>>10921Working for free is not fun, making art just for the love of making art is still possible, but you're still gonna have to pay the bills, and if you're not working a 9 to 5, you are able to make art full time, thus, the need for monetization.
Also, we don't know if Kikiyama had intended to monetize Yume Nikki or not, remember it was just a demo, and in the end, YN ended up being heavily monetized, with official merch and even a…whatever the hell you call YN:DD.
For all we know, Kikiyama had every intention to sell his game, but didn't find funding to continue developing it.