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File: 1330366414949.png (43.58 KB, 221x242, Middens Icon.png)

 No.4184[View All]

With a development cycle nearing two years my game project is finally nearing its completion. With a hopeful release planned for April now seemed an auspicious time to announce the game.

Titled 'Middens', the game is styled towards open ended exploration of a surreal sensibility. A formal battle system in a likeness to traditional RPGs is employed alongside a "knife effect" system making for diverse creature interactions. Some of the game denizens require a formal duel while others can be destroyed on the general map, whereas others are completely peaceful.

General Info:

Middens takes the perspective of an ambiguous drifter traversing a veritable x-zone. Roving its interminable wastes the nomad chances upon
a sentient revolver beside an ominous pile of remains.
The pistol offers its exploit in exchange for a pledge of inextricable compansionship.
Espousing to be the player's conscience the dubious weapon directs the drifter to a nearby outpost wherein the story further unfolds.

Despite its appearance as a wasteland the rift is home to many strange denizens–
some volatile and others ineffectual. Whatever their disposition the pistol represents the choice to engage them or to spare them. Offense and passivity
both have their appropriate times with rewards and consequences
being granted to both paths respectively.
––—
I have created a Tumblr dedicated to the game that exhibits screens, concept art, original music and will eventually house the download.

Until then here's a preview of the game:
142 posts and 34 image replies omitted. Click reply to view.

 No.4691

>>4599

No, I don't think expect a chan board to be goody-goody. There is a difference between critiquing (even critiquing while acting like an asshole), being goody-goody, and being just retarded.

>grasp on reality

so overdramatic

 No.4692

File: 1332135286899.jpg (61.91 KB, 474x640, Mariola Bogacki paintings.jpg)

The artist may have left, but that doesn't preclude visitors from sharing their thoughts. The game is still in production which makes it relevant for discussion. So long as posts are civil and pertain to the thread it merits continuation.

 No.4694

>>4692
Indeed. This is still the Middens thread (or at least it's supposed to be) after all.

 No.4761

Guys, this game is amazing. Do any of the other fangame artists use totally original work? I really doubt it. Even if everything else was totally original, Clowder is doing an amazing job. This game is going to me a masterpiece the likes of which this fangames board has rarely (if ever) seen before. I am really looking forward to it.

 No.4764

>>4761

I use original artwork (which is why my game is taking a billion years right now; the tiles are four times larger), but as I said before I'm a fan of John Clowder's work. I'm really hoping we at least get an update when he publishes the game (I'm not very active on RMN, you see.)

 No.4765

>>4764

I'm keeping an eye on the game's RMN page, so I'll probably mention it here if he or someone else doesn't first.

 No.4792

I've also an eye on the RMN page and I follow the Tumblr. I'll step up and offer any relevant updates when they come along.

 No.4956

File: 1333659158882.gif (388.48 KB, 875x373, New-Alt-II.gif)

Doesn't appear anyone is going to post this, so I'll go on ahead. From Clowder's website:

"Progress Report

Middens is now approaching its final stages of development. Rather than pluck the game before it’s ripe, I plan to take the next three months to bug test, refine and edit. The expected release date is now late summer with the bulls eye target being June. Cheers everyone"

In other news there was an announcement that the resolution was rehauled, and a few designs and screenshots posted.

 No.5883

Here's the latest progress report on the game's site:

"Middens Progress Report

At this juncture the game has been vividly manifested and is in the editing process, though development on Middens will be extended into August to accentuate important facets and features. The first release of the game will shortly follow subsequent to proof testing. In the meantime here is a general litany of some of what the game has to offer:

-Over one hundred hand-crafted creature portraits.

-More than twenty hand painted collectible curios.

-Dialogue salvaged from the last words of executed inmates. ;p

-Seventy plus original musical tracks.

-A unique open ended world and storyline synthesized from my literary works.

-Wormies

-Custom environments and sprites.

In other news; beginning last month I started organizing resources for two additional projects. The foremost of these is an interactive adaptation of the ‘Tibetan Book of the Dead’. Further details on that project will be released alongside Middens in August.

O>O"

 No.5885

>>5883
While i do find it amusing, do anyone really speak or write the way he does? I guess he does it for dramatic effect.

Anyway, I will be playing this when it comes out.

 No.5886

File: 1341458161871.jpg (163.38 KB, 645x649, 1334022644762.jpg)

>that feel when you will never be as good as Clowder
>it is useless to even try
>consider dropping development of your own game because you will never top Middens
>consider commiting sudoku
Why ;_;

 No.6422

File: 1345834465295.jpg (245.16 KB, 800x503, Game Over Small.jpg)

An update on the game's page announced Middens will be released on September twenty first. The release date was stated in this short trailer for the game: http://middens.tumblr.com/post/29649545806/transcript-everyone-needs-a-release-once-in

 No.6423

Game looks great. Was lurking it for a long time and didn't wanna join the shitstorm, but it's great that the game is finally coming to release. I hope we could use this thread for discussion when it's out.

 No.6424

>>6423
actually i would myself like a fresh thread for discussion when its released

aaaaaand maybe in /og/ instead since i think its far more different than any yume nikki fangame apart from "exploration and surrealism in a dreamlike world"

it certainly feels different, and even if he called YN inspiration with a few other games and such in a tumblr post, mr clowder probably should have put it in /og/. there would have been less of a chance for shitstorm too. no matter though, that's gone to pass anyway and the subjects been dropped

but i gotta say i've been excited for this game forever. cant wait to get into it when i get the chance, hopefully my lack of gaming hasnt made me so soft that i cant walk through an empty hallway where nothing happens and music droning creepily in the background doesnt eat away at my sanity

 No.6484

So uh Middens is out now
Do with that info as you wish

 No.6485

>>6484
The moment I saw emoticons in the dialogue and all that LOL SO RANDUMB stuff, I realized I was lucky not to expect this game. Would've been in for a bigger disappointment.

 No.6486

>>6485
If you dislike random stuff, you're surely on the wrong board?
I agree about the emoticons though, they make it seem unprofessional.
There are also so many passability errors that it's ridicilous.
Still, it's by no means a bad game, from what I can tell so far.
Sure it,s random, but I kinda like it. You can also tell that the graphics are thrown together from various sources, but if you can accept that and ignore the various resolutions they are taken from, it looks pretty good for the most part.
I believe this is Clowders first try at gamemaking? If so, it's very good for a first try. Especially compared to most of the stuff that gets posted on this board.

 No.6487

>>6486
I dunno, the emoticons never bothered me. She's a gun with eyes and big lips and while I'll never know what she's babbling about she still makes me smile.

I spent most of the game running away from encounters until I was muffled and died ;v; Exploring what I got to was rather fun except for that damn baby area. UGH I wanted to leave but I wanted to make sure I had everything all the while trying not to puncture my eardrum so I didn't have to listen to all that crying.

As far as errors go, I accidentally picked up 2 guns in the beginning so that looked odd in my invo screen. I can also count on my hands all the areas where I moved willy nilly through the walls or appeared to be climbing up the walls.

But as you said it is enjoyable and he did finish it which is more then you can say about most games here. I'll have more to say about it when I pick it up again. I was dead tired by the time I stopped last night and well time makes fools of us all.

 No.6488

I downloaded and beat the game last night, and really enjoyed it for the most part. The battle sprites are especially lovely.

I don't relate to the criticism of the emoticons whatsoever(It never even passed my mind.

I did come across some passability errors but this is the first release version, and I expect that those will be corrected in subsequent versions.

 No.6489

Some of the passabilities must be deliberate because I discovered a few lead to otherwise hidden areas.

 No.6490

>>6489
Those are probably places you are supposed to use "Accoustics" to get to. I noticed that you can bypass the need for that in a few places too, by walking on a mailbox for example. If it's intentional it's not good either way. It looks odd (not in a good way).

 No.6491

No actually, I never thought to go near the mailboxes. If you hug the righthand side of the hallway descending downward(from the same room with the mailboxes) you'll find a secret passage that leads to an off-map room and creature.

 No.6492

Loving it so far but I must be playing a revised version because I haven't stumbled across any hiccups yet. Making blood puddles of the cute sprites is working on my heart strings though lol.

 No.6493

>>6486
There's a VERY bold line between random and XD RANDUMB.

 No.6494

It's not any more random than a Victorian girl conversing with a hookah smoking caterpillar, or a man waking up as a beetle, or a disturbed Japanese child visiting a world of eyesballs to develop a midget transforming power for that matter.

 No.6495

File: 1348355840698.bmp (900.05 KB, 640x480, uh oh.bmp)

Wow, this game needs some work. I really enjoy the art, and the surreality of everything, but after playing for only 10 minutes, I noticed quite a few bugs. I screened one of them. Just in that area, when you take out your guitar, you're able to move around, while playing it, and the sprite just glides around the screen. When you even can play the guitar, half the time when I tried to the game didn't respond at all. Also, when I tried to get back from that area, I moved right off the platform and started walking around the background. Apart from that I noticed a lot of scattered tiles that aren't where they're supposed to be in the desert-y area (sometimes there would be just the tops of the telephone poles, scattered around the map). For some reason the game also lags like a bitch even though the starting area didn't seem necessarily that big, but that could be because I don't have the best computer. All the other Yume Nikki games run fine for me though.

Just a suggestion, it's not completely necessary, but I found the controls a little confusing. Maybe because I'm so used to Yume Nikki's controls, but I found it a little awkward that the Enter key was the action button. I think the "fire" button was both Shift and Z. You might wanna use one of those for the action button. It makes it more comfortable is all. And lastly, I think you should remove the emoticons because it sort of takes away from the game. It makes it feel sort of unprofessional somehow. It would look better if you animated the gun (and any other characters that are using emoticons) so that it shows their expressions in the actual sprite, similar to The Looking Glass' conversation function. Or just not have the emoticon text.

 No.6496

The tops of the telephone pulls is probably intentional because there's ruins throughout those areas. They're buried in the sand. I haven't had any issues with the guitar though, that's strange. What version are you playing?

 No.6497

I'm playing 1.92 and the guitar works normally(I assme) for me. The characters resituates himself slightly when you use the guitar but there's no gliding or anything. Maybe you should contact Clowder and ask what's up?

 No.6561

File: 1348811617761.png (85.36 KB, 214x249, AAAAAY SEXY LADY.PNG)

>battling a certain train
>defeated the train
>as soon as im in the overworld again another battle with the train initiates

is this a glitch or the game telling me to drop and give it 20

and how the hell do i even fuckin beat the game in the first place

do i just kill everything in my path or is there another way because sometimes i feel like a dick for putting something down when it pleads me no.

no spoilers for the endings please i just wanna know if theres a way to beat it

 No.6562

>>6561
There is. Keep on doing whatever you're doing, your companion will eventually hint you at the further actions.

On the side note, protag design is fucking boss. So are A Series Of Hiccups and Commuters.

 No.6684

So, is this good ?

 No.6686

>>6684
I think so, just as enjoyable if not more then most of the "big title" YN fangames. I was hooked for quite a while. Just beware the steep difficulty curve at the beginning

You should at least give it a try

 No.7317

I wanted something to practice my editing on, and this game didnt have an article yet.

Feel free to add stuff.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Middens

 No.9221

I'm probably going to initiate a whole lot of pointless drama by bumping this but what exactly is it about this thread that left so many people with a sour taste in their mouth? Upon rereading it it seems to me that the amount of posts that are defending the game and belittling those who would dismiss it based on early bugs and its (in my opinion awesome) art-style far outweigh the people who hated on it for no good reason. Or maybe they both exist in portions close to even; in that case, it got a better reception than most games this out there would, even here.

Maybe I'm not combing this thing thoroughly enough to find the posts that offended people aside from the ones about the emote status effects and the other trivial shit that I notice.

 No.9230

>>9221
don't necrobump faggot

 No.9253

Clowder is obviously samefagging through the whole thread, trying to defend his shitty game and stolen graphics. What an untalented hack.

 No.9261

Middens is the piss christ to the religious fanatics of this board. Folks shit themselves over Dada aswell. Calling collage stealing is like calling street art vandalism.

 No.9264

>>9261

>Calling collage stealing is like calling street art vandalism.


Anon, I'm sorry to disappoint you, but street art is actually vandalism, regardless if it's some stupid graffiti some random kid made thinking it may be cool to put his shitty sign there or a master of arts with the best drawing skills.
Not like saying collage is wrong nor that I consider it stealing, but that argument you put there is simply too retarded.

 No.9265

>>9253
Ain't stealing graphics common issue here, anyway? Not mentioning recycling Mado's charset, even games like Miserere recycle graphics found on internet. Which fangame doesn't do that? Instead of butthurting about that "stolen graphics", try to actually get immersed in the game and simply enjoy it. End of story.

 No.9266

File: 1398385305822.gif (30.82 KB, 100x125, 1505.gif)

He doesn't even do a very good job changing the sprites he used.

 No.9267

I don't seem them as being that similar.

 No.9268

Yume Nikki uses a ton of sprites from Earthbound Zero and the SNES version. It also borrows from many generic made tilesets.

 No.9269

File: 1398387307639.png (677 B, 107x115, 998.png)

The NES Madotsuki is just a revamp of a zero sprite, for instance. There's many more examples though.

 No.9270

>>9268
>>9269

One thing is taking inspiration from something and other is stealing.

 No.9271

File: 1398387798177.png (54.21 KB, 255x189, 1331169100150.png)

"Good artists copy, great artists steal."
-Pablo Picasso

“If you think a man draws the type of hands that you want to draw, steal ‘em. Take those hands.”
—Jack Kirby

 No.9272

>>9271

Wow, argumentum ad verecundiam, must be right then.

 No.9273

I think this argument was already won 100 years ago when collage became an accepted artform.

 No.9275

>>9266
I don't think radically changing the sprites is the point.

 No.9283

We had a thread about this on /v/ the other day, i just wanted you all asshats to remember how fucking embarrassing this thread was

 No.9289

>>9283

>actually caring about what a bunch of 12 years old think about us


yeah, were you afraid of youtube kid too?



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