>>1330Possible, yes, wise, no.
Making projectiles and enemies that overwhelm you is easy, but you have the following concerns:
RPG Maker is grid/tile based, danmaku requires pixel perfect system to be smooth for hitboxes, registering grazing and moving with precision in a real time action environment.
There's also the extra work of figuring out performance, tons of bullets and enemies on screen won't be nice to your system.
Even if you could bullshit your way into it with a bunch of plugins and some of your own logic, if you execute very well you'd end up with something that's almost good with perhaps more effort that would take you to simply learn how to do it in Gamemaker or Godot, the only real benefit to RPG Maker is the easy access in the beginning.
You'd be reinventing the wheel, or as I like to call it, trying to sharpen a spoon to cut steak.