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/o/ - Art / Oekaki

Oekaki is back!!!
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Patchy Illusion Team has just released two new Yume Nikki doujinshi scanlations!
Read Online: Towelll and Holding Back the Real World

File: 1326781663439.png (12.98 KB, 217x429, 47a 2.png)

 No.1002[Reply]

some smile
.flow characters make good practice


File: 1326427124501.jpg (54.52 KB, 819x460, mado.jpg)

 No.961[Reply]

i tooks so long on this lolol is it goohd

 No.962

it's cute (:


i do want you to be aware, though, we do have an mspaint thread if you aren't going to be using this thread regularly for posting drawings.

>>634

 No.4398

>>961
italics testitalics



File: 1325731202880.png (38.01 KB, 544x608, forest.png)

 No.901[Reply]

As some of you may know, I'm currently working on a 2D game engine. (http://uboachan.net/fg/res/91.html)

There's surprisingly few free tilesets out there, and none of them are complete or comprehensive. Even less of them come close to meeting my standards or requirements.

So, I turn here. Maybe someone here can into tiles. We want a good, comprehensive library of tilesets for testing and demo games. Any tilesets produced will be re-released for free as part of the tile engine.

We're looking for 16x16 or 32x32 tiles, in the style of old games like Final Fantasy 6 or Secret of Mana. If you're interested in helping us, apply here. The criteria of the application is to post a few samples of your tile art, according to the following prompts:

* A 2 tile by 3 tile tree with some snow on it.
* A portion of a cliff face of some sort.
* A bookcase.

This is to give me a general idea of your style and skill.

If I get any applications, I'll (hopefully) select one or more people to work on tilesets for the game engine. People selected will become members of OmegaSDG, which is my group working on Tsunagari, and the parent organization of this site. I probably can't pay anyone, for the time being.
Post too long. Click here to view the full text.

 No.902

Remember, don't try too hard to copy any specific style. The only real requirement is a retro-ish, nostalgia-inspiring feel. Do your best and see how the tiles come out.

Also, that image in the first post is accidentally enlarged 2x. Don't make your tiles with 2x2 pixels.

 No.945

does it matter what tree species we sprite.

 No.954

>There's surprisingly few free tilesets out there, and none of them are complete or comprehensive.
http://uirpg.com/resources.php?act=browse&sub=genre&cat=chipsets
http://charas-project.net/resources.php?wa=0&lang=en&area=5&howmany=10&fsearch=
>edit them.jpg

 No.957

>>945
Nope.

 No.958

>>954
What we're really looking for is someone to make a complete, unified tileset that we can ship with the engine. I'm surprised we didn't find these though. They'd be great for testing.



File: 1326158776333.jpg (22.86 KB, 302x319, 95ab10dd.jpg)

 No.944[Reply]

Lets give a thread to the MS paint drawings: There seems to be an influx of them, which is understandable as there are lots of young or beginner artists who like making them, but a lot of people complain. Therefore, this thread has hereby been created to avoid unnecessary arguments.
(Will hopefully save the mods some time, too.)

 No.948

>>634


nobody has complained, nor do i expect people to… /o/ is the friendlist board next to /fg/

as long as artists stay in their own threads and don't make a thread per drawing, everything is fine.
we don't need to group people up based on perceived skill level (no less assumed to correlate to medium of choice), either… that's counter to the spirit of /o/. ):
we appreciate the sentiment, though.



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