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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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File: 1613491634799.png (4.29 KB, 296x259, notes.png)

 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it



 No.1069[Reply]

Been working on this RPG in Unity for a while now, it's heavily inspired by Yume Nikki and Japanese adventure games from the Dreamcast era.
I'd love to hear what you guys think.
https://twitter.com/Triumph_Corp

 No.1070

It looks really good!
Can't wait until my laptop is fixed so I can try the demo- I'll report back when I've tried it
The android version isn't avaliable in my country ;_;



File: 1457284983749.png (1.53 KB, 303x243, 1438120189999-3.png)

 No.33[Reply]

Which is the best RPG Maker I could use to make my game?
10 posts and 5 image replies omitted. Click reply to view.

 No.50

File: 1457755957443.jpg (39.07 KB, 500x281, 1420487474008-4.jpg)

>>49
>the programming language
mate….

 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

File: 1457761357136.png (115.79 KB, 640x480, サクラ大戦2.png)

>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.



File: 1599559757528.png (12.47 KB, 746x621, greenworld1.png)

 No.1041[Reply]

Been working on this exploration game for a while now. made with html cause it was easy. Made it public today and would love some feedback, I work on it everyday so it will be updated regularly.
http://wizards.garden/
5 posts and 2 image replies omitted. Click reply to view.

 No.1047

>>1046
thank you! thats the plan

 No.1048

This is cool. Will that guy really be transformed after the 21st?

 No.1049

>>1048
he already is transformed! i have a vague story live that you can put together from the diarys

 No.1054

File: 1605196100758.png (12.6 KB, 767x635, ksnip_20201112-152907.png)

I want to visit the red house and go across the sea. I love looking at the stupid urls, like how the tree puzzle is at 8435/iiiiiIi/iiiiiiiiiiiii/iiiiiIiiIiii/itsme/3333333/jajaja/hehe/123/me/eee/eee/tree

 No.1065




File: 1598334238145.jpg (14.98 KB, 177x189, -.JPG)

 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
11 posts and 3 image replies omitted. Click reply to view.

 No.1058

>>1056
>>1057
That's cool. Thinking about it some more, I think what I'd like to do is make a simple web directory with graphics, where you can submit your game. Now keep in mind, when I say game, I'm primarily talking about .swfs, but if you want to make a big game with an executable that's allowed too, but that all depends on the amount of passion you have for your game. This hypothetical project would be all creative spitball freeware games, nothing professional.

 No.1061

I really want to help make music/art for games. I have some music uploaded to streaming services for examples that I'll post if I see this actually get going.

 No.1062

Someone come up with a game setting and we can start contributing designs from there.

 No.1063

Ah yes, community projects, I look forward to see how this is abandoned like most of them.

 No.1064

File: 1611423665034.png (92.98 KB, 752x1106, flashface.PNG)

Artist, game designer, and writer here. Would love to make something if anyone here is being serious. Wish my left brain had a little more juice so I could code shit and not be an ideas guy forever. If nothing comes out of this, >>1056 do you have somewhere I can contact you?



File: 1466204691033-0.png (918.92 KB, 1082x806, VideogamePostercommission ….png)

File: 1466204691033-1.png (271.97 KB, 803x611, BCMSS.png)

File: 1466204691033-2.png (787.12 KB, 809x621, BRCMSSS.png)

File: 1466204691033-3.png (1.43 MB, 1366x768, BirthrightScreenshot.png)

 No.509[Reply]

Hey guys. I've been working on a projct for quite some time (since 2015 actually) and finally got the kickstarter campaign approved! So today, I'd like to present to you guys Birthright Cataclysm Zero.


The game is an RPG about a vampire huntress named Aria Selnades and the princess of vampires named Maia Etranzi.

Both races are caught in a never ending conflict that almost caused the end of the world.

The war has recently entered a phase called the Birthright Cataclysm. The new generation of warriors are being sent to the front lines to battle each other and conquer the opposing forces.

To prevent my game from being 'yet another Kickstarter game', let me explain why I'm kickstarting this.

I've played games like Yume Nikki and .flow for a long time, I even recently became a speed runner for Yume Nikki, I'm very passionate about that game because it was very, very different, original and unique, and while working on my game, I kept feeling something was missing, something that could help my game 'be something'. It definitely carries some 'silent inspirations' from Yume Nikki as some scenes in and stages in the game come straight from what I love so much as a Yume Nikki player.

For those who wonder, all the money made from the kickstarter campaign will go towards the creation of original material such as artwork, graphics, music and assets for the game. I want it to gain its own unique identity and I can achieve that by hiring the talents needed to make my vision come true.

Post too long. Click here to view the full text.
3 posts and 1 image reply omitted. Click reply to view.

 No.529

So why do you need a kickstarter for this game?

 No.530

>>529
To get your money.

 No.531

>>529
To get your money, we want your money.

 No.536

Everything in this game looks like it came from the rpgmaker xp rpgrevolution forums.
Not going to lie.

 No.1060




File: 1573242463431.jpg (61.69 KB, 1097x613, bdsm buddhism.jpg)

 No.1013[Reply]

I'm currently figuring out some concept for a challenging boss battle for my game.
It's an exploration game similar to YN, so you don't really fight throughout the entire game, you dont gain exp, you dont increase stats, you just solve puzzles most of the time and collect effects. First i was thinking of some turn-based sans-like action but scrapped it, since the player might just be too weak to kill the boss with brute force. some bullet-hell dodging stuff ala omega-flowey sounds alright, but it needs some more of a catch.

Are there any amazing boss battles you remember that didn't require any grinding or leveling? I really dont want this stuff in my game. However I want a heckin painful boss battle with some out-of-the-box-thinking

 No.1059

>>1013
chrono trigger bosses?



File: 1592400775456.jpg (80.15 KB, 672x372, RPG-Maker-MZ.jpg)

 No.1028[Reply]

They have a announced a new Rpg Maker
https://www.rpgmakerweb.com/news/842-mznews_20200611

From what is known right now I'm not sure whether it will be worth getting it, as it seems to be mostly the same as RPG Maker MV, while being incompatible with its scripts/plugins (And I've changed engines already too often on all of my projects). On the other side it seems that it will offer more eventing options similiar to the old 2000/2003 versions and it is also claimed that there will be some big new feature that many wanted. Supposedly there are some leaks, but I have no idea where to find them.

 No.1029

Yeah I saw the news on the rpgmaker forums. I won't be getting it anytime soon that for sure. I got MV like about a year ago and just now I'm finally getting the hang of it. I don't see myself paying 80 bucks for a new rpg maker engine anytime soon, no matter what features it has.

 No.1040

https://www.youtube.com/watch?v=1vzqoy7I0Kg
Here's a 3 minute video covering all major changes between MV and MZ. Really not worth it.
>>1029
You and me both. I bought around a year ago as well and have yet to figure everything out.



File: 1588740081174.jpg (460.23 KB, 1200x716, RPGMaker-MV.jpg)

 No.1024[Reply]

Hey friends. I need to make a jrpg quickly. I've been trying to make it from scratch in javascript canvas but that isn't going quickly enough. What tools should I use? It needs to be able to run in a browser.

 No.1025

>>1024
do you have rpg maker? just make it in that

 No.1034




File: 1597249107417.png (847.33 KB, 1260x1150, dfsdfffsfdsfdffsfffdfdffds….png)

 No.1031[Reply]



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