Uh, surely you didn't miss the memo about the author not wanting translations of this game? I'd abort mission before you get too far along.
Rest assured, I'm not the one translating it. I am only told to post information on downloading it once it gets finished.
Also, I think that it is because of the author "not wanting translations of this game," that whoever is translating this is not revealing who they are.
Let me guess, another racist pig
Don't lump the pigs with these kind of people, even them are offended. But seriously, why wouldn't the author want more distribution of the game to more people to play and appreciate the work? This is pretty stupid, not to talk that the person could just make it so people need to ask first before translating the game.
LMAO what. It doesn't matter WHY the author doesn't want translations, all that matters is that they don't, so therefore no one should be publicly distributing downloads of translations. People HAVE directly asked Hachisuka for permission before, and they said no. Like, I know respect for other people is a rare thing around here (considering most of the translations on this board didn't get permission), but come on.
Basically>Oh noes piracy is EVILZ AND IS RUIN MY LIFE and we need to give total respect to those self-serving racists
Consider the possibility that such a translation might just possibly be done out of spite. It's very reasonable here.
You're trying to speak to a generation that has been pirating music, shows, software, and everything else without a second thought here.
……..Do any of you even know the definition of pirating, LOL. If you're gonna make excuses at least make good ones. You can't pirate shit that doesn't cost money/isn't copyrighted, and this isn't piracy, it's just being an asshole to game makers. Hachisuka isn't a big game development studio that you need to fight against with ""piracy"", its not like they hate English speakers, they just don't want people they don't know messing up their game that they probably spent months personally working on. It doesn't seem like it's a big deal, but when shit like this happens authors start taking down their games/not making new games at all. You're really not doing anyone a favor here.
Given how nobody in this thread even knows who the translator is, it's a mystery who you're speaking to.
At least for commercial products that make money, at least you have the argument that piracy is harmful because it possibly reduces sales and profits. When it's free in the first place, you have precisely zero arguments for its harm.
IMO this "Hachisuka" you worship so much already sounds like a big dick. Let's hope this game gets messed up badly.
Saging for no reason
Is the game even that good, I looked at videos of jp playthrough and the pixel graphics are so amateur
Any news so far or is the translation dead?
Just finished playing this, getting the best ending, it was really darn good. It did remind me a lot of Ib a lot that I was a little leery of it at first (that sort of wait is this story going where I think it is) but then things turned out not as expected and it was all good.
Apparently there are 3 endings (according to the readme) and I didn't manage to get the bad one (ending 3 I assume, I got 1 and 2) but I'm not really that upset either so I won't go looking for it.I still have no idea why the person wouldn't want it translated but well I guess the cat's out of the bag now.
is not me, so this was certainly surprising. Seems like some other anonymous translator did us a big favor here. The original translation effort was still underway, although it was under a little delay, so that it wouldn't have been done in 1-2 months since the first post here, but it was still underway, and it would have had "features" like using the Old English system of pronouns (thou, thee, thy, thine, ye, you, your, yours) and other stuff.
Well now that this is done and over with, I guess that this might well be the thread for anonymous translations. There are certainly some other games in mind as well, I was told.
Specifically, a game called リフジンhttp://www.freem.ne.jp/win/game/7086
The creator hasn't specifically said anything about translations as of yet, but seems someone of a nature who might be best not to even ask.
I'm gonna be the dumbass here and ask on how to get the best ending on Bury because that thing is just fisting the hell out of me.
Did you get ending 2? If you got that one it's not that hard to get the besting ending. You have to collect all the notebook entries. The last one is really hard to find, the only reason I found it was because I literally checked everything in every room go back to the servant's room on the second floor (it's the topmost room and examine the candle on the table)
there will be a scene and you'll obtain the last one. Then continue the game as you did before, the ending will be different now.
Just recently played this one myself. I definitely see what some others are talking about with the Ib vibe; I'd be surprised if that wasn't an inspiration for this game, with all the similarities. It's really mainly the feel, however, since the story and setting are rather different. Story was a bit light for my tastes early on, but was pretty enjoyable once it got further in. Definitely felt worth playing, all in all.
By the way, am I notice a lot of you seem to be not bothering to get all three endings, so you may like to know that there's a bonus room that unlocks upon getting all 3 endings. The endings themselves are honestly rather boring aside from the best one (which I liked), but the bonus room is interesting enough that it made getting the other two feel worth it. Don't expect any plot revelations or the like in there, however; it's more a silly thing showing all the different characters in the game, along with some brief reactions and observations on them (which is not only kind of fun, but can help figure out what all them are referencing if the notebook wasn't enough).
Also, here's how to get the endings:
Ending 1: Be nice to both party members, read the note in the annex, acquire the Paper Doll Chain, and get all the notebook pictures, at which point a candle should be lit in the annex where the note was (which will lock you into this ending upon examination).
Ending 2: Read the note in the annex, and but don't get all the notebook scraps at the end.
Ending 3: Be cold/rude to your party members, and avoid reading the note in the annex (just avoid the note in the top room; the two diarys are fine, and required to read, I believe).
chrome keeps giving me a malicious file warning when I try to download from that link. Anybody else have issues?
I'm sure if you go to downloads (Ctrl+J) you'll see a "Recover File" button.
Uh, I need help finding the blue shoe? Any idea where it is?
Inside the fireplace.
Rolling for racism
Could anyone please help me with the 4 mannequin? I know it's talking about season but I don't know the answer for that riddle.
why do I feel like it's vgperson translation…?
That puzzle confused the hell outta me too. I had to look for a Japanese playthrough just to solve that one.
Hint: Focus on the little boy's hint, and think of the clothes as leaves.
I cant get past the part where the second floor is finally open and that blue dress bitch dies??
explore a bit on the right hallway from the main room of the 1st floor then there would be a cutscene of some footsteps coming from the main room>>3437
answering my own question: i forgot to get the paper doll chain
what is the Paper Doll Chain? I can't proceed after the cutscene with the twins, I already got all the pages, maybe that's what I'm missing?
I updated the walkthrough and hint-guide to address your problem. Hope it helps.http://www.filefactory.com/file/2s8joemsnwzb/Bury%20-%20Walkthrough.txthttp://www.filefactory.com/file/4xwq1lvt1vzr/Bury%20-%20Hints.txt
To those who already downloaded either one of two, or both, you don't need to re-download the update, unless you're having the same problem as Anon 3454.
Other than that, since I deleted my previous post. I'll say it again.
The walkthrough is long, use (Ctrl+F) to find things. It may be a bit confusing. Only use it when you're absolutely stuck. The hint-guide is basically a short version of the walkthrough.
The torrent is working. You may have to wait a tiny bit to connect to peers/seeds, though.
But yes, also requesting a re-upload.
If the above torrents get removed, search Google for:
That is the hash of the torrent. You'll probably find another mirror for the torrent
Now I'm done playing the game, I am still confused with the story.
So who is Coco? She seems to be a country girl but the master seems to have a liking on her. What about her being in the mansion for so long? Did she die and become ghost to find her notebook? How and why did she die?
Or maybe I just didn't read the story well enough?
It seems like the author just don't want us to know the whole story. I don't like this kind of games.
I just got my best ending too, and honestly it felt like a letdown. Like, "Oh, that's it?" The questions are still there and it just doesn't feel any satisfactory. One thing we know for sure is that the gardener is Lyell's grandpa.
Glad to know I wasn't the only one who found the plot to be vague.
I thought [spoiler]she died from falling down the ruined well. It's where you start the game, the notes in the annex mention the well being dangerous and Coco going missing, and the gardener tells you you're not supposed to go near it during the flashback. I think she fell down looking for her notebook. The voice at the beginning ("I suppose it could be there… you know? \ Oh yes, perhaps. But that's not a place you're supposed to go, is it?") was someone encouraging her to go to the well? Maybe the sisters? I didn't actually see them on my playthrough. Do you see them in Ending 3?[/spoiler]
Also, how do you get into the westmost door in the hall with the cat and fiddle?
>>3467The sisters are in the best ending playthrough. How could you miss them? And yeah, those are their words.
Until the very end of the game, if I remember it correctly there were 2 rooms that cannot be unlocked. **One is the furthest door in the first left corridor, the room next to blue girl's room.
The other one is the Guest Room.**
i wanna play bury game
You can use the torrent
I followed the walkthrough but the option to pick up the paper doll wasn't given to me at all for some reason
On wait never mind, the option wasn't available to me cause I wasn't nice enough to Lyell
Such a nice translation, even the pictures are translated; are we sure it's not Vg's?
Anyhow, In case the translator would even come around here: I'm really grateful for whoever took their time to translate this game, really enjoyed it.
On a different note,
got ending 1 and 2, currently trying to get the third bad one. Really excited to see what the bonus room that might reveal as it was mentioned by someone before - maybe we will see some extra information about Coco?
By the way, aren't the save points (the female face with only her nose showing) Coco herself? The first time you speak to the save point, it introduces herself as Nancy, and I reckon somewhere towards the end of the game, the boy calls Coco "Nancy" . I'd really love to see what's your guys opinions on this, maybe I am just confusing something! C:
Vg as in vgperson? If vgperson did it, it would be on the site.
Even if she was the person who translated it, I doubt she would admit it since she couldn't get the permission to do it and stuff.
Nancy is a storybook character, just like the rest of them. It's clarified more at end 3.
If you talk to the save point after getting all the pages of the notebook and then let Coco rest in the bonus room, you will know who that thing was supposed to be.
I also think it's vgperson's doing. The translation style (?) seems so familiar to me. And of course she won't publish the game in her site because she couldn't get the permission.
Who was the axechick? Part of a folktale?
Axe chic is Lizzie Borden, a nursery rhyme which is based on real murder case
I think you can read about her in the bonus room
Also, the game is all about nursery rhymes, so you probably should know that there's a nursery rhyme titled "Who killed Cock Robin?"
It does look similar but. I think a lot of people most familiar with that person's style of translation. Even if it was somebody else, I don't think it's too far-fetched that they might resemble vg's style.
Can somebody please tell me how to trigger the sisters even shown in >>3437
I got the best ending, but never actually saw them anywhere
Just go to landing in that screenshot. I think the notebook might have to be full though.
somehow i managed. thank you
on a sidenote, somebody said it happens if you do a best end playthrough. i was aiming for ending 3 when i triggered the scene, so i am guessing that it's not something that depends on how you play, you just have to be there at a specific time
This translation is illegal. Please remove it immediately.
I am referring to those in touch with who has translated it to tell them to take it down as well as those who have uploaded mirrors. I have no issue with discussing the game, I have a problem with illegal distribution of such works.
>Not allowing translations
I could completely understand this if the creator wanted a specific person/group to do it so that they can trust that the translation is on par with their vision.
What is completely inexcusable is pretty much every other reason.
Before I never even bother playing the game and consider whoever made it a shitlord, does anyone know which one of these it is?
The creator didn't want their game to be translated because they wanted to keep track of the fanabase if it ever got one, obviously that would be difficult if part of the fanbase were people who don't speak the same language as you and live on a different continent.
Shit, now I feel bad about it.
But when you relese something, especially on the internet you give up that kind of control. I really dont understand their reasoning behind it.
"Fanbase"? Now that's quite haughty, to assume that such a thing would ever even come into existence. Most games of this kind (free games) don't even get much of a "fanbase." It's just another free game. To make an "if it ever got one" assumption makes it sound as if people were dying to "make a fanbase" of a game like this. Haha
Also good luck trying to remove all those torrents, as well as getting all those IPs to stop seeding.
I'm reuploading backups to mega just to be a dick
I just went back and gave the other blue shoe (house with the little people) to the girl in blue. It was by far the most hilarious and disturbing scene in the whole game!
I don't know why but the text in the game is all broken/mess up so I cant' play it can up anyone help me or know how to solve it
File: 1419488210358.png (Spoiler Image, 52.14 KB, 624x467, Screen Shot 2014-12-24 at ….png)
Here is how it look like
Damn. That guy never gives up, doesn't he?
Here's another mirror https://mega.co.nz/#!JdYXTTxK!btyQIMFvnNH920u8TdXAxsdZ9SOAfEIj6bT-6KNBEtc>>3423
Pretty safe to assume the translation project is dead by now, right?
Preparing more backups now.
I have tried to download this game. But it seems the links are down once again. Can any body re-upload it please?
gaah, it's down again ! Can someone please upload a new link ? been searching everywhere…
The links are down, could anyone please re-upload the file? I'm dying in impatience to play this game-
The link is working fine for me, try it again please.
It's down again. Could someone please reupload?
hope this works>>3764
I wouldn't even call it a horror game.
It's not perfect but I like the plot a lot
That's why I said "fashion horror game".
Fashion implies that it is the cancerous "new horror" that is arousing everywhere as a new trend.
I see your point, off topic but do you think this trend will die soon? there's plenty of new horror rpg projects left and right going on in tumblr, it's kinda bugging me
Well, just like what happened with Yume Nikki and its fangames, I'm pretty sure that it is indeed already getting old, even at a faster pace since all the ideas you could put into a game of this "genre" were already used somewhere before, and there is little – or none – space to work on something original.
All these projects seems to be cuntpasting the same thing over and over again with these stupid puzzles that make no sense with the actual plot, cutesy little girls in mansions being chased by monsters or some "unknown terror".
Overall, it gives me the impression that all of those projects will be the flavor of the month (if they actually manage to put a demo or something), and will be forgotten long after once the trend moves to the next fashion.
It actually wouldn't bug me so much if the devs actually tried to make a game with horror elements instead of "a horror RPG". Puzzles aren't the only way a player can interact with the game (I actually want to know how moving a chair is relevant to the story), and mansions with monsters aren't the only viable scenarios for this kind of thing.
It mostly gives me the feeling that they only played RPG maker "horror" games and are trying to copy what they liked. Sure, that's good and all, but, just as yume nikki fangames, when there are like 50+ games with the exact same content, it simply isn't appealing anymore.
So, I give this only a few months, maybe a year.
I agree with all that you've said but what else is there to use aside from puzzles and maybe dialogue options? And what about the games that do link puzzles to the game's plot?
I think puzzles are ok as long as they make sense in the plot and other than move these things, who's the liar (this one's ok but overused recently) etc
>>3896>And what about the games that do link puzzles to the game's plot?
Those are ok for me.
For example, deciphering a code out of some books that give some insight in the background story to pass through a door/break a computer password is actually a puzzle that is linked to the plot, has some sense as an actual, plausible problem to solve, and has more thought put on it than "move chair C towards north and face the doll to unlock the mechanism", which just feels like cheap tricks without taste.
>what else is there to use aside from puzzles and maybe dialogue options?
As for what is useful for gameplay, just to give an example, simple investigation is enough in a linear plot to proceed smoothly and with plenty of input from the player. Linking data and facts from point to point in a game is quite reasonable and it's literally asking the player to be careful with his own moves and to take in mind all the data presented by the developers and move from what he knows. Although it requires much more organization and thought on the events, which may be why so many amateurs devs tend to avoid it. As for a real example, Call of Cthulhu from DOS made a quite good use of this feature. While it isn't RPG, it still could be easily applied to it.
Another thing that I haven't seen being used too much is the passage of time. Jesus, not all the game must be finished in the same exact day it happened. Using the progression of time to degenerate the situation and environment is an excellent device to express the the "rust-on-the-iron" on games that want to show some kind of horror (or at least non-happy games), or at least some decayed situation. Just like Key's VNs, where everything starts cheery and happy and then as you play, sad dicks happen.
Or even flow, since, as you gain points in the meter, Sabitsuki's rooms starts to get more filthy and stuff.
It could also help a lot if they stopped using little girls and instead thought of another characters in different situations that could add bonus points for new setups to exploit.
Really, just playing a bit of other games you can come with a lot of ideas that have yet to be seen in the RPG community.
very much thank for the replies, anon. it was insightful
I'm guessing most of the devs are too lazy to think up of a fresh mechanics or at least pick one up from some game and modify it or they are too much focused on other things like graphics, plot, music, etc. not that they aren't important but they were neglecting the improvement of the actual gameplay. their goal is to make a game, after all
I also have this idea that they are too afraid to stray from the mundane 'horror rpg' genre. which is pretty dumb…
Well, I think it's a mix of all of those things.
We're speaking of a community basically made of amateur devs (mostly underageb&)
that, while they may have some experience in the field of music, graphics, pixels, etcetera, they aren't really that used in all the process of game-making (which can explain that "laziness").
It may also be that they don't want to get out of the comfort zone, so they evade trying new things that haven't been tested before, or it could also be that they simply don't want to be off the "horror" wagon, which is, I agree, stupid.
>very much thank for the replies, anon. it was insightful
Wow, this is one of these rares cases where my input is actually appreciated. I tend to be extremely straight about what I dislike or when I point out something as a problem, so, normally, someone gets mad at what I write without even reading between the lines and then we're exchanging "ur a fag" messages for the rest of the thread.
Cool, anon, I wish more people took things the way you do.
>>3899>someone gets mad at what I write without even reading between the lines and then we're exchanging "ur a fag" messages for the rest of the thread.
Well anon, that's what they all do when they feel attacked. If you only saw how rpg maker fandom in tumblr reacted when someone pointed out their character designs were generic and unidentical when the silhouette test is done mostly because everyone's design was a little girl, had frills, ribbons, wearing poofy skirts, and of course the european/victorian inspired designs. They got butthurt so much. I only skimmed some of the replies to the post and most of them said something along the lines of "that's what horror rpg genre is" or some other bs. They also accused the poster for "stealing official art" (when they only used it for the silhouette test) kek
That said, having a close mind doesn't help being a dev at all. I'm also currently involved in this horror rpg project as well, though I don't have much control to anything aside from doing what I do which is why I don't feel too attached when the game got criticized by some hater. They were a hater but they did brought up some good points but the lead dev was like "nah ignore him" not gonna name the game but right now it's like a half assed shell decorated with unnecessary and time consuming accessories covering a meh interior. I'm not sure if I should bring this up to them knowing we're too far to make a major edit and they are too busy with personal life atm (not to mention the fucks I give is only so much recently)
I'm still pretty easy to get hurt over criticism but I would still appreciate it as long as it explains it's side
>I wish more people took things the way you do
I'm pretty sure there are plenty of people that do, they are just quietly lurking here like me, or actually doing something important elsewhere
>>3900>If you only saw how rpg maker fandom in tumblr reacted when someone pointed out their character designs were generic and unidentical…
Oh, I believe me, I saw that when it was posted in ubuu. It was hilarious how they all united to attack someone who actually made good points with kiddy arguments just because they didn't like what they read, with public bashing and shaming.
>That said, having a close mind doesn't help being a dev at all
This is sadly a great problem that most of people I've come across had in some or other way. Uboachan has always been criticized as being a "bash center" of some sort, but it actually gives great advice and help to people, it's just that nobody of those who say that bother to read what is being criticized and why, and instead they whine about it.
>I'm pretty sure there are plenty of people that do, they are just quietly lurking here like me, or actually doing something important elsewhere
Yeah, probably, /fg/ has been a lot quieter lately so I'm guessing all the people who can't stand others pointing out their errors so they can fix them are in other places now, surrounded by fake hugboxes and licking each other. I still remember when I got replies as if I touched taboos that were better left in the dark.
I think it would be better if we stopped here, though; not like the thread has much activity going on anyway but, certainly, this has been derailed quite a bit for now.
In any case, a new thread about the horror fashion can be opened if anybody is interested in keeping a discussion.
>>3902>2nd pic related
holy fucking shit the guy who defended themselves saying they took fine arts so they were not ignorant about art was my favorite out of all the replies there. it was like a paraphrase of navy seal copypasta, what a happy accident
>I think it would be better if we stopped here, though
I can't say I got nothing more to say but yeah sorry for making this thread derailed. I'd love to make a new thread but I'm not sure if everyone's that interested abt the topic. and now for something actually related>>3891
seems like the author's keeping a close eye on this thread :^)
>>3902>If you want to criticize something you should help to improve it.
someone please reupload
If someone uploads a copy that I can access I will upload it to places which are this guy is unlikely to be able to get it taken down from.
I don't even care if the game is good, I think the creator should just understand that trying to stop people from uploading copies of stuff on the internet is highly likely to cause more copies to pop up out of pure spite.
I've been monitoring this thread for over 2 months now. Please let this game not be complete trash.
It's an okay game; not too bad but not particularly good either.
I have zero knowledge of the game, yet I can predict what it will be.
>little girl lost in haunted mansion/graveyard/whatever>Collect keys>Open doors>Repeat>Suddenly there is a reason for the pointless things you were doing>Moral choices>More doors>Good/True ending>Bad ending>You will like it because it's japanese/wapanese
I'm not a shaman I just described most modern RPGM horror games, they are all the same thing.
Looks like the link is already down
RIP this thread. Anyways, off to download the game ayy lmao
Could anyone reupload again? I hate to be that guy but I seriously want to check it out after reading the thread
Reupload please… :"
Email me a working link to the game, and I'll put it somewhere it can never be taken down from. This guy should be doing healthier things with his time than spending every waking moment looking for new links to his game and sending takedown requests. Doesn't he know about the Streisand effect, or that data which touches the Internet can never be destroyed?
I'm going to make an indestructible link on a specialized network and put him out of his misery so he can focus on other things already. This is ridiculous. Even if this thread didn't exist his problem wouldn't go away, because we're not the only ones sharing the game. Ending these shenanigans forever right here may be an enlightening experience for him.
Tfw racist dev is still at it.
According to http://vgperson.tumblr.com/post/85688731460/bury
(blog of the guy who originally asked for permission to translate), the author's reasoning was that he would have little control over how the translation would actually end up. He's probably worried that the meaning of things might not turn out appearing as he intended, and that bothers him as an artist.
He can't control the will of the Internet though, and he'll tear himself apart trying. The translation is already done and has already been passed around. As a developer, he needs to give up now, or it'll be unhealthy for him.
Wow that's poor, once you released a game you must be ready for all kinds of fanworks and things you can't and must not control.
It is childish, what a shame that the dev responsible for a game some people liked isn't even ready to be a dev yet.
Uploaded bury.7z (7zip archive) to the IPFS network with the IPFS key QmZhpyoqRocNsZ6AWofbVcigiANcgnpUBbokB9qLipsGkU and propagated to several nodes.
You can install IPFS yourself or download through the public gateway. (Installing IPFS and downloading the file yourself will strengthen the file's availability.)
* More info about IPFS: https://ipfs.io/
* Download Bury through the IPFS gateway: https://gateway.ipfs.io/ipfs/QmZhpyoqRocNsZ6AWofbVcigiANcgnpUBbokB9qLipsGkU/
(save as bury.7z)
Whatever the motivation I hope it makes enough sense and allows future access more easily. If >>4485
is the case I kind of expect translation problems in the vain of that spanish RPG -Can't remember which- where the author wanted to translate his exact vision and ended up with a muddled hard to understand work, which makes the potential public just dig around for a fan translation.>>4487
I thank thee kindly for the gateway, I have IPFS already set up but after that bit my experience with it is just some head scratching and acceptance of failure.
I'm curious now.
Do you remember anything else about that Spanish RPG? What it was about? Was it another RPGMaker game or?
It was a pen and paper traditional RPG, sorry for the inconvenience.
I can't remember its name for the life of me, but it was apparently crunchy -mechanics heavy- as hell but fun to carry out; the fluff -lore, setting- relied on overpowered/champion-like characters with an assortment of big powers fueled by their energy or something along those lines. Think shonen anime moves but represented in a more classical mythical painting not unlike pic related. My mind is pretty fuzzy about it to be honest.
does anybody have a new download link? been searching high and low for one but no dice :/
The IPFS web gateway blocked the link for "legal reasons". If you have an IPFS client you can still download it directly using the key though.
already DMCA'd. that was quick.
It's been 2 years ffs, doesn't the author have something else to do with his fucking time?
hate to be that person but i'll be checking back for a reupload
ffs that's one persistent person