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/og/ - Other Games

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File: 1517957764295.png (31.46 KB, 115x94, kill me please.PNG)

 No.5048

Why do Japanese RPG Maker games have more of a well-known following than say western RPG Maker games?
Is it because western indies are so full of themselves because they think their game is art or something?
Of course there are exceptions (such as OFF or Lisa the Painful, for example), but it just seems that people are more receptive of games like Wadanohara or Towelket instead of games like bleet's games or Sore Losers.

 No.5049

File: 1517963728905.png (15.78 KB, 320x224, panic-10.png)

Because they're exotic, thus "more special". Add this to cute graphics or relatively unique concepts and you quickly garner something. Couple it with a story and certain unexplained elements and there's your thing. Put something people can copy easily and you can get yourself settled.

Add this to people being massive weebs and you get the logical conclusion.

Perhaps, due to certain cultural differences or mindsets or backgrounds, one cannot simply replicate how certain occurences or feels go in these japanese games, which somehow manage to fit within rpg maker's settings.

 No.5052

>>5048
Their priorities are completely different.
The western dev seems to focus on gameplay and implementing some robust gameplay mechanic, or making the game beautiful and distinct visually.
The jap dev on the other hand, focuses on story and characters. The popular RPG maker games all have story and character as the focus, not anything else. Even if focus was put to make the game appealing visually it's for the sake of characters and not for the sake of the game itself.

I would argue there isn't a correct approach, it's just modern audiences, or at least people who are willing to try RPG maker games lean toward preferring story/characters.

 No.5069

File: 1519376918010.png (28.98 KB, 350x263, Space_Funeral_9768.png)

>>5048
You forgot Space Funeral which was popular enough to get a fangame.

 No.5070

>>5048
They're not. Towelket is unknown in the west and Wadanohara got popular because of Tumblr.

Takamo's games, Penpals, Pom Gets Wi-Fi, Dreaming Mary, and Your Star were popular for their time. Fleshchild had a big fanbase too.

Interest in RPG Maker games has simply died in general.

 No.5092

RPG Maker is just way more popular in its home country of Japan.

 No.5132

>>5048
There are barely any western RPG Maker games that aren't memes or fangames. You've got your big ones (Off, Space Funeral, LISA, Hylics, etc.) and you've got a few dedicated creators, like bleet and Takamo. And that's basically it. It's not a popular engine outside of Japan.

You'll see a boom if one of the shitty bigger let's players ever get ahold of it again.



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