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/yndd/ - Yume Nikki - Dream Diary

New board for the 2018 game.
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A server move will likely be done in the near future to provide upgraded hardware. This could cause a few hours to a couple days of downtime.

File: 1519281735159.jpg (43.75 KB, 640x360, 784816.jpg)

 No.1535[Last 50 Posts]

 No.1536

File: 1519284299258.jpg (175.71 KB, 1200x674, DWnogExVwAAXeHR.jpg)

>you can access the Toriningen party
Dropped

 No.1537

File: 1519285451597-0.png (98 KB, 1280x720, 3435.png)

File: 1519285451597-1.png (282.96 KB, 1280x720, 3435 (1).png)

File: 1519285451597-2.png (397.01 KB, 1280x720, 3435 (3).png)

Looks like KyuuKyuu-kun actually has colors, that's nice.

 No.1538

>>1537
why are there button prompts

 No.1539

>>1538
So you can tell what's interact-able and what's not.

 No.1540

Oops, suddenly this is actually looking kinda decent?

 No.1541

File: 1519289125178.jpg (116.58 KB, 1894x941, ss (2018-02-22 at 10.44.50….jpg)

i do wonder how they're gonna execute UBOA in this game.

I'm not fan how they're handling Henkei Shita. the area looks like a generic nightmare meat factory

 No.1542

>>1536
It's empty though.

 No.1543

>you can fly with the umbrella

 No.1544

>>1541
From what we've seen Uboa looks pretty straightforward. They turned Onsen-san into an abomination but the game's most commonly considered scariest creature is overall the same.

 No.1545

>>1544

i meant how Poniko turns into it and if it still just sits still and waits for Madotsuki to interact with it. or if it's a cutscene where Poniko turns into it and launches towards Mado

 No.1546

File: 1519298813011.png (85.81 KB, 300x300, 1246616893868.png)

So just one day left but here's what we haven't seen;

-Any effects apart from the Umbrella, Knife and what is apparently the Lantern.
-Masada and Mars-San
-The White Desert
-Hell (Could the red areas they've shown be that?)
-Block World, Eyeball World, Candle World, Numbers World, Dark World, Neon World, Shield-Folk World, Graffiti World and Puddle World.
-Stairway of Hands
-Kamakurako
-Mafurako

Probably more, but this is a lot already. I'm not saying they've definitely cut all this out though, but I don't think it's likely all of this will be in. If it somehow is however we could be looking at a huge game.

 No.1547

The game appears to be a mix of sidescrolling and top down. Better than what I was originally expecting.

 No.1548

>>1547
All I'm worried about now are the effects

 No.1549

Ok, I had my doubts about the game. Honestly, I thought it would have been decent enough for it to be worth $20.

Now, this trailer has my heart feel warm and tingly. I can tell that the game looks awesome,

I'm going to go as far as to say that this game looks like it has a chance to rival the quality of the original game.

I really can't wait to play this.

 No.1550

It barely feels like a whisper of what made YN so special to me but I'm morbidly curious so I still want to play it. Was anybody else reminded of a certain Silent Hill 2 soundtrack by the music at the end? (Speaking of which, the Henkei Shita area gave me SH vibes too.)

 No.1551

>>1549
>>1550
Same dudes,same.

 No.1554

>>1546
>White Desert
>>1536

 No.1555

The budget's still pretty keenly felt in this, but the sound design's at least nice.
>>1550
Reminiscent of Silent Hill, yeah. Obviously they're going for more of a horror vibe, so it works.

 No.1557

File: 1519316581214.jpg (228.52 KB, 2048x1152, e85a0448567630ad950b23205c….jpg)

Last steam pic has a zoomed out version of the promotion pic, with a witch and Uboa's giant monster on the background

 No.1558

i was bothered about e-man looking human-like but he actually looks pretty nice
also tokuto-kun darling what the fuck are you doing

 No.1559

>>1554
That's not white desert, that's the wilderness.

>>1557
There's also grffiti world on the left

 No.1563

Kyuukyuu is no longer a stock asset and it looks like he's slowed down a little on the rubbing. I like that. Does this mean that they're still touching up the game with mere hours remaining till release?

 No.1564

File: 1519324888007.jpg (20.25 KB, 361x357, 28167232_10155933136090336….jpg)


 No.1567

>>1541
That looks straight out of .flow

 No.1568

File: 1519326146721.jpg (66.2 KB, 600x600, resize.jpg)

They have changed a lot since the reveals and I'm pretty happy about it already but I so hope this ends up being a good game

 No.1570

>>1567
Weren't there rumors of .flow's dev, and a few people from Yume 2kki's team working on this, since they emphasized getting fans from all over to work on it?
Honestly I see a lot of influence from both.

 No.1571

>Javert kills himself by jumping off a high place
>so does Mado

Absolute pottery.

 No.1572

>>1559

My god am I dumb. Its so easy to get confused. My apologies.

 No.1573

File: 1519330309101.jpg (22.68 KB, 1000x562, what-is-the-greatest-indie….jpg)

I'm picking up survival horror vibes. In part of the trailer, Mado seems to avoid the Toriningen by climbing on top of a platform. Mado also uses an umbrella thing to platform, I think? Seems like there's an overall heavier emphasis put on game play, which makes sense. While these people are by no means experts, it still took them a lot of actual time and labor to create every environment. Be prepared to have way more than half of the locations cut. Gameplay is pretty much just a way of compensating for that. It feels a lot like limbo to me. While this may turn out to be an okay, "game", it wont be anything more like how Yume Nikki is if my inferences are right.

 No.1574

>>1573
It's one thing if they cut some locations but I don't think they could get away with removing the effects, which is a real concern from what we've seen.

 No.1575

Every new location looks like generic horror "warehouse"/"hospital"/"lab" tropes while they added more characters that kill Madotsuki for no reason other than scares and not weirdness like the original.

Now it just looks like a generic horror title with some Yume Nikki characters attached to it. It looks amateurish too

 No.1576

>>1575
This. Anyway, at this point, comparing it to the original is a waste of time. Might as well see it as its own thing.

 No.1577

>>1575
There is no hospital or lab and a warehouse was part of the original game.

 No.1580

>>1577
Let's repeat what new areas we see in this trailer and how they're generic

-Some platforming nonsense with a former shower cause "it used to be a house". high metal fences give an abandoned look
-candles with drawing on wall cause cult = creepy
-Random meat factory cause gore blood bad hygiene horror tropes
-back alley
-some lockers with flickering lights in a daaark hallway in an abandoned school
-outside school playground at night
-more factory platforming but this time so dark and vague you cannot make shit out besides random lights again
-back alley again oh no a killer hand!
-solve the puzzle in the lab/factory by getting the code in three different locations!!!

The new locations have a few things in common, they aren't surrealist like the original Yume Nikki, nor colourful, nor calm or inviting like some of the original locations. They are generic "gritty" horror tropes 101 that we've seen in 500 games before

Another thing I noticed: The train person already has a red single eye, which it only has when you use the cat effect. Thus = cat effect gone

 No.1581

yall really gonna give 20 dollars for some bullshit when original yume nikki was good, and free

 No.1582

>>1577
That's true. Removing locations from the original(which 90% chance they will do) while adding new, boring ones is a bit obnoxious.

 No.1583

>>1580
>-candles with drawing on wall cause cult = creepy

are you serious? did you even see what the drawing was? it's kikiyama's concept art for the new creature. it's a cute homage.

 No.1584

>>1583
of course I know what that is. I'm talking about the location surrounding it.

 No.1585

>>1584
> I'm talking about the location surrounding it.

the barracks settlement? god just admit it was a bad point.

 No.1586

>>1585
lmao what is up? I mean the candles and the framing of the location itself, like it may be a joke like "they worship the kikiyama drawing" but that creature actually exists in the game, so we have to consider that as well

 No.1587

gonna laugh if there's a "native american curse" plot

 No.1588

>>1586
Man, are you for real? Those look like illumination, not worship candles. There's a carpet-like thing that acts as a bed, and a few boxes as tables and chairs. It's clearly a house, not a temple.

 No.1589

So just how long is left? The twitter says it's dropping at 10PM today, presumably for Japan.

 No.1590

>>1589
It says 10pm PST, but the Steam page says it will unlock in approximately 10 hours tho, so it will be a little later than that.

 No.1591

>>1590
Does Steam vary by timezone?

 No.1592

>>1591
It shouldnt

 No.1593

do yall think they didnt show a lot in the trailer because ~~ooooh its suspenseful~ or because the game is going to be really small and boring

 No.1594

>>1593
They want it to look mysterious but the game lacks content calling it now

 No.1595

Whatever happens, by this time tomorrow we'll know how is it, at least from the Steam reviews.
Any of you mad men pre-ordered the game?

 No.1596

File: 1519348394550.png (450.69 KB, 1536x1612, Yumemap.png)

>>1595
I just finished replaying the original, revisited all the areas, all the events, and all the effects since I haven't played it in 2 years.
The thought that there's a possibility they actually cut any of that beautiful content while adding unnecessary generic 2spooky garbage makes me physically sick.
I think I'm gonna pirate it, then if it ends up being good i'll buy it.

 No.1597

So much negativity, the game isn't even out yet and you are already whining, if it turns out to be half as good as the original it's going to be great.

 No.1598

>>1597
The whole beginning on this thread was unfettered positivity. Negativity is useful in lowering people's expectations.

 No.1599

File: 1519353621879.png (11.12 KB, 300x400, 1518436821815.png)

>>1597
It's better to expect it to be shit and get actually something decent/good than to expect something good and get only shit.
~ Shouwa Tenno Heika

 No.1600

>>1597
the negativity comes from the new game not meeting the expectations of the old game. everyone seems to be giving it a chance though

 No.1601

>>1600
Spot on.

 No.1602

blogging thread

first blog: boy i sure am excited for the new installment

 No.1603

blog 2: WTF is this music playing!!!!!!

 No.1604

Well… We've got something, folks…
My only problem is that effects will be treat as items, instead of effects, hence the name (which I discussed in another thread), and that it seems to aiming for the horror genre. I don't think it would work to well, since the original was based more the weird, rather then the creepy. The game being "horror" was a mere suggestion. Seems like it won't be as bad as I thought, and got my hopes back up, despite the shitty start, but I wont be surprised if it ends up being garbage, anyways.

 No.1605

File: 1519366147454.jpg (42.2 KB, 720x393, yumenikk_09_cs1w1_720x.jpg)

Mall is a door rip graffiti world most likely

 No.1606

>>1599
Emperor Hirohito's posthumous name sounds like "shoah", which is another word for the Holocaust.
CONCLUSION
Madotsuki is literally Hitler.

 No.1607

File: 1519367045449-0.jpg (109.34 KB, 1366x768, ss_e09ededf47db83a4a39ae3d….jpg)

File: 1519367045449-1.png (13.74 KB, 640x483, Ao_Oni_Mansion.png)

Ao oni confirmed I guess, look in the window. What the fuck.

 No.1608

>>1607
WHAT LMAOOO WHAT IS THIS

 No.1609

File: 1519367435015.png (383.84 KB, 581x602, WHAT.png)

DUDE IT IS

 No.1610

>>1609
what the fuck

 No.1611

File: 1519368222557.png (150.35 KB, 457x275, d9a38308ca67da6100ef836790….png)

he's not joking what the fuck

 No.1612

What the fuck is going on

 No.1613

im literally so confused i just glitched through a wall?? and it's much more of a.. puzzle game than i thought. i don't mind it though, i'm just very, very confused

 No.1614

Anyone gonna upload the game or what

 No.1615

>>1614
Buy the game on Playism.

 No.1616

>>1614
There's a huge /v/ thread on YNDD's release and no upload yet.
http://boards.4chan.org/v/thread/407704934

 No.1617

>>1615
This. Playism has no DRM IIRC.

 No.1618

File: 1519372534229.png (34.59 KB, 343x260, yumescore.png)

Initial reactions say it's not a dumpster fire

 No.1619

>>1614
>>1616
There's this link in TPB: https://thepirate.click/torrent/20243118/YumeNikki.Dream.Diary-CODEX
I will test it in a VM to check if it's safe

 No.1620

>>1619
Thank you dude

 No.1621

Is it big enough a game to justify the price? I'm worried that what we've seen in previews is the extent of what we're getting in terms of levels.

 No.1622

Ao Oni confirmed but are there effects in?

 No.1623

File: 1519382214254.png (117.99 KB, 436x294, fuck.png)

>>1618
Oh fuck oh shit

 No.1624

>>1623
OUCH

 No.1626

I heard the OST was good. Anybody have that zipped up?

 No.1627

File: 1519390834210.png (18.64 KB, 400x400, 39667619.png)

What bothers me the most is that for some reason they decided to make Mado look like a downie.

 No.1628

My only question is: Is the game good enough to play it ?

 No.1629

We should enjoy the game for what it is than evaluating it based on comparisons to the original.

Also, Steam ratings aren't the most reliable, because there's people giving it a "Not Recommended" with an hour or less of playtime.

 No.1630

File: 1519391911216.jpg (52.46 KB, 500x666, tumblr_p3zbx5Rto61u7wa8xo1….jpg)

I read some of the steam reviews and they are "pathetic", people are like:
>madotsuki is not cute/attractive in this version
>this remake sucks
>having the letter "e" appear on the object that i am supossed to touch its dumb
>its not yume nikki
>not enought exploration
>nasu sucks
>nasu is ruined

And all of this came from people with anime(more like hentai) icons.

Some reviews were good (the negatives ones) and had some fair point but others were "pathetic".

 No.1631

So it's officially more of a Little Nightmares fangame than a Yume Nikki one.
Great.

 No.1632

>>1630
All of those are legitimate complainants, specially the ones regarding the utter lack of meaningful exploration.

>muh anime avatars

>a "re-imagining" of a originally japanese game attracts people with an interest in japanese pop culture
Shocking.

 No.1633

File: 1519396384331.png (200.31 KB, 500x276, YN DD in a nutshell.png)


 No.1634

File: 1519398117200.png (23.41 KB, 218x392, Diary_Mall_Tokuto.png)

>>1626
Converted Dream Diary .wav files to .mp3 (due to bloat)
https://mega.nz/#!bA5lHRKS!piqztIASocQR7r95NjdqSEK4mSQe8zed22nY6ugrXxg

 No.1635

File: 1519398804087-0.png (Spoiler Image, 3.52 MB, 1920x1080, 774811_20180223231155_1.png)

so uhhh, i got here and then i put the glyphs in, hopefully in the right order (sun, death, moon and war). Nothing happened, did i do it wrong?

 No.1636

>>1635
sun moon war death

 No.1637

>>1636
Thank

 No.1638

watched a stream.
Bit dissapointed cause the final trailer seemed promising.
I really hope the game is patched and more stuff is added to it.

Anyone have screenshots of the ingame Masada? cause all i've seen is the image in the diary.

 No.1639

is it any good?

 No.1640

i agree with a lot of both the positive and negative reviews i've seen but people are writing whole essays with like .8 hours in the game

 No.1641

>>1640
Are you surprised? Yume Nikki is a game that makes idiots think they are amazing psychologists or something. The vast majority of the Yume Nikki fans over-analyse everything, instead of exploring, letting things sink in, and then write about it.

I haven't yet tried the game due to work, but I will experience it by myself, and then decide. I never intended to listen to what people had to say about it until after I've played it, and I don't think anyone should, specially when we know how polarising any decision to change anything would be.

 No.1646

So, this was a prequel, right?

 No.1647

>>1646

Not really. the things kinda hint to a sequel. but i wouldn't call it that either.

it's its own thing

 No.1648

>>1641
>instead of exploring, letting things sink in, and then write about it

And my issue with this game is that the linearity and puzzles take you out of any immersion and don't let you explore. I can't take in the actually well done atmosphere the devs created when I'm either getting chased or frustrated when jump doesn't work properly.

 No.1649

File: 1519405311022.jpg (2.24 KB, 64x64, ef54296db49390243718d6cc11….jpg)

I checked out the achievements page, and I
saw Masada as one of the icons, so there could be a possiblity that he's in the game.

 No.1650

>>1649
i read in one of the threads on /v/ that you can see a glimpse of him before Madotsuki is forced to wake up.
But any of the breakthroughs i've seen have found him.

 No.1651

>>1649
There's a model and concept art for him, so he must appear at some point.

 No.1652

File: 1519408361153.png (Spoiler Image, 165.77 KB, 1014x648, Space Piano.png)

>>1649
>>1650
>>1651
His piano and other 'space' props are in the files too.

 No.1653

>>1651

where could i see the model?

 No.1654

File: 1519408544112.jpg (Spoiler Image, 17 KB, 664x766, piano man.jpg)


 No.1655

>>1654

thanks.
let's hope he looks better in game.

Then again. Monoko didn't look good either.

 No.1656

File: 1519410099047.jpg (412.89 KB, 1920x1080, 774811_screenshots_2018022….jpg)


 No.1657

Never thought I'd ever actually be getting angry at the controls of a Yume Nikki game

 No.1658

is the very first area before mado even wakes up gasping supposed to be so dark that you can't see shit because that's how it looks for me

the first dream world i walked into was completely black too

is it actually supposed to be like this

help me guys

 No.1659

File: 1519414633426.png (479.36 KB, 1360x768, KIM JONG UN.png)

Wow the game was really made with unity… did they use the store assets or at least they fixed that?

 No.1660

Wait- what's the deal w/ Ao Oni? What does this have to do with the game?

 No.1661

>>1658
never mind I turned the brightness on my monitor all the way up and now I can see slightly more than absolutely nothing

 No.1662

>>1660
Well, for some reason, Surfers Paradise, and it looks like Kadokawa now too, always timed Yume Nikki releases with Ao Oni releases. Merchandise, the Light Novels, the phone Visual Novel,… I guess they got the projects' rights together, and that's why they keep releasing things together.

 No.1663

File: 1519415150448.png (88.54 KB, 1360x768, unknown.png)

>>1660
I don't know but I don't like what's happening

 No.1664

>>1663
Out of all the RPG Maker games they could've chosen they really had to pick Ao Oni…
What is this shit lmao

 No.1665

Well I've been playing for 2 hours or so, got no idea where to go from here but thus far my feelings are really mixed, but original still trumps this in every way possible.

 No.1666

>>1663
>Ao Oni with poniko braids
I'm wondering if / how this shows up in Dream Diary

 No.1667

I have all the glyphs but the Sun one. For effects, I have Flute, Hamsa, Knife. Monoe is still blocking the school

Where to go now? Also does Monoko do anything? I just got a pic out of that

 No.1668

>>1663
Uh…

Okay, so I've been trying the tv in the dream world to see if something happens eventually, and suddenly I'm about to play Ao Oni on the famicom.

 No.1669

>>1650

Would you mind linking to the thread? I can't seem to find the one you are talking about.

 No.1670

File: 1519416591724.png (189.15 KB, 394x373, 3uvAOFX.png)

Want someones opnion: I played the game , and i want refund. Should i do it ?

 No.1671

>>1670
Yes.

 No.1672

>>1670
If you don't like it, yeah.

 No.1673

>>1671
>>1672
THANK YOU.
The FUCKING game is something alright, i hate it.

The game makes my eyes hurt, makes me dizzy, its buggy as hell and im not enjoying it.

 No.1674

>>1670

If you don't like the game, then I'd say refund it.

I mean, what's the point of keeping a game that you don't like and won't play anymore?

 No.1675

>>1674
And i already asked for the refund.
The problem is, i dont like crying over spilled milk , what is done is done but i feel sick playing the game and its not good.

 No.1676

>>1675
Refunds let the developers know that they did something wrong and need to fix issues, so it's not crying.

 No.1677

>>1664
If it counts for something, both games became really popular around the same time.

 No.1678

Do I need to bait the Langolier into his cage with something? I'm stumped.

 No.1679

is anyone else's game crashing a fuck ton? i've probably crashed like 8 times today. once when i opened my inventory like fuck

 No.1680

>>1679
My game didnt crashed but is laggin in some parts, but my game have a bug in the pink sea world the camera gets broken after using the 3rd and last ballon.

 No.1681

>>1680
im thinking it may be my processor. i have an amd ryzen 5 1600

 No.1683

what are the correct numbers in that place with the levers

this game isn’t good enough for me to put the effort into figuring it out for myself

 No.1684

>>1668
Yeah, you get the Ao Oni cartridge in front of the Ao Oni mansion, use the hamsa a little before the igloo, you'll find a mark

 No.1685

>>1683
351, it is written on the room before it.

 No.1687

Also was putting a chase/hide scene that you need to do it every single time you want to visit a deeper place REALLY NECESSARY? What the shit, man. Also not being able to go back to the nexus without waking up sucks big time.

 No.1688

>>1683
351, its written in blood on the wall in the previous room

 No.1689

Madotsuki leaves her room at the end of the game.

 No.1690

>>1688
>>1685
jesus fuck i'm stupid. thanks guys

 No.1696

>>1689
There's two endings.

 No.1701

>>1667
I think you get the Sun glyph in the settlement- did you give something to the guy in the top right?

>>1678
Yeah, you'll need the wooden board from the dock train station to hold the door open and the red eye from one of the vines next to the desert puzzle as bait

 No.1702

Is anyone else getting a bug in the Kyu scene where mado walks up and kyu just keeps rubbing the railing forever?

 No.1703


 No.1704

>>1703
Does anyone know where's the jellyfish bro in the wilderness zone?

 No.1708

Monoewasraped is the new, hot madowasraped theory

 No.1710

Okay, I'm fuckin stuck.
I'm trying to figure out what I need to give the strobe man and the fisherman in the docks, but I'm still one yen short of having 100.
I have no fuckin clue where the last one is.
That, and I can't figure out where the mandolin lookin thing the one Piori wants is. Assumed it'd be in the school, but nah.

 No.1711

>>1710
It's a kalimba, I don't remember where you get it. About the docks, just scout the whole thing, there's coins where the last toriningen is eating, and also next to the vending machine. Item progression goes vending machine -> fisherman -> lanky dude at the beginning

 No.1713

>>1711
To get Kalimba you have to entertain the single traincar passenger with flute musak

 No.1715

File: 1519436393664.png (77.91 KB, 240x240, 1455647722956.png)

>Finally get all the way to Poniko's house
>My long quest is over, time to enjoy a millisecond long Uboa full screen jumpscare
>As soon as I enter her house the game crashes

 No.1718

File: 1519437087638.jpg (11.45 KB, 236x393, 508229fb42082a464574023e7d….jpg)


 No.1727

Can someone redpill me?
How the fuck do you find Seccom Masada in this game?
Or are those models just cut content?
I assumed he'd be accessible through the mall since the Rooftop is still, but nah.

 No.1728

File: 1519439815700.webm (1.19 MB, 1018x568, yumeglitchy.webm)

A-At least we got multiple ways to solve the p-puzzles amirite guise

 No.1730

>>1728
Holy shit

Now THIS is the badass Madotsuki I remember

 No.1733

>>1727
1. Beat the game and collect all Jellyfish (one shows up at each world except the final one)
2. Go to the final level.
3. Go 2 doors right of the elevator on the 1st floor and touch the alien symbol.
4. Go to the rooftop and then head left. Touch the symbol on the ground.

 No.1747

Anybody got guides to the Boardwalk and Wilderness Jellyfish?
Don't feel like hunting them down anymore.

 No.1752


 No.1760

>>1708
Alright, it's a little late to the party so we'll have to accelerate the meme theory evolution.
NEW THEORY:
Monoe is a lesbian with a penis and Masada committed hate crimes against Mexican people, hence the Aztec-like rugs and patterns all over the place.

 No.1776

How do i open the locked door at the mall?
The key that the little dude gave me doesn't work?

 No.1778

File: 1519457520290.png (282.71 KB, 848x1200, careful.png)

>>1776
His key opens the chained door.

As for how to open the elevator door, see
>>1752

 No.1779

>>1778
Oh thanks
Thought my game was fucked

 No.1783

You know one thing i realized, bewteen the promotional screenshot and the game realesed somethings changed but why?
>Where is Monoko?
>Why change the camera position in one of the houses in the wilderness world?
>Can't do nothing with Picnic party thing (i forgot the name of the bird ladies)

This game is a mess.

 No.1793

is my damn game soft locked? the guy who wants the kalimba wouldnt give me anything after i tried the song everywhere in the entire outpost, so i decided to come back later and he wants the kalimba again, but i cant give it to him anymore because he already has it.

 No.1794

>>1793
>This is not working as I expect, so I'm sure the game is broknen.
Man, do I feel like at work.
Look at where the guy is pointing. There's a drawing on the wall. You don't need to play that song in the settlement.

 No.1795

>>1783
Run through the ghost-town sequence again – the one with the eyeballs. You'll meet Monoko. Her room is probably the coolest.

 No.1796

>>1793
Board the train from the settlement, exit at the dark area and head southwards. If you cannot interact with the creature or play the song to him your game is forever bugged. Had this happen to myself and a bunch of others. RIP.

 No.1797

>>1796
tysm man, it worked

 No.1801

FUCK I got the desert jellyfish in the docks, but it decided to chill at the mall's door.
Now I've gotten the mall one, but it doesn't appear since the desert one is occupying its place. So I'm locked out of the secret ending.

 No.1805

>>1801
How the fuck does that even happen.

 No.1806

File: 1519487879054.jpg (82.25 KB, 1920x1080, ss (2018-02-24 at 09.12.36….jpg)

I'm stuck? Can't do anything except for pause.

 No.1807

>>1806
If you really are stuck you just have to wake up or restart the game. It happened to me a couple of times, I hope these bugs will be fixed eventually.

 No.1809

>>1806

I watched someone on Twitch get passed that part by equipping the umbrella, and walking.

 No.1810

>mfw FACE isn't in the game, just some random "omg spoopy" opening of a door with multicolored scribbles coming to the camera and Mado waking up.

 No.1811

File: 1519496955781.gif (35.29 KB, 673x505, 134801750590.gif)

>>1810
You have no face anon. So I'll post one for you.

 No.1812

File: 1519497031519.png (Spoiler Image, 1018.49 KB, 1019x574, yumewhy.png)

I fucking hate the cockteases in this game

 No.1814

>>1810
Face is in the game though.
Go visit KyuuKyuu a second time.

 No.1815

>>1814

What does it look like?

 No.1816

>>1814

He is in-game, but it's just like Uboa, a "streamer/youtuber spoopy moment"

 No.1818

File: 1519499198972.jpg (620.28 KB, 768x432, rQhOORM.jpg)

Also, is this, or something similar in the game? Because if not, then it's technically false advertising.

 No.1820

>>1816
It's almost exactly the same as it was in the original

 No.1821

>>1818
It's like that, but pointed at the camera, changing colors and subtly coming towards the camera.

 No.1822

>>1820

Is it still hard to make out exactly what it is? Like, does it still look there's a heavy amount of static?

 No.1825

>>1822
That and it lasts for half a second, which to be fair, is the only way that would work without feeling like a generic jumpscare.

 No.1826


 No.1827

>>1814
any video footage of it?

 No.1828

>>1826
Wait, so, I'm confused.

That's FACE, so what in the hell is that giant red creature in the sky in that one promotional image? Is that FACE, as well?

 No.1829

>>1828
No clue. The only cliff is the Sky Garden one, and that looks exactly like the trailer

 No.1830

>>1818
not to mention, that the giant blood hill grasping monster is in promotional art too, as well as graffiti world.

 No.1832

>>1830

I don't ever remember seeing those in promotional images.

Unless they're hidden in promotional images, I genuinely don't remember seeing them.

 No.1833


 No.1834

>>1818
using concept art to promote a game is not the same as false advertising

 No.1836

>>1833

Ok, I'm having the case of the stupid. I can't see them.

 No.1837

>>1830
Graffiti world is in the game too… kinda. You can see it in the reflection of one of the bathrooms in the school sometimes. I think it was the second floor one.

 No.1838

>>1836
The monster is on the top right, vomiting red onto the street. Graffiti world is on the wall on the top left.

 No.1839

>>1837
That flash is the Aztec Rave Monkey

 No.1840

>>1838

Ah, I see.

They were a bit hard to see, but see them, now.

Now, my only question is why did they include those in the promotional image, when, from what I can tell, they don't make a single appearance in the game?

My best guess is that they were planned to be in the game, but the game was rushed, and the devs didn't have the time to add them in.

 No.1849

>>1564
The mouth monster now is aggressive and he doesn't give Madotsuki hair related effects.

 No.1869

>>1728
Even if this is a broken bug, this is actually closer to what you would have done in the original, other than jumping from box to box baiting it to the trap, which even though it made me think of about how to solve it, I didn't really like, Yume Nikki isn't really about that kind of chase and run from monsters, that's where it starts taking to much from just generic horror game elements for my liking.

 No.1870

>>1704
He's in the town after you lock the mouth monster away

 No.1871

>>1713
It's actually completely unnecessary to get the Kalimba, you can just play the song to the monster that spits up the Glyph without it.

 No.1876

The last piece of concept art I'm missing is the Tokuto one, anyone know where to get it?
Assume it's in the mall but can't find it anywhere.

 No.1879

>>1876
I don't know if it's Tokuto's or not, but there's a piece of concept art hidden behind one of the plants on the third floor

 No.1885

>>1879
Not him, but you are right, that is Tokuto. I was missing that one too.

 No.1893

Does anyone know how to get the Fisherman concept art?

 No.1895

>>1893
on the docks by the train use the hand again.

 No.1898

File: 1519534096462.png (248.13 KB, 262x224, 1492338342310.png)

>>1895
Thanks! 100% everything now

 No.1901

>>1812
has someone used the umbrella to try to jump in there before touching the jellyfish?

 No.1902

>>1901
The answer to 99% of the "Can I jump to X with the umbrella" is Invisible Walls

 No.1906

seeing there's few different scenarios when you revisit a world, like Monoko in dark street world and Face in the school world.

Has anyone tried going to Poniko's place a second time? the mall world didn't seem to have a alternative ending to it though.

 No.1908

>>1898
Wait, you 100% it? How do you get the second item in the vending machine? I've been trying the "murder villager people" route, but they've only dropped concept art.

 No.1909

>>1908
I never did and I'm not sure there is a way. The game just granted me 100% in everything.

 No.1915

I heard there is a really neat easter egg in the new game , where there is a chance that you wake up on the old yume nikki room (aka the original room)

 No.1916

>>1915
Yes! It happened to me once.

 No.1917

>>1906
Went everywhere twice, to try and see what was new. There's nothing different in Poniko's room.

 No.1918

Hello! A Russian newblood here.

I would like to know the EXACT minimum requirements for YNDD: yet to decide whether I should buy/pirate/ignore it.

 No.1920

>>1918
Check the steam page

 No.1922


 No.1987

>>1918
>>1922
That, or rutracker. It's definitely not worth your money though, better save up for that better pc.

 No.2037

So is there a safe .iso/.exe released yet? A few files posted in this thread but nothing confirmed really

 No.2061

>>1987
>>2037

Link in post 1987 is working. Played it already. Got stuck at the scene with Kyuukyuu-kun and Monoe. Deleted.

Oh well. Gotta use my voodoo magic to run Y2K on my toaster.

 No.2062

>>2061

Fuck, I meant 1922. Still new to imageboard format.

 No.2147

I just beat the game
The Masada ending is cute but sorta boring but at least it keeps with the dreams stuff
Has anyone found out what the 120 yen item is yet?

 No.2148

>>2147

120 yen item is a lie.

 No.2149

>>2148
It's there just for show?

 No.2150

>>2149
Yes, only 10 coins exist. I dont know what's the point of having it there, it only confuses people

 No.2156

It would have been a great opportunity to make the chasers drop coins.
*cue retarded hack n slash Yume Nikki game*
Hey it's stupid but it could have been fun.

 No.2163

>>2150

Has anyone tried hacking 120 yen to see what happens if you try to buy the item?

I'd imagine that the game would crash because it wouldn't know what to do in that situation.

 No.2168

>>2163
rev up that Cheat Engine bois

 No.2181

>>2163
What about that Masada pic?
Why does it turn into an item?
I went and visited everyone i could think of but no one accepts it

 No.2182

>>2163
I have a feeling that won't work, since it's marked as a Red item, which means it's sold out anyway. The 100 yen drink becomes red after buying it, too. (unless it's red unless you have enough to pay for it, I suppose)

 No.2187

>>2181
I can think of three reasons why the Masada picture is in the game. Obviously, it's anyone's guess as to why it's in the game, but this is just what I think.

1. It's there to tease some kind of upcoming DLC.

2. It was originally meant to be used for something, but the developers didn't have enough time to add what they wanted to add.

3. It's there for bragging rights.


>>2182
I mean there wont be any harm in trying, right? I'd say it's at least worth a quick investigation.

 No.2188

>>2182
It was red until I had enough. I was unlucky enough to have to hunt for the last coin.

 No.2194

>>1760
Sounds legit.



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