So I know a lot of chan-type boards have an autosage feature which occurs once a thread hits a pre-determined post limit, but I'm a bit unsure if Uboachan does as well. It seems autosage likely is implemented though, since there have been various threads not bumping; mostly longer ones in /fg/, I believe.
Basically, what I'm wondering is whether it seem like a good idea for autosage be in place on Uboachan. Since Uboachan is much less active than many other imageboards, it may help increase activity if autosage wasn't in place, or if the bump limit was at least increased on certain boards. At the very least, it may make sense to change it on a couple boards, such as /fg/, where it makes less sense to create many new threads, especially considering Uboachan doesn't delete threads past a certain page number. As it is now, when a game which garnered more discussion has an update, it either gets overlooked by many due to the thread not bumping, or a new thread needs to be made, which seems to rarely occur, at least in recent years.
I would say that, at the very least, spare /fg/ from the autosaging madness. It takes developers a long time to make updates and they don't always post updates in between, either. At least, not in their threads.
Most /fg/ devs have devblogs on Tumblr or what-have-you, which is where they probably post more.
Still, it sucks to see a thread get no discussion because it's not on the first page.
That and the first page is also a little cluttered by stickies of sorts, which on Great Ancient Uboachan you could hide with no problem. I wonder if we'll ever get the ability to hide threads again too?
Well, back on topic, I'd say get rid of /fg/'s autosage function. It caused a great fangame's thread to die because the creator abandoned due to it not bumping. (Oh Someday thread, sweet prince, you entered your eternal Uboachan slumber far too soon.)
God help me if the Fleshchild thread ends up dying too because nobody noticed that it updates thanks to autosage.
tl;dr /fg/ doesn't need autosage, down with autosage, autosage bad
The bump limit on /fg/ is already 10,000, or effectively infinite. There should not be any issues with bumplocking. Please inform me if bumplocking continues to occur.
Thanks for checking. It's good to know there isn't a sage limit on /fg/.
While I haven't noticed any newer threads not bumping since this topic was made, it still seems to be affecting older threads, since I made a non-sage post in one of them just a few minutes ago, without it bumping.
Here are all the threads that seem affected (at least, judging by the date of the last non-sage post):
Amihailu in Dreamlandhttp://www.uboachan.net/fg/res/6751.html
List of fangames translated into english?http://www.uboachan.net/fg/res/6631.html
The Looking Glasshttp://www.uboachan.net/fg/res/915.html
Issues trying to play UVhttp://www.uboachan.net/fg/res/6759.html
(looks like there's a link limit, so I'll break this up into 2-3 posts)
Ondine - Yume Nikki Crossplatformhttp://www.uboachan.net/fg/res/6636.html
The Other Linehttp://www.uboachan.net/fg/res/502.html
nostAlgic and Paradehttp://www.uboachan.net/fg/res/1628.html
Memories Of Replicahttp://www.uboachan.net/fg/res/2494.html
Moga's games threadhttp://www.uboachan.net/fg/res/3837.html
Looks like the most recently made thread with which the issue's occurred is the Debris thread:http://www.uboachan.net/fg/res/6903.html
That particular thread was made on 12/25/12, so perhaps it's only affecting threads that were made within a specific timeframe, and isn't an issue with newer threads. It's hard to know for sure, though; I'll make sure to mention it if I notice any newer threads failing to bump.
I do wonder if it'd be possible to fix the issue with those older threads though, since a fair potion of those threads are still active, plus they make up roughly 1/5th of /fg/. If not, I suppose any still relevant threads could be remade, however.
It is a timeframe based problem after all. I have manually removed the bumplocks from all of the threads that you linked.
Hmm, that simple, huh? Good to see it was an easy (if slightly time consuming) fix.
I only tested it with one thread (last thing we need is a bunch of bumps due to test posts), though it's probably safe to say all the listed threads should be fixed now. I'll let you know if I notice any threads not bumping, though.