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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1462819739334.jpg (40.28 KB, 450x358, game-developement-services.jpg)

 No.468[Reply]

/ig/ - RPGMaker / Gamedev aka. Indie Gamedev

What is this board for?
In a broad sense, this board is for the discussion of independent game development. This includes the entire process of development, from design to coding to publishing. Asking for advice and sharing projects you're working on are good uses of this board.


(WIP Post)


File: 1457107967479-0.png (92.67 KB, 955x619, Work 1.PNG)

File: 1457107967479-1.png (63.37 KB, 938x510, Work 2.PNG)

 No.21[Reply]

Post screenshots, pieces of tileset/character sets, code snippets of whatever you have been working on for now for people to marvel/laugh at/criticize/give tips.

Pictures related.
39 posts and 25 image replies omitted. Click reply to view.

 No.786

>>783
Super late, my apologies. Yes, it is Tyranobuilder. You can do a lot knowing a little Tyranoscript, it is highly worth learning! But, if you really don't want to use Tyranobuilder, please go for Ren'Py or Visual Novel Studio. I wouldn't recommend using smaller, limited free engines, as they may have little to no documentation and stuff.
Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.

 No.788

>>786
Well, even with Tyranobuilder I found it frustrating to customize the pause menu and stuff. I wish it was another .ks file instead of actual HTML.
Kirikiri's actually okay, and it's what Tyranoscript was based off of. A lot of Japanese devs have used it (including Type-Moon). It's just frustrating to troubleshoot because my Japanese knowledge isn't as good as it could be.

>Also, I released my novel already. Won't link it since it is too trash, I'm working on something way better now.

Congrats d('-'d) I like what you've posted in this thread, and I can't wait to see what else you'll make!

 No.791

File: 1518419081077.png (1.37 KB, 96x96, kogasa2300.png)

is there anything spectacularly wrong with my spritework? it's kogasa from touhou, made to practice before i start work on a fangame

 No.792

>>791
Not much really, except the face looks a bit like poniko's recolor. But that happens a lot with R2k oriented sprites.

 No.793

File: 1518929936692.jpg (42.95 KB, 383x358, 1493238289600.jpg)

>tfw trying to use wolf rpg editor
>sample game has too many shit variables to sift through and delete but the blank template is too barebones and doesn't have basic functions like opening the save menu
Has anyone else dealt with this hellspawn of a program? I mean, it's better than RPGMaker 2000/2003 by a long shot, but getting an "engine" (for lack of a better term) set up is kicking my ass.



File: 1518376101384.png (1.42 KB, 200x200, Madotsuki.png)

 No.789[Reply]

I'm in doubt.
Are Yume Nikki tiles 32x32 or 16x16?
I have used the size for Madotsuki's sprites and it actually looked relatively small.

 No.790

16x16 and resized to 32x32 on game screen.



File: 1517067607682.png (12.83 KB, 246x138, Railroad Tracks.png)

 No.784[Reply]

https://www.youtube.com/watch?v=GR2E5WpGwq4

This is the trailer for a little walking game I have been doing in my spare time.

You explore a surreal world and slowly stumble upon your past memories that reveal the story. There will also be a climactic ending, etc.

I hope to release a complete version in April.

 No.785

Is it going to be side-scrolling only, or will there be some more freedom to explore? It looks really nice.

 No.787

>>785

The world is free to explore in all four directions, but now you mention it I get how the way the trailer is edited creates the impression of a side-scrolling game. I'll try to upload some more gameplay footage in a while.



File: 1512147542219.png (161.22 KB, 422x357, intellect.png)

 No.755[Reply]

I tried to delve into making RPGMaker meme games but i literally can't create a tileset. Whenever i fill a tile and save it with Paint.NET/MSPaint it messes up the colors or some shiz and the tiles appear transparent in-game. GIMP works but i'm not comfortable with it and it takes ages to boot up.
What do?

 No.756

If you can't do that you'll also run into like a million problems later and nobody will want to help you solve all of them. Learn the program first and then make the game. Watch a tutorial.

 No.759

In paint.net when you're exporting your png set it to 8-bit

 No.781

>>755
Stop using RPG Maker 2000 or some shit, upgrade to MV or VX Ace.

 No.782

If you're making a game in RPG Maker 2000 or 2003, get Aseprite and make 256-colour images in it. (It has a free beta on the official site.)



File: 1513992031765.gif (493.47 KB, 982x371, yume_multi2.gif)

 No.773[Reply]

I decided to see if it were possible to create a Yume Nikki MMO. I noticed various issues while creating it which may help others when making their own.

* Scalability: the rooms in Yume Nikki are small so fitting a lot of people in one room would require servers or duplicate rooms. This mainly happens in Madotsuki's room where only about 40~60 people can fit (unless you allow players walk on top of each other). You can solve this by making custom rooms or by isolating players.

* Isolation: Yume Nikki as a game evokes the feeling of isolation throughout the gameplay. This mood will obviously be destroyed if it becomes a MMO. This again could be solved by making specific rooms only for one player. By this I mean the room can be accessed by multiple users but the user will only see themselves in the room and not the other users.

* Identification: I initially intended on creating a chat system for other users to talk but then I realized that a method for identifying other users would require some kind of Identification. Like a name tag or something below their character. To create something like this you would either have to make a tiny font which would be barely legible. Or break the pixel rule and put an actual font in. This often breaks the aesthetics, here's an example: https://i.imgur.com/sjeJH1S.png

While other parts like making all the rooms and events work properly are difficult they are difficult in the sense that they are a tedious task rather than a technical difficulty. These were all the issues I could see.

 No.774

Aside from being potentially detrimental to the feel of the game, another important thing to consider is user interactivity. The backbone of any mom is how users can actually interact, otherwise, there's no point. This seems like a novel idea that a few people will try for awhile beforehand getting bored and abandoning it; that result seems hardly worth the effort. The chat could just anonymous. If you do go through with this, here's two suggestions. Make the color of the other users look different than the made the player Is controlling. A race type of feature could also be used where at a given starting point, every user tries to beat the game as quickly as possible by triggering events and collecting effect. Being able to see the progress of other players during this would increase the tension. Other than that, I can't think of anything else you would be able to do with the idea.

 No.775

>>774
>mmo
Fuckin spell check.



File: 1512391124197.jpg (10.96 KB, 224x147, rpgeasy.jpg)

 No.757[Reply]

Tried to set up Yume nikki on android to play on a 12 hour flight, but came to the sudden realization that I have no idea what I'm doing. I use the english port for yn (found on the yn wikia), and I'm not sure if that comes with an rtp. Would I need one? (I downloaded the Japanese rtp beforehand though) Also does anyone know a step-by-step guide on setting up the game?

 No.758

Wait am I just retarded.



File: 1509209649694.jpg (1.07 MB, 1600x1067, snow.jpg)

 No.748[Reply]

What free alternatives to RPG maker are there and what are the pros and cons of each? I was going to use game maker but it turns out you cant export on the free version.

 No.749

EasyRPG claims to be a free, open source alternative that's even compatible with RPG Maker 2000 & 2003. Havn't used it, so don't know how well it succeeds as such.

 No.750

Wolf. What RPGmaker should be. I don't know about ports.

 No.751

>>750
Wolf doesn't have a saturation channel on recolor commands though, that's rather annoying.

 No.754

I would just recommend pirating rpg maker, seeing as you weren't planning on buying it anyway.



File: 1509471510353.png (19.86 KB, 769x256, bed.png)

 No.752[Reply]

Greetings Uboachan, I need some help regarding the bed when my characters falls asleep.
>Pic related

So far I managed to find away to event the character entering the dreamworld but I don't have a clue how to change the tiles however.

What should I do guys?

 No.753

There's a "switch tileset" option there in the event scripter, just use that or teleport to a map with a different chipset.



File: 1508472229876.jpg (17.69 KB, 300x300, profile_picture_by_azazel_….jpg)

 No.744[Reply]

could anyone please explain to me how to program an effect (using ruby open source) or the rpg maker code structure please?

 No.745

Your topic is too broad. You are better off looking up an existing tutorial than hoping someone here will write one for you.



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