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News Post: I am Retiring.

File: 1760605150236.png (91.14 KB, 815x295, iamsillycrop.png)

 No.10921

I powerfully believe that art should never be monetized nor rewarded save for love and spreading of the art and perhaps the artist too if they please. I can't explain in words, but it feels wrong down to my soul that currency and art should have anything to do with one another save for art to hang a sign: "Marketeers Stay Out".

The groundbreaking indie game Yume Nikki is the perfect example of art done correct: the artist came out of nowhere, never showed his face or true name, dropped his (her?) magnum opus with zero thought of compensation or even recognition, then disappeared never to be heard from again.

I cry when I think of Yume Nikki because that was lightning in a bottle I got to experience in my lifetime, and nothing else will ever come close until long after my bones become dust scattered upon the winds.

 No.10922

>>10921
Working for free is not fun, making art just for the love of making art is still possible, but you're still gonna have to pay the bills, and if you're not working a 9 to 5, you are able to make art full time, thus, the need for monetization.

Also, we don't know if Kikiyama had intended to monetize Yume Nikki or not, remember it was just a demo, and in the end, YN ended up being heavily monetized, with official merch and even a…whatever the hell you call YN:DD.
For all we know, Kikiyama had every intention to sell his game, but didn't find funding to continue developing it.

 No.10923

hi, hello



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