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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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🎉🎉🎉 Happy Birthday Madotsuki! 🎉🎉🎉

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What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
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Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.

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Hi again Ubuu, I wanted to show you all the game I am working on right now, it's a stealth action game with mecha and tons of art.
Gameplay/trailer: https://www.youtube.com/watch?v=7nIX9NPYYec
Download: https://bal-dev-boukensha.itch.io/vindictive-drive-2

It's been well over a decade posting my stuff in this imageboard, time sure flies Ubuu.
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Thank you! My work has been…I don't know, everyone here has seen me start drawing paint tier garbage and make broken bizarre games, took me years to consider my work even somewhat acceptable. But the feedback I got here is big part of it.
I'm drawing one for the next update as we speak. Here's a wip
>Adding a strafe while boosting option would make the mecha parts of the game have a lot tighter combat loop i think, as it stands its a little cumbersome to fight enemies, but maybe that's the point.
Yeah, that convenience as well as other navigation/control upgrades will come as a passive benefit of some of the maidbots.


Looking really solid. I wish you the best of luck on making this game.


Thanks a lot!


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2 more


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Been trying to improve the art.

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A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free


I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it


I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0



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How are sound effects for YNFGs made? I've never worked with sound before so I'm totally confused. I just want to make my own simple sounds like footsteps and such, for my first YNFG but I'm not sure where to even start.


Break twigs
Hammer a watermelon
Slosh water
Bite a pepper
Toss a girl
Slam a door
Pull a snake
Bark at a dog
Kick out a table leg
Follow a cat
Climb a church in a thunderstorm
Take a radio to the desert
Tape a microphone to a paper plane
Slap toothpaste
Amplifier ouroborus
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i made a kind of dating sim in rpgmaker 2003. its a story i wrote with a few diferent endings. 2 good endings and a few bad ends. You are a guy named Billy in saerch of love. the game has a timeline 1 second to 1 minte and ends on the 5th day. you can basicaly do watever you want. and geting the end might take some trial and error. its not really long at all. im pretty happy with how complete it is. still technicaly a beta. maybe one day i will upadate it but its basicaly complete. <3 https://shithole.neocities.org/gggg.html


this looks interesting, i'll check it out sometime later this week


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your game crashed my computer


Probably not OPs fault


>rabble rabble rabble
Fucking weird but kinda funny in places, or at least when it's not trying too hard imho

i was not prepared for that sapphire vag-bomb tho. heads up playerz


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op here i recently finished this off so it is no longer beta!
also plays on web now!


r18+ nudity , drugs and course language. Guide Billy in his life searching for love. go to school, interact with the residents of the village, and find love! maybe.. Your choices will affect later events. Working time clock 1 sec is 1 min. game ends on the 5th day. the usual game flow goes like this: go to school in the morning, wait for it to get dark outside, then go to sleep in the bed, repeat until day 5.

Controls: Arroy keys to move. z is accept/interact. x is menu/cancel.

Bugs:-flying the airship over doors will get u stuck.
-dont press any directions during scripted events like the intro, u will get stuck.

update 2023:
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Post screenshots, pieces of tileset/character sets, code snippets of whatever you have been working on for now for people to marvel/laugh at/criticize/give tips.

Pictures related.
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Fairly decent. Not sure if it's intended but she looks yandere as fuck.


those are some creepy ass eyes


I'm glad it's not completely shit and yeah the intent was to make her look fucking crazy, since I'm aiming for some kind of war torn setting filled with broken people.


I like the design but maybe hire someone more skilled to draw it for you?



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what's some nice engine one can use to make games that is small

something like this but with more editing tools

also how to make rotating castle effect like castelian https://en.wikipedia.org/wiki/Nebulus_(video_game)


depends what you want i guess
rpg maker is well the obvious uboachan choice for stuff like rpgs and stuff that doesn't require super complicated battle systems. You'd be better off in the long run learning a harder engine like godot, unity, unreal, etc since they have more transferable skills but if you really just want to stay simple you could use something like pixel game maker i suppose.


Seconding this recommendation. It's cross-platform, free and there is enough documentation.

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How's your game going anon?
Don't tell me you're not working on it
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just started the first draft script outline, i have no idea how half of this is gonna play out


can i read it?


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Use the "Set Move Route" event command, select "Player" as the event, then add the "Decrease Speed" command.

This is how it works in RPG Maker 200X but I believe you can do the same in other RPG Maker engines as well.


whats this


just started writing a demo for a vn i'm working on but i keep having to rewrite the script because i don't like how it reads :(

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just played around with rpgmaker



Well no way I'm downloading this, there's not even a legit screenshot, even the yt video is about something entirely different than the game.


zoom out on the page


Well, I played your weird ass shitty game. I have one question tho, are you a fan of the Q from the Book Club? There was a random reference to John Green and burning a babel tower.

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