>>491I try to keep it as secret as possible because I want to avoid a few things.
I don't want my game to be pre-labeled or have people's minds already made up before the game is released.
The game may be kickstarted, but it's not a Yume Nikki fan game, it's an actual fantasy type RPG with my own touch in it. It has stages, boss fights and what not, and the sensitive topics and issues that I mentioned can only be found by players who explore and eventually find those things, but they are portrayed in a way that I'd say more than 80% of the people who will be subjected to those scenes won't even notice or realize what's really happening in front of them.
I want my game to release and be treated like this 'oh no, not another piece of shit RPG Maker game!11!!!' and to have a few people play and notice it's unique and not generated in 5 minutes.
If people from Uboachan know what I posted, that the game touches certain personal issues and stuff, it would be able to be pointed out elsewhere and the hidden meanings, the secrets in the game might be solved way too easily.
I still consider posting the game on uboachan but I'm worried about the trolls and the fact that even if the 'true story' or 'hidden experience' is part of the thing, you'd be shitting on me for posting it because it's completely unrelated to the YN fandom and Ubuu in general, but I know you guys love deep universes and that's why I hope, I can appeal to you guys and deliver something you would like to become a fan of.
The truth is, I've hidden so much personal pain and suffering into this project 'Very emo, I know' that I don't really have a desire to be identified or to be able to be pin pointed.
'Hey, it's the person with X issues! There was once a post on Ubuu about this, now we know which game it is, let's debunk the shit out of it'.
That's not what I'm aiming for…
I'm secretly hoping normal people will find my game on Steam when it releases, or maybe even pirate or hack it, I really, really do not care about money.
I want people to be subjugated to my message, to my story and to my universe, but if I identify my project in the slightest, that purpose will have failed by my fault.