1124
Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.



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 No.1199[Reply]

Hello uboachan. im currently working on a rpg maker game inspired by yume nikki, the premise of the game surrounds fungi and itll be a psychological horror experience. I want to take being a neet into something useful. Im super excited to work on it more,although this is my first game. What type of things do you all wish were included in more rpg makers?Thanks
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 No.1205

>>1204
I will sho you a lesson you despicable human being(USER WAS BANNED FOR THIS POST)

 No.1206

>>1202
Could you explain what you mean by this? Also I wouldn't exactly call it a fangame, Its more of heavily inspired.

 No.1209

>>1199
Maybe we can give you some feedback with a little more of context. what have you done so far for it?

 No.1210

>>1206
i mean its interesting how this post coincides, with a recent time i found out i suffer from a fungal infection

 No.1211

>>1205
By Allah, I shall give you a taste of my shoe :raeg:



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 No.1194[Reply]

Kitten Adoration Interpreter
Sort of a tribute game to Kitten Love Emulator. Kind of sucks, but I was wondering if anyone would be interested in helping me test multiplayer.
From what's been tested so far, it works pretty well but I've only had about 6 players. Very early so it's pretty buggy.
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 No.1196

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Alright, I'll bite.

But…I cannot find the LINKS…where PLAY?

I did find this, though.
https://www.youtube.com/watch?v=PEGnD5BHjG8

 No.1197

>>1196
Haha yeah that's a trailer one of my testers made. It's not exactly ready yet, I was just wondering if people here would be interested. I'll probably make a reply here with the link once it's ready.

 No.1198

>>1197
Will stay tuned, thanks :D

 No.1207

Hi, I've returned. Probably going to test this weekend. Anyone interested feel free to email me at KittenAdoration(@)firemail.cc, I'll send out a link to download the game once I've setup the server. Windows only atm but I'm also working on supporting android & linux.

 No.1208

looking forward to it anon will contact you on my alt email and hope to talk more from there



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 No.1166[Reply]

Hi again Ubuu, I wanted to show you all the game I am working on right now, it's a Anime-Mecha game where you collect cute robot maids.

Gameplay/trailer: https://www.youtube.com/watch?v=IeIKn-sBuic
Store Page:
https://store.steampowered.com/app/2641420/Vindictive_Drive_2/

Note/Edit: The game now looks vastly superior than the captures shown here.
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 No.1189

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>>1188
I can't pay for dog food with game budget as I am working under contract in a partnership.
I also paid for ads which are tied to an in game event, official website hosting costs me about one dollar a month.

 No.1190

I think the concept is really cool, really nice work.

 No.1191

>>1190
tysm anon!

 No.1192

I do not want to come off as rude but when presenting your game you don't want it dropping frames. Or was it just my PC?

It really looks like a pet art project to me and I worry the actual game aspect might be lacking in both technical and design perspective. But I could always support an English anime dub game.

 No.1193

>>1192
ty for that support pal



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 No.1185[Reply]

Anyone still use this site? I made a sort of survival horror game in RPGmaker MV. It's inspired by rpgmaker games of the late 2000s like Ib, The Witches House, and Ao Oni with some influences from newer titles like Fear and Hunger. It's short. Download it at vilerebis.itch.io/moonlit


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 No.1164[Reply]

淫夢日記

 No.1184

uhhh what's this?



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 No.1174[Reply]

Ah, I just remembered this website existed, I haven't used it in so long… it's fun to see that it's still kicking… I ended up pursuing my plans to Make Videogames, I made one recently to learn 3D and fulfill my desire to make a place-type game that plays like LSD dream emu finally.
it's a small thing but I hope it can be enjoyed, it's just fun to create 3D dioramas like this.
https://lintilion.itch.io/place-visit

 No.1175

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nice!

 No.1183

another one of those huh?



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 No.1041[Reply]

Been working on this exploration game for a while now. made with html cause it was easy. Made it public today and would love some feedback, I work on it everyday so it will be updated regularly.
http://wizards.garden/
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 No.1138

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helllo op here, I'm making a VR game. hard to get the vibes how i want tho

 No.1139

>>1138
Oh nice, I'm looking forward to seeing what you do.

 No.1140

Very cool!

 No.1181

hello op here, since my last post ive been working at an indie game studio.
here is a very badly made VR game I half made on my own https://uwucomputer.itch.io/wizards-garden was a big learning experience.

We have been working on a VR platformer which has quite a dark story which might appeal to yume nikki fans. Check it out and pls wishlist if it looks interesting to you!
https://store.steampowered.com/app/2617030/Pond_Scum_A_Gothic_Swamp_Tale/

 No.1182

>>1181
I like the character you play as in the scum pond game, very neat OP



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 No.946[Reply]

Hopefully the right place to put this, but looking for a couple people to help play-test an upcoming game.

Best way I can describe it as a cross between LSD and Dreaming Mary. It all seems very randomy but does have an overarching horror element exposed late-game that ties it together. Very heavy exploration based with levels that change themselves as you progress.

Does require a decent gaming rig, and fully supports local CO-OP. The game is finished besides any last minute bug-fixes or additional hints as needed.
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 No.993

>>954
er, what's it called? Can't find it on steam without a name :^J

 No.994

>>993
Kitten Love Emulator
The code is expired though.

 No.1176

Just beat this game recently. It was really cool.

 No.1177

Looks awesome, love the aesthetic. Would've loved to try it, but cool that I know abut it now.

 No.1178

>>1177
Def would recommend. It's inspired me a lot and probably has one of my fav aesthetics of any game.



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 No.1004[Reply]

i have rpgmaker xp and i want to make a short yume nikki fg, are there any resources to help me do this? no experience in coding or rpgmaker, by the way
4 posts omitted. Click reply to view.

 No.1020

>>1019
What kind of game are you trying to do?
It's kind of hard to give you advice on what could be potentially best for you with just what you said so far.

 No.1022

>>1018
What can you do with wolf that you can't with RPGmaker?

I tried getting into RPGmaker myself last year, forgot which one I dl'd. I set myself a very small goal of making a game where you bake a cake by walking to all of the ingredients in a room then putting them in the bowl in order but I got stuck and gave up because I didn't know what exactly I was doing wrong, it was pretty frustrating. When these problems happen it's like being in math class as a kid again. I don't know if I give up too easily or if I'm not smart enough.

 No.1023

>>1022
I don't know how much this information will help you anon, but it should be known Wolf come with a complete English manual which explains what the game engine can do along with, some troubleshooting, and other such helpful stuff.

(P.s if your going to get Wolf get the bundle it comes with a graphic synthesizer which is needed to make custom characters.)

 No.1026

I personally find Rpg Maker 2003 to be the most comfortable to use.

Wolf Rpg Maker has a messy interface while the Rpg Maker XP is more restricted when it comes to eventing and relies on scripting in Ruby.

 No.1173

i recently got rpgmaker mv and im looking to make a ymfg too i've been looking for tutorial on how to make a ymfg but i couldn't get to find something specific about it



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