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/ig/ - RPGMaker / Gamedev

RPGMaker Help and Indie Game Development
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U.S.A.G.I. Game Jam goes LIVE on January 1st!
We lost 9 pages of /yn/ to a raid, but the backups are working this time. I should be able to splice everything back in.
Check out Yume Nikki & Fangames Multiplayer in the sidebar! It's as awesome as it sounds.

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 No.1035[Reply]

What are /ig/'s thoughts on creating a sort of gamejam, freeware gamedev community similar to that of glorioustrainwrecks but strictly focused on creating innovative horror/weird games in general?
32 posts and 9 image replies omitted. Click reply to view.

 No.1125

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>>1124
Thanks! Yes I did it from scratch, except the city you can see through the window. I worked over a picture for that but still had to draw a lot over it to look right. I'm not sure what advice to give, specially because you didn't posted anything for me to look at. I'm not a pixel artist myself, I'm just a regular mediocre drafstman that happens to be doing pixel art for a personal project. Turns out every rule for conveying volume and perspective applies to pixel art so I'm just using what I know about drawing. If you would like less vague advice, post some of your stuff on the art board I'll gladly take a look at it for you.
Here some rocks I'm currently working on. I have zero pixel art experience with this but by using what I know about drawing alone I can kinda make it what I want. Anyway that's offtopic. If you want to talk about art we can use /o/.



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 No.33[Reply]

Which is the best RPG Maker I could use to make my game?
11 posts and 6 image replies omitted. Click reply to view.

 No.52

>>50
I’m very sorry, I don’t know the exact terms, all I know is that for scripting in xp, vx and ace it is used ruby, and in Mv is javascript, and in 95, 2k, and 2k3 you can’t script. Those differences can influence some people’s choice of which they prefer to use. What is a better term for it in English then, scripting language?

 No.53

>>52
RPGmaker works on eventing, which is closer to pseudo-code than anything at all, and it's baby-tier. All engines handle the same eventing system, except small modifications; but they're essentially the same thing.
The scripts are done by interpreter, and they're not related to the core of game making at all. You can do a game without even touching that.
The difference in scripting languages is that Mv is thought for retarded shit like smartphones while the other engines are thought to be used in a real computer, but it doesn't really affect the making of the game unless you want something really specific which isn't natively supported by the engine. It doesn't seem to be OP's case anyway.

 No.55

>>53
Oh, I know that, but thank you anyway. I just had forgotten what name was most commonly used for it. I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.

>It doesn't seem to be OP's case anyway.

Probably not but decided to say it anyway as I’ve seen some people make a choice based on that.

 No.56

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>>55
>I know three languages and sometimes when writing my mind gets a bit messy and I forget words or terms and try to get away with using something that seems like a synonym, or at least understandable to readers.
You're talking with someone who handles 3 languages constantly too (4 soon, maybe more one day). The best you can do is to translate the word you don't remember from your native tongue with google or something.

>Probably not but decided to say it anyway as I've seen some people make a choice based on that.

I mostly pointed it out because there are legit faggots out there who call eventing "programming" and think each engine is different on that level, when it fucking isn't. I remember when there existed some kind of fashion to say how harder XP=> engines where compared to 2k3=<.

 No.1088

>>49
There's a big difference between versions of RPG maker pre- and post-XP. RPG maker XP introduced scripting, which despite what >>53 will tell you, gives you a lot more leverage over the engine.



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 No.1081[Reply]

How's your game going anon?
Don't tell me you're not working on it
6 posts and 3 image replies omitted. Click reply to view.

 No.1103

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ill make the logo

 No.1104

>>1102
it's YNFGs, they won't

 No.1105

File: 1635646314202.png (42.19 KB, 699x522, due.png)

i thought this board and this website were dead so im surprised to see so many posts after mine. HELLO everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

how do i make the hero walk slower without the bike effect equipped in RPG maker? can someone help me?

 No.1106

just started the first draft script outline, i have no idea how half of this is gonna play out

 No.1107

>>1106
can i read it?



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 No.868[Reply]

This is Realm Walk of Soul, a YNFG-Like game, where you you play as Iris, a short haired pale girl exploring dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since 2013.
https://www.youtube.com/watch?v=M7qWd-Krl6s

This is Iris.Fall, a YNFG-Like game, where you play as Iris a short haired pale girl exploring explore dreamy worlds, interact with weird NPCs, experience surreal events and solve puzzles, in development since march 2018.
https://www.youtube.com/watch?v=Z-BsXhpTxms&feature=youtu.be

Have you found games that look way too similar in the Yume Nikki/RPG Maker&Misc circles? What do you do when this happens to your game?
4 posts and 2 image replies omitted. Click reply to view.

 No.1014

So, is realm dead?

 No.1015

File: 1575935258637.jpg (37.53 KB, 671x523, las impertinentes.jpg)

Its not dead at all believe me, but dayjobs are so time consuming and energy draining we had barely little time to work on it, (we need the bucks to eat and have a floor to sleep).

Also many stuff changin in both creative and administrative things have turned lot of stuffs upside down, but we managed to find a way.

But as of today, I can assure you, ubuu people, that REalM is close to completion.

 No.1068

>>1015
I don't know if you are reading this or not but you I'm responding to you in 2021.

Perhaps you guys bit more than you could chew? You've been completely silent in social media too, zero communication with the people who supported your game, am I missing something? Who is to blame for this disaster?

 No.1095

>>1068
Aaaaaaaand it's coming out.

At the end of the month.

https://youtu.be/GtDSFfnVBRc

 No.1096

>>1095
That's exciting, I know it's been like a million years but at least you guys deliver, just that makes you better than 99.9% of the YNFG & misc. tumblr "developers" who say they will make a game, years pass and all they do is roleplay as their OCs and cry about drama.

Don't expect free praise though, the gloves are off.



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 No.1041[Reply]

Been working on this exploration game for a while now. made with html cause it was easy. Made it public today and would love some feedback, I work on it everyday so it will be updated regularly.
http://wizards.garden/
11 posts and 3 image replies omitted. Click reply to view.

 No.1090

>>1065
>>1089
I can't see it either

 No.1091

domain is parked?

 No.1092

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 No.1093

https://wizards.garden/Hot_Clips.cfm
>This domain name expired on 2021-09-08 07:56:50

OP if you're reading this, I really loved your site and I hope you can bring it back.

 No.1094

>>1093
Once I visited that page both the regular links started showing the parking page too



 No.1069[Reply]

Been working on this RPG in Unity for a while now, it's heavily inspired by Yume Nikki and Japanese adventure games from the Dreamcast era.
I'd love to hear what you guys think.
https://twitter.com/Triumph_Corp

 No.1070

It looks really good!
Can't wait until my laptop is fixed so I can try the demo- I'll report back when I've tried it
The android version isn't avaliable in my country ;_;

 No.1076

>>1069
>If this gets 100 likes I'll actually make him say sussy baka in the game
kys zoomer

 No.1077

Yo this looks awesome! Can't wait to play!

 No.1087

>>1076
Rude



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 No.1072[Reply]

i made a kind of dating sim in rpgmaker 2003. its a story i wrote with a few diferent endings. 2 good endings and a few bad ends. You are a guy named Billy in saerch of love. the game has a timeline 1 second to 1 minte and ends on the 5th day. you can basicaly do watever you want. and geting the end might take some trial and error. its not really long at all. im pretty happy with how complete it is. still technicaly a beta. maybe one day i will upadate it but its basicaly complete. <3 https://shithole.neocities.org/gggg.html

 No.1075

this looks interesting, i'll check it out sometime later this week

 No.1084

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your game crashed my computer

 No.1085

>>1084
>wine
Probably not OPs fault

 No.1086

>rabble rabble rabble
Fucking weird but kinda funny in places, or at least when it's not trying too hard imho

i was not prepared for that sapphire vag-bomb tho. heads up playerz



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 No.1079[Reply]

random pixels

 No.1080

>squints really hard



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 No.654[Reply]

I've been working on this since more than 6 years and switched engines multiple times, until it became an RPG Maker 2003 game.

It's a survival horror game set in the far future were all humans mutated into deformed monsters. You play a roboter with the mission to liberate them from their suffering by finding the ultimate weapon of mass destruction and exterminating everyone so a new world can be created.

On your way you find various weapons and tools that you can use both for fighting and solving puzzles. Enemies have a limited vision radius so you can either fight or try to sneek past them.

The game is based on various nightmares and real life experiences I had and is intended to be a criticism of the injustice of life itself and more or less serves as a way of dealing with the frustrations in my life.

I'm still working on a demo that I intend to release at the end of this month. The combat system and most of the weapons and the enemy AI are already functional, but I'm somewhat stuck with making the 3d models for the enemies and spend too much time drinking myself away.
31 posts and 8 image replies omitted. Click reply to view.

 No.857

>>856
Install the 2003 RTP then.
Download it here:
https://www.rpgmakerweb.com/download/additional/run-time-packages
If it doesn't work, download the Japanese version of RTP linked below. You probably need the English one, but try this if it doesn't work
https://tkool.jp/assets/files/2003rtp.zip

 No.858

File: 1536658188091.png (22.81 KB, 641x505, Devo.png)

Okay it works with the english RTP. Everything seems to be working fine. Diagonal movement and/or strafing would be nice. Not sure if RPG maker supports mouse aiming, that would help.

It works, but I'm gonna need more gameplay before I can make a judgement about anything.

 No.859

>>858
>Diagonal movement and/or strafing would be nice. Not sure if RPG maker supports mouse aiming, that would help.
The engine sadly doesn't support these out of the box. It's possible to do this in later RPGMaker versions through Ruby scripting, although very much a hassle.

 No.953

>>856
Seeing people ask for this brings me back

 No.961

File: 1546812183673.jpg (295.75 KB, 1920x1080, hammer fist.jpg)

I didn't manage to get much done last year, and sadly not only when it comes to this game. However, this weekend I've felt somewhat motivated and added some new things.

The main thing that I accomplished is that I combined the Fist and Power Hammer so now it is possible to do different attacks depending on how long you press the attack button. You can either throw some quick punches, do a knockout punch, or by fully charging up the fist, catapult enemies through the room like with the Power Hammer. For this I also added a new element in the interface that displays the estimated power of the punch while you hold down the action button.

Additionally I added the possibility to change the equipped weapon quickly by using the number keys. And also fixed all bugs that I could find.

And finally, I created a page on itch.io for the game to have a place to comfortably post the latest version and whatever else.

https://lance-of-longinus.itch.io/de-evolution

I didn't get forward with making new enemies, levels or anything in that direction, but I hope to do that somewhere in February.



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 No.1067[Reply]

A while back while playing around with a synth and a looper I started to pretend for fun to be making a soundtrack for a video game
I recorded lots of clumsy, weird and short loops and a few sound effects. They're probably unusable for the most part, but if you find anything you want to use in your game feel free
https://files.catbox.moe/qfsq70.zip
Enjoy?

 No.1071

I didn't download it, but you should have it on a page with a clearly visible license that specifically gives people the right to use it if you want more people to actually use it

 No.1074

>>1071
I appreciate the concern, but probably it's not worth it making a site for this stuff
It's easy to get over-attached to your own work, and after that it's hard to just let it die. This thread helped me with that.
For what it's worth, I solemnly declare all of that music CC0



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