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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1584933884647.png (5.19 KB, 800x584, NASU.png)

 No.8981

I made a browser port of NASU. Let me know if it sucks but keep in mind I might cry.

https://grymskvll.github.io/NASU_HTML5/

 No.8982

can't get it to show anything other than the "Working…" screen

 No.8984

>>8982
Do you have javascript enabled?
What browser are you using? Is it up to date?
If you press F12 and check the "Console" tab, does it show any errors?

I should've maybe specified this doesn't support mobile. Also I'm a noob at web development so I'm basically just grasping at straws.

 No.8986

Congratulations, it's just as bad and frustrating as the original.

How long did it take you? It's a pretty neat project to learn HTML5 and whatnot.

 No.8987

>>8986
Way too long. The first version didn't make use of webgl so it ran like molasses. Then I started looking into webgl, but it's a total nightmare so I ended up using a library called PixiJS which legitimately made things a million times easier. Took me like 2 weeks on-and-off.

Protip: if you're making an HTML5 game, make sure it uses (or defualts to) webgl. Let something like PixiJS take care of the blood sacrifices and satanic rituals that webgl requires. Or better yet use a framework like Phaser (which uses PixiJS) so you don't have to reinvent a dozen wheels, even if you think it's overkill.



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