>>5485>How is that not an improvement.
Isis is gaining supporters non stop as well, is that a good thing?
Also quality != quantity.
>If you have more people making them that means a lot more of them are going to be shit. But there is also a higher chance of there being a good one made just because of the amount of numbers.
This would be true if there were actual, competent devs working on fangames. However the truth is that most of the fangames now are produced by kids who hardly know what they're doing, and by the time they've fucked up enough and improved (if they didn't give up midway), they will probably have moved into new fads. YN's time has passed, and working on a fangame is highly unrewarding at this point. People won't take you seriously due to the high amount of fangames, most of them being bullshit; hell, most will probably ignore your game the moment they read "RPG maker". That's exactly why the small numbers of devs who really did finish a game has already dissipated from the scene. So far, no dev has worked in a fangame without moving into another fields, and it would be madness of them for not to do so.
The only people still holding that kind of fantasy are the nips, and their games are the classical formula. It's a clone; what made yume nikki great was that it was different from many other games out there, copying this kills the point and leaves a tasteless sensation in the mouth. I want to see fresh ideas, not copycats.
There are good fangames there, but I already played them. I haven't seen anything worth my time in at least 2 years.
楽しかっただけど、我が時代が終わっただよ。感情を忘れずで未来へ行く時間が来たんだぞ。>>5489>If anyone is to blame here it is the Wiki maybe they should have higher standards instead of having like 13 pages of fan games.
A wiki is there to provide information. It's a yume nikki fangame wiki; its work is to link all fangames, not to be an elitist list of what the admin thinks are good or bad fangames.