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File: 1362774964078.gif (483.62 KB, 250x188, 2d__3d__virtual_waifu_tech….gif)

 No.2309

1. That which happens without design; chance; hazard; hap; hence, chance of danger or loss.

The only Video games I can think of that have a chance of loss are ones where the only thing you can lose is your time. Is that the limit of video game adventures?

Also, the only adventure a lot of us know is the one from games, not real. The danger of loss that Real-life adventures mean is something undesirable and for good reason.

 No.2310

File: 1362784477025.png (2.82 MB, 1920x1200, 1290530619066.png)

Where'd you get that definition? Seems biased to me. Regardless, any adventure in which there's a chance of real loss and real gain is far more interesting anyway. I see nothing undesirable there.

 No.2311

>>2310
Wiktionary, and Merriam-Webster defines it similarly. I'm too lazy to check it in a printed dictionary.

But aren't you afraid of losing something important? I always get nervous if something's on the line

 No.2312

>>2311
If it happens, it happens. That's part of the fun. Can't let anything tie you down.

 No.2313

File: 1362836387046.png (206.07 KB, 820x720, fairy_corp_logo__transpare….png)

>>2312
I'm probably not the only one who doesn't find it fun. I start acting reliably at times like that and that's very tiring.

Job applications are risky. Going to a new school where you might get bullied is risky. Those are "adventures" yet I doubt that a lot of people enjoy them.

AFAIK Usually people are only creative if they don't have to deal with the possibility of major loss.

 No.2314

File: 1362836645017.jpg (329.76 KB, 1280x720, check_the_bottom_right_cor….jpg)

>>2313
Holy shit, I didn't realize whoever tried to clean that failed at it spectacularly. Here, a better image.

 No.2315

>>2313
They're not adventures because they're boring as hell. It's all about what you can do for the company, why you're the best fit, etc; not at all about seeing new places and meeting new people.



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