I like how all three of these places are pretty much next to each other in the game.
As mentioned before sky garden and staircase. Not mentioned is flower cave, if anyone knows what I'm talking about. And did the screenshot guy kill the dudes standing there?
It's really hard to say… I think for me it might be Mars-san's room. It just seems so far away and isolated, and Mars-san seems insignificant and forgotten in the midst of it all.>>6288
These three areas also resonate a lot with me. I feel like thematically, they fit right together. The last effect I needed to complete the game was in the Ghost world, and I had never been to these areas before then, so they all carry a sort of endgame feel for me.
Oh, one of my last areas was everything around the Wilderness, too. Good times, eh?
My first world was the Neon World. The game felt so tense at first, since I had no idea what would happen. In a game that I knew was going to be strange, I didn't know what I was going to run into if I went into areas at random. It could've been anything behind one of those doors, but my eyes were drawn to the Neon World's door. It was the only animated door there and the flashing lights just looked so appealing, and I put a lot of thought into which one would be my first since I wanted to savor the experience; so it was that one. The Neon World's soft, warm music and friendly, party-like atmosphere eased me right into the game and made me feel at home. I instantly realized that Yume Nikki had a lot of comfort to it as well; it wasn't all just eerie and tense. I spent a good 15 minutes just roaming around and enjoying my time there, interacting with the various characters and eventually finding the Neon effect. The Neon World and Neon effect are still really special to me to this day because of that.
Despite this, the Neon World isn't my favorite. I think my favorite might be the White Desert just because of how iconic it is to me and because of how many unique characters it has. I still remember getting there for the first time and thinking of it as a weird handdrawn pen and pencil desert.
The wilderness, especially the looping map. I can't really describe how it feels like well – there's just something really special to me about wandering around in a big, empty, and endless wasteland like that. The music's not quite calm or soothing, but really enhances the feelings I get from the wilderness area. It's a very lonely area, but there's something just reassuring about it all the same. And the towel effect is just plain cute.
Anyone has a link to that page where a looped Aztec Rave Monkey plays at fullscreen?
I got very unlucky and had to flip the light switch over 70 times, at which point I thought, "I'll try it 5 more times and if it doesn't happen I'll just watch it on youtube to see what happens". Then it happened on the fith time and I was completely shocked, but it was really cool.
ahhhhhh yessss the dense woods areas (especially the roads) and the music all gave me such a strong feeling of like… comfy paranoia? exploring a claustrophobic forest with absolutely nobody around you except for a vague but concrete indication that you're being watched and a very tragic dead body. so beautifully somber !
I also like the sky garden after the wilderness stairs, one of the only places in the whole game that felt peaceful and like you could relax. comfy cozy ass place
The low quality JPEGs of Sky Garden were definetely my favourite thing.
Graffiti World terrified me when I first walked in there. The parallax in the background was too much. I just froze.
…After that I realized the tiles made cute noises so I spent three hours playing there like everyone else on their very first playthrough.
Then my first time actually nope'ing out of a dream was it the sewers. The drawings. The music. I couldn't go on so I just slammed 9, saved and closed the game. Holy shit.
The only thing that disturbed me more than the number world was the sewers. The sewer demon, the invisible fish, the music, the giant red face. Then it takes you to the windmill world.
Definitely the docks. The music paired with the beautiful aesthetic makes it so fuckin awesome. I also like the MOTHER esque world and the neon world. it's a nice change of atmosphere from the usually gloomy tone of the rest of the game.
The docks and the village but on the opposite spectrum of emotions. One was pure peace and the other was pure emptiness much like the hole the residence have for faces. I'm the kind of edgelord who gets comfort from it so maybe saying they give off opposite emotions is wrong more like opposite delivery would be better.
Mars-san was the only thing in the game, that made me cry. You literally go through fire and space, crash on an alien wasteland unable to ever return and then you still have to magically transform yourself to fit the tiny entrance of this shelter. After all these obstacles, reassuring you to be the first visitor in a long long time, whet you find is a lonely abandoned creature overflowing with emotions expressed through the beautiful bgm and vocals.
The way Mars has an odd, photorealistic background always striked me. It's very awe inducing, even today.
Agree. It makes you feel safe and peaceful after walking through oppressive locations.