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/yn/ - Yume Nikki General

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U.S.A.G.I. Game Jam goes LIVE on January 1st!
We lost 9 pages of /yn/ to a raid, but the backups are working this time. I should be able to splice everything back in.
Check out Yume Nikki & Fangames Multiplayer in the sidebar! It's as awesome as it sounds.

File: 1635907823140.png (10.48 KB, 660x350, Deluxe.png)

 No.9516

I've always really enjoyed the idea of a "deluxe mod" for Yume Nikki. It would reimplement cut and unused content from all previous versions into 0.10 and maybe add some quality of life improvements too
The goal of the mod would be to provide a somewhat fresh experience to anons who haven't played the game in a while.
What does Ubuu thinks?

 No.9517

I suppose that could be cool yeah, but you could argue it takes away from the quote unquote intended yume nikki experience since unused content was obviously cut because Kikiyama didn't think it represented his vision.


What I mean is that some could argue that by modifying the game to have extra things Kikiyama didn't wish for that'd it be a completely new piece of work and maybe even insulting to Kikiyama?

I don't know, I think it's a solid argument since it's not a game like minecraft for example that has built in user expansion support.

I think it'd be neato though.

 No.9519

Vandalizing the author's work is exactly the kind of thing western fans are often disliked by eastern creators.
Not to mention the point of view of what "improvements" imply can vary.
Not that you'd have the willpower to go and do this anyway.

 No.9522

Deluxe still implies that this is some sort of definitive/superior version, maybe another name like "encore" would be a better fit.

 No.9525

You fail to realize the shocking truth about all of this, and that is, someone would have to spend time of their day actually making it.

 No.9526

>>9519
you must really hate modding too

 No.9529

>>9526
Absolutely.

 No.9531

>>9530
I will beat you to death

 No.9533

I'm writing a free software replacement for Yume Nikki
Once it's complete, maybe the community could then come up with an extended version of its' own

The version i'll release will be based on the last released version (0.10), with the intention of preserving the original game as it is right now

 No.9534

>>9533
>I'm writing a free software replacement for Yume Nikki
Why? If you're autistic about FOSS, you could just run YN through EasyRPG.
>Once it's complete, maybe the community could then come up with an extended version of its' own
You can just open the game up in (Easy)RPGMemer and do the changes one wants.

 No.9535

File: 1636735805394.jpg (9.81 KB, 225x225, dumbbitchhyper.jpg)

>>9533
>I'm gonna invent a chair with 8 legs, once it's complete you guys will be able to sit on it!

 No.9536

>>9519
Just because the fun police are from japan doesn't make them correct. Software exists to be modified, if you choose to make your art as software then that is an essential part of what it is.

 No.9537

>>9536
Even if you were right, you still lack the willpower and skill to actually do this efficiently, so, checkmate kappa gg ez

 No.9538

>>9536
What if Kikiyama doesn't approve of this? Would you still do it?

 No.9539

couldn't you just call it a doujin

 No.9540

>>9535
Isn't that just an office chair, assuming you count the castors as legs?

 No.9541

>>9534
>You can just open the game up in (Easy)RPGMemer and do the changes one wants.
You talk as if RPG Maker wasn't a heavily limited engine.

 No.9542

>>9534
The game code for Yume Nikki is proprietary, even though EasyRPG Player is free. That is, the LDB, LMT and LMU files which contain stuff like tile placement, collision data, switches, variables, and most importantly, events, which is effectively a programming language and therefore these files count as software.
There are absolutely no RPGMaker games that are free software, except for .flow, so I’m basically starting with nothing.

 No.9543

>9529
Pathetic



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