Anonymous 12/29/16 (Thu) 19:38:08 No. 4665
I have never heard of that one.It seems extremely obscure and like one of those games released just to promote a franchise. I found a download link from 2008, but it just goes to an online casino site now…
Anonymous 12/29/16 (Thu) 20:24:14 No. 4666 >>4665 >extremely obscure
rolf what? It has an english translation, that's the farthest you can be from "obscure". I think it's one of the first 10 names that come to mind when talking about japanese retro computing, moreso considering it was made by GAINAX.
Here's your link btw.
Anonymous 12/29/16 (Thu) 20:52:57 No. 4667 >>4665
Oh, wait, just noticed you were talking about Idol project.
It's just more of a joke game but the graphics are nice and it's enjoyable. I never watched the anime, I should.
Anonymous 12/31/16 (Sat) 06:23:54 No. 4669
I think there's been a gap in communication here. When I said I've never heard of it before I was talking about idol project.
Anonymous 12/31/16 (Sat) 06:30:47 No. 4670
I know. At first I thought you were another anon replying to OP about Princess Maker, but then I noticed you were talking about IP and commented about it here
>>4667 >but it's in japanese so I can't figure out how to play it.
Yeah, that's what I was talking about when I said only non-obscure stuff was translated. 99% retro games aren't translated, and they will never be.
Anonymous 12/31/16 (Sat) 06:35:48 No. 4671
When translation software gets good enough somebody might fix that. Maybe that's being too optimistic though.
Anonymous 12/31/16 (Sat) 17:51:32 No. 4672 >>4671 >When translation software gets good enough somebody might fix that. Maybe that's being too optimistic though.
Very unlikely. Little people is interested in developing software to hack old games that aren't even that known to begin with, plus most of the documentation is in japanese, so even if you had a hacker you'd also need one that knows japanese AND has the patience to lurk over thousand of magazines and manuals from the 90's that, to make things worse, aren't that easy to find (or at least they weren't until some years ago, it's became easier lately).
There are people translating those games, but still, I have over 20GBs of PC-98 stuff, amounting to about 3 or 4 thousand games (it's worth to note that my collection is pretty small!), and at most people will be translating 500, which isn't even 15% of that.
And, even if it was possible to pull this out, the public interested in this kind of things is rather small and the niche remainds pretty much hidden only among those interested, so it'd be pretty hard to find someone interested in translating a game for such a small public.
Anonymous 01/01/17 (Sun) 00:53:53 No. 4673
If you could find a way to license the games and legally charge cash muns for them, hype could be raised enough to make it worth it. Would need someone to package them up in a stand alone emulator for distribution on a modern platform like Steam or such, or else the potential market will remain very very tiny. If it stays simply underground, hazy legality, labor of love work, progress will always be slow and there will always be far more projects dropped then completed (because if you can already play it in its original language, what reason do you have to spend a lot of time and effort translating it?)
Anonymous 01/01/17 (Sun) 02:12:23 No. 4674 >>4673
This is sounds really nice in theory and all, but it's a rather impossible fancy at this point. Most of those games were developed by companies that no longer exist, and the few ones that still do either have already released them as free software (see alicesoft for example), or are still charging for them but conscious they are no longer proofitable, they also know they won't sell in the west so they wouldn't even consider investing in that. The rest are doujin circles so I doubt even the devs remember those exist.
> If it stays simply underground, hazy legality, labor of love work, progress will always be slow and there will always be far more projects dropped then completed (because if you can already play it in its original language, what reason do you have to spend a lot of time and effort translating it?)
Japanese retro gaming scene has always been a love driven scene. Most of us actually did actually learn japanese only to play these games, so there you have it. It's just easier to learn another language than to wait for years on no end to enjoy those games.
Anonymous 01/01/17 (Sun) 05:51:46 No. 4675
When I said software the makes translation easier, I didn't mean just for pc-98 games. I was talking translating Japanese in general. As it stands the best translators out there still are almost completely worthless. In the future if the actual translation of Japanese part was easier than that would remove one barrier stopping these games from being in english which is somebody that knows Japanese.
Anonymous 01/01/17 (Sun) 16:41:29 No. 4676
Ah but well, you see, japanese in general for some reason doesn't seem interested in investing in the west market. I myself can't understand exactly what's the root behind this reasoning, but I think it's because they feel more at ease selling at home that a place where potential issues from not understanding the ground under their feet could cost them. For example, consider lolicon. Japan doesn't the slight problem with doing porn with it at all, but were you to try to sell something like that in USA and the least you can expect is a huge mob of feminists trying to burn your office while everybody shames your company's name under labels such as "pedophiles", "misogynist", and so forth. And the way USA is heading nowadays with political correctness doesn't really make it an inspiring-to-be investment for the future either. It's easy to see how the balance of risk/profit would make them consider them not doing that, but then you see that Saya no Uta was actually translated so we go back to ground zero.
It's kind of like consoles and computers. When Windows made its way to Japan, most of the important companies just stopped working with computers at all and instead focused in consoles, since they were a product made in their home country, contrary to Windows which was overseas and could provide little support, if any at all. That's why doujin and other small companies/circles kept themselves working with computers, since they didn't really care for profit and instead focused in the benefit of the unification that windows brought to home-computing and therefore a wider client network without having to make a version for each type of computer.
Anonymous 01/01/17 (Sun) 17:19:12 No. 4677
That attitude seems to be changing. It's very slight now, but I'm seeing more and more Japanese games being released on PC, and not just AAA titles either but even more niche games and despite more questionable content.
So I do feel like the Western audience is something a lot of devs want.
Anonymous 01/03/17 (Tue) 02:01:34 No. 4679
It's funny that you say that anon because in an article on the Softegg webpage there's a quote that says that that very thing happened. "The 5 year contract with Intracorp expired in 2002, but an MS-DOS based game was pretty much dead the minute Windows 95 came out. As a child-rearing simulation, it had little chance of competing in a market that had pretty much turned to Quake and Command-and-Conquer clones. And the newspaper articles that said "Princess Maker Sexist" didn't help us either".
Anonymous 01/03/17 (Tue) 02:46:40 No. 4681
It is in some places.
Anonymous 01/08/17 (Sun) 05:31:46 No. 4711
>>4709 >>4710 >Personally I prefer games with a clear ending to them because they just feel more satisfying.
I normally set some goals to mark an "ending", and once they're fullfiled (or I get too bored) I let madness run amock the halls and release the horrors from the vaults to let it end in the most twisted way possible. Call it a sadistic (masochist?) pleasure, but I do enjoy seeing the fruit of all my efforts decay in such a decadence. If we can't reach heaven, we may as well set hell free on earth instead of waiting to go there.
Damn, that game looks too nice, I will see if I still have it around my collection.
Mannosuke 01/08/17 (Sun) 23:21:04 No. 4731
Discussion moved to
Please continue to use this thread to talk about PM2, pc98 games, or what not.
Anonymous 01/09/17 (Mon) 18:20:15 No. 4734
Metroid's a pretty good game for the FDS ;)
Anonymous 01/09/17 (Mon) 20:15:36 No. 4735
Ya, but that's not an original game for the system, just an enhanced version of something that already existed.
Anonymous 01/09/17 (Mon) 20:16:48 No. 4736
Oh wait, never mind.
Anonymous 01/13/17 (Fri) 21:01:26 No. 4740 >>4739 >The border art looks like something from alien
More like, aliens looks like lovecraftian horror! They based it off that because (From what I recall) they said they wanted something with a sliight sexual innuendo included (you know, that's why they have those tongues too).
The game is a 10/10, a shame you can't enjoy it. It's in my top 5 list.
Anonymous 01/14/17 (Sat) 19:15:47 No. 4742 >>4741 >It's a little annoying that the most remembered and relevant pc98 games are touhou
Except they aren't? Sure they are pretty well known, but that doesn't make them the most relevant ones. There are things far more adored than toho.
>Not only were they not made by a big company,
One of the biggest appeals of PC-98 is the doujin produced by the 90's by non proffessional companies! I fail to see why this is bad, specially considering there were THOUSANDS of those there, a lot being some of the most memorable games produced for PC-98!
>but the art in them was pretty bad
Ah, you haven't seen much then. There are things far, far worse. I personally like the look of kyuu touhou because it actually feels like real doujin, contrary to the newest ones.
Making CG for games back then was really, really hard, most of the artists back then were professionals with years and years of grinding against the pixels in the screen behind the paper they were using. That's why there are so many floppy CG disks out there, they were considered some high quality omake.
>Pretty sure it only has as big of a fan base as it does is because of the loli.
Nothing like that, most of the so-called touhou community doesn't even play the kyuu era seriously. Also, most don't even consider them lolis, despite the fact reimu and marisa were <15 years old (at least until 2004, I don't know if ZUN changed his mind and let them grow).
Anonymous 01/14/17 (Sat) 21:03:41 No. 4744 >>4743 >I'm talking about sheer numbers here. Touhou games are the most likely to get translated, there's tons of fan art and merchandise of them, there's forums dedicated do them and there's even conventions based around them.
Touhou is popular because it was popular first in Japan. ZUN has been in the doujin market since 1995, that's 22 years, and he's one of the very few that still are there, thus he's appreciated by the community. Once it became popular there, it was only natural it'd reach the west. Those games get translated because it isn't really that hard to do a patch; compare it to a VN with 30+ HS of gameplay, 150 text files full of words and god knows what else, while toho is only 20 lines of dialogue and a few images at most. And, even though toho became popular, it took a long time until they decided to patch the kyuu era (have they actually finished any? I haven't even checked). So, long story short, touhou is popular, but for very different reasons; the PC-98 version games aren't nearly as "consumed" as their windows counterpart, so to speak. They aren't even relevant in touhou's universe. Hell, some people don't even know they exist.
>Game play wise it's not the first of its kind and is probably not even the best so I just don't see the appeal and loli is the only thing I can come up with.
Touhou is fun, but saying that it's the best out there is being a little too pretentious and ignorant, and sadly most of the fanbase seems to think this way, so there you have why people think they are a cancer.
The games aren't even that hard (actually, they are one of the easiest danmaku shooters I've ever played, so there you have it). I don't know how familiar are you with the whole span of products ZUN has created, but the universe of touhou is big, and mixes a lot of shinto mythology, buddhism, spirituality and ancient chinese myths along it. It's practically reeking oriental fantasy, not just a bullet hell with nice music, or a waifu generator like the fans themselves seem to believe. ZUN has a really interesting style of writing, but then again most people don't know anything about it, so you can see that while touhou is "popular" it isn't even properly consumed by its fans. That's just how sad things are.
>I guess by big companies I meant professionals. There's games made by professionals that don't get nearly as much attention as touhou.
Only in the west*. For the same reasons I mentioned above, the best games are hard to translate, not many people is willing to do so, thus they remain limited to those with japanese knowledge.
Anonymous 01/14/17 (Sat) 22:29:23 No. 4747 >>4745
No, what I mean is that touhou was
popular in japan, and
it became very popular in the west, specially because they are extremely easy to translate. I don't know if touhou would be as popular as it is if there weren't any translations there.
They remain popular in both sides of the sea, although the western side of the fandom is more disgusting than the eastern in my opinion.
>How much pm fan art is there(not a whole lot)?
This is an unfair comparison. Touhou was highly unpopular during the time it was released! Compared to princess maker, touhou would have been some obscure doujin danmaku somebody made if you were in 1997! It didn't even have any fanart! Touhou became popular just after ZUN switched to windows. What's more, it is still popular because it still exists, just as evangelion is popular because it still exists, while princess maker is virtually dead and thus fewer people know about it.
Correlation does not imply causation, the fact touhou is popular isn't related to the fact it was a PC-98 game, it is popular because it became popular later, thus the PC-98 games also "became popular" as a consequence, but they weren't by the time they were released, and in fact they still aren't that relevant.
PM on the other hand was important when it was released, and faded into the past when content stopped being produced. If PM was still being released it could have been just as popular as any other game. But it isn't, so if you want to make a fair comparasion you should say, compare touhou with dragon quest. Tons of fanart, tons of games, tons of fans.
If you want to argue that touhou is more popular than other games, then we agree, it's unfair, but that happens all the time, in all medias.
>why did touhou become as popular as it did compared to other jp windows games?
I don't know exactly what made so popular touhou in the first place, but I suppose it has to do that it's the work of only a single man who does pretty good music and enjoyable games (I mean, anyone would feel interested in playing a game made completely by 1 person), plus the abundant lore and mystisism of its world and the liberty it offers. You can do whatever you want with it, even profit, and nobody will care. It's pretty much the heart of doujin philosophy expressed at it's most through a series. It's also a pretty solid product that covers the most important of the medias available in our society: books, games, even fan-anime.
Personally, I believe it's this liberty what made it become so popular; if I made a game about touhou, people would share it, we all would circlejerk about it, then somebody would post that an anime came out, etc etc etc. Touhou material is virtually constructed by the whole community. That's also the reason so much fanart is made.
Anonymous 01/14/17 (Sat) 22:47:32 No. 4749
>the most notable franchise to debut on the PC-98
Anonymous 01/14/17 (Sat) 23:25:22 No. 4751 >>4748 >As a result the touhou pc98 games get quit a bit more attention than some other pc98 games.
Your own picture is a contradiction to what you say. You have a lot of classics right there, most aren't even translated. Touhou is only one of those, but it's not relevant outside the touhou community.
Also, the faggot who wrote about toho in the first cap is exaggerating a lot of shit and using a lot of misleading sentences, he probably wrote it to make the thing look more interesting.
>A game that was extremely obscure at the time being more well remembered than something that was a lot more popular then just shows this even more.
You know, two years ago nobody knew what osomatsu-kun was. Nowadays thanks to the reboot, everybody does. You are comparing a game being actively released every two years with a dead cow that stopped being milked about 20 years ago. Touhou is popular because touhou is popular, the PC-98 games are mentioned more regularly because they are linked to touhou. Touhou isn't "being more well remembered" than other games at all, it's remembered because you have the drunkard releasing games actively since 20 years ago and people linking all the games released so far together. Imagine if every time a new mario game was released nintendo decided to link all the games they ever made. Yes, the list would be ridiculously long, but supposing it happened, you'd have more people checking those games, in the same way people check touhou games and find about the kyuu era.
>When you look up pc98 music a lot of, if not most of what you find is touhou which says something.
Just some of my favorites I could remember from the top of my head.
https://www.youtube.com/watch?v=DS89iXC3CwI https://youtu.be/pVzPG79xWvY?t=2269 https://www.youtube.com/watch?v=cFXiAh7cGnY&index=6&list=PL5C4B4FAAA4BBAC53 https://www.youtube.com/watch?v=LOTUuvGFLVQ https://www.youtube.com/watch?v=aC8NqhuH9Fg >>4749
More buzzwords, ignore that crap.
Anonymous 01/14/17 (Sat) 23:53:06 No. 4752 >>4751
Hold me tight kind of sounds like you spin me right round. I wonder if that's just a coincidence or not…
(here's the soundtrack to the train game in
Christmas is probably my favorite).
Anonymous 01/15/17 (Sun) 03:09:56 No. 4753 >>4752
According to wikipedia, that's from 1985, and if my memory doesn't betray me, Misty Blue is from 1987 or 1989, so it's possible. I always felt that game in special is slightly different compared to other works by Kojiro Yuzo, but I figured it had to do more with the atmosphere of the game than anything else.
holy shit, that's cute.
Anonymous 01/15/17 (Sun) 03:27:04 No. 4755 >>4754
"This version of Windows needs a 386 or more advanced processor".
I have a clean win95 partition somewhere for PC-98, it only lacked some drivers to display 256 colors. If I find it I will post it later
(file isn't mine btw).
Anonymous 01/15/17 (Sun) 04:47:35 No. 4759
When I max the memory to 7.6mb it says this.
Anonymous 01/15/17 (Sun) 05:00:24 No. 4761
Did you insert both the fdi and the hdi?
If so, try inserting the hdi only.
Anonymous 01/15/17 (Sun) 05:57:51 No. 4764 >>4763
Tried that 3 times already. What version of np2 are you using and where did you get your bios?
I tried running it on the anex86, but for some reason even with the bios I found from here
it doesn't display any of the characters correctly. When I start it with both the hdi and fdi files the screen fills with stuff, I can see the windows 95 logo for a split second and then this screen pops up. When I just start it with the hdi the same thing happens(except the screaming is different) that happens with np2.
Anonymous 01/16/17 (Mon) 22:32:49 No. 4766 >>4765
I got it to work on a another unofficial version of np2 called neko project 21/w which has memory that can up to 230.6mb. I don't know why it works on that it just does(maybe it's the larger memory).
I can't find cd4win to open up windows 95, but I don't know if that's supposed to be there or not.