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File: 1524956411999.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.18771

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582

 No.18783

If the interest is big enough, is there any possibility of a cracked server with an Authentication plugin?

 No.18784

Wait, people still play minecraft? I'm not joking, I legitimately thought that most of its activity has died out by now.

 No.18785

>>18784
It became one of the those timeless multiplayer games like Team Fortress 2

 No.18786

>>18783
It's paid Minecraft hosting so I don't know if the provider will allow a cracked server or not. Uboachan's web server doesn't have the muscle to run Minecraft.

I did add plugin support and upgrade to 2gb ram, but this mapgen mod is not compatible with Bukkit, so instead we're running an API called SpongeForge and only have access to a more limited set of plugins. I'll have to look into whether an auth plugin exists.

 No.18787

>>18786
I think it is just a change in the server settings (vanilla mc server). in server.properties, there is an option called online-mode, set that to false, and people with cracked or pirated clients can join. I think the original intent of that feature was to allow LAN play without having to connect to the internet.

Doing so might make it much harder to ban unwanted people tho, since they're no longer banned based on their id provided by mojang. Just change your name and rejoin.

 No.18788

>>18787
An authentication plugin would solve that problem however.

Sorry for the double post. Forgot to add that comment at the end.

 No.18791

>>18783
>>18788
Unfortunately there is not currently a decent authentication plugin for SpongeForge, so the risk is too great.

 No.18792

>>18786
Bukkit's been dead for ages. Spigot lives.

 No.18793

>>18792
It's not compatible with Spigot either. Only Forge. SpongeForge is made to work on top of Forge, while Spigot is not.

 No.18829

File: 1525658909977.png (1.94 MB, 1920x1080, rKtq6LQ.png)

I wonder if the generation and this could be cranked up to a point of crazy that makes it look like the world in Girl's Last Tour.

A world were dirt and seeds and saplings are actually just plain difficult if not impossible to acquire could be interesting, where most of the things you need to be scavenged.

 No.18844

>>18829
It's actually very configurable, but I'm keeping the default configuration for now. I don't want to reset the map. I may investigate the possibility of generating multiple worlds with different settings on the same server.

 No.18846

>>18844
I'm more just curious as to whether it's actually possible, and when I say a crazy level of generation I mean completely removing terrain generation and replacing everything from ground level down with extremely densely packed city structures, enough to create a mostly solid surface

 No.18867

Someone complained earlier that since mobGriefing was disabled on the server, villagers can't farm or pick up / share food. I looked into it, and I was able to re-enable mobGriefing while specifically disabling creeper and enderman griefing using plugins. So villager stuff should work now.

 No.18868

>>18846
Yes, looking at the configuration files, I think that might be possible.

 No.18869

Moved to >>>/og/5142.

(Oops forgot to unsticky.)



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