Hello Uboa! I'm here to post an old, complete game that I have made (in rpgmaker 2003, released in 2016), called Jasei No In: The Serpent's Lust.
RPGmaker.net:
https://rpgmaker.net/games/8710/Devblog:
http://bleetdev.tumblr.com/jaseinoinDirect Download:
https://www.mediafire.com/file/psrbohbwxd9hk11/Jasei+no+In+v.1.3.rarThis game was a project from university a few years ago, that I expanded into a full, completed game. JNI is a project about adaptation, specifically: I adapted half of a short story (usually called Jasei no In or The Serpent's Lust or some variant) from a collection of classic Japanese supernatural tales (called the Ugetsu Monogatari) and turned it into a videogame.
From my devblog:
"Jasei no In: The Serpent’s Lust is a short, linear game with a strong narrative… This particular story is a very popular one in Japan, and has gone through many adaptations since its initial creation around 1776.
The protagonist, Manago, is a simple weaver girl who gets caught in a rainstorm. A mysterious man in white appears out of nowhere and shields her from the rain, lending her an umbrella. Feeling indebted to him and perhaps a little attracted to him as well, she tries to return the umbrella to his manor hidden deep in the woods. Manago quickly becomes swept up in a romance that is not all that it seems, and must figure out who exactly the mysterious man in white really is, or face severe consequences.
The game isn’t horror, but it contains supernatural/paranormal themes."
The game is short and can most likely be completed in an hour or two. There is one timed segment that has some fun flavor text if you go through it fast enough. At the end is a bonus room that explains part of the adaptation process, some items of cultural significance, and why I designed the game in certain ways.
Because it was a university project rather than a passion project, the game goes pretty deep in Japanese culture, and the style/dialogue of the story tries to emulate classical speech (think a downgraded Shakespearean/Victorian). So while I tried to put a flair and spin on certain things, the story is tame, there's no gore or sexual themes (unless you think reciting poetry is hot), the art style is simple, and it's mostly a way to try and communicate this old story, that I personally found interesting, to a new audience.
ALSO: I was told to make two separate threads for this game and another I've made to keep discussion localized, so I hope that's ok!