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File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[Last 50 Posts]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?

 No.17160

File: 1766036784666.jpg (335.06 KB, 1280x1681, tumblr_pa87enkb7s1x7s703o1….jpg)

>>17158
Saddest plug pull in the ynfg sphere after Wakana Nikki and Dickme Dicky

 No.17162

File: 1766070224331.jpg (243.22 KB, 876x869, retard (3).jpg)

>>17158
>minor disagreement
>nukes the entire game from the site
bravo YNOP

 No.17163

What reason has been given for its removal? Would be interested to hear what's driving this move.

 No.17164

File: 1766090197990.png (61.79 KB, 654x357, forwarded.PNG)

>>17163
mind the discord, I don't know a whole lot because this was forwarded to me and I'm not in the server, but here is the post.
very baffling to me given that collective unconscious is made BY and FOR the YNO community, so that they're pulling out now is actually quite ludicrous

 No.17165

File: 1766091000474.png (366.56 KB, 1340x1900, got it over.png)

>>17163
>>17164
Got into the discord. here's what the admin wrote about it in the announcements channel

 No.17166

File: 1766094541604-0.jpg (76.63 KB, 999x858, 1744369042205.jpg)

>>17163
Long story short, as far as I know it:
> two CUnnygame devs have a minor disagreement
> one dev wants to make changes into another dev's "eidola" (aka effect)
> that other dev doesn't want these changes to be added, because they go against his "artistic vision"
> in the end, that other dev has a brain fart, and he decided to pull all his content out of the game
> one of the yno admins joins the party
> that yno admin also has a brain fart
> yno admin starts crapping on CUnnygame devs for being meanies
> CUnnygame devs respond, yno admins doesn't like it
> yno admins kick the main CUnnygame dev out of yno for being a meanie
> main CUnnygame dev trying to communicate with yno admins through a proxy
> yno admins going numb despite other people trying to communicate with them as well to solve the issue
> CUnnygame devs decided they had enough
> CUnnygame devs are pulling the game off yno

And since they're planning to host the game separately from YNO, I wanted to offer them my hosting capabilities, but it seems they don't want to accept my humble offer.

 No.17167

File: 1766094877111.gif (62.13 KB, 640x360, disgust.gif)

>Discord drama

 No.17168

>>17165
>>17166
Thanks lads!

 No.17169

i wonder if our russian friend actually knows how annoying it must be when he waddles on over to any given game dev, tips his fedora, and asks if they want it put on his little website

…or if this is just a generational bit.

 No.17170

>>17165
>Yugamineena
Isn't that one of the same dudes who kept the whole 2kki grooming shit with Rio and Lemniscate a secret? Why the fuck is he still around?

 No.17171

File: 1766130753597.png (2.52 MB, 2000x1350, d48787a11ebb636b99962ae37f….png)

>>17165
>>17164
So that's it? the asshat that created the(very ugly looking) medamaude clone of the game shat his diaper after another dev wanted to add a useful functionality to his creatively bankrupt effect because of muh """""""artistic"""""""" vision?
Lol, lmao even.
>>17170
2kki's fanbase and by extension YNO's user base isn't old enough to understand how an enabler deserves the same, if not more chagrin as the pedophiles they were protecting.

 No.17172

this game sucks ass, play .flow instead

 No.17173

>>17169
>why is the Archivist archiving
truly a mystery

 No.17175

>>17169
>kept the whole 2kki grooming shit with Rio and Lemniscate a secret
I feel like the fault lies in the groomers, rather than the server owner himself. Mind you, he shouldn’t have tried sweeping it under the rug, but I have a feeling that he was nervous, and didn’t know how to handle the conflict properly. If it was a secret, then I feel like Rio and Lem would’ve gotten away with it somehow.

It’s a good thing those groomers were given the boot in the end, though.

 No.17176

I miss the times Yume Nikki fangames didn't have to come with tons of Discord retard drama attached

 No.17177

File: 1766166021012.jpg (98.32 KB, 996x720, ihappentobeanidiotonthispa….jpg)

>>17165
>>17166
Reeks of leadership and legal failure. If the admins and coordinators were sane at all they would have forced everybody to sign a non-revocable paper stating "All of your right are belong to us" or "you let us use your shit, we won't touch your shit." That would have effectively prevented this entire kerfuffle as either the admin would tell the devs to go fuck off or the devs would be able to hold the organizers responsible and threaten a lawsuit.

 No.17178

>>17176
Sadly, it was bound to happen. Some people just cannot handle themselves, especially on Discord.

 No.17179

>>17176
Organizing shit tends to gravitate towards some sort of chat service for effective communication, except the nature of such chat services is that they're designed to create drama anyways, since you have to be not anonymous to use them. The other problem is again, the Collective Unconscious team trying to allow an unwanted edit when there's a very real chance the person who made those assets that doesn't want the edits could easily pull out of the project because they never had to sign anything, and then several others pulling out as well because they don't like drama. Trying to make changes without realizing that danger is yeah, a pretty dumb choice to make.

 No.17180

What do ya’ll reckon another reason they’re doing this is cuz 2kki is permanently the game with the most players on it
Seriously have you ever seen 2kki under 100 players on there

 No.17181

>>17180
I think the least amount of players I've seen on 2kki was like 96 or around that, but your point stands regardless. While I kinda have my doubts that low playership contributed to the split, I'm sure for some CU devs it must sting a bit.

 No.17182

>>17171

Rather than just being due to the umbra effect, it must have been something that has been escalating over time.

The effect only worked for teleporting to the Nexus, and apparently they wanted to give it some other teleport functionality in some area. In other words, make it more useful.

Appealing to "artistic vision" and intellectual property seems more like a way to cause trouble than anything else. On the other hand, inviting him to leave the project just for that reason seems disproportionate.

 No.17183

After looking into things, it really seems there has been a lot of drama.

>>17165

The admin's message is written in a really manipulative way.

That message mentions that YNO's core staff is disassociating itself from CU. What it does not mention is that one of those staff members is disassociating himself directly from everything related to YNO after learning that they were going to eliminate CU and had not even told him about it. (In fact, that person appears on the new CU server apologizing for the situation and expressing deep regret for everything that happened.)

> Possibly motivated by this rift, we know that Maple, one of CU's managers, attempted to access sections of YNO servers without permission today.


There are messages on the new CU server from that same day on Maple commenting that she had found the CU saves. Most likely, she didn't know that she was downloading all the saves. Basically because the messages from the new server include a screenshot showing the downloaded files being moved to a directory whose name only refers to CU.

> Multiple members of YNO staff have become increasingly unwelcome among the CU managers. As Somnium and Hyo have tried to maintain civility and compromise, there have been increasingly hostile sentiments:


The attached screenshots do not show much hostility. What you see in those screenshots are CU managers who are tired and angry because they understand that removing content and taking down the YNO page is intended to kill the project. If that's hostility, then my LoL chat logs are war crimes (I've been chatbanned 33 times, 34 times of which without any reason). It is understandable that if they are angry, they may respond somewhat rudely.

> Furthermore, during these disagreements, a likely member of the CU community had attempted to dox Hyo. Thankfully, it was only their old address, but this is nonetheless unacceptable behavior for anyone of any community:


A random idiot like me thinking he's in the LoL chat.

What I think is that over time there have been differences and character clashes between people that have ultimately exploded into all of this.

 No.17184

>>17173
thats not what i said but ok :P

 No.17186

File: 1766206334820.png (37.74 KB, 800x600, 800px-Y2shst_sun.png)

>>17177
>All of your right are belong to us
I think this is mostly how it works with 2kki's assets when people upload them to the repository for devs to use for their worlds, most effects were implemented this way iirc, and I don't think there has ever been a recorded melty regarding changes to effects because once you upload it it's everyone's game.
2kki's current updates and overall quality as a fangame might have degraded considerably in this day and age but at least they never had trouble with crap like what happened here with assholes actively looking for a double whammy in a coordinated attack to kill the game by removing their contributions
Regardless of how I feel about CU it still sucks to see yet another western project crashing and burning this badly because of dumb Discord drama and in-fighting between creators

 No.17187

>>17186
That makes me think has uneven dream crashed and burned yet?

 No.17188

>>17187
Doesn't seem so nowadays. I know that a number of people pulled off the project some years ago, but it still keeps trucking along iirc.

 No.17189

File: 1766220890700.jpg (241.54 KB, 1920x1080, __madotsuki_urotsuki_sabit….jpg)

>>17187
Last update was 0.09 in october 3rd this year, so yeah that's still going
Last version I played was 0.08 and it was ok, kind of a small game for a collaborative project that has been going for 10 years

 No.17191

>>17186
I think another factor that 2kki has in its favor is that it's maintained by the Japanese. As much as I hate generalizing, I think most of us know that the Japanese are way more restrained and collectivist and are more willing stick it out for the greater good. None of that looks to be present in the CU situation, where "it's my way or the highway" seems to be the common attitude.

 No.17192

can we stop bumping this retarded heap of chunky goyslop please

 No.17193

>>17192
No lol

 No.17194

why do people even care about these "games"

 No.17195

>>17194
Why not?

 No.17196

>>17180
CU had been slowly gaining regular players so I doubt it, I saw it going over a hundred multiple times these last few months. Honestly it's kinda crazy shit came to this, hopefully it doesn't spiral into them going full discord schizo and shutting YNO down, the site itself is very unmaintained and the login flow is completely fucked after they did those anti bot measures. Figured I'd try to help but apparently their game sites are closed source.

 No.17197

>Collective Unconscious will be available to play on YNOproject until 28 December 2025 00:00.
>After this, it will be removed from the website. The game will still be available through their discord server, which is available in #⁠places.
per the announcement they just made on the YNO discord. does this mean that CU will be locked behind their discord server from now on instead of hosted on its own website? i dont know how this stuff works sorry

 No.17198

They just announced they are keeping it up for another week but after that it’s over

 No.17199

File: 1766259774590.png (285.94 KB, 640x416, download (13).png)

>>17196
>hopefully it doesn't spiral into them going full discord schizo and shutting YNO down

 No.17200

They have created a Word document in Drive with the things to be removed from the game and the current progress of the migration.

https://docs.google.com/spreadsheets/d/1yg28BoHpxgsMqlO7eJtXdD1CGaxKbGHD-FrqBguWl88/edit?pli=1&gid=770177409#gid=770177409

 No.17201

>>17199
Someone clearly has a hate boner

 No.17202

File: 1766271829719.webp (168.09 KB, 732x611, IMG_6984.webp)

>>17200
nigga i DONT care

 No.17203

>>17187
Probably. It's a western clone of 2kki made by some retarded fag. Nobody cares that much about Uneven Dream anyway, they prefer playing the original fangame that still gets updates to this day. But who knows, that might change as well.

 No.17204

>>17186
>yet another
There’s another one?

 No.17205

>>17166
Important missed detail is the devs didnt do it
The yno admins were so annoyed at how much muh artistic vision was being argued against that they wanted to nuke the dev discord server and remove the game from yno
The devs wouldnt even have known it would happen until a week or so before when a dev with admin channel perms leaked their plans

 No.17206

>>17205
What a bunch of cunts

 No.17208

>>17205

From the outside, what can be seen is that the administrators of yno have acted with considerable malice.

 No.17209

File: 1766329607684.png (119.38 KB, 1171x370, ClipboardImage.png)

More details about what happened.

 No.17211

Ya’ll do know there’s gonna be an offline version right?

 No.17212

File: 1766354382572.jpg (1.33 MB, 5370x3240, 11515214661.jpg)

>>17211
>Implying the average ynoembryo will play any offline version

 No.17213

>>17212
Nah I’m just mentioning that cuz that’s news a certain fangame archiver would like to hear

 No.17215

Certain archivist has the online version already

 No.17216

God I hate discord schizos

 No.17217

God I hate discord

 No.17220

>>17215
Actually that reminds me does he have the version with the “plagiarised worlds” in them?

 No.17221

God I hate

 No.17222

God I

 No.17223

God

 No.17224


 No.17225

File: 1766392342011.png (2.17 MB, 909x1300, __fluorette_answered_praye….png)

>>17220
First version should be here if the links still work >>>16142
Have a list of some of the worlds it "referenced" as a bonus for some funsies
https://docs.google.com/document/d/1-lZvEJ67VyR8h-2BFPXUBeJ642DythiY6nJ91GALgdM/edit?tab=t.0#heading=h.77kdtnlzby46

 No.17226

>>17225
Whoops 3 arrows >>16142

 No.17228

>>17215
reporter.yno.news has uploaded the offline build of the game (https://yno.news/cu/)

 No.17229

I'm just so blindsided. No one could have seen anything like this coming.

 No.17230

>>17229
It was an all western 2kki clone, the schizophrenia and derangement were already implied. Though I didn't realize that the entire ynoproject was run by such unstable people, though the whole Rio drama probably set a precedent.

 No.17231

>>17230
It all fell apart once YNO and 2kkicord came into existence. Ever since then, it's never been the same.

 No.17232

im still ass hurt about being booted so I wish them a very happy EOS

 No.17233

File: 1766471975853.png (19.06 KB, 320x200, FvizW_yaUAIiGar.png)

>>17231
>>17230
>>17229
At the end of the day is just how says >>17191
The Japanese are just better at crap like this(for the most part at least) and it was something that was just bound to happen as people got into petty slapfights and head-butted constantly for power over the game.
For 2kki it also helps development and management talk takes place in gated threads in 5ch rather than Discord.

 No.17234

>>17229
Have you forgotten how did Lapis joining 2kki team go?
Given enough time, any indie gamedev project run by Westerners regresses into harebrained drama eventually breaking everything apart.

 No.17235

>>17234
Who da faq is lapis

 No.17236

File: 1766520669573.png (52.85 KB, 600x450, 1745901661685097.png)

>>17235
Ruri/Lapis/River was a former overseas dev that caused trouble with the japs for reasons I only remember being really stupid and got so assblasted xhe pulled all of xer worlds from 2kki and dumped them in the nearest junkyard that was Uneven Dream

Pretty sure xer melty also motivated Wataru to pull that nasty stunt where he took out all of his worlds from the game shortly after in version 0.113 (Ruri took xer worlds out in 0.112) until qxy cozied up to him and convinced him to add them back in 0.119(aka two whole years after) but take this with a huge grain of salt.

 No.17237

>>17200
aw crap, I actually liked runaway crossing, tatami galaxy, subterranean stadium, and pale park, and also the whole damn nexus. I suppose those assets are going to be reused somewhere?

 No.17238

>>17237
as in, assets reused in another game I meant

 No.17243

File: 1766616709635.png (31.92 KB, 637x481, ClipboardImage.png)

>>17186
I clearly believe you've hit the nail on the head.

What happened seems more like a power struggle than anything else. At no point does it appear that the best interests of the group were sought. No mutual understanding either. And, in general, a significant lack of maturity on all sides.

 No.17244

>>17236
Wataru tried to mass delete his stuff more than once in the past, except each time the attempt has been vetoed by the rest of the devs and so he relented in the end. But after Lapis nuked their content without anyone's sanction, he later did the same, this time around without listening to anyone. So yeah, kudos to Lapis for contributing to that nonsense, too.

 No.17247

Rip cu tomorrow I guess

 No.17248

File: 1766875311658-0.jpg (105.78 KB, 1386x1107, 1735099799302.jpg)

>>17211
>>17213
It's good that they want to make an offline build, but I don't like the idea that they're gonna release the offline build under the same version as the current one (which is ver.0.4.5) and with lots of content being removed/replaced, so feel free to download the TRUE offline build with no content replacement/removals: https://midget.yumeboo.ru/freecunnygame

 No.17250

File: 1766900495999.jpg (72.14 KB, 750x938, jhvdsugkhjb.jpg)

It's for the best that Collective Unconscious gets removed from YNO. It's one less game for the YNO toddlers to invade (even though it was made for them by them). It's still going to be sad seeing the game get abandoned since it did have some good worlds in it, and everyone knows that barely anyone will play it now that it's offline.

 No.17251

this game sucks what a blessed relief

 No.17252

File: 1766919528624.png (74.79 KB, 1280x960, visual_1.png)

>>17248
As someone who really likes this game, this stunt makes me lose interest in it in future. I'm against removing content that has already been added to the game without a good reason. Especially because I really like alot of the things they're removing and what's gonna stop them from pulling this shit again in future
I think they originally had a vision of a game with meaningful online integration (which is why they added a player count variable which is only used twice -_-) but they haven't really done enough with the concept, like at all

 No.17253

>>17225
Never heard about gen.loss before, was this archived somewhere?
orchidmantis' worlds and music were the only things I liked about CU anyway

 No.17254

File: 1766921759851.jpeg (187.71 KB, 435x343, A5377DCE-5C70-4961-A621-9….jpeg)

>>17253
You liked worlds by a guy that plagiarised a lot?

 No.17255

>>17254
Yes, I don't care about Discord dramas frankly

 No.17256

>>17254
>>17255
I blame the hbomberguy plagiarism video on that btw cuz I’m 99% sure that some yno admins watched and decided that all plagiarism should be banned

 No.17257

man why can't these people just grow up and stop acting like manchildren throwing temper tantrums over the most irrelevant bullshit

 No.17258

>>17254
In a bubble those worlds seemed solid, in particular the whole stretch to Hometown was nice. Finding out about the plagiarism tarnished the whole thing, and their "solution" of just restricting the map to the house with no way out just felt half-assed (even if a proper re-work was planned).

 No.17259

File: 1766946017520.png (247.34 KB, 1394x1035, 1766945256.png)

they took the nexus in the divorce ;-;

 No.17260

File: 1766950383165-0.png (141.35 KB, 900x900, 1749266935846.png)

>>17248
Luckily, I was wrong and they actually changed the version when they started to remove content. Will add their "offline build" to archive soon.
>>17252
I've also heard that one particular dev was responsible for the old Nexus world, and he decided to take it down hours before offline build release. That looks like a dick move to me tbh.

 No.17261

Welp collective unconscious is dead now I can leave this community for good I guess

 No.17262

File: 1766965505871.png (119.28 KB, 504x604, GZOLi0baEAAB9Ip.png)

>>17250
>It's for the best that Collective Unconscious gets removed from YNO. It's one less game for the YNO toddlers to invade
Sadly that means all the kiddies that camped in CU will go back to swarming 2kki, guess I should be grateful they don't touch Ultra Violet and Yume Tsushin but still

 No.17266

>>17260
It’s going to take a while for ColUnc to recover from this, if it even can…

 No.17321

>>17166
Not entirely accurate.

The situation was largely this:
>Some YNO admins are also CU developers
>One of them, Somnium, was extremely precious about his artistic vision for the game
>Another developer wants to alter the behavior of an effect Somnium designed for their world
>Somnium says no
>Other core developers put the issue to a vote, decide the change should be made, against Somnium’s wishes
>Somnium still says no
Technically speaking, Somnium has some say in this matter because CU’s developers didn’t do a great job of defining rights or conflict resolution issues, so all rights rest with him, but the stubbornness over something so trivial comes off as petty.
>Other CU devs react fairly negatively to Somnium continuing to hold out for “lore reasons” he refuses to explain or account for
>Conflict simmers for like two months as disgruntled developers have no idea how to overcome the impasse
>Hyombus, another joint YNO admin/CU dev joins in the conflict and keeps stirring shit up
>Attempts at conflict resolution through proxies fail because the YNO admins involved just refuse to respond to any attempts at remediation, while continuing to complain nobody is doing anything about the newbies in CU’s discord
>Conflict boils over and one of the core organizers for CU responds to the situation in a clearly frustrated manner
>Hyombus and Somnium revoke their admin rights for CU and forcibly demote them
>Attempts to resolve conflict continues to fail
>Another developer gets banned because they apparently accessed something unauthorized, (possibly by mistake, because YNO is spaghetti code)
>Somnium and Hyo decide to take their ball and go home, take their grievances to the other YNO devs, who vote to stop hosting CU, and threaten to also delete the Discord server where all of the development resources are located since now they control it
>Plans to nuke the server and remove the game get leaked, shitstorm happens
>Someone manages to convince Somnium to not delete the server, but he sets it to read-only against the developers’ wishes anyway, for no clear reason
>Devs flee to another server and reinstate the devs that got demoted/banned in the power struggle
>YNO posts a bunch of frustrated discord messages whining about YNO’s handling of the situation as proof CU are a bunch of bullies that don’t deserve to have their game hosted
>Game pulled
>YNO devs wait until last second for the offline build to go up to demand all their assets get removed, crippling the game.

Overall I think the issue was caused by having content management being too decentralized/ill-defined and evidently not having proper conflict resolution mechanisms, but it escalating into “game gets nuked from its primary website” is the result of one of the parties to the conflict obviously abusing his position as a YNO admin to spite CU when his unpopularity among the other developers made him crash out.

He and the other admins involved pretty much did almost everything in their power to try to kill the game by removing its other leadership, freezing access to its main development hub, cutting off its main service, writing a misleading announcement saying he was getting harassed for no reason (rather than that everyone was mad at him for being a pain in the ass to work with and abusing his position), and then forcing the remaining developers to strip out core features of the game.

I guess that’s kind of what CU’s devs get for upsetting the hand that feeds them but yeesh. Such a giant overreaction over such inconsequential bullshit.

As far as I’m aware, the remaining developers are currently working to rehost the game online and replace the lost work with other stuff, and are actually writing internal agreements to prevent rights management conflicts from happening again, but it’ll probably be months before they recover from this.

 No.17322

>>17191
2kki’s devs do rights management drama all the time, you just don’t hear about it as much because of the language barrier. Wataru nuked his assets for two years, spelude maliciously altered her world’s behavior to be harder to understand because she had an extended crashout over people posting guides for her events online, 710 made Colby remove a chaser from his world for an asset rights conflict, Uwa and oneirokamara raised copyright conflicts over the western wiki hosting BGMs and pictures of in game wallpapers, etc.

The lack of quality control in 2kki’s output is also obvious. I don’t think they’re strictly better at it than any other kind of project. They’re just so decentralized and the project is such a pain in the ass for anyone to work on that it’s hard for a single user to completely cripple it, whereas CU was a smaller team and power was concentrated at admin discretion with zero accountability or procedures, so it was more vulnerable to malfeasance. If CU was either larger in scope (so these problems would do less damage) or more bureaucratic in how it handled problems like this (so power wasn’t abused and problems could be resolved), there wouldn’t be this issue.

 No.17324

In the end it doesn’t even matter it was a game that was trying to be 2kki but with “bEtTeR qUaLiTy cOnTrOl” and have some kind of gimmick where it was “MuLtIpLaYeR oNlY” instead of just posting an offline version like every other ynfg dev does and it all came crashing down just one and a half years later after it’s release now all that’s left to do is wait for yno itself to shutdown for similar reasons

 No.17326

>>17324
>was a game that was trying to be 2kki but with “bEtTeR qUaLiTy cOnTrOl” and have some kind of gimmick where it was “MuLtIpLaYeR oNlY” instead of just posting an offline version like every other ynfg dev does
I wasn’t a fan of the always online aspect of it either but I don’t really know how having some internal design standards could be a bad thing. One of the things I appreciated about CU was how effects generally worked consistently rather than 2kki’s “guess which of these 34 things lets you proceed” and stuff like fairy or bane jack change behavior from area to area.

I think it was less of their design goals (having some threshold of minimum competence at level design and a multiplayer focus) that hurt them and more that they didn’t give enough attention to more mundane stuff like rights management, conflict resolution, or standard procedures for managers to follow that caused them to be unable to solve issues and ended up with them getting fucked over when they pissed off someone petty enough to try to burn the entire thing down.

 No.17327

>>17322
don't forget about GALAXY, that was the biggest shitshow ever

 No.17329

>>17327
Yeah the “honorable Japanese gamedev” vs “filthy western piggu” shit is mostly weebs who largely don’t know what they’re talking about and likely cannot read Japanese, or they’d see the stupid Twitter drama Japanese game developers can’t help but indulge in.

They still have drama. It mostly takes a different form is all. While western gamedev drama typically happens on Discord or (more in the past) on Tumblr or here, Japanese gamedev drama typically happens on Twitter where an aggrieved developer will make a post complaining about whatever (sometimes inconsequential) thing they’re upset about and try to turn the problem into a messy public incident rather than dealing with it privately.

It’s kind of surreal seeing Uboachan having taken on such a weird anti-western stance when around fifteen years ago or so the case was largely the opposite (a sort of pro-western chauvinism where our games were considered cool and original and theirs were considered sterile and lifeless imitations of Yume Nikki or .flow that resorted to simple Madotsuki reskins), but I guess the developers that were popular here back then didn’t do themselves any favors by mostly consistently developing egos disproportionate to their actual output.

 No.17330

>>17329
I'd also blame the Yume Nisshi incident already fading from memory from most people, a number of games that wanted to suddenly pivot away from being fangames being never evers, and 2kki just being itself.

 No.17331

>>17324
In all honesty, I'm genuinely surprised YNO has lasted for as long as it has.

 No.17332

File: 1768284043697.png (1.47 KB, 64x64, 8522812_p0.png)

>>17329
>It’s kind of surreal seeing Uboachan having taken on such a weird anti-western stance when around fifteen years ago or so the case was largely the opposite (a sort of pro-western chauvinism where our games were considered cool and original and theirs were considered sterile and lifeless imitations of Yume Nikki or .flow that resorted to simple Madotsuki reskins)
Putting Nisshi's overblown drama fading out and 2kki's inclusion of the west awakening a lot of ire these days, I think the traditional formats the japanese side favoured ended up "winning" because of the polishment and art quality in those became more valued overtime until it overpowered novelty projects that wanted to chew more than they could swallow in the end.
>but I guess the developers that were popular here back then didn’t do themselves any favors by mostly consistently developing egos disproportionate to their actual output.
Bleet's fangames were pretty cool, albeit they certainly feel like a product of their time by now.
M-256 fangames were and still are kind of oddballs like M-256 herself.
Broken Bottles is kind of lackluster in retrospect, but the mc had a cute design.
Someday is pretty forgettable despite it being completed.
Owl's """""fangames""""" were and will always be unmemorable hot garbage.
Inspiration is beyond forgotten despite being one of if not the first western fangame.
Answered Prayers is the most beloved and the one that retains any semblance of popularity from those days.

 No.17333

File: 1768312215524.jpeg (100.97 KB, 640x391, 6516E753-4208-4EC6-BCB1-C….jpeg)

>>17332
>Answered Prayers is the most beloved and the one that retains any semblance of popularity from those days
And yet after a decade a new version still isn’t out yet

 No.17334

>>17333
To be fair that's kinda the average YNFG, abandoned forever in the middle like Yume Nikki itself.

 No.17335

File: 1768315936495-0.png (3.57 KB, 72x128, Fluorettewhatthefuck.png)

File: 1768315936495-1.jpg (282.37 KB, 1920x1921, fluorette__maiden_of_praye….jpg)

>>17333
>>17334
Klaufir promised to work on a new version in 2022 or so when the game started being hosted in YNO which I never had much faith on due to a few of his comments in this stream
https://www.youtube.com/watch?v=X2m2ma9kcuQ
But well Klaufir seems to have changed drastically over the past few years so who knows if they still hold up.

 No.17337

File: 1768349582366-0.png (97.15 KB, 657x776, fleshchildcancellationreas….PNG)

File: 1768349582366-1.png (39.58 KB, 753x276, klaufir_approval_for_the_p….PNG)

>>17332
It's a shame Bleet never finished Fleshchild, I've never even played it (only seen videos of it) but the graphics and premise are great and I've always loved Visi & Vice as characters. Bleet actually revealed what the endings of the game would've been on her Tumblr and I'm saddened that they were never implemented, especially the first one since that's pretty fucking rad. Don't particularly see eye-to-eye with the hesistation on the second ending, though, since I don't think video games necessarily need to be vehicles for good moral lessons and I don't see Fleshchild galvanizing any would-be murderers or murderer sympathizers.
>>17333
I am very curious on how much Klaufir has gotten accomplished if the next version is indeed in development, and unfortunately until it arrives (or Klaufir decides to leak details) we'll be in the dark. On a less-related note, I appreciate him voicing his disdain for the puritan annoyballs that run rampant these days, and the nude Fluorette spritesheet has only made me like him even more. We need more YNFG personalities who are willing to get freaky, I say.

 No.17358

>>17337
>Nude Fluorette spreadsheet
What? Tell me you didn't make that up, i wanna see it

 No.17359

>>17358
literally two posts above you nonners >>17335
its a naked Ness reference btw

 No.17362

>>17359
Completely forgot Ness was nude in JP Earthbound, lmao, goes to show how little I think about that game despite its cult gassing it up so much

 No.17408

>>17332
Owl’s fangames, bad? Is this the same Uboachan that praised Miserere?

 No.17409

>>17362
what you're doing is like virtue signalling but for how quirky and alt you are. (quirktue signalling??)

 No.17410

>>17358
isnt fluorette the toothpaste thingy that makes your teeth shiny

 No.17411

>>17410
Homie dats fluoride!

 No.17412

>>17411
yeah i know what fluoride is but what fangame is it from?

 No.17413

File: 1769584275916.png (364.95 KB, 800x1000, __fluorette_answered_praye….png)

>>17412
unanswered obliging

 No.17414

>>17413
dl link???

 No.17415


 No.17416

>>17415
no for unanswered obliging, the one with fluoride as the protagonist

 No.17417

>>17416
let me guess someone’s gonna make a shitpost mod of answered prayers with that title watch it happen someone’s definitely gonna do it

 No.17418

>>17417
too much effort

 No.17419

>>17418
lol valid

 No.17420

>>17417
wait so where do i download it

 No.17421

>>17420
why ask where when you should be asking when

 No.17422

>>17421
what does this mean



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