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/yn/ - Yume Nikki General

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Uboachan's scanlation group Patchy Illusion Team has just released two new Yume Nikki Doujins: In the Shallows and Refrain. You can see all of our previous releases here.

File: 1459632627811.jpg (196.47 KB, 600x872, fall.jpg)

 No.5469

how long has it been since you actually played.

why did you abandon her.

 No.5470

Two years I think, I'm not going to play the same game forever, if it had updates that would be a good excuse, but no.
It's an abandoned project.

 No.5471

>>5470
Calling an abandon project while true is not something you should be upset about. Yume Nikki fan games keep getting better as time goes on. Look at .flow for example, so are you tired of the game or tired of the game play?

 No.5472

>>5471
As I said, if it had updates I would still play it, so I'm not tired of the gameplay.

About fangames, most of them are garbage, I do follow .flow though.

 No.5474

>>5472
I see your point have you played "The Looking Glass" yet because that is like the hidden gem fan game. It doesn't try to be random like most fan games.

 No.5475

>>5474
Yeah I love that one, Bleet posted it here >>>/fg/915 last update was 3 years ago, the 0.05, since then, she worked in other projects actively, it's a shame, I think it's 100 times better than her actual works, but I consider it abandoned as well.

Well maybe we will see an update sooner or later, but, it seems the other games are priority for now.
All the games I consider more or less decent are abandoned, Broken Bottles and Gnosis are an example.
I'll just follow .flow.

 No.5476

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I haven't touched yume nikki since 2013.

>>5471
>Yume Nikki fan games keep getting better as time goes on.
No, they don't. I started to get sick after playing the same formula again and again and again. I wish 90% of them didn't exist.

>Look at .flow for example

Even .flow gets boring after playing it for a while.

>>5474
>have you played "The Looking Glass" yet because that is like the hidden gem fan game.
>hidden gem
What m8? what? Are you serious?

 No.5477

Couple weeks.

 No.5478

>>5476
Just because you are bored of them does not mean they are bad. Yume Nikki is timeless, and if your playthroughs feel like the same thing every time maybe you should step back an evaluate what made the game good.

 No.5479

>>5469
Around 10 minutes ago, that was .flow but it still counts.

 No.5480

File: 1459652336360.png (12 KB, 416x304, 1424456089647.png)

>>5478
>Just because you are bored of them does not mean they are bad.
You… you really haven't played much fangames, have you? I really can't think of another reason for you to reply this…
Don't worry, you will understand soon.

 No.5481

>>5478
It's not about being bored of certain style or anything, most fangames are LITERALLY bad games, the exceptions are very well known.

There are hordes of fangames, the list never ends, and that is because the engine is so easy to use that any retarded 12 years old kid can vomit nosense on it and upload it.

Explore the wiki a little, you will find RTP compilations, bad mapping, YN clones, broken games, and more atrocious abominations.

 No.5482

>>5480
Most fangames suck what's your point? But there are the few of them out there that are actually really good.

 No.5483

>>5481
Trust me I know most of them are extremely bad, but that doesn't mean there aren't good ones and that Yume Nikki is dead.

 No.5484

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>>5482
Dude… You said fangames are getting better, I replied they aren't. As >>5481 suggested, let's check the wiki:
http://yumenikkifg.wikia.com/wiki/Category:Fangames
This shit says that there are currently 204 pages on this wiki. 204, two-hundred and four fangames. Last time I checked in 2013 it was about 60. Do you know how many of those are worth it? My bet is less than 40. The rest are RTP compilations and poorly-edited clones, all of them being walking simulators. How is that an improvement? How are fangames getting better with time? Specially when all the good devs moved onto new trends and most abandoned their projects.

 No.5485

>>5484
How is that not an improvement. If you have more people making them that means a lot more of them are going to be shit. But there is also a higher chance of there being a good one made just because of the amount of numbers. Plus if you are on the Wiki you can tell which ones are shit without even playing them most of the time.

 No.5486

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>>5485
>But there is also a higher chance of there being a good one made just because of the amount of numbers.
So in the adult world, in theory, if I own a game development team and I invest in a thousand kids to make games for my company they will give me at least one good product because of sheer brute force, even though most of them have no idea how to use the engine, how to use image manipulation programs, how to draw, or how to compose music.

I'm going to be fucking rich, you're going down Nintendo.

 No.5487

>>5486
Assuming that every single YN game in the past 3 years was made by a child. Honestly though aren't you happy that there is more people playing Yume Nikki?

 No.5488

>>5487
Sure, that's pretty cool, I'm just not happy with them mass producing games, if people see dozens of crappy games, they will assume YN fangames are most likely bad, which kind of affects those serious devs who are actually working on a decent product.

 No.5489

>>5488
The way I see it is it may slightly effect us negatively, but you can tell at least a lot of the fan games have effort put into them. And if they want to do that more power to them. If anyone is to blame here it is the Wiki maybe they should have higher standards instead of having like 13 pages of fan games.

 No.5490

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>>5485
>How is that not an improvement.
Isis is gaining supporters non stop as well, is that a good thing?
Also quality != quantity.

>If you have more people making them that means a lot more of them are going to be shit. But there is also a higher chance of there being a good one made just because of the amount of numbers.

This would be true if there were actual, competent devs working on fangames. However the truth is that most of the fangames now are produced by kids who hardly know what they're doing, and by the time they've fucked up enough and improved (if they didn't give up midway), they will probably have moved into new fads. YN's time has passed, and working on a fangame is highly unrewarding at this point. People won't take you seriously due to the high amount of fangames, most of them being bullshit; hell, most will probably ignore your game the moment they read "RPG maker". That's exactly why the small numbers of devs who really did finish a game has already dissipated from the scene. So far, no dev has worked in a fangame without moving into another fields, and it would be madness of them for not to do so.
The only people still holding that kind of fantasy are the nips, and their games are the classical formula. It's a clone; what made yume nikki great was that it was different from many other games out there, copying this kills the point and leaves a tasteless sensation in the mouth. I want to see fresh ideas, not copycats.
There are good fangames there, but I already played them. I haven't seen anything worth my time in at least 2 years.

楽しかっただけど、我が時代が終わっただよ。感情を忘れずで未来へ行く時間が来たんだぞ。

>>5489
>If anyone is to blame here it is the Wiki maybe they should have higher standards instead of having like 13 pages of fan games.
A wiki is there to provide information. It's a yume nikki fangame wiki; its work is to link all fangames, not to be an elitist list of what the admin thinks are good or bad fangames.

 No.5491

>>5490
In my opinion the really really good RPGmaker games that have come out recently just took some inspiration from Yume Nikki. What makes a YN game good is an original feel even if it is the same structure which is a lot harder to do now. .flow is so good because it doesn't feel like Yume Nikki. The fan games that were just copies suck. But you have to give credit to some of the fan games that tried something different even if they failed miserably.

 No.5492

>>5490
And I don't think comparing the Yume Nikki fandom to ISIS is very accurate… Don't get me wrong they are both pretty messed up

 No.5493

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>>5491
>In my opinion the really really good RPGmaker games that have come out recently just took some inspiration from Yume Nikki.
Yume nikki has been there since 2004, more than just "recent" games have been taking inspiration from it.

>.flow is so good because it doesn't feel like Yume Nikki.

.flow is yume nikki + edge. lol is really nice and his game isn't bad, but nothing mind-blowing as yume nikki either.

>But you have to give credit to some of the fan games that tried something different even if they failed miserably.

Come on, stop being dense with this strawman bs. This is completely irrelevant to anything I said. In fact, I never mentioned anything like this being bad or good either.

 No.5494

>>5493
Sorry for going off topic I was more continuing the conversation from before I'm pretty stubborn sometimes. And nothing is going to blow are minds as much as the first Yume Nikki because that was the first for most of us. To wrap up this I'll just say everything most of you said is very true. But if you don't like Yume Nikki anymore, or what it's become then maybe you should become more involved in similar games like Ib or Ao Oni.

 No.5495

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 No.5496

>>5495
hello new desktop background

 No.5497

>>5495
That made my fucking day XD thank you. It's so true lol

 No.5498

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>>5494
>But if you don't like Yume Nikki anymore

You're completely misreading everything I said again. I don't hate it, I just explored it in all the ways you can think of. I discussed theories in /t/ when it was alive, I found eastereggs by my own, I analyzed the game through the engine, I even sent mails to kiki. I just can't keep milking the game eternally with the same joy. The same thing happens with fangames; I played most of them, I even helped some devs. But I can't enjoy the same walking simulator forever. I've been in this site for a long time, just playing the same thing again and again stopped being interesting the moment people stopped putting effort into making something stand by its own.

>Ib or Ao Oni.

I've played them years ago. Honestly, I keep playing RPG games, but most of them are 90's ones which aren't even translated, and that's more than you can tell from a lot of people in the fandom.
The new games are all The Witch's House copycats, labeled under the extremely forced tag "Horror". Puzzle compilations with jumpscares aren't horror at all; it's like those people never met face to face with any legit horror material. I honestly lost all the hope I had in new stuff/games to come.

>>5495
I fucking love you, here's your reward.

 No.5499

>>5498
Oh okay I'm sorry I misunderstood you. If you want something to do something I enjoy is downloading the shitty YN games and breaking them to death cause of how bad they are programmed. But I see your point.

 No.5500

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>>5469
Opened YN like two weeks ago to check something.
But around one year passed since the last I actually played it; maybe it's time to see those dreams again.

 No.5501

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I've been thinking of replaying but I still have a few fangames to go through. Really though my first playthrough was great and I have fond memories.

 No.5502

I played it again a few months ago. I wish I could have a fresh start all over and experience it for the first time again but I'll always love it. I remember my first time playing it though, I downloaded it right before I went camping and I couldn't put my laptop down the entire camping trip.

 No.5516

I did a TAS of it about 5 years ago. Haven't really touched it since. I should really play through it again just for nostalgia's sake.

 No.5579

>>5469
A few months when I got a new computer and switched to 2kki.
Her dreams got boring because I already knew about and tried everything, so I went for fangames.



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