[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ mud / usagi / booru / multiplayer ] [ sushigirl / lainzine ]

/fg/ - Fangames

[catalog]

Name
Email
Subject
Comment
File
Password (For file deletion.)

If anyone has copies of the 2012 or pre-2012 Uboacraft Minecraft world backups that were once available for download, please email seisatsu@seisat.su.

File: 1757438269217.webp (22.03 KB, 452x678, CEAAAC65-F1FE-4F58-89A0-0….webp)

 No.16950[View All]

Self-explanatory
Previous: >>16433
105 posts and 50 image replies omitted. Click reply to view.

 No.17352

File: 1768437683813.png (152.17 KB, 1188x387, PotPlayerMini64_AENubaQY7y.png)

I do have to wonder how Wataru would feel if he knew that his worlds' absence directly led to a pedo furfag making knockoffs to fill in the void, later using his popularity to prey on a minor by letting him directly contribute.

 No.17353

File: 1768438425788.jpg (127.12 KB, 680x500, 31868215_p0.jpg)

>>17352
About the same as noil felt when she cried on twitter about opening the gates for the west I bet.

 No.17354

>>17336
>HAL in the Hall of Fame
Please explain

 No.17355

>>17348
>I personally find the switch up on Rio's shitty-dollar-store-wataru worlds from the western side absolutely hysterical considering the same people that now scoff at them dick rode them to hell and back just before that.
Well, before wataru came back a lot of users didn’t have a point of comparison or reference for Rio’s work, so that certainly explains some of it. When comparing the knock-off maps to the originals, there’s a pretty clear difference in quality. Wataru’s maps have the same kind of post-industrial and stagnant water aesthetics as Rio, but wataru’s actual level design is significantly better. His work was very good at creating the illusion of scale while (with a couple of exceptions like Cosmic world; they can’t all be winners) being mostly pretty straightforward to navigate and content being distributed appropriately (large maps have a lot of stuff on them spread out, small maps don’t have a lot of negative space, that sort of thing).

Rio straight up did not understand how to execute this effect so he actually went and created the illusory space and it makes all his maps overly large and cumbersome to navigate with nothing to see and a lack of a real sense of progression through a location (compare how the Abandoned Town and the Apartments have distinct zones whereas Rio’s maps are mostly homogenous).

Additionally, seeing that most of Rio’s work was extremely derivative probably also dampened the enthusiasm, even if people don’t know about the grooming shit. It’s like watching a “safe” sequel late in a franchise and then watching the original and discovering like 95% of everything that’s cool about it is just copied from the older work. It just feels empty.

Also, Abandoned Hospital is like a bottom 3 map in not just 2kki but like any fangame I’ve played. It genuinely floors me that 2kki still refuses to implement any kind of oversight to prevent people from creating stuff that mechanically awful.

 No.17357

>>17347
>why the fuck they didn’t nuke their worlds from the game did they just figure that people would separate the art from the artist or something if so that’s kind of a stupid and lazy decision ngl
Knowing how Rio named Wintry Clifs and Tomb of Velleities after the victim's suggestions, possibly to score some points with them and advance the grooming process, it's kinda hard to separate the art from this whole thing

 No.17360

>>17357
Absolutely, this is why that mindset infuriates me. I know this happened years ago and this might be beating a dead horse at this point; but god damn, the impact he had on the game was DIRECTLY RESPONSIBLE for this grooming shit. When you travel through Rio's worlds in 2kki you are viewing content that was used to establish a pedophile into a position of power. Rio was intentionally using his popularity from his involvement in Yume 2kki to make his victim feel special and lure him in deeper. I don't know how this is so difficult for people to understand. "Separate the art from the artist" my ass, shit's fucked.

 No.17361

The lesson to be learned from this all is: People putting their shitty mspaint worlds in 2kki matters more than the victims of pedophiles.

 No.17363

>>17361
That sounds about right lol

 No.17364

>>17357
>>17360
not sure if thats what it really means to separate art from artist but sure ubuu

 No.17366

>>17357
>>17360
Worse, the worlds were left in because of the victim's wishes.
To all potential groomers, this means if you groom hard enough, your legacy will live on forever thanks to the power of stockholm syndrome!

 No.17367

can we just ban all mention of this dogshit game

nobody likes it
nobody likes the characters
nobody likes the developers

just fukken nuke it lmao, our argentittian friend has done more for less

 No.17368

>>17366
>>17364
>>17361
>>17360


more like groome 2kki

 No.17369

File: 1768524832370.jpg (8.34 KB, 260x194, pig.jpg)

>>17367
As much as I don't like it this is a YNFG, I bet there are YNFGs being produced now that people could talk about but hating on a trashfire is more entertaining, and you know what? Fair enough, if doing this is what the community enjoys let them have fun.

 No.17370

File: 1768526439651.gif (1.93 MB, 320x240, bfd51c1e22f51974300f776927….gif)

>>17369
>I bet there are YNFGs being produced now that people could talk about
If only you knew how bad things really are.

 No.17372

>>17370
I mean, the fangames wiki shows that there’s been plenty of new releases even in recent years.
Though, I guess most of them are rubbish from the dream diarrhea jam.

 No.17373

>>17372
i rated braingirl, even though it's as dead as a dingbat and only has a few worlds

its artistically pleasing and it sticks to a lot of the same cool mesoamerican motifs yume nikki did, you might honestly like it even if it is kind of still dotted with the pitfalls of a modern fangame

 No.17374

>>17373
>dotted with the pitfalls of a modern fangame
What are those?

 No.17375

>>17374
evil chungus foreshadowing that doesnt pay off at all; once again just a result of it falling into the pit of unreleased fagnames

try it for yourself, here's the link
https://www.mediafire.com/file/58tdhg671pltcmf/BRAINGIRL_Test_Build_2.zip/file

 No.17376

>>17375
The chasers have pink eyes, don’t they?

 No.17377

>>17376
i dont actually remember lmao

 No.17378

>>17376
Except for the fishes, yeah.

 No.17379

I have not played 2kki in a bit, but I want to know, is the new remake of Foliage Estate ass, or is it good?

 No.17380

File: 1768580915506.jpg (101.57 KB, 1024x985, 7852_e3a8ae96afac0646.jpg)

>>17372
So far this year the most recent shit I've seen worth giving a crap about was a literal bugfix patch for MoonLess*L

 No.17381

File: 1768584126468.gif (371.35 KB, 320x240, EE5E319D-2B9F-4389-9F9E-4F….gif)

>>17379
It’s not worth it

 No.17382

>>17379
It's easier to navigate, at least.

 No.17383

File: 1768720604800.png (616.38 KB, 851x640, sneed.png)

>>17373
>Braingirl
the worlds in that one are pretty well designed on top of looking good too despite being a bite-sized fangame, only caveat I have is the protag having a somewhat unremarkable design

 No.17384

>>17373
By the way, there was going to be an update of that game, now I don't know what happened…

 No.17385

>>17384
yuh, i was talking to the dev on *cough* discord, and they seemed to have a pretty clear vision for the future. wonder what happened? the game was pretty sick though. it did a lot of stuff with mesoamerican imagery, which, despite being one of the coolest parts of yume nikki, isn't really iterated upon in fangames.

 No.17390

File: 1768837810537.png (325.09 KB, 800x600, __urotsuki_yume_2kki_drawn….png)

>>17385
>yuh, i was talking to the dev on *cough* discord, and they seemed to have a pretty clear vision for the future. wonder what happened?
Disillusionment, burn out, or just moving on to other things, could be anything.
Most fangames are spur of the moment passion projects that almost never make it to end phase because of how time and resource consuming they turn out to be depending on both your skill set and the standard you set out for them, resulting in either 5-year-at-best tier infrequent updates or straight up abandonment.
Part of the reason people still bother with 2kki despite how negative discussion of new versions has gotten is because it at least updates frequently and gives something for people to chew on(and well the online makes it extremely accesible and easy to pick up)
>it did a lot of stuff with mesoamerican imagery, which, despite being one of the coolest parts of yume nikki, isn't really iterated upon in fangames.
I've seen a lot of fangames that tried to recreate it with various degrees of success/failure, the ones that failed normally just copied the original game without knowing why they were there and how they applied to Madotsuki's dream world specially, Yume Gatari is the most egregious example that comes to mind of this.

 No.17391

>>17385
Interesting. Anyway, what I mean, they announced a release date on YNO, but was strange to not see anything since that

 No.17392

I unironically enjoy most of modern 2kki except aediorugap, his maps are the equivalent of Yume Nikki fast food.

 No.17393

>>17392
Much people agree that they improved. The weird conditions for completing things still, but at least art is not such bad, in most examples.

 No.17434

Have you people ever made “custom versions” of 2kki that discard any unwanted worlds and link up dead ends?

 No.17436

File: 1770531496820.jpg (1.15 MB, 1280x1800, GJMjjqnWUAA4eyv.jpg)

>>17434
I know people modded Wataru's worlds back into the game when he had his 2 year long melty but that's it. No better mod than playing older versions or actively avoiding whatever worlds you dislike in newer version

 No.17440

>>16968
>>16959
If u genuinely think .shit is better than yume nikki let alone 2kki u might have to reconsider ur dogshit taste in games

 No.17441

File: 1770936166073.webp (52.72 KB, 1080x765, IMG_8721.webp)

>>17440
Homie dats two different people!

 No.17457

>>17441
Good gravy, what on earth happened to Peterson?

 No.17458

>>17457
the pinkening

stay safe anon

 No.17460

File: 1771845239441.png (1.43 MB, 1373x688, pcsx2-qt_OjfJyesYAd.png)

I gotta say I quite like how expansive and random 2kki is. Granted some worlds do just suck but i find don't often feel that way. I mean YN had tons of worlds with just images scrolling on a blank floor and a few items around. I do prefer the more complex worlds with more doors and rooms/areas but its not always better. But to me 2kki feels the most like an actual dream. The art is all over the place and so is the vibes of the worlds. I don't think any new editions will ever change it as my favorite game. At the end of the day I see most versions as their on game to explore. Its kind of just a bonus of having multiple versions of the same game. That's how i've always seen it at least.

Maybe I've just not played it continuously enough/seen many of the worlds yall speak of as slop. >>17274 this one looks pretty fucking bad though lmao

 No.17461

>>17460
esl youtube zoomer, smh my head

 No.17462

File: 1771848546330.png (38.85 KB, 640x480, 2199900.png)

>>17461
holy buzzwords, batman

 No.17464

>>17462
what world is this?

 No.17465

>>17464
nevermind i found it

 No.17467

File: 1771926574545.jpg (895.2 KB, 1000x1300, __madotsuki_urotsuki_ponik….jpg)

>>17460
For all the shit it gets both literally and figuratively it is still the biggest fangame out there in terms of content and variety because of it's nature as a collabarative project and it's longevity.
I'd go as far as saying that it's dethroned .flow at this point popularity wise even if it's just because of the online.
The amount of fannart it gets these days speaks for itself I suppose.

 No.17473

File: 1772900907758.png (843.02 KB, 800x600, lavendar waters.png)

>>17460
I gotta say it does bum me out a bit how much people in these threads seem to *hate* 2kki. It's not unworthy of criticism (the quality control slipping over time is an issue that really needs addressing) but I do think the game really is something special. It may seem hyperbolic, but I'm being completely sincere when I say that I think 2kki is one of humanity's most interesting artistic achievements, and it only gets more impressive as time goes on. It is a worldwide, community-driven, decentralized art piece that could only have been made in the internet age. It is a virtual world unlike any other, literally never-ending, with contributors coming and going over the years but the project still chugging along. If there was some drama and the whole thing shut down someone else could just pick it up and start accepting submissions and it would be just as 2kki as the original. For years now I've had about one session a month where I just go exploring, and I'm entranced every time, never ending up in the same place twice. At a certain point, size isn't a gimmick but rather a part of the experience.

 No.17474

File: 1772926634648.webp (6.98 KB, 640x616, IMG_8823.webp)

>>17473
bluesky is down the hall and to the left my chum(USER WAS BANNED FOR THIS POST)

 No.17475

>>17474
>no you can't like a YN fangame in the thread about it that's not allowed
You don't have to agree but come on man this is the site to talk about it. If you disagree disagree, don't couch it in this lazy shit.

 No.17476

>>17475
never said what you greentexted, i simply pointed out that you were employing bluesky-esque prose

 No.17479

>oneirokamara update
>it's just bugfixes
RRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

 No.17480

>>17479
Proxying more and more people, I hope they can take care of all



[Return][Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ mud / usagi / booru / multiplayer ] [ sushigirl / lainzine ]