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File: 1766030973776.png (30.06 KB, 960x720, 17377281835456.png)

 No.17158[View All]

Collective Unconscious is getting removed from Yume Nikki Online, any thoughs ubuu?
53 posts and 14 image replies omitted. Click reply to view.

 No.17222

God I

 No.17223

God

 No.17224


 No.17225

File: 1766392342011.png (2.17 MB, 909x1300, __fluorette_answered_praye….png)

>>17220
First version should be here if the links still work >>>16142
Have a list of some of the worlds it "referenced" as a bonus for some funsies
https://docs.google.com/document/d/1-lZvEJ67VyR8h-2BFPXUBeJ642DythiY6nJ91GALgdM/edit?tab=t.0#heading=h.77kdtnlzby46

 No.17226

>>17225
Whoops 3 arrows >>16142

 No.17228

>>17215
reporter.yno.news has uploaded the offline build of the game (https://yno.news/cu/)

 No.17229

I'm just so blindsided. No one could have seen anything like this coming.

 No.17230

>>17229
It was an all western 2kki clone, the schizophrenia and derangement were already implied. Though I didn't realize that the entire ynoproject was run by such unstable people, though the whole Rio drama probably set a precedent.

 No.17231

>>17230
It all fell apart once YNO and 2kkicord came into existence. Ever since then, it's never been the same.

 No.17232

im still ass hurt about being booted so I wish them a very happy EOS

 No.17233

File: 1766471975853.png (19.06 KB, 320x200, FvizW_yaUAIiGar.png)

>>17231
>>17230
>>17229
At the end of the day is just how says >>17191
The Japanese are just better at crap like this(for the most part at least) and it was something that was just bound to happen as people got into petty slapfights and head-butted constantly for power over the game.
For 2kki it also helps development and management talk takes place in gated threads in 5ch rather than Discord.

 No.17234

>>17229
Have you forgotten how did Lapis joining 2kki team go?
Given enough time, any indie gamedev project run by Westerners regresses into harebrained drama eventually breaking everything apart.

 No.17235

>>17234
Who da faq is lapis

 No.17236

File: 1766520669573.png (52.85 KB, 600x450, 1745901661685097.png)

>>17235
Ruri/Lapis/River was a former overseas dev that caused trouble with the japs for reasons I only remember being really stupid and got so assblasted xhe pulled all of xer worlds from 2kki and dumped them in the nearest junkyard that was Uneven Dream

Pretty sure xer melty also motivated Wataru to pull that nasty stunt where he took out all of his worlds from the game shortly after in version 0.113 (Ruri took xer worlds out in 0.112) until qxy cozied up to him and convinced him to add them back in 0.119(aka two whole years after) but take this with a huge grain of salt.

 No.17237

>>17200
aw crap, I actually liked runaway crossing, tatami galaxy, subterranean stadium, and pale park, and also the whole damn nexus. I suppose those assets are going to be reused somewhere?

 No.17238

>>17237
as in, assets reused in another game I meant

 No.17243

File: 1766616709635.png (31.92 KB, 637x481, ClipboardImage.png)

>>17186
I clearly believe you've hit the nail on the head.

What happened seems more like a power struggle than anything else. At no point does it appear that the best interests of the group were sought. No mutual understanding either. And, in general, a significant lack of maturity on all sides.

 No.17244

>>17236
Wataru tried to mass delete his stuff more than once in the past, except each time the attempt has been vetoed by the rest of the devs and so he relented in the end. But after Lapis nuked their content without anyone's sanction, he later did the same, this time around without listening to anyone. So yeah, kudos to Lapis for contributing to that nonsense, too.

 No.17247

Rip cu tomorrow I guess

 No.17248

File: 1766875311658-0.jpg (105.78 KB, 1386x1107, 1735099799302.jpg)

>>17211
>>17213
It's good that they want to make an offline build, but I don't like the idea that they're gonna release the offline build under the same version as the current one (which is ver.0.4.5) and with lots of content being removed/replaced, so feel free to download the TRUE offline build with no content replacement/removals: https://midget.yumeboo.ru/freecunnygame

 No.17250

File: 1766900495999.jpg (72.14 KB, 750x938, jhvdsugkhjb.jpg)

It's for the best that Collective Unconscious gets removed from YNO. It's one less game for the YNO toddlers to invade (even though it was made for them by them). It's still going to be sad seeing the game get abandoned since it did have some good worlds in it, and everyone knows that barely anyone will play it now that it's offline.

 No.17251

this game sucks what a blessed relief

 No.17252

File: 1766919528624.png (74.79 KB, 1280x960, visual_1.png)

>>17248
As someone who really likes this game, this stunt makes me lose interest in it in future. I'm against removing content that has already been added to the game without a good reason. Especially because I really like alot of the things they're removing and what's gonna stop them from pulling this shit again in future
I think they originally had a vision of a game with meaningful online integration (which is why they added a player count variable which is only used twice -_-) but they haven't really done enough with the concept, like at all

 No.17253

>>17225
Never heard about gen.loss before, was this archived somewhere?
orchidmantis' worlds and music were the only things I liked about CU anyway

 No.17254

File: 1766921759851.jpeg (187.71 KB, 435x343, A5377DCE-5C70-4961-A621-9….jpeg)

>>17253
You liked worlds by a guy that plagiarised a lot?

 No.17255

>>17254
Yes, I don't care about Discord dramas frankly

 No.17256

>>17254
>>17255
I blame the hbomberguy plagiarism video on that btw cuz I’m 99% sure that some yno admins watched and decided that all plagiarism should be banned

 No.17257

man why can't these people just grow up and stop acting like manchildren throwing temper tantrums over the most irrelevant bullshit

 No.17258

>>17254
In a bubble those worlds seemed solid, in particular the whole stretch to Hometown was nice. Finding out about the plagiarism tarnished the whole thing, and their "solution" of just restricting the map to the house with no way out just felt half-assed (even if a proper re-work was planned).

 No.17259

File: 1766946017520.png (247.34 KB, 1394x1035, 1766945256.png)

they took the nexus in the divorce ;-;

 No.17260

File: 1766950383165-0.png (141.35 KB, 900x900, 1749266935846.png)

>>17248
Luckily, I was wrong and they actually changed the version when they started to remove content. Will add their "offline build" to archive soon.
>>17252
I've also heard that one particular dev was responsible for the old Nexus world, and he decided to take it down hours before offline build release. That looks like a dick move to me tbh.

 No.17261

Welp collective unconscious is dead now I can leave this community for good I guess

 No.17262

File: 1766965505871.png (119.28 KB, 504x604, GZOLi0baEAAB9Ip.png)

>>17250
>It's for the best that Collective Unconscious gets removed from YNO. It's one less game for the YNO toddlers to invade
Sadly that means all the kiddies that camped in CU will go back to swarming 2kki, guess I should be grateful they don't touch Ultra Violet and Yume Tsushin but still

 No.17266

>>17260
It’s going to take a while for ColUnc to recover from this, if it even can…

 No.17321

>>17166
Not entirely accurate.

The situation was largely this:
>Some YNO admins are also CU developers
>One of them, Somnium, was extremely precious about his artistic vision for the game
>Another developer wants to alter the behavior of an effect Somnium designed for their world
>Somnium says no
>Other core developers put the issue to a vote, decide the change should be made, against Somnium’s wishes
>Somnium still says no
Technically speaking, Somnium has some say in this matter because CU’s developers didn’t do a great job of defining rights or conflict resolution issues, so all rights rest with him, but the stubbornness over something so trivial comes off as petty.
>Other CU devs react fairly negatively to Somnium continuing to hold out for “lore reasons” he refuses to explain or account for
>Conflict simmers for like two months as disgruntled developers have no idea how to overcome the impasse
>Hyombus, another joint YNO admin/CU dev joins in the conflict and keeps stirring shit up
>Attempts at conflict resolution through proxies fail because the YNO admins involved just refuse to respond to any attempts at remediation, while continuing to complain nobody is doing anything about the newbies in CU’s discord
>Conflict boils over and one of the core organizers for CU responds to the situation in a clearly frustrated manner
>Hyombus and Somnium revoke their admin rights for CU and forcibly demote them
>Attempts to resolve conflict continues to fail
>Another developer gets banned because they apparently accessed something unauthorized, (possibly by mistake, because YNO is spaghetti code)
>Somnium and Hyo decide to take their ball and go home, take their grievances to the other YNO devs, who vote to stop hosting CU, and threaten to also delete the Discord server where all of the development resources are located since now they control it
>Plans to nuke the server and remove the game get leaked, shitstorm happens
>Someone manages to convince Somnium to not delete the server, but he sets it to read-only against the developers’ wishes anyway, for no clear reason
>Devs flee to another server and reinstate the devs that got demoted/banned in the power struggle
>YNO posts a bunch of frustrated discord messages whining about YNO’s handling of the situation as proof CU are a bunch of bullies that don’t deserve to have their game hosted
>Game pulled
>YNO devs wait until last second for the offline build to go up to demand all their assets get removed, crippling the game.

Overall I think the issue was caused by having content management being too decentralized/ill-defined and evidently not having proper conflict resolution mechanisms, but it escalating into “game gets nuked from its primary website” is the result of one of the parties to the conflict obviously abusing his position as a YNO admin to spite CU when his unpopularity among the other developers made him crash out.

He and the other admins involved pretty much did almost everything in their power to try to kill the game by removing its other leadership, freezing access to its main development hub, cutting off its main service, writing a misleading announcement saying he was getting harassed for no reason (rather than that everyone was mad at him for being a pain in the ass to work with and abusing his position), and then forcing the remaining developers to strip out core features of the game.

I guess that’s kind of what CU’s devs get for upsetting the hand that feeds them but yeesh. Such a giant overreaction over such inconsequential bullshit.

As far as I’m aware, the remaining developers are currently working to rehost the game online and replace the lost work with other stuff, and are actually writing internal agreements to prevent rights management conflicts from happening again, but it’ll probably be months before they recover from this.

 No.17322

>>17191
2kki’s devs do rights management drama all the time, you just don’t hear about it as much because of the language barrier. Wataru nuked his assets for two years, spelude maliciously altered her world’s behavior to be harder to understand because she had an extended crashout over people posting guides for her events online, 710 made Colby remove a chaser from his world for an asset rights conflict, Uwa and oneirokamara raised copyright conflicts over the western wiki hosting BGMs and pictures of in game wallpapers, etc.

The lack of quality control in 2kki’s output is also obvious. I don’t think they’re strictly better at it than any other kind of project. They’re just so decentralized and the project is such a pain in the ass for anyone to work on that it’s hard for a single user to completely cripple it, whereas CU was a smaller team and power was concentrated at admin discretion with zero accountability or procedures, so it was more vulnerable to malfeasance. If CU was either larger in scope (so these problems would do less damage) or more bureaucratic in how it handled problems like this (so power wasn’t abused and problems could be resolved), there wouldn’t be this issue.

 No.17324

In the end it doesn’t even matter it was a game that was trying to be 2kki but with “bEtTeR qUaLiTy cOnTrOl” and have some kind of gimmick where it was “MuLtIpLaYeR oNlY” instead of just posting an offline version like every other ynfg dev does and it all came crashing down just one and a half years later after it’s release now all that’s left to do is wait for yno itself to shutdown for similar reasons

 No.17326

>>17324
>was a game that was trying to be 2kki but with “bEtTeR qUaLiTy cOnTrOl” and have some kind of gimmick where it was “MuLtIpLaYeR oNlY” instead of just posting an offline version like every other ynfg dev does
I wasn’t a fan of the always online aspect of it either but I don’t really know how having some internal design standards could be a bad thing. One of the things I appreciated about CU was how effects generally worked consistently rather than 2kki’s “guess which of these 34 things lets you proceed” and stuff like fairy or bane jack change behavior from area to area.

I think it was less of their design goals (having some threshold of minimum competence at level design and a multiplayer focus) that hurt them and more that they didn’t give enough attention to more mundane stuff like rights management, conflict resolution, or standard procedures for managers to follow that caused them to be unable to solve issues and ended up with them getting fucked over when they pissed off someone petty enough to try to burn the entire thing down.

 No.17327

>>17322
don't forget about GALAXY, that was the biggest shitshow ever

 No.17329

>>17327
Yeah the “honorable Japanese gamedev” vs “filthy western piggu” shit is mostly weebs who largely don’t know what they’re talking about and likely cannot read Japanese, or they’d see the stupid Twitter drama Japanese game developers can’t help but indulge in.

They still have drama. It mostly takes a different form is all. While western gamedev drama typically happens on Discord or (more in the past) on Tumblr or here, Japanese gamedev drama typically happens on Twitter where an aggrieved developer will make a post complaining about whatever (sometimes inconsequential) thing they’re upset about and try to turn the problem into a messy public incident rather than dealing with it privately.

It’s kind of surreal seeing Uboachan having taken on such a weird anti-western stance when around fifteen years ago or so the case was largely the opposite (a sort of pro-western chauvinism where our games were considered cool and original and theirs were considered sterile and lifeless imitations of Yume Nikki or .flow that resorted to simple Madotsuki reskins), but I guess the developers that were popular here back then didn’t do themselves any favors by mostly consistently developing egos disproportionate to their actual output.

 No.17330

>>17329
I'd also blame the Yume Nisshi incident already fading from memory from most people, a number of games that wanted to suddenly pivot away from being fangames being never evers, and 2kki just being itself.

 No.17331

>>17324
In all honesty, I'm genuinely surprised YNO has lasted for as long as it has.

 No.17332

File: 1768284043697.png (1.47 KB, 64x64, 8522812_p0.png)

>>17329
>It’s kind of surreal seeing Uboachan having taken on such a weird anti-western stance when around fifteen years ago or so the case was largely the opposite (a sort of pro-western chauvinism where our games were considered cool and original and theirs were considered sterile and lifeless imitations of Yume Nikki or .flow that resorted to simple Madotsuki reskins)
Putting Nisshi's overblown drama fading out and 2kki's inclusion of the west awakening a lot of ire these days, I think the traditional formats the japanese side favoured ended up "winning" because of the polishment and art quality in those became more valued overtime until it overpowered novelty projects that wanted to chew more than they could swallow in the end.
>but I guess the developers that were popular here back then didn’t do themselves any favors by mostly consistently developing egos disproportionate to their actual output.
Bleet's fangames were pretty cool, albeit they certainly feel like a product of their time by now.
M-256 fangames were and still are kind of oddballs like M-256 herself.
Broken Bottles is kind of lackluster in retrospect, but the mc had a cute design.
Someday is pretty forgettable despite it being completed.
Owl's """""fangames""""" were and will always be unmemorable hot garbage.
Inspiration is beyond forgotten despite being one of if not the first western fangame.
Answered Prayers is the most beloved and the one that retains any semblance of popularity from those days.

 No.17333

File: 1768312215524.jpeg (100.97 KB, 640x391, 6516E753-4208-4EC6-BCB1-C….jpeg)

>>17332
>Answered Prayers is the most beloved and the one that retains any semblance of popularity from those days
And yet after a decade a new version still isn’t out yet

 No.17334

>>17333
To be fair that's kinda the average YNFG, abandoned forever in the middle like Yume Nikki itself.

 No.17335

File: 1768315936495-0.png (3.57 KB, 72x128, Fluorettewhatthefuck.png)

File: 1768315936495-1.jpg (282.37 KB, 1920x1921, fluorette__maiden_of_praye….jpg)

>>17333
>>17334
Klaufir promised to work on a new version in 2022 or so when the game started being hosted in YNO which I never had much faith on due to a few of his comments in this stream
https://www.youtube.com/watch?v=X2m2ma9kcuQ
But well Klaufir seems to have changed drastically over the past few years so who knows if they still hold up.

 No.17337

File: 1768349582366-0.png (97.15 KB, 657x776, fleshchildcancellationreas….PNG)

File: 1768349582366-1.png (39.58 KB, 753x276, klaufir_approval_for_the_p….PNG)

>>17332
It's a shame Bleet never finished Fleshchild, I've never even played it (only seen videos of it) but the graphics and premise are great and I've always loved Visi & Vice as characters. Bleet actually revealed what the endings of the game would've been on her Tumblr and I'm saddened that they were never implemented, especially the first one since that's pretty fucking rad. Don't particularly see eye-to-eye with the hesistation on the second ending, though, since I don't think video games necessarily need to be vehicles for good moral lessons and I don't see Fleshchild galvanizing any would-be murderers or murderer sympathizers.
>>17333
I am very curious on how much Klaufir has gotten accomplished if the next version is indeed in development, and unfortunately until it arrives (or Klaufir decides to leak details) we'll be in the dark. On a less-related note, I appreciate him voicing his disdain for the puritan annoyballs that run rampant these days, and the nude Fluorette spritesheet has only made me like him even more. We need more YNFG personalities who are willing to get freaky, I say.

 No.17358

>>17337
>Nude Fluorette spreadsheet
What? Tell me you didn't make that up, i wanna see it

 No.17359

>>17358
literally two posts above you nonners >>17335
its a naked Ness reference btw

 No.17362

>>17359
Completely forgot Ness was nude in JP Earthbound, lmao, goes to show how little I think about that game despite its cult gassing it up so much



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