[ yn / yndd / fg / yume ] [ o / lit / media / og / ig / 2 ] [ ot / cc / x / sugg ] [ hikki / rec ] [ news / rules / faq / recent / annex / manage ] [ discord / matrix / scans / mud / minecraft / usagi ] [ sushigirl / lewd ]

Catalog (/usagi/)

Sort by: Image size:
R: 0 / I: 0


> CHILS…P.O.R.N - <
R: 14 / I: 8

3D minimalist dark adventure game

Here's a picture of what I have so far, I'm looking for pixel artists and story writers! Please email me or message me on discord (Botaniki#6496) if you're interested!

So far, the story will likely be about this massive tower which has a library filled of books documenting who is alive or dead in the world.
R: 3 / I: 1

Cyberspace Game Collaboration

Anyone interested in collaborating on a Cyberspace themed adventure game? Aside from exploring and solving puzzles I think it would be fun to have a text input based dialogue system for interacting with Avatars you meet, kinda like old text adventures.

I've attached a mock up of what it could look like. This is just an example, each location in Cyberspace can feature their own style and concept. If you're interested, please share your thoughts. All skill levels are welcome! I'm considering using Adventure Game Studio but I'm open to using something else.
R: 5 / I: 7 (sticky)

Project Download Links Sticky

Put your project download links here by the end of the month! Projects will be showcased in March on the front of the site.
R: 8 / I: 4
here's a thread about my dumb game, for lack of a better name: "convulsion shooter".
i'll be working on and off on this wolfenstein 3d style first person shooter with a simplistic artstyle where on top of shooting you get to roam around small hubs talking to people. you have various stat bars like "blood" and "bladder" that you have to look after (there will be a piss button i can promise that)
i made a quick concept screenshot that shows off the artstyle i'm aiming for and the hud.
i've worked on stuff in the past and currently working on a "bigger" game on the side but it ain't gonna be ready in a while so i can freely change priorities between this and it.
currently i'm working on this by myself, coding, art, everything in between, but i'll accept if someone wants to make something, doesn't have to be good.
R: 6 / I: 3
Please excuse the off topic thread, but this chance is too good to let it pass, because right now there are quite some skilled developers around here.

Since years I am interested in creating a game too and in the past few days I finally decided to stop only thinking about it and give it a try.
The problem is that I can't draw, compose, or program. In the past I have been told that my writing is quite good, but unfortunately this was always regarding my native language, which is not English. I am aware that I can't do all of that on my own, no developer creates their own art, their own music, does the coding and the writing. Still I would like to make a game with as much of my touch as possible, but I wonder how I can do that. I thought about throwing money at somebody for the art and at somebody for the music, so I could still tell them what I want, how it should look like and how it should sound. What I ask myself is if it is possible to create a game without programing? I know there are different RPG makers, but do they really require no coding at all? I have an idea for an RPG, so it would fit, but I know nothing about all the different RPG makers and often read stuff like it is restricting regarding what it can and can't and that it is hard to give a game your own touch with it, which makes me unsure if it would be a good choice. A other idea would be a visual novel, but as you surely already guessed, I have once again no idea regarding how to do that.
I have time and I have money and I would like to create the world myself, be it with writing, clicking it together in RPG maker or somehow else. Can somebody of you point me in a direction of how to tackle this? I would be glad for any help at all, like where to get a software for creating, how to decide which to use, where to find somebody to commission for art and music, how to get my creativity flowing, their own experience about creating one, how to learn necessary skills and so on.
R: 4 / I: 2

Paper Project! (Name subject to change)

Paper project is a comfy relaxing game that really doesn't really have a sense of direction so far. Honestly not too sure where it will end up, but maybe some suggestions from the community will help me figure something out!

Down the line once things are figured out a bit more I can take some community mspaint style drawings and place them into the game. More on that later.

But yeah! Hopefully this goes somewhere. If you wanted to join as a 2D artist, 3D artist, or programmer, feel free to post in this thread.

Feel free to share and ideas in this thread as well.
R: 3 / I: 2

The (x) Victims Game

Me and my boy Dunkleshreken will work on a puzzle-ish game, you play as some kid in a nice backyard and you have to discover a demon living in there somewhere to get killed. Next level you play the kid of the next family who moved there, the backyard will be slightly different due to time and you might have to find another demon there.
The title with (x) will be the number of victims in the game, not sure how many we will do yet lol.

We didn't start yet so just a placeholder image
R: 8 / I: 2 (sticky)

Announce your Project Here by January 8th

The 2022 U.S.A.G.I. Game Jam now begins with the new year!

Announce your projects in this thread no later than January 8th. You can say as much or as little as you want, but you should at least include your project's name and a short blurb about it.

Project leaders should use a tripcode when posting in this board.

Feel free to also make a thread for your project. Now is the time to attract teammates if you will not be working solo. You can also use your thread to show off updates if you wish.

Since participation seems low, this will be a showcase rather than a contest.

A new sticky will be opened on February 21st for you to post your finished project downloads in.

Have at it!
R: 17 / I: 5 (sticky)

U.S.A.G.I. Game Jam 2022 Sticky

Welcome to the coordination board for the first ever U.S.A.G.I. Game Jam!
(Updated 11/17/2021)

The Uboachan / Sushichan Associated Gamejam Initiative is a video game creation and cultural exchange project between Uboachan and Sushichan. Anyone who considers themselves a user of Uboachan, Sushichan, or the associated IRC or Discord chats is allowed to participate in this jam, but all coordination, team building, and sharing of progress is to be done through the board. The 2022 game jam will be hosted here on Uboachan; if it is a success, next year will see the U.S.A.G.I. jam hosted on Sushichan.

Contestants can work individually, or recruit for teams. Your games should exemplify the spirit of one of the two imageboards; think spooky/creepy/weird/horror or calm/comfy. Bonus points for uniting these concepts. You are encouraged for this game jam to avoid the Yume Nikki Fangame formula.

(People interested in a game jam specifically for Yume Nikki Fangames should check out the wildly successful "Dream Jam" hosted once per year elsewhere, around the middle of each year and finishing on Yume Nikki's birthday.)

The Game Jam will formally begin on January 1st, and will conclude on February 28th. If you are looking for a team, you can make a thread to advertise your project here. You should start building your teams ASAP. Interested parties can post in your thread, and then your team can use whatever communication methods you want internally, but general conversation about the jam is to happen on the board. No associated Discord channel will be made. A thread to register your project will be opened on January 1st, and you will have 1 week to post in the thread to signal your participation.

Judging procedures and prizes, if any, are still TBD. We may also create a game jam page on itch.io to showcase the submissions.

Please post your questions or suggestions in this sticky. The opening post will be periodically updated with any new information, and the date at the top updated to reflect the last change.