No.1538
>>1537why are there button prompts
No.1539
>>1538So you can tell what's interact-able and what's not.
No.1540
Oops, suddenly this is actually looking kinda decent?
No.1543
>you can fly with the umbrella
No.1544
>>1541From what we've seen Uboa looks pretty straightforward. They turned Onsen-san into an abomination but the game's most commonly considered scariest creature is overall the same.
No.1545
>>1544i meant how Poniko turns into it and if it still just sits still and waits for Madotsuki to interact with it. or if it's a cutscene where Poniko turns into it and launches towards Mado
No.1546
So just one day left but here's what we haven't seen;
-Any effects apart from the Umbrella, Knife and what is apparently the Lantern.
-Masada and Mars-San
-The White Desert
-Hell (Could the red areas they've shown be that?)
-Block World, Eyeball World, Candle World, Numbers World, Dark World, Neon World, Shield-Folk World, Graffiti World and Puddle World.
-Stairway of Hands
-Kamakurako
-Mafurako
Probably more, but this is a lot already. I'm not saying they've definitely cut all this out though, but I don't think it's likely all of this will be in. If it somehow is however we could be looking at a huge game.
No.1547
The game appears to be a mix of sidescrolling and top down. Better than what I was originally expecting.
No.1548
>>1547All I'm worried about now are the effects
No.1549
Ok, I had my doubts about the game. Honestly, I thought it would have been decent enough for it to be worth $20.
Now, this trailer has my heart feel warm and tingly. I can tell that the game looks awesome,
I'm going to go as far as to say that this game looks like it has a chance to rival the quality of the original game.
I really can't wait to play this.
No.1550
It barely feels like a whisper of what made YN so special to me but I'm morbidly curious so I still want to play it. Was anybody else reminded of a certain Silent Hill 2 soundtrack by the music at the end? (Speaking of which, the Henkei Shita area gave me SH vibes too.)
No.1551
>>1549>>1550Same dudes,same.
No.1555
The budget's still pretty keenly felt in this, but the sound design's at least nice.
>>1550Reminiscent of Silent Hill, yeah. Obviously they're going for more of a horror vibe, so it works.
No.1558
i was bothered about e-man looking human-like but he actually looks pretty nice
also tokuto-kun darling what the fuck are you doing
No.1559
>>1554That's not white desert, that's the wilderness.
>>1557There's also grffiti world on the left
No.1563
Kyuukyuu is no longer a stock asset and it looks like he's slowed down a little on the rubbing. I like that. Does this mean that they're still touching up the game with mere hours remaining till release?
No.1567
>>1541That looks straight out of .flow
No.1570
>>1567Weren't there rumors of .flow's dev, and a few people from Yume 2kki's team working on this, since they emphasized getting fans from all over to work on it?
Honestly I see a lot of influence from both.
No.1571
>Javert kills himself by jumping off a high place
>so does Mado
Absolute pottery.
No.1572
>>1559My god am I dumb. Its so easy to get confused. My apologies.
No.1574
>>1573It's one thing if they cut some locations but I don't think they could get away with removing the effects, which is a real concern from what we've seen.
No.1575
Every new location looks like generic horror "warehouse"/"hospital"/"lab" tropes while they added more characters that kill Madotsuki for no reason other than scares and not weirdness like the original.
Now it just looks like a generic horror title with some Yume Nikki characters attached to it. It looks amateurish too
No.1576
>>1575This. Anyway, at this point, comparing it to the original is a waste of time. Might as well see it as its own thing.
No.1577
>>1575There is no hospital or lab and a warehouse was part of the original game.
No.1580
>>1577Let's repeat what new areas we see in this trailer and how they're generic
-Some platforming nonsense with a former shower cause "it used to be a house". high metal fences give an abandoned look
-candles with drawing on wall cause cult = creepy
-Random meat factory cause gore blood bad hygiene horror tropes
-back alley
-some lockers with flickering lights in a daaark hallway in an abandoned school
-outside school playground at night
-more factory platforming but this time so dark and vague you cannot make shit out besides random lights again
-back alley again oh no a killer hand!
-solve the puzzle in the lab/factory by getting the code in three different locations!!!
The new locations have a few things in common, they aren't surrealist like the original Yume Nikki, nor colourful, nor calm or inviting like some of the original locations. They are generic "gritty" horror tropes 101 that we've seen in 500 games before
Another thing I noticed: The train person already has a red single eye, which it only has when you use the cat effect. Thus = cat effect gone
No.1581
yall really gonna give 20 dollars for some bullshit when original yume nikki was good, and free
No.1582
>>1577That's true. Removing locations from the original(which 90% chance they will do) while adding new, boring ones is a bit obnoxious.
No.1583
>>1580>-candles with drawing on wall cause cult = creepyare you serious? did you even see what the drawing was? it's kikiyama's concept art for the new creature. it's a cute homage.
No.1584
>>1583of course I know what that is. I'm talking about the location surrounding it.
No.1585
>>1584> I'm talking about the location surrounding it.the barracks settlement? god just admit it was a bad point.
No.1586
>>1585lmao what is up? I mean the candles and the framing of the location itself, like it may be a joke like "they worship the kikiyama drawing" but that creature actually exists in the game, so we have to consider that as well
No.1587
gonna laugh if there's a "native american curse" plot
No.1588
>>1586Man, are you for real? Those look like illumination, not worship candles. There's a carpet-like thing that acts as a bed, and a few boxes as tables and chairs. It's clearly a house, not a temple.
No.1589
So just how long is left? The twitter says it's dropping at 10PM today, presumably for Japan.
No.1590
>>1589It says 10pm PST, but the Steam page says it will unlock in approximately 10 hours tho, so it will be a little later than that.
No.1591
>>1590Does Steam vary by timezone?
No.1593
do yall think they didnt show a lot in the trailer because ~~ooooh its suspenseful~ or because the game is going to be really small and boring
No.1594
>>1593They want it to look mysterious but the game lacks content calling it now
No.1595
Whatever happens, by this time tomorrow we'll know how is it, at least from the Steam reviews.
Any of you mad men pre-ordered the game?
No.1596
>>1595I just finished replaying the original, revisited all the areas, all the events, and all the effects since I haven't played it in 2 years.
The thought that there's a possibility they actually cut any of that beautiful content while adding unnecessary generic 2spooky garbage makes me physically sick.
I think I'm gonna pirate it, then if it ends up being good i'll buy it.
No.1597
So much negativity, the game isn't even out yet and you are already whining, if it turns out to be half as good as the original it's going to be great.
No.1598
>>1597The whole beginning on this thread was unfettered positivity. Negativity is useful in lowering people's expectations.
No.1599
>>1597It's better to expect it to be shit and get actually something decent/good than to expect something good and get only shit.
~ Shouwa Tenno Heika
No.1600
>>1597the negativity comes from the new game not meeting the expectations of the old game. everyone seems to be giving it a chance though
No.1602
blogging thread
first blog: boy i sure am excited for the new installment
No.1603
blog 2: WTF is this music playing!!!!!!
No.1604
Well… We've got something, folks…
My only problem is that effects will be treat as items, instead of effects, hence the name (which I discussed in another thread), and that it seems to aiming for the horror genre. I don't think it would work to well, since the original was based more the weird, rather then the creepy. The game being "horror" was a mere suggestion. Seems like it won't be as bad as I thought, and got my hopes back up, despite the shitty start, but I wont be surprised if it ends up being garbage, anyways.
No.1606
>>1599Emperor Hirohito's posthumous name sounds like "shoah", which is another word for the Holocaust.
CONCLUSION
Madotsuki is literally Hitler.
No.1608
>>1607WHAT LMAOOO WHAT IS THIS
No.1612
What the fuck is going on
No.1613
im literally so confused i just glitched through a wall?? and it's much more of a.. puzzle game than i thought. i don't mind it though, i'm just very, very confused
No.1614
Anyone gonna upload the game or what
No.1615
>>1614Buy the game on Playism.
No.1616
>>1614There's a huge /v/ thread on YNDD's release and no upload yet.
http://boards.4chan.org/v/thread/407704934 No.1617
>>1615This. Playism has no DRM IIRC.
No.1621
Is it big enough a game to justify the price? I'm worried that what we've seen in previews is the extent of what we're getting in terms of levels.
No.1622
Ao Oni confirmed but are there effects in?
No.1626
I heard the OST was good. Anybody have that zipped up?
No.1628
My only question is: Is the game good enough to play it ?
No.1629
We should enjoy the game for what it is than evaluating it based on comparisons to the original.
Also, Steam ratings aren't the most reliable, because there's people giving it a "Not Recommended" with an hour or less of playtime.
No.1631
So it's officially more of a Little Nightmares fangame than a Yume Nikki one.
Great.
No.1632
>>1630All of those are legitimate complainants, specially the ones regarding the utter lack of meaningful exploration.
>muh anime avatars>a "re-imagining" of a originally japanese game attracts people with an interest in japanese pop culture Shocking.
No.1638
watched a stream.
Bit dissapointed cause the final trailer seemed promising.
I really hope the game is patched and more stuff is added to it.
Anyone have screenshots of the ingame Masada? cause all i've seen is the image in the diary.
No.1639
is it any good?
No.1640
i agree with a lot of both the positive and negative reviews i've seen but people are writing whole essays with like .8 hours in the game
No.1641
>>1640Are you surprised? Yume Nikki is a game that makes idiots think they are amazing psychologists or something. The vast majority of the Yume Nikki fans over-analyse everything, instead of exploring, letting things sink in, and then write about it.
I haven't yet tried the game due to work, but I will experience it by myself, and then decide. I never intended to listen to what people had to say about it until after I've played it, and I don't think anyone should, specially when we know how polarising any decision to change anything would be.
No.1646
So, this was a prequel, right?
No.1647
>>1646Not really. the things kinda hint to a sequel. but i wouldn't call it that either.
it's its own thing
No.1648
>>1641>instead of exploring, letting things sink in, and then write about itAnd my issue with this game is that the linearity and puzzles take you out of any immersion and don't let you explore. I can't take in the actually well done atmosphere the devs created when I'm either getting chased or frustrated when jump doesn't work properly.
No.1650
>>1649i read in one of the threads on /v/ that you can see a glimpse of him before Madotsuki is forced to wake up.
But any of the breakthroughs i've seen have found him.
No.1651
>>1649There's a model and concept art for him, so he must appear at some point.
No.1653
>>1651where could i see the model?
No.1655
>>1654thanks.
let's hope he looks better in game.
Then again. Monoko didn't look good either.
No.1657
Never thought I'd ever actually be getting angry at the controls of a Yume Nikki game
No.1658
is the very first area before mado even wakes up gasping supposed to be so dark that you can't see shit because that's how it looks for me
the first dream world i walked into was completely black too
is it actually supposed to be like this
help me guys
No.1660
Wait- what's the deal w/ Ao Oni? What does this have to do with the game?
No.1661
>>1658never mind I turned the brightness on my monitor all the way up and now I can see slightly more than absolutely nothing
No.1662
>>1660Well, for some reason, Surfers Paradise, and it looks like Kadokawa now too, always timed Yume Nikki releases with Ao Oni releases. Merchandise, the Light Novels, the phone Visual Novel,… I guess they got the projects' rights together, and that's why they keep releasing things together.
No.1664
>>1663Out of all the RPG Maker games they could've chosen they really had to pick Ao Oni…
What is this shit lmao
No.1665
Well I've been playing for 2 hours or so, got no idea where to go from here but thus far my feelings are really mixed, but original still trumps this in every way possible.
No.1666
>>1663>Ao Oni with poniko braids I'm wondering if / how this shows up in Dream Diary
No.1667
I have all the glyphs but the Sun one. For effects, I have Flute, Hamsa, Knife. Monoe is still blocking the school
Where to go now? Also does Monoko do anything? I just got a pic out of that
No.1668
>>1663Uh…
Okay, so I've been trying the tv in the dream world to see if something happens eventually, and suddenly I'm about to play Ao Oni on the famicom. No.1669
>>1650Would you mind linking to the thread? I can't seem to find the one you are talking about.
No.1672
>>1670If you don't like it, yeah.
No.1673
>>1671>>1672THANK YOU.
The FUCKING game is something alright, i hate it.
The game makes my eyes hurt, makes me dizzy, its buggy as hell and im not enjoying it.
No.1674
>>1670If you don't like the game, then I'd say refund it.
I mean, what's the point of keeping a game that you don't like and won't play anymore?
No.1675
>>1674And i already asked for the refund.
The problem is, i dont like crying over spilled milk , what is done is done but i feel sick playing the game and its not good.
No.1676
>>1675Refunds let the developers know that they did something wrong and need to fix issues, so it's not crying.
No.1677
>>1664If it counts for something, both games became really popular around the same time.
No.1678
Do I need to bait the Langolier into his cage with something? I'm stumped.
No.1679
is anyone else's game crashing a fuck ton? i've probably crashed like 8 times today. once when i opened my inventory like fuck
No.1680
>>1679My game didnt crashed but is laggin in some parts, but my game have a bug in the pink sea world the camera gets broken after using the 3rd and last ballon.
No.1681
>>1680im thinking it may be my processor. i have an amd ryzen 5 1600
No.1683
what are the correct numbers in that place with the levers
this game isn’t good enough for me to put the effort into figuring it out for myself
No.1684
>>1668Yeah, you get the Ao Oni cartridge
in front of the Ao Oni mansion, use the hamsa a little before the igloo, you'll find a mark No.1687
Also was putting a chase/hide scene that you need to do it every single time you want to visit a deeper place REALLY NECESSARY? What the shit, man. Also not being able to go back to the nexus without waking up sucks big time.
No.1689
Madotsuki leaves her room at the end of the game.
No.1690
>>1688>>1685jesus fuck i'm stupid. thanks guys
No.1702
Is anyone else getting a bug in the Kyu scene where mado walks up and kyu just keeps rubbing the railing forever?
No.1704
>>1703Does anyone know where's the jellyfish bro in the wilderness zone?
No.1708
Monoewasraped is the new, hot madowasraped theory
No.1710
Okay, I'm fuckin stuck.
I'm trying to figure out what I need to give the strobe man and the fisherman in the docks, but I'm still one yen short of having 100.
I have no fuckin clue where the last one is.
That, and I can't figure out where the mandolin lookin thing the one Piori wants is. Assumed it'd be in the school, but nah.
No.1711
>>1710It's a
kalimba, I don't remember where you get it. About the docks, just scout the whole thing, there's coins where the last toriningen is eating, and also next to the vending machine. Item progression goes vending machine -> fisherman -> lanky dude at the beginning
No.1713
>>1711To get Kalimba you have to entertain the single traincar passenger with flute musak
No.1727
Can someone redpill me?
How the fuck do you find Seccom Masada in this game?
Or are those models just cut content?
I assumed he'd be accessible through the mall since the Rooftop is still, but nah.
No.1730
>>1728Holy shit
Now THIS is the badass Madotsuki I remember
No.1733
>>17271. Beat the game and
collect all Jellyfish (one shows up at each world except the final one)2.
Go to the final level.3.
Go 2 doors right of the elevator on the 1st floor and touch the alien symbol.4.
Go to the rooftop and then head left. Touch the symbol on the ground. No.1747
Anybody got guides to the Boardwalk and Wilderness Jellyfish?
Don't feel like hunting them down anymore.
No.1760
>>1708Alright, it's a little late to the party so we'll have to accelerate the meme theory evolution.
NEW THEORY:
Monoe is a lesbian with a penis and Masada committed hate crimes against Mexican people, hence the Aztec-like rugs and patterns all over the place.
No.1776
How do i open the locked door at the mall?
The key that the little dude gave me doesn't work?
No.1778
>>1776His key opens the chained door.
As for how to open the elevator door, see
>>1752 No.1779
>>1778Oh thanks
Thought my game was fucked
No.1783
You know one thing i realized, bewteen the promotional screenshot and the game realesed somethings changed but why?
>Where is Monoko?
>Why change the camera position in one of the houses in the wilderness world?
>Can't do nothing with Picnic party thing (i forgot the name of the bird ladies)
This game is a mess.
No.1793
is my damn game soft locked? the guy who wants the kalimba wouldnt give me anything after i tried the song everywhere in the entire outpost, so i decided to come back later and he wants the kalimba again, but i cant give it to him anymore because he already has it.
No.1794
>>1793>This is not working as I expect, so I'm sure the game is broknen.Man, do I feel like at work.
Look at where the guy is pointing. There's a drawing on the wall. You don't need to play that song in the settlement. No.1795
>>1783Run through the ghost-town sequence again – the one with the eyeballs. You'll meet Monoko. Her room is probably the coolest.
No.1796
>>1793Board the train from the settlement, exit at the dark area and head southwards. If you cannot interact with the creature or play the song to him your game is forever bugged. Had this happen to myself and a bunch of others. RIP.
No.1797
>>1796tysm man, it worked
No.1801
FUCK I got the desert jellyfish in the docks, but it decided to chill at the mall's door.
Now I've gotten the mall one, but it doesn't appear since the desert one is occupying its place. So I'm locked out of the secret ending.
No.1805
>>1801How the fuck does that even happen.
No.1807
>>1806If you really are stuck you just have to wake up or restart the game. It happened to me a couple of times, I hope these bugs will be fixed eventually.
No.1809
>>1806I watched someone on Twitch get passed that part by equipping the umbrella, and walking.
No.1810
>mfw FACE isn't in the game, just some random "omg spoopy" opening of a door with multicolored scribbles coming to the camera and Mado waking up.
No.1814
>>1810Face is in the game though.
Go visit KyuuKyuu a second time.
No.1815
>>1814What does it look like?
No.1816
>>1814He is in-game, but it's just like Uboa, a "streamer/youtuber spoopy moment"
No.1820
>>1816It's almost exactly the same as it was in the original
No.1821
>>1818It's like that, but pointed at the camera, changing colors and subtly coming towards the camera.
No.1822
>>1820Is it still hard to make out exactly what it is? Like, does it still look there's a heavy amount of static?
No.1825
>>1822That and it lasts for half a second, which to be fair, is the only way that would work without feeling like a generic jumpscare.
No.1827
>>1814any video footage of it?
No.1828
>>1826Wait, so, I'm confused.
That's FACE, so what in the hell is that giant red creature in the sky in that one promotional image? Is that FACE, as well?
No.1829
>>1828No clue. The only cliff is the Sky Garden one, and that looks exactly like the trailer
No.1830
>>1818 not to mention, that the giant blood hill grasping monster is in promotional art too, as well as graffiti world.
No.1832
>>1830I don't ever remember seeing those in promotional images.
Unless they're hidden in promotional images, I genuinely don't remember seeing them.
No.1834
>>1818using concept art to promote a game is not the same as false advertising
No.1836
>>1833Ok, I'm having the case of the stupid. I can't see them.
No.1837
>>1830Graffiti world is in the game too… kinda. You can see it in the reflection of one of the bathrooms in the school sometimes. I think it was the second floor one.
No.1838
>>1836The monster is on the top right, vomiting red onto the street. Graffiti world is on the wall on the top left.
No.1839
>>1837That flash is the Aztec Rave Monkey
No.1840
>>1838Ah, I see.
They were a bit hard to see, but see them, now.
Now, my only question is why did they include those in the promotional image, when, from what I can tell, they don't make a single appearance in the game?
My best guess is that they were planned to be in the game, but the game was rushed, and the devs didn't have the time to add them in.
No.1849
>>1564The mouth monster now is aggressive and he doesn't give Madotsuki hair related effects.
No.1869
>>1728Even if this is a broken bug, this is actually closer to what you would have done in the original, other than jumping from box to box baiting it to the trap, which even though it made me think of about how to solve it, I didn't really like, Yume Nikki isn't really about that kind of chase and run from monsters, that's where it starts taking to much from just generic horror game elements for my liking.
No.1871
>>1713It's actually completely unnecessary to get the Kalimba, you can just play the song to the monster that spits up the Glyph without it.
No.1876
The last piece of concept art I'm missing is the Tokuto one, anyone know where to get it?
Assume it's in the mall but can't find it anywhere.
No.1879
>>1876I don't know if it's Tokuto's or not, but there's a piece of concept art hidden behind one of the plants on the third floor
No.1885
>>1879Not him, but you are right, that is Tokuto. I was missing that one too.
No.1893
Does anyone know how to get the Fisherman concept art?
No.1895
>>1893on the docks by the train use the hand again.
No.1902
>>1901The answer to 99% of the "Can I jump to X with the umbrella" is Invisible Walls
No.1906
seeing there's few different scenarios when you revisit a world, like Monoko in dark street world and Face in the school world.
Has anyone tried going to Poniko's place a second time? the mall world didn't seem to have a alternative ending to it though.
No.1908
>>1898Wait, you 100% it? How do you get the second item in the vending machine? I've been trying the "murder villager people" route, but they've only dropped concept art.
No.1909
>>1908I never did and I'm not sure there is a way. The game just granted me 100% in everything.
No.1915
I heard there is a really neat easter egg in the new game , where there is a chance that you wake up on the old yume nikki room (aka the original room)
No.1916
>>1915Yes! It happened to me once.
No.1917
>>1906Went everywhere twice, to try and see what was new. There's nothing different in Poniko's room.
No.1918
Hello! A Russian newblood here.
I would like to know the EXACT minimum requirements for YNDD: yet to decide whether I should buy/pirate/ignore it.
No.1920
>>1918Check the steam page
No.1987
>>1918>>1922That, or rutracker. It's definitely not worth your money though, better save up for that better pc.
No.2037
So is there a safe .iso/.exe released yet? A few files posted in this thread but nothing confirmed really
No.2061
>>1987>>2037Link in post 1987 is working. Played it already. Got stuck at the scene with Kyuukyuu-kun and Monoe. Deleted.
Oh well. Gotta use my voodoo magic to run Y2K on my toaster.
No.2062
>>2061Fuck, I meant 1922. Still new to imageboard format.
No.2147
I just beat the game
The Masada ending is cute but sorta boring but at least it keeps with the dreams stuff
Has anyone found out what the 120 yen item is yet?
No.2148
>>2147120 yen item is a lie.
No.2149
>>2148It's there just for show?
No.2150
>>2149Yes, only 10 coins exist. I dont know what's the point of having it there, it only confuses people
No.2156
It would have been a great opportunity to make the chasers drop coins.
*cue retarded hack n slash Yume Nikki game*
Hey it's stupid but it could have been fun.
No.2163
>>2150Has anyone tried hacking 120 yen to see what happens if you try to buy the item?
I'd imagine that the game would crash because it wouldn't know what to do in that situation.
No.2168
>>2163rev up that Cheat Engine bois
No.2181
>>2163What about that Masada pic?
Why does it turn into an item?
I went and visited everyone i could think of but no one accepts it
No.2182
>>2163I have a feeling that won't work, since it's marked as a Red item, which means it's sold out anyway. The 100 yen drink becomes red after buying it, too. (unless it's red unless you have enough to pay for it, I suppose)
No.2187
>>2181I can think of three reasons why the Masada picture is in the game. Obviously, it's anyone's guess as to why it's in the game, but this is just what I think.
1. It's there to tease some kind of upcoming DLC.
2. It was originally meant to be used for something, but the developers didn't have enough time to add what they wanted to add.
3. It's there for bragging rights.
>>2182I mean there wont be any harm in trying, right? I'd say it's at least worth a quick investigation.
No.2188
>>2182It was red until I had enough. I was unlucky enough to have to hunt for the last coin.