No.1553[Last 50 Posts]
Does anyone here know about these games?
Towelket is a series of RPG Maker games inspired by MOTHER, with surreal, philosophical, and horrific themes. Currently, there are six games, and four spin-off titles.
Recently, a few people have started work on translating the series. If you can aide with the translation, feel free to join the IRC:
irc://irc.rizon.net/towelketEnglish wiki with more information:
http://www49.atwiki.jp/towelketranslation/ No.1558
I heard about it a good while ago (I'm guessing 2-3 years ago) being referenced alongside Yume Nikki and (I think) Ao Oni, so I guess you could say I know about it, though it looks like you know more than me; I had thought there were only 4 games, and had no idea anyone was working on translating the series. Pretty nice to know I'm wrong on both of those, though!
No.1559
Wow! Thank you for the heads up, I've always wanted to play these game ever since I can across them a few months ago.
No.1606
If anyone's still interested, translation has been progressing for Towelket 3. You can download the game s here :
http://www.freem.ne.jp/brand/1039And as for the translation, the link should be somewhere around here :
http://towelket.wikia.com/wiki/Towelket_:_One_more_time_Wiki No.1947
Has anyone played it? I can't get it to work but I'd like to see impressions.
No.2045
>>1947What are the problems you're having?
No.2615
How is this translation progressing?
No.2645
>>2615I'm unaware on the status on 3 (which is actually the first game), but 1 (the first game, which I posted screenshots of) has been translated up to start of chapter four. Some of the text gets cut off and there are a few bits of untranslated dialogue, but that will be fixed later down the line. You can get it here:
http://www.sendspace.com/file/foqwagYou'll need to install the Japanese RPG maker runtime package to play these games. Get that here, and click on "Zip形式 2000rtp.zip(サイズ:11.7MB)": famitsu.com/freegame/rtp/2000_rtp.html
For updates, check out the Towelket thread on /jp/ (11142304).
Also, do not upload any videos of the gameplay. It goes against the author's wishes.
No.3209
creator very sensitive to fan work, advise cease all translation, distribution.
二次作、実況などに制限をつけてる作者に対して、許可も取らずにこのような行動を取るのは止してほしいですね。
No.3215
>>2645he can only request that no one post their own videos. there's nothing he can actually do to suppress fan works
what's with japanese doujin game makers resisting translation efforts? we just want to understand his game
No.3216
>>3215You know how xenophobic the Japanese are? It's probably related to that. Why would some glorious Nipponese man want a gaijin to touch his glorious Nipponese game intended for other glorious Nipponese?
Or maybe the Japanese have really different takes on fame and the like. Maybe the author is a hipster who wants his game to stay as underground as possible. Maybe he really is
sensitive to fan works and fan art makes him cry.
I wish I could ask him myself.
No.3266
The translation is done. However, it has not been edited so expect some typos or errors.
http://www.mediafire.com/download/r1bynyqigrhs0xr/t1ue.7zHave fun, everyone. Also, if anyone knows how to fix the battle screen, please do tell.
No.3267
>>3266Thanks for the hard work! A couple of things I noticed (I played only the intro part):
- Can the naming screen be fixed to include the English alphabet? Or if that's too difficult, leave it out and just use the character's official name.
- The title of the first chapter (I think - it was a huge white text on a black background) wasn't translated.
No.3290
>>3266Oh man thanks guys. I've been waiting for translations of these games for so long.
No.3713
>>3267It can't be changed so it's been removed.
The chapter images were also translated now, with the text added by another.
>>3266It's been almost a year, but I edited it so all the text should be on the screen and typos should be nearly or completely non-existent. Writing might still be a little weird because no one has looked over it but me, and my concern was with translating more so than making it pretty.
This is essentially the final version, unless I really need to change something.
This link isn't on the wiki because I'm just using it as a temporary for now.
http://a.pomf.se/hemgnv.7z No.3743
So why is the author such an asshole about his games?
No.3833
>>3713Can anyone reupload the link please? It is expired.
No.4518
>>3833Search for it on the Wayback Machine, the link still works that way.
No.4519
Creator of the wikia and the IRC channel here. I'll be uploading the translation of Towelket 1 again after me and the translator managed to fix the issue with japanese particles in the battle text. I'll also be updating the wikia page with more content since I finally got around to playing the first game of the series (Towelket 3).
And maybe I'll start working on Towelket 2 after I finish all games in the series (originally, I was supposed to be translating it, but I was horrible at japanese back then). I'll make some kind of wordpress or tumblr blog to post about updates on the translations when I start.
Stay Tuned.
>>3743Well, she's a schizophrenic lesbian who deletes her blogs all the time and disappears for months.
She allowed all derivative works a while ago and even congratulated the release of a translation of Warawau in Chinese, so worrying about her approval shouldn't be an issue anymore. Well, she said she's retired anyway, but she'll probably come back. Probably.
No.4870
>>4519Any news on the project?
No.4935
i found this trying to find a working link/download for the english translations to this game. none of them work. anyone know where to get it?
No.5047
>>3743It's because of Towelket 2.
After commentary/gameplay videos of it went online, the creator thought it misrepresented the game and despised the fact it was compared to Yume Nikki and labeled as a depression game.
To this day, if you google 鬱ゲー (depression game), Towelket 2 will show up quite often in the results. I think the reason why Towelket 1 ended up being so different is likely due to the reception 2 got.
The darkest entry in the series, Fury was also deleted from everywhere.
That one is the real masterpiece of the series in my opinion. The creator and her mental issues take center stage over the story and characters. It becomes a way to channel her disillusionment with women and their place in society. It's fucking mental.
Probably nobody cares about the series or this thread anymore.
Hopefully the rest of the games get translated someday.
No.5050
>>5047>Fury was also deleted from everywhere. Have a small gift
https://ufile.io/o0e7j No.5056
I need this gaem, were tu gettt?
No.5058
>>5056There is a link to download every game literally one post above yours. Quick reminder that this isn't 4chan, and people would be a lot more willing to help you if you use proper grammar and read the thread before bumping.
No.5066
>>5065You didn't install the japanese RTP. Look for Kidan's thread, there's a link there to download it.
No.5088
>>5050Why would you post it to Ufile? I can't get it at all ….
No.5121
>>5089I'M SO CURIOUS!
CAN I HAZ RE-UP?
No.5131
So a psycho lesbian creator that commits Kikiyama every time her game is compared to a near-universally well regarded cult classic and unloads her psychological baggage in the form of entire games that she then tries to purge from the internet?
I am going to play THE SHIT out of this when I get home.
No.5134
>>5121There you go, but please, be faster next time.
https://my.mixtape.moe/kawbzk.7z No.5160
>>51342 and 1 seems to be missing. Also, what's the release order of the games in this folder? Specially of those 表 and 裏 versions I'm having trouble finding info about.
No.5161
>>5160I only re-uploaded
>>5050No idea about that stuff.
No.5175
Anyone have 空からクル乙女爆弾 who could upload it? I can't find it but maybe I'm just dumb
No.5176
>>5175Here is where I found the download for it.
https://www.axfc.net/u/3411856 No.5256
>playing through fury
>get to chapter 5
>game bugged and can't move protagonist
What the hell. Anyone had this happen to them?
No.5272
>>5256During the dinner scene press the up key two times then press enter. The creator hated that game and just uploaded it when it was finished without bug fixing it and then tried to remove it from the face of the internet. It's still possible to get to the end and there aren't any other bugs that'll stop progress to the same extent as the dinner scene bug, but you're at the part where the lack of bug fixing really starts to show.
No.5321
So, I'm guessing translation status is as good as dead?
No.5328
>>5327What's the number of untranslated games as of now? The wiki isn't very helpful in that regard.
Incidentally, are any untranslated games in this batch
>>5050 ? I downloaded it but I haven't touched it since then. If not, could somebody post a link with the untranslated games?
No.5329
>>5328Towelket 1 is 100% translated, 3 is partially translated, and Warau Warawau is mostly translated, just needs some proofreading. I heard one of the others was getting worked on in an old thread (I think it was Towelket 2?), but couldn't find anything else about it.
No.5330
>>5328Which wiki is this? It doesn't look like the English one nor the one hosted at atwiki.jp
No.5331
>>5329Well, so that's 1 and a half out of 13 titles… that makes it about 11.54% of translation progress?
Let me check if I can do something.
>>5330It is the english wiki at OP.
https://www49.atwiki.jp/towelketranslation/pages/15.html No.5332
>>5331Sounds about right. I'll be happy to lend a hand if needed. Was trying to get some of the games through any sort of Google Translate-esque program, but it didn't work out in the end. (numerous issues, like not being compatible, or being locked out for other reasons)
Warau Warawau seemed to have gone through that translation process? It could just be because it wasn't proofread, though.
No.5333
>>5332>Sounds about right. I'll be happy to lend a hand if needed. Was trying to get some of the games through any sort of Google Translate-esque program, but it didn't work out in the end. (numerous issues, like not being compatible, or being locked out for other reasons)I'll set a irc or discord server or anything for people interested in helping if rpgmakertrans still works (last I checked, it was broken). Do note, english isn't my main language, so I mainly need people for proofreading and/or beautify the text.
>Warau Warawau seemed to have gone through that translation process? It could just be because it wasn't proofread, though.Not affiliated with any of them so I can't tell, but if it only needs proofreading then that's one big problem less from the matrix.
No.5366
Does anyone have a download link for the 5/6/fury versions of towelket?
So far I managed to get 3,2,1,4 (all from
https://www.freem.ne.jp/brand/1039 ) and 0 thanks to
>>5176 No.5381
>>5333I'll help translate and proofread.
No.5382
http://www.mediafire.com/?29mkm8hk8uo1r33I'm pretty sure this zip includes all the games.
No.5383
>>5382 The zip has every game that's been taken down by the creator, the rest of the series can be found easily online.
Fyi, 表 is the unfinished version of Fury, 裏 is a previous version of 6, the 3 in the zip file is the pre-rework version.
All the info can be found easily on the Pixiv encyclopedia but you'll need to read Japanese or rely on an online translation.
https://dic.pixiv.net/a/%E3%82%BF%E3%82%AA%E3%83%AB%E3%82%B1%E3%83%83%E3%83%88%E3%82%92%E3%82%82%E3%81%86%E4%B8%80%E5%BA%A6 If you play fury, make sure to read up on how to avoid the gamebreaking bugs.
No.5384
>>5383>>5382>>5381>>5334I downloaded all of these. Somewhere at the end of the month I'll get some vacations so I think I will start then.
No.5445
>>5444nice get. Right now I'm doing it with RPGMakerTransv4.5, which is so easy a techlet like me can use it.
So far it's going well, but I'm a little worried about…
-the alien and Elizabeth dialogue. The aliens often use fairly complicated technobabble, while Elizabeth uses a very sarcastic style I'm not sure I can translate right.
-the honorifics and pronouns, should I keep them, translate them awkwardly or try to rewrite them to something more natural? See in the pic, Paripariume says "Obasan…" referring to the protag's mother. This happens a lot and I wonder if I should just go the "Witch Hunt way" and leave all anatas, obasans and oneesans in.
-same for Japanese standard phrases, if I rewrite every ara ara to oh my, this game will say Oh my a lot.
on the technical side, it bothers me that I can't find the string for "enemy defeated", as you see it's still in Japanese. Do I need to install RPGmaker for this?
>But I'm ok with translating the text.if you could help translate the Elizabeth hint corner and maybe items/skills it would be great. That part takes up a significant chunk of the script, see pic.
No.5446
>>5445… and of course I need to do a LOT of error checking. I didn't even get the right name.
No.5448
>>5445>>5446>RPGMakerTransv4.5Is that a new version? The last one I was using suddenly stopped working and didn't feel like troubleshooting anymore after a week downloading stuff and checking things twice.
>on the technical side, it bothers me that I can't find the string for "enemy defeated", as you see it's still in Japanese. Do I need to install RPGmaker for this?Pretty sure those are in some "common event" file, but I wouldn't be able to tell without peeping at the files.
To contact me, either join the discord server for ubuu translations (link in
https://scans.uboachan.net/about.html ) and shoot me a message, or you can send a mail and we'll see if there's any alternative (DM or other). IRC is kind of dead but I'm okay with contacting through that if necessary.
Or give me a mail and I'll contact you, whichever feels better for you.
Sorry it's kinda roundabout but I've got a lot of spam in the past and I don't want my inbox to become garbage again.
No.5450
>>5449for now I joined the discord server in
>>5448 No.5451
>>5449You can help by proofreading or helping to tune the translations. Believe me, sometimes, when we are trying to translate things, we tend to go a little too literal (because we're trying to bend the target language so it approaches the original text), even though there may be more natural ways of sayings something in the target language. Having someone pointing things out and criticizing the translation makes a much better product after a few iterations.
Plus, the more people that test the game before release, the better things turn out since we're able to fish bugs out and make sure everything works as intended.
>>5450I made a separate channel for towelket in that discord channel in order to dump assets/files and another for discussion (if anyone else wants to join). I'm kinda busy with mock exams next week so it's pretty much bare bones at this point (and dead, since I'm stalling on mango releases too), however once I'm free again I'm going to commit to helping with the translation and technical details of the patch.
No.5452
>>5451awesome.
I decided to upload my files up to this point, the link is in the discord channel towelket-dump.
107 out of 419 events are translated now and in need of checking. Judging from the file sizes, about 33% of all events are covered. More details in the readme.
No.5454
>>5445>on the technical side, it bothers me that I can't find the string for "enemy defeated", as you see it's still in Japanese. Do I need to install RPGmaker for this?I managed to fix this by doing exactly that, getting old RPG maker 2000 and changing the vocabulary in the program. RPGMakerTrans was too dumb for that.
No.5463
>>54622's is about 33% done, see above discord
3 remake for RPGMAKER 2000 (not the MVpaid version) has an unfinished patch, and so does Warau Warawau, apparently.
all the other games? Nothing
No.5464
>>5463I see.
I shall patiently wait for the translation of 2, then.
That's one I really want to play and hopefully Warau Warawau gets a finished translation too.
No.5466
>>5465That is most excellent.
Thank you for your hard work.
No.5467
Alright, it's here, the second partial TL to Towelket 2
it covers the first three chapters, and chapter 4 to the point where you reach the A-Type city. (about 2/3 of the game) I will work on the remaining events.
The Player.exe is for EasyRPG, an open source RPGMAKER game player with a few nice functions. Press F to speed up, F10 for screenshots etc.
Enjoy and feel free to give feedback.
https://mega.nz/#!WdIBnaxb!jjuvbqVEE26zMeDGvf5NR5QHmsKxt5hEoLIhlBe4Lg0https://www.mediafire.com/file/83al4kzljglg3xr/Towelket_2+_partial_patch_2_211119.7z/file No.5468
>>5467Thanks a lot, I'll give it a try tonight.
No.5469
I forgot this site still exists…
TK1 translator here. I intend to toss TK1 into the English version of RPGMaker 2000 at some point so I can have all the battle text in English and restore the name choosing dialogue, but haven't had the effort to make sure it doesn't break anything yet. I'm translating Warawau now, though I'm not even at map 100 yet(out of 341, although there's only about 300 with any sort of text in them), but maybe I'll get motivated soon. I don't really intend to release anything before I'm done. After that, if I feel like still translating, I might do 3 if it isn't done by someone by then, although I'm not sure what the differences between the original and remake are and if I should only bother with the latter.
There was some mention of Warawau being translated and needing proofreading, and while I don't know for sure, I feel like it's referring to a "cleaned up" Google translation someone did of it, which I do have, but is of course mostly nonsensical.
It's been a long time since I started and I notice the author seems to have sometimes written names with Roman characters in the more recent games. Is there a list of author Romanized names of the major reoccurring characters?
No.5470
>>5469PPU that you?
It has been forever but is good to know you are working on Warawau.
That translation of Warawau should be discarded though, it was done on Google translate so it is quite useless.
With Towelket 2 and Warawau in the works I think we would only need Fury.
No.5471
>>5469hey there, good to see you.
>although I'm not sure what the differences between the original and remake are and if I should only bother with the latter. I only played the original 3 to completion.
The Karaage Tanpopo RPGmaker 2000 version is the one with a partial translation afaik.
As for the MV remake, I only played the trial version from the dev's website. Judging from the first chapter, it has new scenes, new characters, new character designs for the old characters (wow the male protagonist really looks like a girl there) and most importantly a revamped battle system. Up to 6 characters in battle and they act when their action bar is filled up (sort of like in Touhou Labyrinth). They also have limit break attacks and such.
Can't help you with the name thing though. With some names I don't even begin to have an idea how to romanize them. Just look at this.
No.5472
>>5470I added a link of a Warawau translation to the Towelket wiki, is it the google one or the one anon is working on?
https://towelket.fandom.com/wiki/Downloads No.5473
>>5472The only existing one that I know that is out is the Google translated one, which is the one I said it should be discarded.
Anon up there is working on a better translation so we should wait for him to finish.
No.5474
>>5472I haven't released anything from the retranslated Warawau, so it's the google one.
>>5470Yes. If that was you who posted in the IRC earlier, I was asleep, but I still look at it.
No.5475
>>5474Nah, it was not me, probably the other translator.
Still, good to have you on board again.
No.5476
>>5474> so it's the google one. in that case I'll remove the link from the wiki.
It's good that you're still working on it. The Towelket game I'm playing now is 4, I heard that Warawau is a weird Alice in Wonderland like spin-off that came out after 5?
No.5477
>>5476Warawau came after 5 and 5 came before 4 I think, I'm not sure if the designs of the character started to change on 5 or 4.
Also, was it Towelket 5 the one with the center of the earth thing or is it the one with the crazy lesbian Warawau?
I'm a bit confused with the names there.
No.5478
>>5477crazy bitch Warawau was in 6
No.5483
>>5477After 3,2, and 1, came Ura which later became 6. That is the one that introduced Minpou, Warawau, and Nyanyamo. Then came 4 that's the one that has a bit of a Peter Pan/My Little Mermaid feel to it and it's the one where Warawau shows up as a fairy. After that was fury which was originally supposed to be 5, but the bug testing for that one never finished and the creator then tried to nuke it from the internet. After that came Gau Gau's Bride which is currently accepted to be Towelket 5.
No.5484
>>5482Thanks for the hard work.
I'll make sure to enjoy it and will report for text error and so on.
No.5486
>>5484I'm currently on charge of editing/checking up the second part of the game script (chapter 4 onward), so consider most of that as volatile. I'd definitely appreciate reports on the first part for proof reading. From grammatical errors to sentence structure.
If you thought something feels weird, do not hesitate to tell us.
No.5499
>>5498Neat, thanks.
I wonder how is PPU doing with Warawau.
No.5503
I've updated the Towelket 2 translation again. Tons of error fixes in this version - yes, I really translated those as "Jellyfish" before. They are supposed to be Moles…
Towelket one more time 2 (ENG) 230120
https://mega.nz/#!yZhEjChJ!iuI-YHDHN0IpoRBVGnTpOzaqftdx7tMuJz58e12210chttps://www.mediafire.com/file/dujpu4slx5m3hpx/Towelket_one_more_time_2_%28ENG%29_230120.7z/file No.5505
>>5503Thank you, good sir.
Guess I'll have to start from the beginning again.
No.5515
>>5514Thank you.
Towelket 3 is the only game I have played that had a good ending.
No.5516
>>5514Thank you. You are doing the work of gods.
No.5517
Rasania from the towelket wiki, are you here reading this?
https://towelket.fandom.com/wiki/Message_Wall:RasaniaI've did some work on the wiki and I wanted your feedback for the changes on the character page
https://towelket.fandom.com/wiki/Characters No.5518
>>5517I'd probably go with Hemiola over Hemiora since it matches the same music themes that Habanera and Elegy have. No clue about the pink fishhat though. Every time I see her name romanized it's always something different.
No.5519
>>5518oh, good thinking.
Yeah エールエア looks like a complete nonsense name to me. Eeruea? I thought Ellea would be a compromise that isn't a pain to say out loud.
Sera is clear, the only guys I'm still wondering about are "Krishe" クリシェ and "Zukke" ズッケ.
Krishe is supposed to be a cypress according to the pixiv wiki…
Zukke might actually be "Zucche", which is Italian for pumpkins . What do you think?
No.5520
>>5519Strait up googling クリシェ brings up cliche, but I'm not entirely sure that's it. I did the same for エールエア too and found nothing so unless we get an official romanization anything goes for those two. If you ask me Krishe and Ellea sound fine but a second opinion wouldn't hurt. As for ズッケ I think either of those two work though I've always been referring to him as Zukke in my head.
Speaking of nonsense names though some of the characters that show up in the later games really do have some out there names. Like うぃけちゅけなっつりここなっつぃー who shows up in Yoru no Umi and Yorumorukimiri or Arma-Goddamn-Motherfuckin-Geddon from Shippoutachi no Kizuna. Yes there is a character named after a Marilyn Manson song.
http://mizunokuntaoru2.blog.fc2.com/blog-entry-18.html No.5521
The long vowel in katakana works to cover for unvoiced letters in a word (picture シャーク、チョーク、ゴール), so yeah, Ellea works for エールエア [Which should be pronounced as Ell'ea]. クリシェ makes me wonder if maybe there's some reference, but considering names as this one
>うぃけちゅけなっつりここなっつぃー
exist, yeah, don't sweat it that much. I wouldn't discard Cliche completely, Lasagna is, after all, a name for a girl and it's completely random from all I know.
No.5524
>>5520I think いっぱいくつした has the weirdest name even compared to those characters whose names are just nonsensical masses of kanji
>>5521I've always wondered if Conchelle's name is something else given all the food names.
No.5525
>>5523Towelket 3 English translation is 100% finished! …definitely! Probably!
https://www.mediafire.com/file/50clup6zskvyerk/Towelket_one_more_time_3_%28ENG%29_050320.7z/filehttps://mega.nz/#!vVoBwIIS!EXCYVPajIiTidUdl-qfeh5n0SIT1z8DXn37_VTsBS7AThis is the first remake of Towelket 3 for RPGmaker 2000, translated into English.
Note that I included two bugfix files in a separate folder which change 2 glaring issues in-game - the user is free to paste those files into the main directory. Look at the readme for details
No.5526
>>5525And just in time for the weekend.
Thank you kind sir, I have been looking forward to play this one again so I'll make sure to enjoy it.
No.5529
>>5528noted, I'll make sure that the errors are fixed in another release
No.5530
>>5527This is great news.
Godspeed to you, kind sir.
No.5534
>>5533Thanks, that did the trick
No.5553
Don't worry, Covid-19 didn't get me. (see pic, I took countermeasures)
I've translated about 50% of the script and prepared a download of Towelket 6 with the partial patch. The translation covers the interface and the early parts until you get to the city, see the second screenshot. Have fun
https://www.mediafire.com/file/670aopjheurrfyf/Towelket_one_more_time_6_%28ENG%29_300320.7z/filehttps://mega.nz/#!aR53gYiY!bVm84_aA0wGTRvNXJHA7Y_OZRNyKKRRkpQEK7xJNFXM No.5558
>>5553 The mask seems to work, stay safe.
I on the other hand still have to go out and work, even on lockdown.
But being able to play this game before Corona-chan gets me will be satisfying enough.
Thanks for your hard work.
No.5564
I was under the impression that the creator was a girl, but unless the person in this tweet is someone else I guess that wasn't actually the case.
I certainly wasn't expecting him to be that fit too.https://twitter.com/K_taoruketto/status/1249270764831772677 No.5566
Just wanted to say thanks for all the hard work on the translation and even the little info chart as well.
I finished playing 3 and liked it, just started two and its start fucked me up but I'm eager to get through the series.
No.5568
>>5566haha, glad you like it (Though calling what I do hard work would be a little insulting to actual hard workers out there.)
By the way, when you go through Towelket 2, I recommend going to Elizabeth's hint corner frequently - even if you don't really need her help to progress, some of her comments are really amusing.
No.5572
thanks a bunches for all the translations. i got obsessed with these again recently and had no idea you pushed this stuff out. appreciated a lot.
No.5573
>>5572oh. also, have this version of the "canon_p" midi routed through my foobar2000 + effect VSTs in my DAW as a way of saying "thanks," then.
https://vocaroo.com/o2yYVw54rZs No.5576
>>5574It's still going, but I am a slow and game-distracted worker. I'm not sure how done I am, as I jump around sometimes when I need a break from text heavy maps and a large amount of maps have basically nothing but item gathering points on them. I've found motivation recently so it will probably progress faster than it has been going.
I'll probably ask other people to translate text on images and remake them, so if someone wants to do that, they can go ahead.
No.5578
>>5576I can do that again if you want to.
Not sure what happened to the ones I did for Towelket 1.
No.5579
>>5576I did the assets for TK2 so I don't have problems with doing that for warawau too. You still have my mail right?
Send them to me along with your intended TL and I'll get them done.
Also, I'm trying to learn how to bridge IRC through a bot, so I might be able to spark some motivation if you have people to discuss the TL with.
No.5581
>>5578If you're "warawau" then the images should be with the game
No.5582
Just finished playing the first three games and absolutely loved them. Just wondering though, are there multiple endings for any of the first three games?
I heard that some of the games have multiple endings, but I don't know if that applies to the first three. 1 definitely felt like it had some potential to have more endings but I couldn't figure out how to get them if there were any.
No.5583
>>5582Towelket 1 has a joke ending if you decide to stay with Armstrong in the space station, but the joke is just ending at that point.
No.5584
>>5581Then I probably got the wrong file cus the one I was playing it was still in Japanese.
No.5585
>>55823 has a slightly different ending depending on which Pucchi you have,
alive or reincarnated. But there aren't multiple different endings per se.
No.5586
>>5583I see, that's a shame. I went to all the trouble of getting all the cow-chan calenders hoping for another ending, and I felt like I missed something with Paripariume. Thanks though.
>>5585Seriously? What determines that? I had no idea you could keep the original Pucchi!
No.5587
>>5584Huh. Now that I check, the one on the wiki is an outdated version "t1ue.7z" (stands for unedited) instead of "Tarokt1complete.7z" (personal file name, name changed when it was uploaded). The last one I released, with the files from
https://warosu.org/jp/thread/S11995056 was in
https://warosu.org/jp/thread/S13092798 Since pomf is gone, let me reupload.
http://www.mediafire.com/file/a3vyygh765dqbm6/Tarokt1complete.7z/fileI don't remember whose mediafire the old link is on, but this file needs to be reuploaded somewhere else since it'll be deleted in 14 days due to me being too lazy to make an account.
No.5588
>>5586you can make that decision
when are asked to stay the night on Poppichi's workshop. If you hurry back to the Pon battleship, Pucchi survives and will have either her offensive or defensive skillset - depending on what you told Poppichi earlier. But if you stay at Poppichi's workshop, the remodeled Pucchi will die in the Kisechu ambush, becoming Reincarnated Pucchi. The problem of choosing living Pucchi is that you won't get the scene of Pon Groom sleeping together with Conchelle.>>5587OK, I re-upped it on my mediafire account and also mirrored it on MEGA, wiki links have been updated too
http://www.mediafire.com/file/jwvz5wbrijf93mz/Tarokt1complete.7z/filehttps://mega.nz/file/qMgQVCTI#IGqpW4cAVP5IMDJjvMPRumN8leZ9XWfn0gysSVwRvHU No.5589
>>5587Thanks, was looking for it.
No.5590
I just want to thank the translators and the people here for increasing awareness on this amazing series!
I had heard about the games years ago but didn't bother to check them out, but around a week ago I saw them being talked about in a 4chan Yume Nikki thread. Decided to check them out and I've just finished Towelket 3. Loved this game.
>>5588I didn't know you could *keep robot Pucchi! At first I was let down since I liked her attack skillset, but at the end she became my main healer and she was great. Also funny to have her around with those eye bleeds*
Bracing myself for Towelket 2 now, since I've heard it's darker…here we go!
No.5591
>>5590By the way, I noticed some kind of audio bug while playing Towelket 3.
When beat some combat encounters, audio levels go to max. I had the game at 10% volume since it was loud on my PC, and after beating these encounters, volume shoots up to 100%. Had to keep lowering every time.
The most obvious example I can remember is
fighting Conchelle robots in Conchelle hell secret passage. No.5593
>>5591I haven't experienced that bug so far.
No.5595
Towelket 2 and 3 have received a significant update: the games now use the official English RPG_RT for RPG Maker 2000. That means no more hiragana/katakana naming screens, no more untranslated Japanese words in battles! Towelket 2's script has also been overhauled.
get the updated versions here:
https://towelket.fandom.com/wiki/DownloadsThe Towelket 6 translation is now on the last leg. About 70 untranslated maps and play-testing await, and then it's all yours.
No.5596
>>5595Excellent.
Thanks for the hard work.
Do you have any other plans after 6? I mean… Fury is there~
No.5597
>>5595Bugfix for towelket 3 already included?
No.5599
>>5596Frankly, right now I don't have plans to make any further translations after 6 is wrapped up. I might change my mind later this year. I'm sorry I can't give you good news on that front.
>>5597I didn't include the bugfix files this time, my bad. I've already uploaded a new version which has them.
https://mega.nz/file/zAJACQja#0rer8XnVi9hvzJiSe9caETWciy8SnI2059impLac2FQhttps://www.mediafire.com/file/7ilnsq7ndxpb4zp/Towelket_one_more_time_3_%28ENG%29_20-05-07.7z/file>>5598Did you use the save file from an older translation? It looks like old save files uses the old database and reference the wrong asset names, that's why the game can't find those "mojibake assets" shown above. My first two screenshots show old savegames in the new translation, the third screenshot shows how it is when you start from the beginning. I'm afraid you need to start over or continue playing the old translation (or edit your savefile, I think vgperson's tool can do it but I don't know if it can fix a database error
https://vgperson.com/posts.php?p=rpgmakerguide).
If just you want to reach chapter 4 quickly, you can open the game in test play mode, start a new game and add 3 "Gonna Die Pillow" items to your inventory to make yourself temporarily overpowered.
No.5600
>>5599by old translation I meant the older version where the RPG_RT is still in Japanese, the game is completely in English except for those Japanese words in battle messages and needs the Japanese RTP.
try these:
http://www.mediafire.com/file/dujpu4slx5m3hpx/Towelket_one_more_time_2_%2528ENG%2529_230120.7z/filehttps://tkool.jp/products/rtp/2000rtp.zip No.5602
>>5599Yea, I was using an old save so that was giving me that problem.
Guess I'll have to start from the beginning.
No.5605
Everyone, Towelket Reverse a.k.a. Towelket 6 English translation is nearly done. I'll share the to-do list of the Patchy Illusion Team:
1. First translation of all text, interface, events (this is finally done - Wasshoi!)
we are here -→2. fixing spelling mistakes, dealing with awkward sentences/puns etc.
3. inserting the TL with RPGMakerTrans
4. offering a DL with the Japanese RPG_RT for those who want to continue their 50% partial savegame
5. renaming the assets to change the Japanese filenames
6. testing if nothing broke
7. checking for further bugs and glitches, TK6 has more of them than the previous games. Making a "bugfix patch" of sorts that removes/changes the "empty text bubbles" etc.
8. providing "bugfix files" with the upload
9. FIN
additional tasks
- contacting the author - I've wrote the author yesterday and got the answer "I have no problems translating my work" - however, Towelket 5, 6 and fury are no longer distributed on vector/freem, to ask him how he feels about the English TL of TK6 being passed around, a game that was supposed to disappear from the internet.
- changing the rather small and ugly font (see 2nd pic), Chesir is working on it rn
No.5608
>>5605Nice work I am glad to see that these translations are going well.
I hope the creator doesn't have too much of a problem with fury and the other games being translated they look too neat to become lost
No.5609
>>5605Excellent.
Now I will finally know what Warawau did to Minpo at that one time.
No.5611
>>5608Is it possible to follow the progress of a translation somewhere?
I'm very interested in fury, the story sounds great.
No.5612
>>5611on the discord of
https://scans.uboachan.net/and the IRC channel here
>>1553 No.5614
I'm replaying Towelket 1, and I seem to be stuck in Scrap Town/KachiKachi City after the gray NO.3 robot scene. Anyone remember where to go next? Save file:
https://www.dropbox.com/s/nrztii45dhv53we/Save01.lsd?dl=0I hope it's not a bug…
No.5615
>>5614I did that part a few days ago, you already took the memories of the white NO.3 right?, so I think next
you have to go back to the space station, so you can put them into Conchelle No.5617
>>5616Oh yeah I was mixing up the yellow planet robot with the earth robot that made the room with the red X mark. Have you done that part already? Do you have Arm-tan back on your team?
No.5618
>>5617Yeah, I have Arm-tan in my party - after I got the "Memories of the past" from the gray No.3 robot.
No.5619
>>5617Never mind, figured it out. You need to inspect the crystal to return to the surface, not the "click" marker. I thought it was a healing crystal, because of the color.
No.5620
>>5619Oh fuck I remember it now, I'm sorry.
By the way I just finished it (for the first time). Holy shit what a ride. I love these series.
I love how these games are completely unpredictable, so I'm always on my toes about what can happen next, specially playing 1 after playing 2…
No.5621
Towelket Reverse/6 translation is complete. I've decided to share the translated game now, though it is still in need of editing and checking for errors. The team will continue making improvements to the script in the next few weeks.
Note that this uses the Japanese RPG_RT and RTP! So for those users who played the partial translation, I think it should be fine to copy over your save file. Have fun
https://mega.nz/file/ncpnhB7T#fsVE3FgcztH8_fLCVhnYbh4MVlohdHhONMNMuL1PvKM No.5622
>>5621This is must excellence.
Thanks a bunch.
No.5623
>>5621Thanks a lot, you guys are a godsend.
No.5624
>>5621Thank you so much for everything! I can't wait to try it out!
No.5625
>>5536This could use some updating now that 6 is translated. I'd also replace Mitsue and Armstrong with characters that are more relevant to the series like PariPariUme and Pucchi.
No.5629
>>5628Makes me sad that Warawau is forgotten in the new games, or maybe she is there but I only see Conchelle, Nyanyamo and Ropenchu. Oh and PUcchi too.
I need more crazy lesbian Warawau…
No.5632
>>5631She is a bit more normal in that one than she is in 6. Relatively of course, she might not be a masturbation addict that murders animals regularly but she's still going to make an impression.
No.5633
>>5630Good to know, I haven't touched any of dues since those are more story than gameplay, which is actually a good thing but my lack of Japanese knowledge stop me from trying them out.
>>5631Wish she was more fleshed out in 6 though. I wanted to know more about her and her past.
>>5632She still a horny girl in Warau.
No.5635
>>5634From my point, there was too much with Agochu's bots. Sure the dialog was fun and all but I would have preferred if that was used for the main characters which for me were Minpo, Warawau and Nyanyamo. Agochu could have been a side character just to flesh out the story.
But hey, Towelket 3 was kinda remade, no? Maybe 6 can get the same treatment, maybe.
And I hope Warau is more complete than 6.
No.5638
>>5637I read somewhere that the reason why Warawau snapped on Nyanyamo was because she kissed Minpo, but I didn't see anything like that while playing.
No.5639
>>5637I already had the feeling before, but when I saw that scene I was certain that if Warawau was alone with Nyanyamo she would kill her on the spot and holy shit she didn't just meet those expectations she surpassed them.>>5638That was from the TV Tropes page right? Some stuff in it is accurate but it's got a fair amount of misinformation too. For example the character page lists Nekoashi Otome as the protagonist of 5 even though she doesn't actually show up in that game. The first game Otome showed up in is Kaiketsu! Nekoashi Otome-chan and that game came out after 5 did. If it's got something about a game you haven't played yet then take it with a grain of salt since it was written when none of the games were translated and hasn't been updated since.
No.5641
>>5640I can't think of a worse game in the series to try to use machine translations on. It's basically the Towelket experience mixed with Alice in Wonderland so it was bound to end up incomprehensible.
No.5642
The update to the Towelket 6 English translation is finished. Now it runs without Japanese RTP, has an improved script and also a "bugfixed" folder where most of the glitches listed in the buglist.txt have been dealt with.
I really liked this game and I hope you can enjoy it too! If you see any other bugs, just let me know here
https://mega.nz/file/vdp3nCSA#N-nqA3-XnK8noV0iXLi41F5nfNtPOOGRRkZc9X6gZr4https://www.mediafire.com/file/fekl87lvhtpo3nk/Towelket_one_more_time_6_%28ENG%29_20-05-30.7z/file No.5643
>>5642Blessed. Thank you so much for your work!
No.5648
>>5645Hype!! Thank you so much for your work!!
No.5654
>>5651Nice. It's a long way off before they're translated but I do have a few details for some of the later games. Yoru no Umi and Yorumorukimiri are heavily story based with virtually no combat. Yoru no Umi also has the highest amount of endings based on choices you made throughout the story and which girl you pick for your love interest. Yorumorukimiri on the other hand is the longest game in the series. This is only based on my personal experience but I'd say the average Towelket game is about 5 to 8 hours. Yorumorukimiri however took me over 40 hours to beat. That game has about 7 chapters and the majority of those chapters are made up of around 10 sub-chapters. The first chapter in particular has nearly 20 sub-chapters. So needless to say it's a long game.
As for the later 2 Yorumorukimiri games Shippoutachi no Kizuna is about a tanuki named Tantanuki who transfers to Deudeu Academy to acquire and learn how to use an angel. However Tantanuki and their friends are dragged into the academy's fight against the mysterious being Douke Neko/Jester Cat. It also overhauls the sprites for the battle and maps. I highly recommend playing it after Yorumorukimiri since it makes a lot of references to it that wouldn't be understood if you play it first. As for Hajimari no Shoujo that one is still in development so I don't really know anything about it.
Like 3 Yoru no Umi and Shippoutachi no Kizuna has a boy/girl option for the main character. Yoru no Umi basically becomes a yuri harem if you play as a girl.
No.5655
>>5654Hmm, I guess it'll be a long shot before we can get any of those translated, since those are very text heavy.
But I have waited a long time for Warau Warawau, so I can wait a few more years.
No.5656
>>5654I've been reworking the chart and I was wondering
I didn't dive into Yorumoru yet, I just read this description
http://mizunokuntaoru2.blog.fc2.com/blog-entry-20.html?spIs there combat in Yorumoru 1 at all, or only in 2?
No.5658
>>5657ah so the battles look like the MV remakes for 1 and 3. I have a long way to go with my moon reading skills before I can tackle it, but I thought that Warau was pretty out there and this one looks really even stranger just from the system files. (I just noticed that I got the name wrong. Kimiri not Kimori, what a tongue twister)
You said that there are 7 chapters, so the freem download only has the first 2 chapters as a trial, and the others are in the paid version?
No.5660
>>5659I was wondering, am I searching in the wrong places or are there no wikis for Yorumoru at all? Towelket is quite well documented despite being so niche, but nothing for Yorumoru when I search the chapter names and such.
Also, is Oni Magatsu Toki connected to Towelket in any way? I see that girl in the Yorumoru 3 screenshot
No.5661
>>5660Since Yorumoru is much newer compared to the rest of the series I don't think you'd be able to find much. Especially since you have you pay for it. It might be really really cheap, but every game up to it was free. I haven't played Oni Magatsu Toki so I can't comment there. All I know about it is that it's about a girl trapped in some weird land.
No.5662
>>5661okay neat.
I added a few notes to the top:
>All the games are focused on story and character interactions. There isn't much combat in any of the games and there are no random encounters, all monsters are visible on the map as symbols.>Every game is in a "parallel world" and some characters appear in multiple games, but their role in the story, appearance and personality is often wildly different - it's kind of like in Zelda games.Afaik Towelket games share the universe, the mythology etc. but beyond that none of them are connected - the PPU of 2 isn't the same PPU of 4, right? Did I get anything wrong?
No.5663
>>5662I'd probably go with some games don't have much in the way of combat instead since it varies. None of them are all that hard but some games certainly have a bigger focus on combat than others. And yeah every game is for the most part it's own continuity. Though I'd say it's closer to Breath of Fire than Zelda.
No.5664
>>5662>the PPU of 2 isn't the same PPU of 4, right? Did I get anything wrong?Considering the Moon Princess reincarnation thing, and the whole Chun and universe reset deal, it can be seen as there being some kind of cosmic wheel timeline, and soul recycling mechanics (One More Time)
No.5666
>>5665>Otome Bakudan>Towelket 5 remakeDoes that mean Pompe gets in THAT kind of situation again?
No.5667
>>5666Actually this time around
it happens to Roppenchu. Though in that game she's named Nyapenchu and you manage to save her before she's raped. Ponpe is still in it though and she's basically the same as she was in 5. No.5668
>>5665Looks good. I don't think there's any need to make any major changes. At least not until more games are translated.
No.5669
redpill me on these games /og/
No.5670
>>5669Ok here is a quick rundown:
-Fish Hats bow to Pons
-In contact with Kisechu aliens
-Possess dududu-like abilities
-Control Bariland with an iron but fair fist
-Own cardboard houses & tunnels globally
-Direct descendants of the ancient Groom blood line
-Will bankroll the first cities on Fire Star (Pongrad will be be the first city)
-Own 99% of gang rape facilities on Earth
-First Nyanyamo babies will in all likelihood be Pon babies
-all Pons said to have 215+ IQ, such intelligence on Earth has was only found in Agochu's Pucchi robots
-Ancient Moon scriptures tell of a Pon with a tie who will descend upon Earth and will bring an era of enlightenment and unprecedented technological progress
-You likely have small Pons inside you right now
-The Pons are in regular communication with the Moon Goddess
-They understood the plot of Warau Warawau in under a week
-Poppichi engineering bays entrust their Conchelle sex robots with the Groom
-The Pons are about 5 million years old, last Chun timeline
-In reality, they are timeless beings existing in all timelines like Chun. We don't know their ultimate plans yet. We hope they're benevolent beings
No.5671
>>5670I was screwing around with AI Dungeon and made a Towelket adventure
https://play.aidungeon.io/adventure/b2187d0c-e928-4831-b7aa-8d67e1ec7f80Funny how the AI chose to make Conchelle secretly a robot, and Paripariume being a big weird monster. Also the Pon turned out to be bad guys and the Kisechu were allies.
No.5675
>>5674wow that's really nice anon
looking at the タオルケットをもう一度 tag on pixiv, people made quite a few of these
No.5677
>>5676Is there a way to buy them though?
No.5678
>>5677Some of that stuff is available through pixiv booth, but I don't think they do overseas shipping so you'll most likely need a proxy.
https://booth.pm/en/search/%E3%82%BF%E3%82%AA%E3%83%AB%E3%82%B1%E3%83%83%E3%83%88%E3%82%92%E3%82%82%E3%81%86%E4%B8%80%E5%BA%A6 No.5698
Any news on this front? These games are unique gems, thank you so much for the translations.
No.5699
>>5698I'm afraid there's not much. I've only translated about 15% of the TK4 script so far
No.5700
>>5699Thanks, I can wait, I'm just happy its not dead
No.5702
Holy shit I never thought these games would get translated, fuck yes. Godspeed, J2!
I'm about to finish 3 and I'm excited for later games where shit gets more fucked up. Are there any plans to translate Fury? I know it's hard to come by (link in thread is ded ;_;) so if not that's nbd but I'm so curious hearing it was too dark even compared to the rest of the series.
No.5703
>>5702>I'm about to finish 3 and I'm excited for later games where shit gets more fucked up. Are there any plans to translate Fury? first I'll have to see TK4 to the end, after that I'll maybe consider it.
>it was too dark even compared to the rest of the series.Well - imagine, like if you were an adolescent/young adult and made a very, very edgy RPG Maker game, where you shoot up your school or something, or where you keep all your real life bullies in a torture chamber… you would probably have a change of heart, like, "God no I can't make this game, it's too much"? Towelket fury's author had no such inhibitions. If the game ever gets a finished TL it really should be plastered in content warnings, Christ it's edgier than Pico.
No.5704
https://twitter.com/damosi_f91/status/1290911430535864321https://damosidamosi.blog.fc2.com/blog-entry-3.html次回新作「でかぱり」 (upcoming title "Dekapari / Giant Pari")
synopsis:
A girl I grew up with died.
The one who puts flowers at her graveside… me (you)
When I turn around and look at the sky, I see a gigantic girl looking at me, blocking the entire sky.
That huge girl was my childhood friend who was supposed to rest for eternity.
info:
As soon as Yorumorukimiri 3(currently in production) is completed, I will start work on "Dekapari".
There's no stopping k-san.
No.5710
>>5709oh cool. I don't really know much (anything) about translating to Russian, but vgperson's "RPGRewriter" supports 1251 Cyrillic encoding. With it you can export the game database/script to normal text files and later import the translated text as often as needed.
https://vgperson.com/posts.php?p=rpgmakerguide No.5769
>>5709Аноним! Я возможно поздно, но хочу сказать тебе спасибо, за то что сел за перевод! Не смотря на то, что я игры не переводила, я буду рада тебе помочь (смогу переводить с английского). С тобой можно как то связаться?
Also thanks to everyone, who is working on translations! You are amazing!
No.5770
>>5769Не за что! Если хочешь поучаствовать, присоединяйся в дисе
https://scans.uboachan.net/about.html (хотя там в основном только тестинг/эдитинг остался лул).
No.5773
Sup, guys.
Towelket: One more time ~Fury~ is translated!
The game was tested several times and it should be playable from beginning to the end.
BUT
It also has a gamebreaking bug that could be easily avoided, just read the attached "Readme" file in the game's folder (or you could just always hold your daughter in your team).
Enjoy the ride!
https://mega.nz/file/W8E1CIZb#DJyKHGUoqd80VV1xd-yZHMa1n9hTaMu2ZrCgUpXGjKg No.5775
>>5773Thanks for your hard work. That was great
No.5776
>>5773Thanks for your hard work friend.
No.5777
>>5773Oh my god finally!
Thank you so much!
No.5778
>>5773You can't imagine how happy this makes me.
People like you keep me on the Internet and going in general. Whatever higher force exists should bless you, kind sir.
If no one existis well then simply have a good one.
No.5779
>>5773GJ.
It's time for another towelchart
No.5800
Excellent work on the translations! I was especially looking forward to seeing 2 and Fury in English.
They were clearly among the darker of the entries, but not knowing much Japanese only made playing the untranslated versions frustrating.
You're doing a great service to the Towelket fans like myself! Really looking forward to new entries.
No.5815
The only way to play Towelket 1 is by installing the Japanese RPG Maker 2000 RTP right? I'm having trouble getting that to work.
No.5816
>>5815Right now yes, and it has to be the Japanese RTP since the game references Japanese filenames for sounds etc., the download page on the wiki has a direct link to said RTP. Have you installed that?
No.5817
>>5816I tried but couldn't get it to work. Got a bunch of error messages and the install gave up halfway in. I tried turning Unicode UTF-8 encoding on but no dice. Do I need to set my OS on Japanese locale? Does it just not work on Windows 10? Maybe I need to uninstall the western RPG Maker 2000 RTP first?
No.5819
>>5817using easyrpg to launch it should be enough, it's good at dealing with encoding differences like that. If you set Japanese locale for non-unicode programs it should definitely work. The Towelket 1 translation still uses Japanese filenames
No.5820
>>5819Never heard of easyrpg but I'll give it a shot, thanks!
No.5821
>>5819>>5820Tried out EasyRPG. It's easy to use and it's working great. Thanks again anon!
No.5830
Recently binged through all the translated Towelket games over the last few days. Here are some quick reviews:
3: Cute and overall pleasant. Far more lighthearted than the others. The combat system is weak but that's true for the entire series. The shrinking premise is handled well and adds a lot of charm to the game. I like that humanity is basically unaware of the hostile alien invasion going on.
2: Quality is consistently high throughout. It's not a feelgood game in the least, though. The early parts are an outstanding kleptomania simulator.
1: A rollercoaster ride of high highs and low lows. Lots of crazy twists. The scripting gets pretty sloppy for a while after the second time skip. Little indication of what to do or where to go. Arm still appears in dialogue when she's not in your party. Doesn't seem like you can render it unwinnable though, just keep exploring. A lot of the best parts of the game are the side stories that initially seem unconnected to the main plot. The story of Chun and the story of the No. 3 robot that crash lands on an alien planet are highlights. Cow-chan's subplot is solid black comedy too. These games tend to end abruptly. Part 1 isn't an exception, but I thought it was more effective than most of the others.
6: Much weaker than its predecessors despite a promising start. Has far more talking but less personality compared to the rest. The ending is abrupt even for a Towelket game. The antagonists have very little presence throughout the game. Can't recommend it.
Fury: Starts out with good potential. Seems like the author was going for a tragic tone like Towelket 2, but it's too cartoonishly edgy to take seriously. The game also doesn't give you much reason to care about the characters, and without that the tragedy doesn't work. Paripariume from 2 is ten times more sympathetic as anyone in Fury. Combat system revolves around exploiting elemental weaknesses and resistances. It ultimately doesn't have much depth but at least an effort was made.
No.5831
>>58306 has a lot of flaws, it was treated rather unkindly by the author who just rushed the heck out of it. (further above there are more details on that).
Still, I rather like its unique atmosphere, I think it has some of the best music in the series, Minamikaze is still one of my favorites. And Warawau is just great, she's so evil in this game that in every other appearance in the later games the players expect her to do something abhorrent.
No.5843
Okay, here is Towelket 4 with a partial English translation so you can take an early peek. It covers the first 9 chapters - there's still a fair amount of text left to translate (about 30%), but I think it should be complete within the next few months.
Have fun, and Merry Christmas!
https://www.mediafire.com/file/v0liyyhaisingdx/Towelket+4+(ENG+partial)+2020-12-25.7z/filehttps://mega.nz/file/mNwVhaAa#nXY8hHHbaWNcgcofQoBrLuUL4aLA8ANRr4oiq_kCB2c No.5849
>>5843Thank you anon, and merry christmas to you as well!
No.5851
Finished playing through the translated portion of Towelket 4. I liked it, looking forward to the rest. There were a lot of barrels with the # END STRING thing and a few @ signs in dialogue text. Why did the game use male pronouns for Pian at the beginning and female ones towards the end? Anyway, good work so far.
No.5856
these games are so fucking boring don't know how anyone can complete more than 2 of them
No.5861
>>5856The combat system is pretty bad, but the stories are unique, fast-paced, and crazy.
No.5864
After some consideration I opened a wordpress page for Towelket translations. I will continue posting major updates here as well, but for an overview of all game downloads, current translated script on active projects, rants etc. feel free to check out:
https://towelkettranslations.wordpress.com/You're also welcome to post comments to any posts/pages on there.
Also, the year 2020 is coming to an end. Looking back I think it was a good year for English Towelket fans. I hope 2021 will be just as good.
>>5856It's unfortunate that you didn't find the games interesting. I consider them a very specific taste myself, like ska music. Just like the other poster I think the main draw is getting sucked into the writing and the world. I've had conversations with some people who found the games dreadful, and also some people who liked the translated games a lot and are excited to play the rest.
No.5879
>>5851>Why did the game use male pronouns for Pian at the beginning and female ones towards the end?It's a bit complicated, but Pian in TK4 is female and most often referred to as Mocha's older
sister. However, she is also married to Momo. Since Momo is the who gave birth to their children, Pian is called the husband in a few scenes.
However, it looks like there is some inconsistency and it gets mixed up sometimes.
No.5922
>>5879Huh. Can't say I expected that.
No.5925
>>5922Though it doesn't happen that much it's not gonna be the last time two girls have kids in this series.
No.5942
>>5933Nice! And thank you!
No.5943
>>5620Wait, what do you do next after you get Concelle's memories back? Just got stuck at the same place you did.
No.5944
>>5943It's really easy to get stuck there. I don't think you can soft lock the game but there's not much guidance on what to do. As I recall, to move forward you need to restore Conchelle's memories, talk to the surviving Conchelle robot on Earth, and listen to Momen's recording. If you've done all of that try going back to Armstrong's room and talking to her and listening to the recording again.
No.5947
>>5945Best Valentine I ever had, thank you anon.
No.5948
>>5944Wait where is armstrong's room? In the satellite or the old hideout base? Cause I've checked both, you cant talk to Armstrong in either of them. Is there another place you have to go?
No.5949
>>5948To enter chapter 7 you have to
- retrieve Conchelle's memory from the yellow planet
- find "Memories of the Past" in Kachikachi city
- show "Memories of the Past" to Arm and retrieve the screw
- return to the satellite
apparently the whole chapter 6 sequence after you start at the satellite goes like this:
1. install arm's chip from Pucchi's body, startup Conchelle and go into space
2. visit the yellow planet and obtain "Conchelle's memory"
3. Go to Earth and Scrap City. Enter Momen's lab and have Arm investigate the machine in the left room, she will say "transferring data"
4. Now you can go through the rail tracks to Kachikachi city. Once there move up the right ladder and enter the nearest building.
5. Talk to the white Conchelle and follow her into the garden room, keep talking to her until you receive "Memories of the past" and the message says "maybe I should show it to Arm?"
6. Return to Arm, show her the memories, after the scene make sure to grab the screw on the ground
7. Return to the satellite, interact with the glass case to insert "Conchelle's memory"
8. If you've done everything right, you'll see Pucchi Arm standing here and can go to chapter 7. (see pic)
Afaik there are two scenes that are optional: talking to Kerbas while you control Arm, and hearing Momen's recording on the table.
No.5950
>>5949YES! THANK YOU!
I forgot the head screw. Goddamn does
this game need a walkthrough.
Or like a hint person ingame like Elizabeth in 2.
No.5952
>>5879Then wouldn't it be better to just change all instances where she's referred to as a male to female? It would certainly make things less confusing. Feels like she was written as a guy as first, but was changed to a girl mid development but the early dialog wasn't edited to reflect that change.
No.5955
>>5952Well, we'd then be changing the original script deliberately to make it fit a setting for the sake of convenience, even though we don't know if it's written like that on purpose or if it was an accident. Ideally, we would need to ask kanao what's their stance on this. With some luck we might get an answer. But when you work in a translation, you can't just casually change things like that just because the author wasn't explicit enough or made a mistake - you'd be changing on a whim how the target public will experience the game to make it fill your idea of what they need, instead of letting them choose for themselves what to believe. Unless, of course, the author themselves give the ok or something.
Honestly though, the confusion is part of the towelket experience.
No.5957
>>5955This is the correct attitude for translators to have.
No.5969
What the heck am I supposed to do after finishing the deep sea area?
No.5970
>>5969Nevermind I figured it out. The deep sea area has another exit that leads to a new island.
No.6005
>>6004I'm going through T4 and I'm loving the shit out of it, it's great!
By the way, the pic still says that the translation is on the works, you might have to correct that?
No.6024
4, 6, and Fury all end so abruptly that it feels like the author just gave up and dropped them. The original trilogy's endings are all much stronger.
No.6025
>>60246 and Fury definitely had that rushed feeling to them, but I didn't really get that impression from 4.
No.6029
>>6025Definitely wasn't as bad as the other two. The ending did out of left field though, and I never was clear on the antagonists' motives.
No.6031
>>6029I guess part of my problem is that it seemed like all that multiverse stuff was going to be important, but despite how much attention it got it kind of just went nowhere.
No.6035
while the individual details are a bit hazy, what's clear is they wanted to invade the domain of the moon goddess, and they seem to succeed as Zucche is found where the imperial princess was in 3. I think the author wanted to player to draw his own conclusions, my view is that Zucche wanted revenge for his empire being defeated over and over in the previous parallel worlds. That and he wanted to rebel against the goddess and her minions (deities or goddesses), since he apparently wouldn't be able to keep his free will and wanted to go down fighting. A "better to reign in hell than serve in heaven" kind of affair
No.6041
>>6040I've cleared the game. I won't go into the plot for obvious reasons but I see why this one didn't get a demo while the first two did. You'll be completely confused right from the start if you didn't play the other two because it expects that you already played them. It's not like the Towelket series where playing in production order is recommended but not needed. If the chart gets updated with it then it needs to be mentioned that the Yorumorukimiri series is explicitly meant to be played in sequence.
What I can say about the plot that isn't a spoiler is that this time around it focuses on the Pons and the Fish Hats working together. Even the Fish Hats that only had bit roles in previous games like Arieair and Elegy get a good amount of screen time.
No.6043
>>6042iirc that's
Umibuta, he swims around the sea where you find the enlightened pons> No.6091
I am writing this message because I want to thank the translator of this saga from the bottom of my heart. I've gone through the first three games (3-2-1), and now I'm with the 4th one (6), and I'm loving them. Thank you so much for bringing Towelket to western audiences. I'm looking forward to the translation of the other games.
For my part, I added all the Towelket games on the IGDB website. If you find any mistakes (probably in the release dates), or if you want to add more information, feel free to do so.
https://www.igdb.com/search?type=1&q=towelket No.6101
how's warawau coming along
No.6185
I wonder how soon the translation of Warau Warawau will be ready… and if the translator will return to the series, because I haven't seen a major update in a long time. That worries me a bit.
No.6186
>>6185Have you tried contacting the translator? PPU is still in the IRC. You can always swing by and ask how's it going at
https://rizon.net/chat at the #towelket channel.
No.6235
https://damosidamosi.blog.fc2.com/blog-entry-107.htmlKanao made mobile ports for some of his games, and gave his opinion on some of his past works. I'm surprised to hear that he doesn't look back fondly on Yoru no Umi, I thought it was cool.
No.6236
where do i get all of the translations?
No.6385
We still live right?
No.6386
>>6213You mean this one?
https://youtu.be/3a6DRsLroxkAlso, check the playlist
https://www.youtube.com/playlist?list=PL2SN4c97BBSXgtEEz2ZHiyt9gs6ui2JVi>>6385Afaik there's Warau Warawau's being translated, not sure at what pace though
No.6390
I just came here to thank the translators, I wish I had discovered this series sooner. Also Warawau did nothing wrong.
No.6400
>>1553Big thanks to everyone who helped translate these. I just finished 3-1; will probably play Fury next, given its crazy reputation. (Are 6 and 4 worth it? Their receptions seem more mixed, based on this thread.)
No.6404
>>6401Yeah, I guess I might as well try them. Also, unrelated, but does 1 remind anyone else of Houseki no Kuni? The huge timescales and human extinction… the themes of pointlessness and diluted selfhood… the bizarre, melancholic tone…
No.6405
>>64046 was rushed and it shows, but the beginning and end are really good, also you want to meet best girl Warawau.
4 is really funny and probably has the best party interactions of all the previous games (dove sisters best girls), but you absolutely need to play 3,2,1 and 6 to fully get it. Why the autor isn't fond of it? I'm guessing the ending, it isn't bad, but I understand why she would be dissatisfied with it.
Fury is madness.
Also yeah now that I think about it, it does remind me of Houseki no kuni, how did I never made the connection before.
No.6415
>>6185>I wonder how soon the translation of Warau Warawau will be ready… Every day I say "I will seriously work on this and finish it within a month" and every day I remember I started TK1 in like 2008 and finished it when, 2014 or something? Then I remember it's 2022 and 2014 was 8 years ago.
>if the translator will return to the series, because I haven't seen a major update in a long time.Back when I started I thought "I'm going to do the VN one next" (Yoru no Umi). I know now that that is literally never going to happen given my ability to stay focused on translating anything longer than a manga chapter.
>>6386As far as progress, I've probably translated like 200 out of the 300 or so maps that actually have text in them, and should probably start having someone double check them because sometimes I go back and wonder what I was thinking while I make fixes. My short term goal is to check and upload a version in translation for the sake of an off-site back up, even if not editing. Probably sometime this month unless I get distracted.
Now that I check, it was 2015, only 7 years ago and 7 years after 2008. If I hurry, I can be on par.
No.6416
>>6415godspeed
just take as much time as you see fit. I'm grateful you're doing it in your free time.
No.6440
Why does Towelket dev block you in Twitter when you follow him? He doesn't like random people following him for some reason? I have followed other devs of similar games in Twitter and none of them gave a fuck. I don't really care but hey that's a bit rude, he should specify in his profile if he doesn't want new followers.
No.6441
>>6440maybe the dev found something in your profile or activity they didn't like
No.6442
>>6441idk anon, i made my twitter account just a couple days ago and it had nothing wrong on it, mostly yume-nikki themed stuff.
No.6443
>>6442We mere mortals are unable to comprehend kanao-tan's desires and interests.
No.6453
>>6415ganbare
I remember seeing the threads on /jp/ when I was 13/14 and now I'm done with uni and am finished 4 years of Japanese classes…
No.6492
>>6440I've been following him on twitter since before he started working on Dekapari and nothing like that happened to me.
No.6495
Any way to find and play "Light Magic 2"?
Is it on some semi-obscure site or it is lost in the tides of time and defunct sites?
No.6497
>>6496Perfect. Thank you.
No.6504
I'd like to thank all those working on the translation of this wonderful series, because it's a kind of arthouse find. I hope someone will translate the remaining spin-offs, I don't think I can get the last 3 as they're paid, so I'll enjoy the ones that are free
No.6513
>>6503Probably the funniest game in the series, that fucking roar in the Ponpe rape scene that comes out of nowhere, but still, pretty lighthearted compared to the rest of the games. Also an actual happy ending.
The auhor really loves to reference towelket 2 in the latter trilogy, can't blame her, it's probably her best work storywise. Talking about 4, 5, and 6 I still prefer 4, the party interactions are just way too good, the exploration aspect is nice even if barebones, also the combat is little more fleshed out with status effects and stuff. Oh also the lore, 4 is basically the culmination of the series and the way it references past games as myth and legends is just perfect.
No.6539
>>6521>Giant PPU watching your every moveHorrifying.
No.6541
>>6521Let's see how much I can tl with gpt4 before I get banned
No.6558
Anyone has a link for Sora Kara Kuru Otome Bakudan / タオルケットをもう一度0「空からクル乙女爆弾」?
Looks like it used to be hosted here
https://www.freem.ne.jp/win/game/8515 but it was removed at some point.
No.6561
>>6559This one is so good, I'm glad it was translated
No.6562
>>6559Yet another towelket game translated. Thank you so much to everyone working on these games, they are a treasure!
One thing to mention, I'm getting missing battle sprite problems for some things, for example using Nekojita's skills. Not sure what's up with that, other than that it's working fine. If it helps, I used the itch.io download link.
No.6564
>>6563Oh I think it was the usual RTP issues, nevermind.
No.6568
What is the source for "makeamoment.mp3"? I looked around and the only thing I found where a couple of 5chan users asking the same think when Nekoasho-Otome first released back in 2011.
I just can't get that fucking song out of my head and I need to know where is from.
No.6569
>>6568Many Towelket songs live rent free in my head, specially again.mid, like at the start of this video, amazing. I also wonder about where it comes from, is it made from scratch for the games, or is one of the free samples?
https://www.youtube.com/watch?v=4rBw6t_B0TAAlso got any links to 5chan towelket threads? I'm shit at navigating the JP net
No.6572
>>6569google them by "タオルケットをもう一度5ch"
No.6573
>>6571Say what you want but new pon design is completely ruined. What the fuck was Kanao thinking?
No.6574
>>6573You know I really like the new designs, but yeah Pon Groom looks awful, I used to love his "ugly cute" sprite, it was perfect. Now he looks like the marketable plushie meme.
>>6571Kanao where the fuck is Mocha. It's always Moochasu.
No.6576
Can easyrpg player cause bugs or is my game just bugged. Also is it fine to ask for help?
No.6577
>>6576What kind of problem do you have?
I know Easy RPG can sometimes turn vehicle sprites invisible in overworld (you can still use them or just save and reload to reset them). It also has a pretty rare bug with animated tiles on maps, noticed it was a thing in Space Funeral 3, and sometimes it crashes the game.
No.6578
>>6577Oh i am on Towelket 6 right now and i was stuck on a certain part involving a graveyard but i was just stupid and i managed to get past it. I got confused because the cow had a blank text box when i tried to talk to it and as for the no text boxes some of the characters don't have them and it happens quite a bit. I am considering switching to the regular .exe but i don't know if that will fix it. Hopefully i made sense.
No.6579
>>6578That's a pretty common bug, I think it also happens in Yoro no Umi 2. I think you can keep walking while the textbox is up, so just change screens.
I recommend sticking with easyrpg, if you use the .exe and experience a bug you are basically on your own for most cases.
No.6580
>>6579Damn you reply so fast. Oh, i get that one as well but is it not also common to get it where you talk to them and then they show an empty text box and immediately turn around or is that normal? Oh damn thanks for the info i will make sure to use easyrpg then and that is a good thing because i can't live without the speed up. lol
No.6581
>>6580I'm always lurking.
You probably finished the game already, but it's normal as in it's a normal bug, you are not missing any dialogue.
No.6582
Just wanted to chip in and say I love these games and god bless everyone who has put work into translating them. I'm playing 4 right now and I'm loving it.
Does the Mochi Mochi fruit actually have any sort of effect in the game? If so it wouldn't result in you being permanently locked out of anything would it?
No.6583
>>6581Oh i am glad and yeah you were right i did finish 6 and was like nooo why with the ending. 4 seems like it is connected to 6 so hopefully the ending is pretty good.
No.6584
>>6582You need them, but don't worry you the game makes sure you wont't miss any.
>>6583Reminder that Warawau did nothing wrong!
4 is absolutely my favorite "classic" Towelket game, I love it, but it was pretty divisive when it was first translated.
I hope you enjoy it!
No.6586
>>6584Yes nothing "Wrong" At all Warawau just innocent. And 4 yeah this one was pretty good. And in all honesty i don't think i could pick a favourite however the one that sticks in my mind though is the "cow enjoyer" which is 2 I think. I just found it so bizarre.
>>6585Yes, no way Warawau very innocent so innocent infact i think dogs will agree.
No.6587
So I played Sora Kara Kuru Otome Bakudan and you know what? It sucked, I can see why Kanao wiped it out from the face of the earth.
It starts so good and then wastes time rehashing Gaugau's bride. When you finally go back to the main story it just ends. It's actually pretty funny how rushed the finale is. The heroes literally speedrun the final section and then it just ends, when I saw the "Oshimai" in the screen I though it was a joke, but no, the game had actually ended.
Hemiola and Omochi-chan were cute together too bad they are stuck in the worst Towelket game. Also RIP Elegy you wont be missed.
No.6588
>>6571On the one hand sprites seem nice and varied, but I absolutely do not like them. They've become creepy and even kind of overpowering. So, I'd rather faithfully continue to like the classic parts with simpler designs.
No.6589
Since it has been a little active around here lately I will ask.
You see I've been using gpt4 to translate the games that haven't been traslated yet, I basically made a pipeline that let me translate without getting spoiled and the results were pretty good, way better than using Deepl. Thing is I relied on RPGRewriter to extract the StringScripts, which is fine for RPGMaker2003, but now it turns out that the next games are done in RPGMaker MV. Is there a similar tool for RPGMaker MV games? A tool that let's me extract the text from a map, translate it and then just udpate it the original file? So far I found Translator++, but its not what I was looking for, also some functions are paywalled. I could code a tool, but I really don't want to spend time understanding MV's file structure.
No.6590
>>6587So it is an another Towelket 6 situation?
No.6591
>>6589I think I saw some utility like this specifically for MV-MZ but I can't remember where.
The main problem with Translator++ is not a paywall but an actual "injecting translated text" part because it can scramble game files and scripts if assets or variables have Japanese characters in their names.
No.6592
>>6591Well that sucks. I kinda gave up, and started the TL with Translator++. I've no other option but to hope that nothing goes wrong.
No.6593
>>6590I recently played 6 again, and I think it's pretty enjoyable. The start it's very strong, and so it's the ending, I kinda like how everything goes to shit after they open Warawau's heart. My only real complain is the middle, it really feels like it's just going through the motions and worse, the party dialogue its not even funny, most jokes are just "wow it sure its cramped here", but I did like Nekoashi-konbu's backstory and the blind girl.
Anyway Sora Kara Kuru Otome Bakudan is way worse, it starts on space with a lot of potential for what's about to come, then it shifts to the earth with a totally diferent cast and it's just boring all the way, like I said it's literally just Gaugau's bride. When you finally go back to space the plot suddenly speeds ups and everything gets resolved in the most boring way possible and then it's just ends. The game is 4 hours long, and yet the towelket 5 section feels like an eternity. And I did like towelket 5.
No.6594
>>6593I haven't played Sora Kara Kuru Otome Bakudan yet, so I can't really compare the two games, but if it's worse than 6 that must be something.
I do agree that 6 starts strong and promising, but the middle of the game and even the ending really ruins it.
For example I love how Waruwau's psychopathic personality is written and the "Shocking" scenes with her are really something, but the game kinda just ignores that she's supposed to be a crazy bitch and she just sits around for the entire middle of the game and then only at the very end the game is like "Oh yeah she's supposed to be a psycho". I can see that Kanao had some interesting plans for Towelket 6 but just dropped them on their head.
That said I still do appreciate Towelket 6, mostly because you can see that Towelket 4 took a lot of the interesting ideas from Towelket 6 (Ex. Being able to talk to party members in maps) but refined them heavily so they're a lot more enjoyable.
No.6599
Does anyone know if there's a way to read the light novel version of Towelket 1 anywhere?
I might seriously consider trying to buy a copy otherwise.
No.6600
>>6599Oh man if you ever buy or find it, please scan it, now that's a piece of media I really want to read.
No.6601
>>6599They're not too hard to find. You can easily get one for around 400-700 yen on jp Mercari
No.6604
The wait for Warawau/Yorumorukimiri continues
No.6607
>>6606Ok nevermind, I installed the RTP packages mentioned in
>>5533 (Although I downloaded them from the RPG maker website since I was getting a filepath error from the links in the post) and it fixed it.
Anyhow this is a very good game so far. Very.
No.6610
>>6609there's a vendor inside the mind selling it
No.6611
>>6610Damn, I must have completely ignored it because it costs 500. Maybe people like me are the reason why it only costs like 2 gold in the later games.
No.6612
>>6611Nevermind, there isn't a joke ending, just the game literally throwing the "Just Kidding" text in at the very end. I just forgot about it because it was so stupid (And I guess it ruins what is normally a very strong ending)
No.6613
>>6612Thanks for checking I was about to play it again just to see it, but I really didn't want to cry again.
No.6617
I just finished playing through Wonder Girl! Nekoashi Otome and the game is really amazing. At first I felt like it was kind of middling for a Towelket game and just going to be a big joke game like Towelket 5, but the game keeps getting better overtime and by the end it feels like a really good story. It handles its serious moments very well despite being such a goofy game most of the time. I have to give props to the translator for translating it.
That said I want to talk about some heavy spoiler content:
So who is the 9th maiden bomber? At the end of the game there is a sign that says "Current maiden bombs: 9
So the obvious 7 starting ones are Wriggle, Present4u, Samurai Mama, Lotsofsocks, Coughcough, Little Miss Prayer and Ricecake. Then the final boss refers to Master Green Tea as a failure and there's some signs that hint at her being a Maiden Bomb so she's number 8, but who is number 9?
I'm honestly really not sure who number 9 is because it feels so up in the air that it could be a lot of different characters. It could be the Ms.Wriggle you fight at the end as if she's a different character than the normal Ms.Wriggle possibly, but then what happened to the normal Wriggle? I almost want to say it might be Nekojita because of how well she knows him, his past as an awakened being, and because "Cat ear fluid" is thrown at you so much at the end of the game but he's male so I have no idea.
No.6623
>>6615I have it but I haven't actually played through it yet. The slanted font makes reading a big pain and gives me a headache. I'm going to get down to it eventually because the font aside it does seem to be really interesting but I really gotta be in the mood.
In other news though the new game has been renamed to Towelket One More Time: Kemono. It's been a damn long time since we've gotten a "mainline" game so I wonder how similar it's going to be to them.
No.6624
>>6623Oh so it's not a Nekoashi Otome game anymore, I'm a little disapointed…
On the other hand I'm very excited about a new mainline game after what? 13 years or so? It seems the MC is Moochasu… again…
No.6625
>>6624The game never had any direct relation to Kaiketsu! According to blog updates. I wouldn't be surprised if Kanao changed the name to avoid confusion
Also the protagonist is named Tantanuki! He's another Moochasu look-a-like but…Tanuki version
No.6626
>>6623If you have a copy of Oni Magatsu Toki do you think you could upload it for download?
No.6630
>>6627Are you using machine translation? That text is surprisingly readable. Or is it actually translated?
No.6631
>>6630gpt4 + some python scripts to format the text.
Yeah these look good, but other parts can be messy.
I try not to spoiler myself so I can't really course correct the tl when it becomes wonky. I tell myself I'm going to correct these parts when I'm done playing, but honestly thats just way too much work.
No.6634
>>6615I never even heard of that one, when did it come out?
No.6637
if im not misinterpreting the dev, the new game will be available to download today.
No.6639
>>6638I ended up beating it. Honestly before playing the game and for most of the first part of it it didn't feel like Towelket at all. Maybe Shippoutachi no Kizuna during Tantanuki's parts but not Towelket. After a certain point though I instantly changed my mind and thought "I get why the name change happened. This is 100% Towelket." Thought it was pretty good overall. I'd put it above most of the other Towelket games except for 2 and 1. If we're talking everything that Kanao made though I'd probably put it around upper mid. Not as good as the best but still worth playing.
No.6640
>>6634Apparently it released somewhere between late 2018 or early 2019.
In my opinion the setting/tone for the game is really interesting, but it falls off pretty hard after the 2nd chapter. It feels like a game with a lot of lost potential. Maybe that's why it was removed from the store at some point. It's a shame too because Okappa is very cute in this game.
I feel like uploading it is a little taboo since it's supposed to be a paid game, but if it's not even available for purchase then I guess it's a much more gray area. If you go out of your way to find a group of Towelket nerds you might be able to find a copy.
>>6638Decent Towelket game but kind of middling compared to some of the better games in my opinion. The world building is cool but I feel like the game didn't spend enough time letting us get familiar enough with the characters to get to know them, which means it's a little hard to feel impacted by how the story affects them. Okappa herself does get a lot more attention though and I feel like her story is overall stronger than it is in Oni Magetsu's, but that's mostly just because Oni Magetsu kind of drops the ball.
No.6645
>>6641You're a gift to this world, anon
No.6651
>>6650Nice. Won't be long now until all the 2k games are translated.
No.6654
>>6650Oh my god it's finally real
Thanks so much!
No.6659
best translation for towelket 1? thanks
No.6661
>>6659I'm currently going through Towelket 1 fixing all the problems with that translation. I'm probably just 1/3 in, and there's going to be a bit of editing proportional to how much feedback I get from people interested in proofreading, but we're going to get there eventually. I also plan to revisit Towelket 2 to fix a couple of things that were reported too, but that will have to wait until I'm satisfied with TK1. So, on that note, if there's anything you guys have noticed with the patches, please feel free to document errors and/or awkward english and post it in any format you like.
On other news, there's also ongoing work in another title, so stay tuned for more news.
Have this shitty meme I made after playing Dekapari.
No.6662
>>6661Lasagna was the best part of Dekapari and Dekapari Lasagna is the best Lasagna.
No.6673
>>6641For those curious about the novel, I just finished it today. I can say that I didn't like the first part. The style felt like was trying a bit too hard going for the cutesy effect of Towelket before pulling the twist. It's not particularly bad, it just felt a bit overdone. After the events kick off and the book reaches Momen's arc, it pretty much normalizes as what you'd expect.
In regards to character portrayals, I feel they were well portrayed. Considering they're all 12 yo's, I feel the writer did a good job at keeping them within the bounds of what you'd expect a kid to say or what they would act like. Other characters like Momen, Arm-tan and the robots also serve as a good counter-balance to the innocence of the main trio.
The book is pretty much Towelket 1, so in that regard I think the book delivered graciously. It doesn't deviate from the original plot, and the elements not present in the original are introduced in a relatively natural manner (and this also isn't overdone). Do note that these elements are small details, so they don't really feel out of place in the grand scheme of things because whether they are there or not doesn't really change the plot itself of the book (or, more precisely, the original story from the game that is trying to be portrayed). There's one addition that I didn't like though, and that is that
Chun didn't become Jesus after the game ends, since Moochasu never bumps into it in this iteration, and Chun effectively never does any hyper dimensional travel, nor retains the memories from everything that happened in the previous iterations.
All in all, I'm not sure how many of these additions are personal, free interpretations from the writer, and how many of these may have been discussed with Kanao and introduced in the book since they weren't mentioned in the game. And aside from this, there's not really much that you would be missing if you played the game already. If anything, these additions feel like small details that the writer put into the novel to explain events that may be small "plot holes" (e.g.
in the book, Conchelle/Moochasu travel inside Arm instead of using a suit in space), or just stuff that wasn't even touched in the games but could be awkward to understand if you're being introduced to this story through the book instead of the games.
Overall, it was a nice refresher for the story, but I don't particularly feel like I would recommend reading it unless you really liked the game and want to experience it in another format.
No.6676
>>6675TK0 is the best game.
Thank you for your hard work.
No.6677
>>6675Thanks! You guys are awesome.
No.6685
>>6623seconding, would love a copy of Oni Magatsu Toki!
No.6736
>>6708Yeah both are amazing in that aspect. Made me tear up too. The game that actually made me cry a bit was Towelket 2, it's just so sad…
Thinking about it, we haven't seen endings that hit this hard in a while. Not really a complain or anything.
No.6737
>>6708And now Kanao is doing a remake of Warau Warawau. Wonder just how different it's gonna be.
No.6738
>>6736Some of the later games endings hit pretty hard for me. Maybe not in a "depression" way but still impactful nonetheless. Towelket endings have just always been pretty hit or miss
>>6737I'm looking forward to it, I've already divorced myself from the idea that the remake is ever going to replace the original for me so I'm just curious how it will turn out. Not too fond of it taking priority over the other game Kanao is working on though
No.6742
>>6739this is great. Kinda exciting to see I've only actually played like half of them so far.
No.6770
>>6769This goes into the same bag as hajimari no shoujo… let's pretend this game never happened.