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The rules have been updated/simplified.

File: 1773918554839.png (11.35 KB, 500x250, Oekaki.png)

 No.30288

How do I draw things rotated/inverted/upsidedown, render it realistically:with planned refraction, reflection, translucency, manually, not 3d
And finally
Animate realistically, using math or some practical method to determine spacings…:3::ibs::NOW:

>Additionallly maybe code games with limited math that is +-/()= and alphabets as variables and none else using http://tululoo.com/ . Also myself so, not hand holding or whatsoever gay shit heyuri teaches ya

 No.30289

hello mechakun. not clue. but im sure practice and autodidaction helps



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